Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"Oh No! Not much of a climber myself... but even if there isn't a way in up there, perhaps we could see in before we enter". He then looks around at the others. "Is anyone here good at climbing"?
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove stays quiet for the moment taking in the dynamics of the situation. He says nothing, butpulls forth a small notebook and makes a few notes before returning to his socializing.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"Please calm down and speak more slowly... and perhaps in a common language. Please tell us what is wrong and how we can help". . 1d20 + 3 ⇒ (3) + 3 = 6 Diplomacy
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove will compose a short poem about the deeds of the hunt taking care to expose how the brave Young Foxglove prevailed in leading this group, despite taking a severe wound defending his companions. He will then go to one of his normal groves and practice reciting the new ode till he has it down pat.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Technically it's to all "Attack" rolls. Force Barrage doesn't have the Attack Trait, but the Manipulate trait...so probably not. ◆ CAST: Courageous Anthem
Mangrove continues to extort his companions with inspiring stories and poems.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"That sounds grand. Perhaps I can compose a ballad about the adventures of the great hunt... and I never turn down an invitation to visit new and as yet unknown trees and shrubs".
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"Good job not dying friends". 1d20 + 5 ⇒ (16) + 5 = 21 RK: Religion or Society. (With Guidance). Can't remember. This is normally a secret check do you want us to roll on our own? This kind of negates the possibility of a critical failure and wrong information. "Look here. See where these patches have been removed from this robe. I believe this might be a now used up robe of bones. You could remove these patches and throw them to the ground causing a skeleton to step forth".
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
◆ Courageous Anthem Composition Cantrip
Spoiler:
You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. ◆ Stride ◆ Seed Pod Attack @ Green 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 Spitting Seed 1d4 + 1 ⇒ (4) + 1 = 5 Bludgeoning Spoiler: Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 30 feet that deals 1d4 bludgeoning damage. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10-foot circumstance penalty on the target’s Speed until the start of your next turn. Seedpods do not add critical specialization effects.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove casts light on his shield and enters. [Defend Exploration activity] "I can give 3 more of you a magical light source that's good till morning if you want".
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove finds a spot that sells more of his gifted elixer, and perhaps overindulges a bit. He goes back to one of his normal rooting spots and tries to sleep it off... unless someone comes for him.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
The bark around Mangroves tree-face reddens a bit, but his smile is genuine as he accepts the gift. "Why thank you. I only did what was right... it's my town too you know. May your benches grow heavy with blossoms and peace be with you". Can Mangrove identify the liquid?
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
With the whole Colorblind thing I'm not sure which one Lucien just attacked... so please feel free to pick a target if I choose the wrong one. ◆ Stride
also @Snag or DM... could you add your name to the token so I won't attack you by mistake :-)
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"What is happening here! Are Goblins trying to take over this city"? Mangrove spots an old cat skeleton against the wall and sends it barreling towards the goblin in front of him. NOTE: I'm colorblind so naming the color of the goblin doesn't help me much. :-) Perhaps you could click and label or just adjust as needed. ◆ Stride
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove delays till something more happens. If we stay in encounter mode he'll make a seek action before the end of the round, followed by any movement needed to take him towards the action.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove is both freightened and fascinated by the attack... until he is the target of it. "Hey! Stop that"! He then finds somewhere to stand out of the way while he heals his wounds. "Thank you Mira. He was... formidable". ◆ Stride
Wow! This character isn't destined for a long life... nothing but ones so far.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove starts first at the thunderstone. I hate thunder... and more specifically lightning. Great Uncle Burburry got struck by lightning and burnt to a crisp. He then hears the goblin song and watches as the brutal slaying of the poor innocent dog causes his leaves to rise. "I'm guessing they are no friends of yours climber Snag". ◆ Raise Shield
He then whips up some nearby stones and broken bricks and slings them at the closest Goblin. "We'll have none of that now". 1d20 + 6 ⇒ (1) + 6 = 7 Telekinetic Projectile
Well that's an auspicious campaign beginning
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Snag the Shadowcaster wrote: Snag sees Kusano and Mira in the garden and will move over to them and look up at the giant moving plant. "Hello...Snag has not seen many moving plants before." "But of course you have young Snag. We just move on a different schedule than flesh and blood individuals. Do trees and plants not grow from seedlings to mature plants. Does the wind not cause leaves and branches to sway in its embrace. Does the Autum not cause many of our leaves to wither and fall, then grow back anew each spring. Even when you climbed my branches a while back did my branches not shake and bend as you made your way up". He then takes a quick dance step or two. "I just happen to be one of the lucky few who has attained a semblance of awakening and am able to experience life as I choose instead of waiting for it to happen to me".
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Since Mangrove doesn't have a stomach to growl, he'll choose the tavern with the best wooded area near it. Which looks like either the Hagfish or the White Deer.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"Well I've already embarrassed myself with my lack of strength in the rope pulling stunt, but since I don't blush nobody knows. Might as well try my hand at this. I understand leverage more than brute strength". 1d20 ⇒ 17 STR Check Then grins at Mira as his effort matches hers. Ha! See Muscles aren't everything". He then flexes his spindly arm branches in a false show of bravado.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Mangrove studies the new arrival and takes a slender branch/hand/arm and rubs where a chin would be on a humanoid. "I guess you can choose to look at life two ways. One is that nobody gets out alive so why keep living... or you only live once so grasp everything you can while you're alive". A big grin then spreads across his woody visiage. "I simply choose the latter as I can't change anything about the former".
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"Sorry I wasn't more help. I'm better at entertaining than at muscle things... but it was still fun". Mangrove happily adds the ribbon to his good luck tokens.
1d20 + 6 ⇒ (18) + 6 = 24 Perform
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
"Well I'm not real strong, and would hate to lose some bark or leaves... but I'll help out". 1d20 + 2 ⇒ (5) + 2 = 7 Athletics I believe the Root Leshy Heritage would apply here.
Spoiler:
Root Leshy Heritage: Your body is made from hardy roots that attach you firmly to the ground. You gain 10 Hit Points from your ancestry instead of 8. You can go without sunlight for 2 weeks before you begin to starve. You gain a +2-circumstance bonus to your Fortitude or Reflex DC against attempts to Reposition, Shove, or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone. But though his roots sink deep, the limberness of his branches hurt him in this endeavor.
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Working on ideas for a backstory for Mangrove. * He was awakened about 50 years ago in an area near Sandpoint (TBD).
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Aeshuura wrote:
Mangrove smiles as his friend approaches. "Well you know I don't much believe in luck. Most of my victories have come due to skill and knowledge... but I don't guess it will hurt anything. I'm always open to new ideas".
Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision
Aeshuura wrote: A pair of girls giggle as they approach Mangrove with some paper decorations, Can we decorate you for the festival? "Well I don't see why not. Just don't go overboard, and nothing flammable or dangerous".
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