"Having seen us in combat, you Must know we aren't scared of a single little crossbow." Mallory places her hand on her weapon. "Put it down." intimidate:1d20 + 5 ⇒ (9) + 5 = 14
"Those are the ones, I remember when-Oh, no!" Natalya suddenly slinks close to the wall and draws up the hood of her cloak. "I owe him a lot of money, if he sees me, it could turn violent. I know just the spell to protect myself though."
Mallory reloads her crossbow. She tries to demoralize the remaining goblins. "Hey, you two. You're outnumbered and you saw what we did to your friends. Drop your weapons and you won't be hurt."
intimidate: 1d20 + 5 ⇒ (6) + 5 = 11
Mallory wrinkles her nose at the fumes. She looks at the ladder. Perception 1d20 + 8 ⇒ (7) + 8 = 15"I don't like either of these options. I'm too heavy for the ladder, and to restricted in this armor for the plank."
With the fight now over, Saria's attention returns to her two wounded companions.
"Mallory, you did an amazing job holding off against these two by yourself! How is your thigh? Bel is still wounded, and I only have enough magic to heal one of you."
"No need to worry about me, I can tend to my own injuries."
Mallory's heart aches to heal the injured Bel, but her head knows to strike at the target in front of her.
Melee Longsword +4 (1d8+4 19-20):1d20 + 5 ⇒ (13) + 5 = 18 1d8 + 4 ⇒ (4) + 4 = 8
I can't seem to connect to roll20. 503 error. Could be temporary or could be my work computer blocking it. Anyway, Mallory is running 80ft towards the baddies, if someone would be so kind. Thanks!
heal:1d20 + 7 ⇒ (20) + 7 = 27 perception:1d20 + 7 ⇒ (1) + 7 = 8
Mallory grumbles. "Zograthy, how long has it been since your last hit? We wouldn't want the guards knowing about just what you spend your money on, would we?" intimidate:1d20 + 5 ⇒ (16) + 5 = 21
"Tower Girls? What kind of crimes did they pull? What kind of person is 'the amazing Zograthy?'" Mallory asks. She has mercy for thieves, but not for murderers. But does she now count among the murderers?
Mallory shifts to defend the others, She mutters under her breathe, praying to Iomedae to forgive this voilence. She lashes out with her longsword. Melee Longsword +4 (1d8+4 19-20) 1d20 + 4 ⇒ (13) + 4 = 17 1d20 + 4 ⇒ (14) + 4 = 18 1d8 + 4 ⇒ (2) + 4 = 6
Mallory, our inquisitor, is the only one with the trained heal skill which is good. Izabelia has CLW, however she only has two 1st level spell slots/day and that isn't enough to go around the party. (Heal isn't a class skill for Bards.) Mallory, would you consider picking up the CLW spell and dropping wrath (and picking the latter spell at next level instead)?
A large woman in Four-mirror armor pushes her way to the front. She carries a longsword and shield, but seems uncomfortable in their use. She has short black hair and green eyes. A holy symbol of Iomedae sits on her neck. Mallory Miller speaks in a low whisper, like a grunt. "I'd like a tea."
Hello. I'm a melee inquisitor. I want to be up front and swinging. I've got good perception, knowledge, Sense motive, and intimidate. I'm open to changing feats or skills. I'll be grabbing teamwork feats as I level up.
Also, I've got defiant luck, DM, so I'll be forcing a reroll on a critical hit against me if one comes up, and I haven't used it yet.
This is Aceofmoxen's Submission, Mallory Miller, a human Inquisitor of Iomedae. Crunch is in Profile.
background and example post:
From a young Age, Mallory Miller was always big. She towered over the other children and used this to enforce her will. When she grew up, she joined the Serpent’s Run. Fighting in mock battles was fun for her, until, one day, a lucky blow killed her combatant. Although her popularity cleared her through the legal system, Mallory felt ill in a way she never had before. Thinking of ending her own life, Mallory prayed to Iomedae for guidance. And what guidance did she receive! Iomedae appeared to Mallory in a vision, guiding her to take up arms in the Deity’s name, and to join the Pathfinders. Mallory adventures to redeem herself and protect others.
Mallory shrugged her massive shoulders. ”I don’t really care what we do.” She thought a moment. ”Normally, I prefer to solve problems with talking, but I can tell that these goblins would care nothing for peace. They would speak any falsehood to convince us, and they turn around a betray us. However,” She clutched her holy symbol. ”Iomedae wills us to give them the chance to do good. Despite their nature, perhaps we should try for peace.”