DMD's Shattered Star Table A

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"And with that," says Zograthy as he closes his fist around the coins, "You just saved yourself a lot of time and probably kept you from being mugged asking questions down there. If anyone knows the current skinny on Natalya and the Tower Girls, it's going to be Fenster the Blight. Last I heard he was staying in a collapsed warehouse on the shore just past the Gecko. Be careful with him. I mean, the bloke's harmless, but...well, you'll see what I mean."

Knowledge (local) DC 13:
The Gecko is the name for one of the massive pilings that holds up the giant bridge over Underbridge. It should be easy to find the warehouse using that landmark, and it's impossible to miss a 100 foot diameter stone piling.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira nods at Mallory. Good call on that bribe. Although of course they were now in the hole on this job, so the payoff better be worth it.


Female Human (Varisian) Bard (Archaeologist) 2| HP 17/17; AC 16, Touch 13, FF 13; | F:+2 , R:+6, W+3; Uncanny Dodge| Init +3; Perception +8/+10 (dim light or darkness); Darkvision 60ft | Archaeologist's Luck 7/7
Zograthy wrote:

"Last I heard he was staying in a collapsed warehouse on the shore just past the Gecko. Be careful with him. I mean, the bloke's harmless, but...well, you'll see what I mean."

Know. Local (DC 13): 1d20 + 2 ⇒ (9) + 2 = 11

Bel couldn't recollect what the Gecko was and it annoyed her. It's been some time since you've lived here, Calm yourself. Looking at Zograthy, she asked in a polite manner,

"The Gecko? Can you tell us what that is?"

Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13


Male Half-elf (Varisian) Psychic 1

Eskander picks up on Bel's question, and tries to nudge it over the edge, tossing his last gold coin onto the table, Where did you say the Gecko is?

Diplomacy, Aid another: 1d20 + 7 ⇒ (9) + 7 = 16


Female Half-elf Shaman (Name-keeper) 2 | HP 17/17; AC 12, Touch 12, FF 10; | F:+1 , R:+2, W+8 | Init +6; Perception +11; Low-light vision

Saria follows along with Bel's and Eskander's questions, chipping in with the best smile she can offer "As you can probably tell, we're not too familiar with that part of the city. And as you wisely pointed out, that can easily be hazardous both to our health and purses. As we're sure to need more of your knowledge in the future, I'm sure you'll agree that helping us keep our purses safe is also in your best interests."

Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18


"The first big piling for the Giant's Bridge you see in The Shadow. 'Bout a hundred feet across, carved up with geckos, you can't miss it. If ya ever need me, you can find me here." He throws his hood up 9n his cloak and departs the tent with coin 8n hand, ready to go meet his guy.


Female Half-elf Shaman (Name-keeper) 2 | HP 17/17; AC 12, Touch 12, FF 10; | F:+1 , R:+2, W+8 | Init +6; Perception +11; Low-light vision

Saria turns to the others, a bit embarrassed "Sorry for kind of starting the spending spree... That wasn't exactly cheap. But at least we we do know where to head next, right?"


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

No worries. I don't think we were going to get this information without it. I just hope we don't have to bribe all our contacts, or we're sunk.

She grins, and says And yes, sounds like we got some good information. Let's head out.

Out of habit though, she casts one look around the tent before leaving to see if there was anything worth "borrowing," although it was unlikely, since the guy was an addict and would likely have sold anything he could before now.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


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Zadira's suspicions are confirmed as she glances around the tent. It looks like the most valuable thing in the tent is a heavily chipped and scratched crystal ball. The most basic and mundane tool a terrible con-artist could need.

A short time later, the group finds themselves entering the persistent penumbra of Underbridge. Zograthy was correct, the Gecko is impossible to miss. A hundred feet in diameter and festooned with carvings of lizards, the impossible support strut stretches high into the sky holding up hundreds of tons of stone bridge.

Fenster the Blight's warehouse is partially collapsed with no doors of any sort. Inside the building is yet another structure, this one composed of a trio of rotting rowboats stacked in a tent. A stained and tattered canvas sail makes a rough curtain flap. Just outside the flap stands a rotted sea chest with a broken lid. A sign leans against it stating: "LEEV A GIFT AND WATE OUTSID".


Male Half-elf (Varisian) Psychic 1

We did get everything I think? There's so much going on in this city... we've got this Gecko place to find now. Eskander wanders comfortably the streets with his companions, peering at the odd thing here and there, and looking at the sights of the city, Oh! A tea parlor, we should go there once we're said and done.

As they approach the partially collapsed warehouse, Eskander peers at the sign and sighs out loud, This is getting expensive, I've got a fishhook, and three silver pieces. Anyone got any bright ideas, which don't involve violence? We should have asked for an advance...


Female Human (Varisian) Bard (Archaeologist) 2| HP 17/17; AC 16, Touch 13, FF 13; | F:+2 , R:+6, W+3; Uncanny Dodge| Init +3; Perception +8/+10 (dim light or darkness); Darkvision 60ft | Archaeologist's Luck 7/7

Eskander and Saria had come to her aid in the tent with Zagrathy and she was grateful. So, the Gecko was the first piling. she saved it to memory.

Quote:

A stained and tattered canvas sail makes a rough curtain flap. Just outside the flap stands a rotted sea chest with a broken lid. A sign leans against it stating: "LEEV A GIFT AND WATE OUTSID".

Eskander voiced her private thoughts. She understood that those without had to make coin or procure other boons from those better off than them. "Next time, we ask for the advance," agreed Bel. "I've only a few silver left in my pouch." She rummaged inside her pack and removed one day's worth of trail rations and wrapped it in a clean, dry cloth and placed the food parcel inside the old sea chest. Bel then placed a silver coin atop the parcel. "It did say gift." She knew it wasn't much in way of coin, but it was a light meal and a little coin to get by for a day.


Perhaps a minute goes by before an emaciated man emerges from the boat-tent. His stringy, long hair is thin and greasy, and one eye is clouded over. What few teeth he has left are blackened and cracked, which everyone can see plainly because of his big smile. He opens his mouth to speak but instead a wet, raspy cough comes out. When his coughing fit ends he wipes his mouth with a filthy rag coated in phlegm and specks of blood.

Taking a seat in the chest after pocketing the salted meat Bel left. He tries again to speak. "What yews want Fenster ta'do?"

Heal DC 13:
In addition to severe malnutrition, Fenster appears to be suffering from more than one disease. That he is able to do anything other than slowly die in bed is a miracle.

Silver Crusade

Female Human Inquisitor 1/ fighter 1

heal: 1d20 + 7 ⇒ (2) + 7 = 9
"we're looking for Natalya and the Tower Girls. They aren't in any trouble, we just want to ask them a few questions."


"The Girls? I'm their landlord!" He breaks into another round of coughing. "Well, I was, at least. They'll be back. They always come back to ol' Fenster! I set them up right, see? They got themselves a little nest in the Crow, har! Usually the crow is in the nest!

Following his third coughing fit in two minutes, he adds, "Natalya. She's the prettiest. They're all pretty, like it's a requirement to join them, har! I know where she is. Fixed her up nice, too. On account o' how pretty she is, kept that information to meself. Maybe, I tells yew Fer another gift? Something a little more valuable? Don't got to be no 'tangle-bell' thing," The creepy lecherous leper punctuates the last with a cracked lip pucker.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Assuming it is a fake crystal ball, since even a crummy real crystal ball is worth many thousands of gold. But if there is any doubt, she will pocket it.

After encountering the sick, starving man, Zadira adds some more rations to the offering, but avoids getting too close to him, not wanting to contract a disease herself.

After he speaks though and she finds out how creepy he is, her compassion withers a little.

Here she says, taking out her compass and putting it on the pile of offerings. That's worth 10 gold, easy.

Please tell us where she is.


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Seems like a safe bet on the crystal ball, lol.

"Out yonder, up against the Cleft," He points before delivering another round of wet cough. "'Bout three buildings away from the water. Careful now, last time I saw her she wasn't quite right." He chuckles. "Plus, she been avoidin' most folks who know her."

His directions are clear enough from everyone's point of view. Follow the waterline to wall of stone, then count three buildings, the 4th is her hideout.


Female Half-elf Shaman (Name-keeper) 2 | HP 17/17; AC 12, Touch 12, FF 10; | F:+1 , R:+2, W+8 | Init +6; Perception +11; Low-light vision

"Thank you for the information. We'll be careful"

"Shall we get going then?" Saria says to the others, while starting to move in the direction they were pointed to "From what he just told us, I'm guessing Natalya might not be too welcoming if we just drop in unannounced, but I don't think there's anything we can do about that." Saria throws a sideways glance at Fenster, clearly wary of asking the creepy man anymore questions.

Silver Crusade

Female Human Inquisitor 1/ fighter 1

"Yes, let's be gone from here." Mallory avoids making eye contact with Fenster.


DM Rolls:
Tper: 1d20 + 7 - 2 - 15 ⇒ (3) + 7 - 2 - 15 = -7
Tste: 1d20 + 9 ⇒ (9) + 9 = 18
Thper: 1d20 - 2 - 15 ⇒ (1) - 2 - 15 = -16
Thste: 1d20 ⇒ 2

At the edge of Underbridge, along the Seacleft itself stands the building reported to be Natalya's current hideout. 'Stands' may not be the right word, as the building more leans heavily against the cleft's edge. Small boulders and piles of scree have accumulated outside the moss covered hovel and a smell of stagnant sewage fills the air.

Perception DC 17:

There are a pack of goons eyeballing the house some 150 feet to the east.

Perception DC 33:
A lone woman watches from the rooftops near the hiding goons.

Silver Crusade

Female Human Inquisitor 1/ fighter 1

perception: 1d20 + 7 ⇒ (18) + 7 = 25
Mallory whispers "I don't like the looks of those guys." She puts her hand on her sword.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Are we allowed to aid on perception? If not, I think that 33 is out of reach.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Nor do I.

Zadira looks around to see if there are any guards around. If not, she shoots an arrow towards the goons, intentionally not hitting them, but just as a clear warning that she could probably kill one before they even got close to her.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23

Wow, a crit on a warning shot? I don't even know how to play that... tries to warn them, but is just too good and actually kills someone... or just warns them really, really well? Over to you for your call, DM. I'll roll damage just in case you think it makes a difference.

Damage (x3 crit): 3d8 ⇒ (5, 6, 6) = 17


Not Starfinder, you still have to confirm! If you want a warning shot only, don't add the confirmationroll, we can assume the nat 20 meant you nailed the most intimidating shot ever. If you want to let it hit one of the goons watching, add the confirmation roll. That works for me.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Good point. I want to leave it as a warning shot. Just a really scary one, for flavor. :)


The arrow thunks deep into a piece of rotted wood beside one of the thugs faces. He gasps loud enough to be heard at range and puts his hand to his face. Zadira's warning shot was so close, it likely drew blood from grazing the man's cheek!

Perception DC 15:
After recovering from their initial shock, the goons look up at the roof of the building across from them. Although impossible to tell just what they're saying, they sat something to an unseen presence.

After a moment the thugs emerge from the alley hiding crossbows. Even from this distance they seem rattled by the well-placed shot.

I'm on the road at the moment, so I can't update the map yet. In fact, I forgot if I added extra thugs to account for numbers, so I don't want to give you all the wrong count of baddies just yet! Stay tuned for more information. You can roll your own initiative if you have a chance before I post next to start the first round of combat.

Silver Crusade

Female Human Inquisitor 1/ fighter 1

perception: 1d20 + 7 ⇒ (12) + 7 = 19
init: 1d20 + 5 ⇒ (12) + 5 = 17


Typos! We are running all over the place bc mother-in-law is in the hospital, apologies, but under the spoiler change sat to say and "emerge from the alley *holding crossbows".


Male Half-elf (Varisian) Psychic 1

Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

I wonder who their friend is on the roof, I think they mean business and didn't like the friendly warning.... he drops his spear into both hands, waiting to see what happens.


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Female Half-elf Shaman (Name-keeper) 2 | HP 17/17; AC 12, Touch 12, FF 10; | F:+1 , R:+2, W+8 | Init +6; Perception +11; Low-light vision

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

With the thugs moving towards them with weapons in hand, Saria readies her own crossbow.

"They seemed to be saying something to whomever is on that roof."


Female Human (Varisian) Bard (Archaeologist) 2| HP 17/17; AC 16, Touch 13, FF 13; | F:+2 , R:+6, W+3; Uncanny Dodge| Init +3; Perception +8/+10 (dim light or darkness); Darkvision 60ft | Archaeologist's Luck 7/7

Perception: 1d20 + 6 ⇒ (9) + 6 = 15 (add +2 for dim lighting)
Initiative: 1d20 + 3 ⇒ (5) + 3 = 8

With the appearance of the thugs, Bel took the shortbow from her back and nocked an arrow.

"I wish we could hear what they're saying," Bel added to Saria's words.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Listening to the discussion about a separate person nearby and noting the attention to the someone likely on the roof, Zadira says

Well, I guess they are more organized than I thought. If they were just average thugs, that likely would have driven them off.

In a lower voice she adds

... I hope I can shoot that well when they are actually attacking us.


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Female Half-elf Shaman (Name-keeper) 2 | HP 17/17; AC 12, Touch 12, FF 10; | F:+1 , R:+2, W+8 | Init +6; Perception +11; Low-light vision

"That really was an amazing shot, Zadira! A few more like that and this thugs will be running away, organised or not!"


Since everyone else got to roll their own and my week may be pretty crazy anyway, I am going to wait a little longer for Polly to get hers in before officially starting combat.

DM Rolls:
Tinit: 1d20 + 7 ⇒ (3) + 7 = 10
VTinit: 1d20 ⇒ 2


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I'll move ahead tomorrow with or without her initiative, lol. Would do it today, but super busy still IRL.


Polly Init: 1d20 + 3 ⇒ (14) + 3 = 17

Everyone acts before the hostiles. I haven't been able to check the map the last couple of days, but will make sure it's fully updated over the weekend.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Okay, just let us know when you are ready.


Map is being fixed right now. Everyone acts before the baddies!


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Seeing that they weren't going to be able to avoid a fight, Zadira shrugs and calls

A warning shot wasn't enough? Okay, let's do this.

She moves past the house they were there to visit as though it didn't matter, and then takes a shot.

Attack (longbow): 1d20 + 3 ⇒ (11) + 3 = 14

Damage (piercing): 1d8 ⇒ 3

She didn't repeat her former success, of course, but felt good that she was between the goons and the person they needed to talk to at least.

Silver Crusade

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Female Human Inquisitor 1/ fighter 1

Mallory Casts Bless, guiding the group with Iomedae's valor. She moves forward, drawing her sword.

Everyone remember to take your +1 on attack rolls, also saves vs. fear.


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Female Human (Varisian) Bard (Archaeologist) 2| HP 17/17; AC 16, Touch 13, FF 13; | F:+2 , R:+6, W+3; Uncanny Dodge| Init +3; Perception +8/+10 (dim light or darkness); Darkvision 60ft | Archaeologist's Luck 7/7

Bel replied "Alright" and made to move closer, but not make herself a target out in the open. Moving down 60 feet, she slipped behind a stone wall, providing her cover from the enemy archers.


Male Half-elf (Varisian) Psychic 1

Eskander focuses, thinking about the warning shot and how it wasn't enough. He tries to keep his spear before him, protecting him from threats while blinking his eyes. His eyes focus on the closest bandit, willing them to leave, to not be part of this anymore...

Cast: Cause Fear will save DC 14


At 150' feet, they're out of range for cause fear =P If they hadn't really flubbed their Stealth rolls, the distance would have made them pretty tough to spot!


Male Half-elf (Varisian) Psychic 1

Wow, I'm sorry I thought they were really close. Doesn't change anything, he just doesn't cast the spell then. Delay


Female Half-elf Shaman (Name-keeper) 2 | HP 17/17; AC 12, Touch 12, FF 10; | F:+1 , R:+2, W+8 | Init +6; Perception +11; Low-light vision

Saria loads a bolt in her crossbow and steps forward, not trusting her aim at this distance.

I'm trying to move my token 20ft forward, but I can't seem to interact with it


I will check tokens when I can,, see Discussion for more details. If you'd like to ready an attack jn case they come into short range, feel free to roll. We may have Evelyn lost Polly since I haven't seen anything from her in a bit, will try and send a PM when I have a moment.


Female Half-elf Shaman (Name-keeper) 2 | HP 17/17; AC 12, Touch 12, FF 10; | F:+1 , R:+2, W+8 | Init +6; Perception +11; Low-light vision

I'll ready an attack in case they come within 80ft then

Attack(Light crossbow, bless): 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 2


Polly dives for cover behind Eskander and chants an incantation which covers her in shimmering armor made of force. Zadira's missile flies true, but her shot just can't seem to find a hole in the thug's chainmail and skip harmlessly off of them.

For their part, the thugs move forward in the open street, returning fire with their crossbows. Two aim for Zadira, with the other two taking shots at Mallory.

DM Rolls:
VTlx w/range 1: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9 Z
VTlx w/range 1: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14 Z
VTlx w/range 1: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18 M
VTlx w/range 1: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2 M
TSstealth w/range: 1d20 + 9 + 7 ⇒ (6) + 9 + 7 = 22

The range appears to play a big part in their aim, though one does bounce a bolt off of Mallory's armor much the same as Zadira's bolt failed to penetrate their's.

Perception DC 22:
There is a slender blonde woman creeping very stealthily across the rooftops just north of the thugs!

Round 2

Everyone is up. The goons are about 90 feet from Zadira, roughly (80ish from Bel). Readied actions not triggered, so no ammo or spell consumption.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Zadira moves forward, then ducks into cover when she is shot at. She attempts to scale the wall, wanting to get up to the roof where she would have a better position for sniping.

Climb: 1d20 + 2 ⇒ (7) + 2 = 9

She is unable to get any purchase on the wall however. She peeks around the corner and wonders whether she should try again, or just take them head on and hope that she has better aim than they do.

Ugly rolls, sorry team.

Silver Crusade

Female Human Inquisitor 1/ fighter 1

Mallory continues to run towards the people shooting at her. She moves 80 feet in her medium armor, and her AC drops to 18

Bless is still up, btw


Male Half-elf (Varisian) Psychic 1

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Eskander slips forward, supporting the Pathfinders, despite not wanting to get hurt Now's the time, flank 'em and begin picking them off one at a time... he loops forward behind the charging Mallory then breaking into the same place that Izabeila ducked into. The half-elf breathed hard as he leaned against the wall, clutching his longspear tightly, scanning for anything that might help them in dealing with these thugs. Seeing nothing of substance he breathes out, What do you think they want? Why are they trying to hurt us? We didn't do anything to them....


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Moved you, Mallory. Also added another token for Saria while we wait for the correctly sized one to be moveable.

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