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Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Maldrek gives Zaci a look that says Oh yeah, he's going to be useful. "Deal Mitey. You can consider us allies, let's work together." Diplomacy: 1d20 + 10 + 1d6 ⇒ (19) + 10 + (4) = 33 Maldrek has every intention of helping Mitey and his friends escape as long as they don't do something to compromise the mission. ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Maldrek steps away to quietly speak to Zaci. "At first I was resolved to kill him either way, but it sounds like he has a bone to pick with them. As long as he is stealthy I think we can put him to good use with us. The enemy of my enemy is my friend...for now." ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Maldrek gives the subtlest nod. "Yes, that is a good question to answer as well. How were the others stopped? Not only does it help you to inform us so we leave you alone, we may even free you on the way out if we're successful." Bluff: 1d20 + 16 + 1d6 ⇒ (6) + 16 + (6) = 28 ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() "Well Mitey, you can start with telling us where the nearby guards are and if you know any way to pass them without being noticed. I would also suggest being creative in what you think could help us. What you know and keep to yourself could hurt you." ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Maldrek slips in front of the more physically intimidating members. "Don't worry, we have no intention of hurting you as long as you can help us. So tell me, is there a way you can help us?" Bluff: 1d20 + 16 + 1d6 ⇒ (14) + 16 + (6) = 36 ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Knowledge (arcana): 1d20 + 12 + 1d6 ⇒ (20) + 12 + (6) = 38 What a waste of a nat 20. Maldrek quietly informs the others of what it is. "I see no reason to bother the creature. I say we move on with the mission." ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() To be honest, to a certain extent I've lost some interest. It's still a fun game and I intend to see it done, but I thought this was going to be a really complex planning heist game and it turned out to be a dungeon crawl/smash and grab. It just wasn't the style I was expecting. ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Ok. Since the DC seems to be pretty high I'm going to use my 1/day tireless logic on this roll. Knowledge (engineering): 1d20 + 12 + 1d6 ⇒ (1) + 12 + (1) = 14
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Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Maldrek bites his cheek. Come on! Think... Knowledge (engineering): 1d20 + 12 + 1d6 ⇒ (15) + 12 + (1) = 28 I failed with a 27 earlier? That's distressing, this might take longer than expected. ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Not quite. Snap Shot allows you to treat your initiative rolls as a 20 for a surprise round. That means if you are acting in the surprise round, then you get to treat your initiative as a 20. If you would not normally be acting in the surprise round then snap shot does nothing, just as it says at the end. Snap Shot wrote: If a rogue is prevented from acting in the surprise round, this talent has no effect.
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Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() A headache begins forming in Maldrek's head. Oh by all that is sane... "Tell me if things start getting serious over there!" Poorly programmed indeed if their first instinct is to attack. I wonder if they're smart enough to warn somebody else of intruders... Knowledge (engineering): 1d20 + 12 + 1d6 ⇒ (14) + 12 + (1) = 27 ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Zikamiri is using underhanded. Knowledge (engineering): 1d20 + 12 + 1d6 ⇒ (14) + 12 + (4) = 30 ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Hmm, you think it would be a disable device check. Oh well, hopefully I get this open quick. Knowledge (engineering): 1d20 + 12 + 1d6 ⇒ (8) + 12 + (4) = 24
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Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Knowledge (engineering): 1d20 + 12 + 1d6 ⇒ (19) + 12 + (3) = 34 Maldrek examines the device closely as he whispers to Eleanora. "Twice, if I know I need to ahead of time. However I like to keep one extract of haste for emergencies, if you recall the centaur ambush it turned out rather useful." ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Maldrek nods. "Very well, I'll take care of it. Give me a minute to prepare the extract." A minute of mixing smelly ingredients follows, and then he drinks down a smoky liquid. His form grows more and more blurry until he turns into a gas, and he slips between the bars. While in gaseous form he scouts the area quickly. Perception: 1d20 + 11 ⇒ (13) + 11 = 24 ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Maldrek shakes his head. "No amount of contortionist can get through four square inches. Unless you secretly have no bones or organs, I think we need another route." I imagine the escape artist check is something in the 50s at least. ![]()
Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
![]() Going to see if anybody else has any ideas. I can mix up an extract of gaseous form, go through the bars, and see if I can lift it from the other side, but that will take up my one unprepared 3rd level spell. |