Irabeth Tirabade

MadScientistWorking's page

***** Venture-Agent, Massachusetts—Boston Metro 1,776 posts (3,962 including aliases). 1 review. No lists. No wishlists. 66 Organized Play characters. 8 aliases.


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Themetricsystem wrote:

That said, like the real world, I don't believe that ANYONE with a functioning healthy brain that is free from major high-function executive disorders or other mental disabilities is functionally CAPABLE of being entirely altruistic, selfless, or honest at all times, it is very simply not only against human nature to act in such a way it actively goes against every natural instinct living creatures are typically born having. Animals lie and steal, children lie and steal, we humans routinely hurt one another for NO GOOD REASON, even if we don't stand to gain anything from it let alone in circumstances where you're in power can can wield it against others to get something for your self/cause/image/family/ego/legacy/company/etc. If you show me, someone who claims to be honest at all times and only does what is best for everyone else, even at their own expense, I'll show you a liar and conman - the two are the same person.

You have a very weirdly cynical and kind of depressing view on life. I would argue most people are more altruistic than not.


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Dam it this discussion reminds me that we didn't get the good Dark Souls TTRGP and only got the crappy 5e version.....


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gesalt wrote:

Grapple does nothing to inhibit enemy attacks, costs actions to maintain and the opponent attempting to end it doesn't trigger reaction attacks. On the plus side, it slightly inhibits casters. This is more useful now that a silenced caster can still drop a dominate on you.

Trip applies a penalty to attacks, lasts forever until the enemy ends it and doing so triggers reaction attacks. It's better in every situation where the enemy isn't a caster with subtle spells and not much worse in those.

Uhhhh.... A good grapple build will eat up two actions pretty reliably with the third action being a 2nd iterative attack.


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Karmagator wrote:
Leon Aquilla wrote:

I'm not going to reply directly to this tone-policing but personally I don't think you can square the circle of "game that can stand on its own" and "100% compatible with Pathfinder 2e" without compromising something that will leave me saying "that's a great campaign setting splat, but it's missing what made Starfinder 1e unique".

Anyways, like I said, look forward to your playtest. Not really impressed by the SF hack for PF2e though. If that's all it is, I'll just keep my PF2e rules and use the SRD material.

That's not tone policing, that was just you being incredibly rude. As for the rest, well you can't please everyone I guess. Certainly not someone with that attitude...

Yeah why is he after verbally berating the same Paizo employee is he still around?

Also I'll make a controversial statement and say a lot of stuff in Starfinder 1e feels the same. It's just kind of boring mechanically.


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Themetricsystem wrote:

Ah, I see, thanks for pointing it out, I guess my search fu simply failed me.

It's also interesting to hear that they sort of buried the lede with a stealth announcement that Gods and Magic is getting mothballed by Divine Mysteries being the new Remastered home for all of that material, I'll take that as a good sign that the rest of the OGL hardcovers are going to be repackaged/Remastered.

Nope. It seems like given the timing and foreshadowing Divine Mysteries was always going to be a thing. The scope might have changed but it still had to have predated the OGL fiasco


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Zi Mishkal wrote:


As a small company, I simply cannot see how this is a successful long term strategy for you. Yes, prices are going up - but they are going up for everyone - not just Paizo. And when it comes to the choice between people paying for rent, food, school, clothes or a bloated sourcebook that costs nearly $100- because every third page is glossy splash art, most people are not going to choose the latter. Moreover, I'm sure there are people like me who are looking at the remastered editions and thinking "maybe this is a good time to try another system" - not WotC and not Paizo. Because I can get more value for my shrinking dollar by looking for games with a little more fiscal discipline.

Not really no. These games are expensive and you are kind of self entitled to want to pay rip off prices for it.

Edit:
Also, please do support other creators and RPGs too. Its kind of funny that this is seen as a threat when having a health diversity of options being supported typically helps this industry a lot.


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zanbato13 wrote:
Aaron Shanks wrote:
Also, if you know a school, library, club, or nonprofit that does not restrict its membership and needs Pathfinder or Starfinder products to get started, please email community@paizo.com with a request!

Do we need to be a librarian to put in a request for our local libraries?

I'm in Massachusetts and go to a few libraries. I even volunteered to teach teens how to play trpgs, until 2019 for obvious reasons, when public places were dangerous.

Where are you located as I know that some of my local libraries in Massachusetts (Boston) carry those books and they might be able to help if they did it already?


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Listen speaking as someone who GMs Pathfinder Society scenarios there is a lot of work that goes into developing and running them. They are quality products that were always undervalued.

On top of that too nothing stops you from running the scenario more than once. Great Prank War? Yeah it's fun. Run it for everyone.


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So Im working on a summoner build which somehow ended up turning into a weird series of references to other Paizo products. The eidolon is loosely going to be based upon a grodair while based. Who is the guard? To hell if I know I just made him up.

Spoiler:

“Listen, are you sure that she is harmless,” the guard looked at me menacingly.

I jumped back at his glare. This isn’t the first time I’ve been caught stealing food but this time I had an accomplice. I looked over to her to see how she was faring. She was sitting with her eyes going every which direction with an oblivious look on her face. Perfectly normal for her as far as I could tell.

I can’t even blame him for overreacting. I freaked the hell out too when I first met her. Four eyes, multiple tentacles for legs, and a row of razor sharp teeth made me think I was going to die at the hands of some horrible monster. Turns out she wanted to tell me increasingly elaborate stories of a fisherman who made a bunch of silly wishes. Why? I have no clue but hours later after she finished I decided to ask her to join me. I didn’t have many friends and she seemed nice enough.

“ I may steal. I may try to con people but I will never knowingly put people in harm's way. I met her down by the dam one day while I was trying to find food and she looked lonely so I asked her to join me. She’s harmless if not a little oblivious. If anything, don't punish her as it was entirely my idea to steal the fish from Zataku,” I pleaded with him.

My companion, finally deciding to speak up, said,”Oooo fish. Would you like some fish? We just got some. It's very delicious.”

I groaned out loud and just stared at her. “You can’t offer the stolen goods to the town guard. That’s going to get us into more trouble,” I yell.

Her eyes grew wide at the epiphany at what happened and sheepishly said,”Ooo sorry.”

His expression slightly softens at the bickering and says,”You know I still have to punish….”

“Us? Yeah I know. All I am saying is that just give her a chance and if we screw up again you can banish us to die a horrible death in the forest like you do with criminals. Besides, how much mischief can I get up to anymore with her following me around. Kind of hard to commit crimes when I have a large mobile land fish following me around,” I add.

The guard's scowl softens a bit. “All right, one chance. If you two get up to any more trouble you two are gone. Its bad enough keeping everyone else safe I don’t need to worry about… Wait what’s your name,” he speaks in a frustrated tone.

“My name is Mistress Koi and thank you for giving us a second chance. I promise to behave in accordance with your laws and customs as soon as I learn them,” she says while offering a tentacle.

“Uhhh thanks…. Just leave before I change my mind,” he says while shaking her tentacle.

Also I've read the horror, family, and gazette part of the players guide now to make the actual character. Also I just realized I made my PC's closest family member her eidolon so huh.


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Will it feature opossums?


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Blave wrote:
MadScientistWorking wrote:
PossibleCabbage wrote:
Yeah, the new schools have to be smaller than the old schools because they don't hook on to spell traits like the old ones did. It's better to invest more of the Wizard's class budget in "the Thesis, the feats, and the basic chassis" than "the arcane school".
The funny thing is that for the most part they aren't. Most of the old schools only had one or two options available for most of your career as a wizard.

That's kind of true, depending on what school and level you look at. But only if you don't look past the Core Rule Book.

One of the Wizard's strengths was getting better with each new book released since his school slots became more versatile over time, similar to how Clerics and Druids often learn a few dozen new spells with each new release.

The new Curriculums are fixed, barring GM intervention. That's a quite significant downside, especially this late into the Edition.

That statement was me looking at every book including Rage of Elements so no it didn't work as well as you think


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PossibleCabbage wrote:
Yeah, the new schools have to be smaller than the old schools because they don't hook on to spell traits like the old ones did. It's better to invest more of the Wizard's class budget in "the Thesis, the feats, and the basic chassis" than "the arcane school".

The funny thing is that for the most part they aren't. Most of the old schools only had one or two options available for most of your career as a wizard.


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Quote:
System mastery doesn't make the wizard better. I play with players that have great system mastery who used to make the wizard sing in PF1. Sayre is right that the wizard was more powerful than the arcanist or the sorcerer in the right hands. The same cannot be said of the PF2 wizard.

That's because the metagame of the 1e spellcaster was directly antithetical and quite egotistical to the metagame of 2e.

Horizon Hunters

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AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


I got put in two squares so can I be next to Axel?
Using my Medic Dedication to do battle medicine on Axel again
dc 15 medicine: 1d20 + 8 ⇒ (17) + 8 = 25
critical healing: 4d8 ⇒ (5, 6, 8, 1) = 20
activate kinetic aura: 1d20 + 8 ⇒ (4) + 8 = 12
attack 2: 1d20 + 3 ⇒ (2) + 3 = 5

Pearl just gives the lion a look of frustration seeing it attack Axel again. As she grabs her bandages and sets upon healing him again.

Horizon Hunters

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AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Ocean Balm
ami: 1d8 ⇒ 5
pearl: 1d8 ⇒ 2
axel: 1d8 ⇒ 1
drake: 1d8 ⇒ 6

"First lets heal up before we head out. I don't want to be ambushed by lions again. Then we'll follow the lions"


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So does anyone want to point out to the op that damage is a horribly bad metric at measuring a classes effectiveness?

Horizon Hunters

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AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34


Battle Medicine DC 15 on Axel
dc 15 medicine: 1d20 + 8 ⇒ (17) + 8 = 25
heal critical: 4d8 ⇒ (7, 7, 4, 5) = 23
Attack blue two action impulse: 1d20 + 8 ⇒ (4) + 8 = 12

Pearl spends her time tending to Axel's wounds distracting her from the attack against the tiger.


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F Human Mesmerist 8 Swashbuckler 2 HP 72/80 Fort: +4 Ref: +13 Will: +8/+10 AC:21 Init: Staring At: Spells 1st 5/5 2nd 4/4 3rd 1/1 Tricks 5/5 Used Status:

Lily is going to carefully move up while invisible and cast invisibility against Esperanza ensuring that she can make a quick escape without getting hurt.

Move
Standard Cast invsibility

3/5 *** Venture-Agent, Massachusetts—Boston Metro

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Driftbourne wrote:

It looks like I'll need to stop buying so many concert T-shirts to save up for loot. Too many T-shirts becoming a bulk issue too...

Is there a boon to rent a storage locker?

Nah. You are just assumed to have one in the apartment you have but don't need to spend money on.

3/5 *** Venture-Agent, Massachusetts—Boston Metro

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You can save up gold to buy it later. You don't have to buy it immediately off the chronicle.


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Ravingdork wrote:
What is the in-world explanation given for the newly revealed planes of metal and wood? Why were they previously unknown and/or inaccessible to us? What changed?

Pathfinder Society. :P Its always the Pathfinder Society's fault.


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Easl wrote:
James Jacobs wrote:
Kobold Catgirl wrote:
Do you think content warnings with page numbers at the start of the book are too high-effort? :P
I do, honestly, and unfortunately. Verifying page number references is one of the last steps of the process before sending a book to the printer (it has to be, since up until that point, shifting pages still happen), and we're always pressed for time at that point...

Put that stuff in the forum announcements here. It gives you a couple months' extra time and zero printing complications (but, forum message complications instead ;).

You guys already put out a high quality stream of "Book X out next! We are excited to give you a preview of it now" forum messages. Those messages seem like a natural place to discuss not only the coolness of the new content and art, but if the upcoming book includes snakes or spiders or Geiger-like or vaguely horror genre content too.

They do that already....


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Temperans wrote:

Yeah spellheart require the spellcasting feature, something that martial can steal very easily. Unlike a caster who are hard press to benefit from any martial feat.

Two feats is not what I would call easily and honestly outside of a handful you need the entire feat tree for the spellheart to not become useless.

Unlike spellcasters who gain ridiculous and amazing benefit from a substantial amount of martial feats.


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Martial characters can't use the jolt coil unless they engage in some heavyish feat investment.


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Quote:
chased someone else out of the industry

As someone who was directly involved with this disaster which person are you referring to because its vague enough to be quite a few people?

And to clarify multiple people got chased out of this industry because of this specific incident.

EDIT:
Also the situation got better over time but I'd rather not go into details for the privacy of everyone involved. Its why if you ever noticed me years ago I was a bit of a firebrand and then eventually calmed down.


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Temperans wrote:


It feels like Drow and Wizard were specifically targeted. For as much as I believe...

Yes the class that has had the least amount of changes done to it is specifically being targeted. I'd count druid in the list of bigger changes to it than the whole wizard thing.


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magnuskn wrote:
Karmagator wrote:

TL:DR - as we kind of expected, drow are too close to DnD to safely disentangle. Therefore, drow are not going to be featured anymore. Instead, cavern elves aka Ayindilar are going to be the new "underground elves", but they are going to not be a direct replacement, as they seem to be actually be quite good.

The direct replacement for drow as the main organized antagonist in the darklands will be the serpenfolk. They are also taking over the grand underground cities for the most part.

I gotta wonder how they are going to explain away Second Darkness, if Eando or whomever just "invented" the drow, or whatever they come up with exactly. Not to mention all those other Drow NPC's in numerous adventure paths and single adventures and source books and so on.

I mean Eando Kline inventing a fabrication wholesale to prevent people gaining access to an artifact would actually be a really cool Pathfinder Society story arc.


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Sebastian Hirsch wrote:

Not really my cup of tea, particularly on an ancestry level, as the world is a large place and different regions should feel differently.

But to be frank, I am likely not the target audience and prone to ignore a lot of writeups like this when I build a character (ancestry is rarely a super relevant aspect for the characters I tend to play).

I mean the example they give shows it's set of guidelines because you know not every dwarf has a clan dagger.


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Also screw all the ideas for names here's the new naming scheme:
Generic Stabby Person
Really Extra Stabby Stabby Person
Sneaky Stabby Person
Nature Stabby Person
Punchy Stabby Person
Religious Stabby Person
Generic Nerd
Nature Nerd
Marching Band Nerd
Chemist Nerd
Charismatic Nerd


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keftiu wrote:
If Abomination Vaults “laid waste” to the 1e lore over two years ago, nobody seemed to mind much.

Also just clarify the part that is changed is that the

Spoiler:
drow aren't collectively evil
. I found it so strange that they called it out because I never knew it was a thing in the setting. It finally clicked with me that what I was reading was essentially a retcon after reading what James Jacobs wrote. Namely because I wasn't around at all for any of that.

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On top of that you would think if people really cared as much about the depiction of drow as people are complaining about you would have seen a bigger reaction years ago. But nothing.


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I mean to use a closer example Nagaji got rewritten that a lot of the 1e lore was just incorrect.


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Deriven Firelion wrote:

As someone who was alive and playing when drow were first introduced, no one went in a political direction and my gaming group was diverse before diversity was pushed so hard.

There was a time in the world where everyone didn't automatically try to fit square pegs into round holes trying to politicize everything. They played the game and enjoyed the novelty or surprise of something new.

Drow were some evil elves that showed up in the basement of the Fire Giant King that no one knew what they were. We fought them when they tried to kill us.

The drow were made as a surprise enemy in a module way back when. They didn't even to my knowledge have a fully developed background until they became popular and gamers started asking, "Who are these weird elves?"

Then it was developed more in the Vault of Drow series until you got to square off against Lolth, Queen of the Demonweb pits. One of the first times I recall squaring off against a named Demon Lord.

Pretty fun series of modules. We had a blast playing it.

The drow became immensely popular. So Gygax kept building on them until you could play them. Then everyone and their mother wanted to play one because of how cool they were.

Magic resistance. Free Ambidexterity. Bad ass two weapon fighting style. Powerful innate magical powers. Always described as beautiful, lithe, and extraordinarily badass.

Not sure when someone decided to take the drow and turn them into some pseudointellectual attempt to tack on real world implications to their existence. It certainly wasn't Joe Gamer who wanted to play a powerful drow PC.

I can only attribute this to the modernistic attempts to politicize nearly everything and try to tack on some hidden agenda to something that was created by an author trying to add something cool, scary, and different to his game.

Drow happened to have grown so popular over the years that everyone and their mother has something to say about them. For those us that enjoyed this Gygaxian creation when it first came out, I can...

Isn't this just a really wordier version of my best friend is black and he had no problem with it?


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So they're Iruxi?


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CynDuck wrote:
MadScientistWorking wrote:
So huh... If the next warden involves ruins or hills I think I know what's going on
Could you tell us what you're thinking it might be? I have to admit, I feel a little bit lost on what this might be leading up to.

I have completely gone off the deep end out of boredom but I have concocted a conspiracy theory that this is related to

Spoiler:
Stolen Fate
. Mind you my theory only works if you take everything not literally but as a fever dream of all the elements of it.
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