Venture-Lieutenant, Massachusetts—Boston Metro 1,833 posts (4,196 including aliases). 1 review. No lists. No wishlists. 77 Organized Play characters. 9 aliases.
2. Keep challenge points and multiple level bands. As everyone on the ground is telling you, both are absolutely necessary to actually make legal tables go off.
You do know the game doesn't work correctly with the level band system right? I know people are clamoring for it but very often it either results in a wonky cases where either one player is completely dominating the encounters on his own or players are struggling to do anything.
I've just realized that, as written, the Shobhad Longrifle does not have the Analog or Tech traits, which means it's technically Not A Gun, and therefore doesn't apply to Operative's better proficiency, or the Sniper Shobhad's free arm-swap, which seems like the whole point of the latter. Easy typo to make, thing's got too many traits already.
The reason why the typo exists is because the Shobhad Longrifle is a Pathfinder weapon upscale and converted into a Starfinder weapon.
The issue is that PC1 didn't break existing characters. We couldn't build any wizards with the old subclasses, but the existing ones could soldier on. So people who liked the old oracle (and alchemist) created characters thinking they could just keep playing the old version. Bu that wasn't the case, and now those characters just don't work under the current ruling
You do realize the existing wizards got kneecapped just like the Oracles did right? Also anyone who had half a brain knew the Alchemist was getting a complete rewrite. The class was a mess to the point where the amount of effort to get it to work was just too much.
Sigh. I hoped there would be a school in New Thassilon or Xin-Edasseril in this book.
Is the University of Lepidstadt a magic school? I have always thought it is a normal school, albeit very knowledgeable about the Elder Mythos and undead.
It seems that among the six schools in this book, none are from Absalom, Cheliax, or Varisia. This is quite strange, considering that Cheliax is the most powerful country in the world, and I have always thought that Varisia and Absalom are two centers of attention for Paizo developers. Does this mean that the Arcanamirium, the Egorian Academy of the Magical Arts, the Acadamae, the Order of Cyphers, and the Twilight Academy are not as prestigious as those included in this book? I'm also surprised to learn that there is no magical school in Magnimar at all.
It is confirmed that the remastered runelord archetype will appear in this book. But I heard that the ancient Thassilonian wizards actually didn't use the runelord archetype and they instead used the Thassilonian specialist archetype. Will the Thassilonian specialist archetype appear as well?
You do know the one school mentioned in this book deleted an entire army off the bat so badly that the remains are a distorted mess, went toe to toe with an actual God
Spoiler:
and won
, and whose creator spent time fighting multiple mythic tier enemies.
Bottlespeaker joins his friend digging up the flowers. "You know we should really transplant them and move them to a location where they won't summon those horrible creatures," he says while carefully uprooting a plant.
??? No, Chiurgeons did not spend actions on Draw. The elixir healing is so far behind spells that would kill the class if they had the same action cost.
For the first 5 turns at minimum, I can use items for 1A completely RaW.
As you guessed, I'll hold a generic buff in-hand. I'm the designated melee distraction, so that's Numbing/Soothing.
Independent familiar is there to hand off 2 items before they need to reload, and 1 item in a Retrieval Belt gives the familiar a turn to grab an item with no slowdown on the 1A usage. 1:Hand + 1:Belt + 3:Familiar. A pause in item use during that 5-combo will also let the familiar reload.
So... I have not really needed to draw items/elixirs in quite a while. Even before the Belt, it was once in a blue moon I ever used more than 3, and this 5 turn thing is overkill.
Quote:
I'll gladly take the various new ways to heal allies at a distance instead, and having more replenishing out of combat healing to the point you could skip treat wounds.
Man, I just disagree like crazy with that. Chiurgeons not only had enough healing at range, but this Remaster nerfs what would otherwise be their best tool for that, Healing Bomb. The old Healing Bomb healed full on a miss, and the Level 5 elixir is 3d6+6. Literally twice the healing of the FV at level 10.
The new Healing Bomb heals a pittance of splash on miss now, and needing to hit your ally's AC to heal them makes it outright unusable as a healing tool, which needs to be predictable/dependable.
At Level 10, even if it's 20ft, the new Chiurgeon FV that heals 2d6 for 2 Actions is genuinely a "useless token" that attempts to lampshade/hide the nerf from those who don't know the class or think about the numbers.
They even went out of their way to make that ranged heal an Interact just to block the tiny heal from being Quick Bomber compatible. If the new FV was a genuine 1A activity at range, giving it a new niche as a 3rd action heal...
Have you read the class or are you napkin matching this based off of incomplete information?
Honestly, the argument of "Casters are good, you're just playing them wrong," only really highlights that Casters aren't a class that gives you much build versatility, and supports the "One True Build" idealism that PF2 has tried to go out of its way to demolish by enabling a lot of ways to build a character.
I don't think that argument is arguing that you don't have a variety in builds but more you need inherently need to use tactics to play a spellcaster whereas you can sort of brute force martials.
Nice try with Twirling Throw, but the critical failure clause destroyed the feat.
Let's hope that finisher removed the precision trait from the damage
It really doesn't destroy the feat, not only do you have assorted reroll mechanics like hero points to prevent it (which also applies to the attack itself, for big finisher damage), and need to crit fail in the first place, you could easily have a back-up weapon and grab your other weapon later. This feat is excellent for a mixed ranged/melee swash.
Crit failing an attack roll isn't that hard, especially against severe/extreme threat enemies, and even more so if its not your first attack this turn.
So this is setup such that you want it to be your first attack after you get panache and you also have a weapon to throw that you'll be okay with losing. This seems like if you take it you're also going to need a throwers bandolier so that you aren't throwing your runes away and having them clang on the floor across the room. In that specific setup it seems pretty good, but you're building around this feat at that point.
I mean it's the second feat in a chain. Of course your building around it....
Almost complete replacing the need for a returning rune but adding in a small chance to lose your weapon on any given attack feels like it could be very frustrating in actual play in non-ABP Games.
Honestly, I feel the opposite. A returning rune is 55 gold, and that's an entire class feat. Sure, this works for all thrown weapons and ignores some range penalties for weapons with very short range increments, but there's also the thrower's bandolier that can gather your stuff back up, and can have a returning rune put on it. So for 115 gold, you have this feat minus the range increment caveats.
Well also remember that feat is a finisher so who knows what that will mean.
Also, I do hope we get a lot more detail about the Alchemist if/when we get a blog about them! We were left with a lot more questions than answers from the Remaster panel at PaizoCon, so I hope Logan, or whoever they get to write the blog on the Alchemist, will give us a lot of detail about the class's changes in the coming weeks!
Shhh... Let them cook.
The book has to already be printing it is already as cooked as it is going to be for the moment.
Also, I do hope we get a lot more detail about the Alchemist if/when we get a blog about them! We were left with a lot more questions than answers from the Remaster panel at PaizoCon, so I hope Logan, or whoever they get to write the blog on the Alchemist, will give us a lot of detail about the class's changes in the coming weeks!
"Gee... This ship is a bit old isn't it. I wonder what sort of stuff we are going to find. Thieves probably have picked off everything if its supposed to be that old."
I maintain my hope that Stolen Fate's mention of the sun is a fake-out, pointing to the deities of Mzali instead of Sarenrae... but I admit, I'm starting to sweat.
Wait you found who it was over a year ago???? o.O
It's a hint to something but not necessarily this, it could easily be a hint towards something else entirely.
Keftiu was the first person in the community to know about the event months before it was ever announced. Its not referring to the deity that dies in this event but the person who kills them off. Said person is a
It's official: Thermos LLC exists on Golarion. Personally, I blame the Reign of Winter PCs.
I can't believe anyone's mentioned that photography is a thing on Golarion. That's 18th-century tech! Far more advanced than even the most advanced firearms on Golarion.
I believe it's among the "Stasian" tech that has come out of Irrisen since cross-world contact with 20th Century Russia occurred in Reign of Winter.
Nice. Thanks. Is that specifically mentioned in a publication somewhere? Or is this more of an informal rationale?
Along with the Tian Xia arcades, I'm starting to wonder "what doesn't Golarion have?"
It's all starting to give me very "Avatar the Last Air Bender" to "Legend of Korra" tech advancement vibes.
How are you supposed to attack an enemy with a MAP without some sort of AOO?
Also, here's my opinion on reactions they are fine and a lot of classes in Pathfinder 2e will often start off with either two to three reactions depending on your choices. Very often reactions will have non overlapping triggers. For example my Kingmaker thaumaturge has the weapon implement and is multiclassed champion with Glimpse of Mercy. So she has options on what to do every round depending on the enemies turns.
I will say if you are going to make the class reaction heavy maybe just maybe give the class the prototypical "you get an extra reaction for Envoy abilities" feat for free instead of making it a feat. Its more a necessity on this class and so yeah it should be a feature.
EDIT:
The only other thing I noticed is that Get Em' doesn't stack with the enemy being Off Guard as both are circumstance penalties to AC. Maybe make it a status?
EDIT;
Also, if it is going to be reaction heavy might as well give them one to start off with.
AC18/17; Fort +7, Ref +4, Will +6 HP 22/22 Dragon Instinct Barbarian
Popcorn blushes a bit at her questioner and replies,", Yes. I'm a leshy and I'll protect you too."
Thinking about the situation at hand she adds," I'll make sure to protect all of you. I'm really good at hitting stuff.... And cooking food. I'm not sure in what order."
That said, like the real world, I don't believe that ANYONE with a functioning healthy brain that is free from major high-function executive disorders or other mental disabilities is functionally CAPABLE of being entirely altruistic, selfless, or honest at all times, it is very simply not only against human nature to act in such a way it actively goes against every natural instinct living creatures are typically born having. Animals lie and steal, children lie and steal, we humans routinely hurt one another for NO GOOD REASON, even if we don't stand to gain anything from it let alone in circumstances where you're in power can can wield it against others to get something for your self/cause/image/family/ego/legacy/company/etc. If you show me, someone who claims to be honest at all times and only does what is best for everyone else, even at their own expense, I'll show you a liar and conman - the two are the same person.
You have a very weirdly cynical and kind of depressing view on life. I would argue most people are more altruistic than not.
Grapple does nothing to inhibit enemy attacks, costs actions to maintain and the opponent attempting to end it doesn't trigger reaction attacks. On the plus side, it slightly inhibits casters. This is more useful now that a silenced caster can still drop a dominate on you.
Trip applies a penalty to attacks, lasts forever until the enemy ends it and doing so triggers reaction attacks. It's better in every situation where the enemy isn't a caster with subtle spells and not much worse in those.
Uhhhh.... A good grapple build will eat up two actions pretty reliably with the third action being a 2nd iterative attack.
I'm not going to reply directly to this tone-policing but personally I don't think you can square the circle of "game that can stand on its own" and "100% compatible with Pathfinder 2e" without compromising something that will leave me saying "that's a great campaign setting splat, but it's missing what made Starfinder 1e unique".
Anyways, like I said, look forward to your playtest. Not really impressed by the SF hack for PF2e though. If that's all it is, I'll just keep my PF2e rules and use the SRD material.
That's not tone policing, that was just you being incredibly rude. As for the rest, well you can't please everyone I guess. Certainly not someone with that attitude...
Yeah why is he after verbally berating the same Paizo employee is he still around?
Also I'll make a controversial statement and say a lot of stuff in Starfinder 1e feels the same. It's just kind of boring mechanically.
In PF1 he was kinda the ultimate nasty. He set up a trap in the City of Golden Death module for Aroden (who wisely didn't go there). He got to kill Arazni because Aroden didn't want to face him. And eventually Aroden dies and who's the most likely suspect?
Then LO:Legends comes along and we have Jatembe, Baba Yaga and Sorshen all back and going kinda "shrug" about him. (That book has a bit of Elminster syndrome.)
Its not really Elminster syndrome but more an issue that Tar Baphon is kind of a badly written character as it really didn't even make any sense in 1e either.
Ah, I see, thanks for pointing it out, I guess my search fu simply failed me.
It's also interesting to hear that they sort of buried the lede with a stealth announcement that Gods and Magic is getting mothballed by Divine Mysteries being the new Remastered home for all of that material, I'll take that as a good sign that the rest of the OGL hardcovers are going to be repackaged/Remastered.
Nope. It seems like given the timing and foreshadowing Divine Mysteries was always going to be a thing. The scope might have changed but it still had to have predated the OGL fiasco
As a small company, I simply cannot see how this is a successful long term strategy for you. Yes, prices are going up - but they are going up for everyone - not just Paizo. And when it comes to the choice between people paying for rent, food, school, clothes or a bloated sourcebook that costs nearly $100- because every third page is glossy splash art, most people are not going to choose the latter. Moreover, I'm sure there are people like me who are looking at the remastered editions and thinking "maybe this is a good time to try another system" - not WotC and not Paizo. Because I can get more value for my shrinking dollar by looking for games with a little more fiscal discipline.
Not really no. These games are expensive and you are kind of self entitled to want to pay rip off prices for it.
Edit:
Also, please do support other creators and RPGs too. Its kind of funny that this is seen as a threat when having a health diversity of options being supported typically helps this industry a lot.
Also, if you know a school, library, club, or nonprofit that does not restrict its membership and needs Pathfinder or Starfinder products to get started, please email community@paizo.com with a request!
Do we need to be a librarian to put in a request for our local libraries?
I'm in Massachusetts and go to a few libraries. I even volunteered to teach teens how to play trpgs, until 2019 for obvious reasons, when public places were dangerous.
Where are you located as I know that some of my local libraries in Massachusetts (Boston) carry those books and they might be able to help if they did it already?
Listen speaking as someone who GMs Pathfinder Society scenarios there is a lot of work that goes into developing and running them. They are quality products that were always undervalued.
On top of that too nothing stops you from running the scenario more than once. Great Prank War? Yeah it's fun. Run it for everyone.
So Im working on a summoner build which somehow ended up turning into a weird series of references to other Paizo products. The eidolon is loosely going to be based upon a grodair while based. Who is the guard? To hell if I know I just made him up.
Spoiler:
“Listen, are you sure that she is harmless,” the guard looked at me menacingly.
I jumped back at his glare. This isn’t the first time I’ve been caught stealing food but this time I had an accomplice. I looked over to her to see how she was faring. She was sitting with her eyes going every which direction with an oblivious look on her face. Perfectly normal for her as far as I could tell.
I can’t even blame him for overreacting. I freaked the hell out too when I first met her. Four eyes, multiple tentacles for legs, and a row of razor sharp teeth made me think I was going to die at the hands of some horrible monster. Turns out she wanted to tell me increasingly elaborate stories of a fisherman who made a bunch of silly wishes. Why? I have no clue but hours later after she finished I decided to ask her to join me. I didn’t have many friends and she seemed nice enough.
“ I may steal. I may try to con people but I will never knowingly put people in harm's way. I met her down by the dam one day while I was trying to find food and she looked lonely so I asked her to join me. She’s harmless if not a little oblivious. If anything, don't punish her as it was entirely my idea to steal the fish from Zataku,” I pleaded with him.
My companion, finally deciding to speak up, said,”Oooo fish. Would you like some fish? We just got some. It's very delicious.”
I groaned out loud and just stared at her. “You can’t offer the stolen goods to the town guard. That’s going to get us into more trouble,” I yell.
Her eyes grew wide at the epiphany at what happened and sheepishly said,”Ooo sorry.”
His expression slightly softens at the bickering and says,”You know I still have to punish….”
“Us? Yeah I know. All I am saying is that just give her a chance and if we screw up again you can banish us to die a horrible death in the forest like you do with criminals. Besides, how much mischief can I get up to anymore with her following me around. Kind of hard to commit crimes when I have a large mobile land fish following me around,” I add.
The guard's scowl softens a bit. “All right, one chance. If you two get up to any more trouble you two are gone. Its bad enough keeping everyone else safe I don’t need to worry about… Wait what’s your name,” he speaks in a frustrated tone.
“My name is Mistress Koi and thank you for giving us a second chance. I promise to behave in accordance with your laws and customs as soon as I learn them,” she says while offering a tentacle.
“Uhhh thanks…. Just leave before I change my mind,” he says while shaking her tentacle.
Also I've read the horror, family, and gazette part of the players guide now to make the actual character. Also I just realized I made my PC's closest family member her eidolon so huh.
Yeah, the new schools have to be smaller than the old schools because they don't hook on to spell traits like the old ones did. It's better to invest more of the Wizard's class budget in "the Thesis, the feats, and the basic chassis" than "the arcane school".
The funny thing is that for the most part they aren't. Most of the old schools only had one or two options available for most of your career as a wizard.
That's kind of true, depending on what school and level you look at. But only if you don't look past the Core Rule Book.
One of the Wizard's strengths was getting better with each new book released since his school slots became more versatile over time, similar to how Clerics and Druids often learn a few dozen new spells with each new release.
The new Curriculums are fixed, barring GM intervention. That's a quite significant downside, especially this late into the Edition.
That statement was me looking at every book including Rage of Elements so no it didn't work as well as you think
Yeah, the new schools have to be smaller than the old schools because they don't hook on to spell traits like the old ones did. It's better to invest more of the Wizard's class budget in "the Thesis, the feats, and the basic chassis" than "the arcane school".
The funny thing is that for the most part they aren't. Most of the old schools only had one or two options available for most of your career as a wizard.
System mastery doesn't make the wizard better. I play with players that have great system mastery who used to make the wizard sing in PF1. Sayre is right that the wizard was more powerful than the arcanist or the sorcerer in the right hands. The same cannot be said of the PF2 wizard.
That's because the metagame of the 1e spellcaster was directly antithetical and quite egotistical to the metagame of 2e.
AC 17 (+19 with shield raised); Fort +10, Ref +7, Will +6 HP 34/34
I got put in two squares so can I be next to Axel?
Using my Medic Dedication to do battle medicine on Axel again
dc 15 medicine:1d20 + 8 ⇒ (17) + 8 = 25 critical healing:4d8 ⇒ (5, 6, 8, 1) = 20 activate kinetic aura:1d20 + 8 ⇒ (4) + 8 = 12 attack 2:1d20 + 3 ⇒ (2) + 3 = 5
Pearl just gives the lion a look of frustration seeing it attack Axel again. As she grabs her bandages and sets upon healing him again.