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Bottlespeaker joins his friend digging up the flowers. "You know we should really transplant them and move them to a location where they won't summon those horrible creatures," he says while carefully uprooting a plant.
dc 20 natural medicine: 1d20 + 14 ⇒ (12) + 14 = 26 Popcorn
dc 20 natural medicine: 1d20 + 14 ⇒ (17) + 14 = 31 Reaching Rings
dc 20 natural medicine: 1d20 + 14 ⇒ (15) + 14 = 29 Other injured ally
heal Popcorn: 2d8 + 10 ⇒ (4, 8) + 10 = 22
heal Reaching Rings: 2d8 + 10 ⇒ (3, 8) + 10 = 21
heal: 2d8 + 10 ⇒ (4, 4) + 10 = 18
Bottlespeaker carefully tends to his allies wounds,"We did a good job today. Let's patch you all up before we encounter any more dangerous foes."
Five foot step
Grip Weapon
Attack 2 handed staff attack: 1d20 + 10 ⇒ (18) + 10 = 28damage: 2d8 + 3 ⇒ (5, 6) + 3 = 14 B
Angry at the thrashing his friend received Bottlespeaker moves in front of Popcorn and yells,"Leave my friend alone. You will not harm anyone else in this forest anymore"
Sorry Ive been suffering from a cold and my posting has a been erratic.
Move
Move
Attack Staff: attack: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7
Bottlespeaker runs up to the fey creature and yells,"Its time to end this. You shall bother this forrest no more."
Move
heal: 1d8 + 8 ⇒ (1) + 8 = 9 2 action heal on popcorn
Bottlespeaker wincing at the damage his friend took sends out a healing spell to his friend. "Popcorn keep up the good work. You are doing an amazing job," he calls out.
Move
ray of frost attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 3d4 ⇒ (4, 2, 4) = 10 cold
"Listen you cowardly miscreant. Stop running around the map."
attack acid arrow attack: 1d20 + 10 ⇒ (4) + 10 = 14
Move
Bottlespeaker tries to shoot a gout of acid towards the evil looking fey but misses wildly.
"Listen give up and go back home.,"Bottlespeaker pleads.
Sorry Im still here. Just had a busy weekend
"Listen we are protectors of this forest and I'll have you know that we will not have any harm come to it. Why are you here?"
"Well it looks like we've found the portal. Im not sure what I was expecting but that definitely looks like it doesn't belong."
"Well shall we figure out where these gremlins came from? I don't think they are the only fey stomping around here and the danger they pose isn't lessening any time soon..."
"Seems like the item has the world's weirdest curse. Nothing like the eternal torment of having a pebble in your shoe."
medicine: 1d20 + 9 ⇒ (15) + 9 = 24 vs. DC 20 to Heal
healing: 2d8 + 10 ⇒ (2, 6) + 10 = 18
"Before we head out let's heal our compatriot who fell down the hole.
We don't know what evil lurks ahead of us," Bottlespeaker says while taking out some bandages.
Sorry I've been a bit sick lately.
Ray of Frost
attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Against one escaping
damage: 3d4 + 1 ⇒ (1, 4, 1) + 1 = 7
"Listen you miscreants. I will not let you escape.," yells Bottlespeaker as he lets out a beam of ice.
One Action: Move
Two and Three: Ray of Frost Green attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 3d4 ⇒ (2, 4, 3) = 9
Bottlespeaker moves up to the fey and fires a ray of cold towards the one enemy he could see. "Listen we gave you a chance. We can't let you continue harassing the humans," he says with a sigh.
"I think your attempt at diplomacy spooked them a bit. Shall we continue trying to ask them what they are doing here?
"We have to take care of these Fey. I think they are the ones who chased out the humans in the camp.," Bottlespeaker whispers to Reaching Rings.
"Well this isn't good. The forrest is completely overrun with invasive species. We have to fix this. "
"Fey creatures have been perfectly fine allies and friends of the forest. But if these plants are not native to the region it can cause drastic ecological damage to the forest. We must ensure that these plants are dealt with in a responsible matter"
"I brought the little leshys over the other day. They had so much fun with her kids and her snacks she gave us were so delightful. It took so much work especially since we're plants."
Bottlespeaker enjoyed traveling around with his friends and learning about the different creatures throughout Taldor. His particularly favorite experience was learning about the creatures of the ocean and beach which he had never had a chance to encounter before accompanying Fluff Fang on his travels.
"All right everyone. We're going to take you back home. Popcorn even repaired the bridge where we can all play when we get back."
"Yes this place is unnatural and very creepy with how well kept it is. Let's get the little ones to safety first and we can then talk to them later."
ray of frost on closest enemy: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 4d4 ⇒ (2, 1, 3, 3) = 9
Guidance Popcorn
"Well be it then. We will send your souls back to the spirit world and perhaps you can learn about your mistakes," says Bottlespeaker as he sends a bolt of cold out.
Bottle speaker attempts to climb up the fence again to get towards his allies. "Listen friends we are not your enemies. The humans who kidnapped us. Join us and don't just enable the enemies of nature,"Bottlespeaker calls out to his fellow leshies.
athletics: 1d20 + 8 ⇒ (5) + 8 = 13
If unsuccessful will hero point.
Upon reaching the top will cast Acid Arrow on the closest enemy
attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 3d8 ⇒ (6, 6, 5) = 17 1d6 persistent
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Sorry for the delay I'm running one of the physical locations at Paizocon and I've been busy
athletics: 1d20 + 8 ⇒ (13) + 8 = 21
Bottlespeaker careful climbs the fence too trying to remain stealthy while on top of the fence. Peaking over the party he scoffs at how perfectly manicured and cultivated everything is.
"Do we confront the owner directly or shall we try and rescue our friends discretely? I don't want to put them in any more danger than they currently are."
natural medicine dc 15: 1d20 + 9 ⇒ (18) + 9 = 27
critical: 4d8 ⇒ (1, 5, 8, 6) = 20
"Awww you are right. Time to treat your wounds too. Sorry, I was so eager to rescue our friends. I completely forgot"
natural medicine: 1d20 + 9 ⇒ (15) + 9 = 24 DC 15 Popcorn
healing: 2d8 ⇒ (5, 7) = 12
refocus
goodberry: 1d6 + 4 ⇒ (2) + 4 = 6
goodberry: 1d6 + 4 ⇒ (4) + 4 = 8
"Ahhh yes sorry. I got a little worked up. Let me help you Popcorn. You are a valuable member of this group and I wouldn't want anything to happen to you," says Bottlespeaker as he starts to tend to her wounds.
After spending ten minutes bandaging up her wounds he then casts goodberry and hands one to her. "Here eat this. This should be able to heal your remaining wounds," he adds.
"Arggg the worse type of people. With their lawns and carefully cultivated gardens choking out the natural beauty. Pesticides killing off all the nice bugs and wildlife. Let's go get our revenge!
Bottlespeaker's face contorts into a confused expression. "So they kidnapped our family so they could be decorations in a party? That's so.... So.... Ahhhh...," Bottlespeaker yells out loud.
Pacing around the room he adds,"That would be like if we took their babies and placed on the table. That just doesn't make any sense. You don't just use children as decorations for your party. What a bunch of jerks...."
"Perhaps there is some sort of paperwork or information that we can find that will lead us to the next location," Bottlespeaker says while he just starts meandering around the room a bit aimlessly.
move
ray of Frost homoculi: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 3d4 ⇒ (3, 3, 3) = 9 cold
Bottlespeaker moves into the room being startled by the weird creature. "Ahhhh its on fire. Put it out put it out," he yells as he shoots a ray of cold towards the creature.
Honestly pausing is fine. I'm patient.
Move
Ray of Frost on weird man attack: 1d20 + 9 ⇒ (5) + 9 = 14
"Listen you vile man. Give us back our family!!!!"
dice=fortitude]1d20+9[/dice]
Move
Cast Guidance on reaching rings
Take out scroll of enlarge
"Popcorn I have something that will help you hit our enemies harder. When I get a chance Ill make sure that you are even bigger than you are now," Bottlespeaker calls out to his angry compatriot.
initiative: 1d20 + 11 ⇒ (4) + 11 = 15
Bottlespeaker carefully grips his staff waiting for their second chance at rescuing their friends.
" Yes now that we're healed up let us go back and confront this evil man. I'm sure we'll succeed this time. ," Bottlespeaker says proudly.
Quietly following behind his rogue friend he waits to see what he observes.
Bottle speaker casts good berry berry : 1d6 + 4 ⇒ (2) + 4 = 62: 1d6 + 4 ⇒ (4) + 4 = 8
" Never fear these delicious berries will help you get back into shape. We just need to regroup and focus less on the shiny crystals," Bottlespeaker says while picking crystal shards out of his body.
Looking under to Popcorn he adds,"Also put out popcorn."
Leshy GM Delta Arena wrote: So... Bottlespeaker has not replied for a while, and Fluff Fang only really made two posts. Any suggestions as to what we should do? My two ideas for the time being are that your could each control 2 characters during encounters while roleplaying only one or that I could adjust the encounters for two characters? I'm sorry. I had an illness spike the past few days which has made my posting erratic.
Edit:
Wait a dam second. This never occured to me but can leshies eat good berries? They don't consume food
perception: 1d20 + 11 ⇒ (5) + 11 = 16
Bottlespeaker stares at the crystals unaware of their danger. "They are so pretty," he says staring at them oblivious to everything around him.
Sorry Paizo ate my post
I moved near the crystals to make a check to identify them
Bottlespeaker stares at the crystals trying to figure out what they are for. "I wonder what nefarious deals these rocks are used for...," Bottlespeaker says to others.
"Lead the way Reaching Rings. We shall get the drop on him with you in charge. "
Following Expert too
diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
"My good man. He has potentially kidnapped our friends. Please in the kindness of your heart let us get them back from him. You do not like seem the type of person who would engage in said crimes"
"What does this Darius do? It sounds like you have given us some potential leads. The spirits of the forrest thank you," he says bowing his head in respect.
Turning to his friends he says,"Shall we investigate these two people further?"
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