Jasper Orc's page

39 posts. Organized Play character for MadScientistWorking.


Classes/Levels

Orc Warrior Bard Performance: Courageous AC 21 F:7 R: 11 W:8 HP 35/51 Tiny Board AC: 21 F: 11 R: 10 W: 11 8/44 HP

About Jasper Orc

Jasper Bard 4
N Medium OrcHold-Scarred Orc Humanoid

Perception +8; Darkvision

Languages Common Orc selected

Skills Acrobatics +3, Athletics +10, Deception +8, Diplomacy +10, Intimidation +8, Lore: Orc +8, Lore: Warfare +6, Nature +6, Occultism +6, Performance +8, Survival +6

Str +3, Dex +3, Con +1, Int +0, Wis +0, Cha +2

Items Buckle Armor, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Bolts (20), Spiny Lodestone (Affixe to Armor)

AC 21; Fort +7, Ref +11, Will +8
HP 52
Speed 25 feet

Shears +9 (Deadly d8, Finesse, Uncommon, Versatile P), Damage 1d4+3 S

+1 Striking Lion Scythe +10 (Agile, Finesse, Trip, Uncommon, Magical), Damage 2d6+3 S

Special Unarmed (1d4) +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+3 B

Ranged Arbalest +9 (Backstabber, Crossbow), Damage 1d10 P

Occult Known Spells DC 18, attack +8;

2nd False Vitality ☆, Loose Time's Arrow, Tremorsense (3 slots);
1st Bless, Soothe ☆, Sure Strike, Fear (3 slots);
Cantrips Guidance, Protect Companion, Tame, Figment, Message

Focus Spells (1 points) Counter Performance Courageous Anthem

Additional Feats Additional Lore, Beastmaster Dedication, Diehard, Glad-Hand, Hold-Scarred Orc, Intimidating Glare, Martial Performance, Mature Beastmaster Companion, Orc Lore, Titan Wrestler, Toughness

Additional Specials Call Companion, Composition Cantrips, Composition Spells, Muses (Warrior), Signature Spells

Tiny - Mature Boar4
N Medium Minion Animal
Perception +11; low-light vision, scent (imprecise) 30 feet
Languages None selected

Skills Acrobatics +5, Athletics +7, Intimidation +6, Stealth +5, Survival +11

Str +4, Dex +2, Con +3, Int -4, Wis +3, Cha +0

Items Barding, Heavy

AC 21; Fort +11, Ref +10, Will +11

HP 44
Speed 25 feet

Melee Tusk +10 , Damage 2d8+4 P

Support Benefit Your boar gores your foes. Until the start of your next turn, your Strikes that damage a creature in your boar’s reach also deal 1d6 persistent bleed damage. If your boar is nimble or savage, the persistent bleed damage increases to 2d6.