Irabeth Tirabade

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***** Venture-Agent, Massachusetts—Boston Metro 1,791 posts (4,031 including aliases). 1 review. No lists. No wishlists. 67 Organized Play characters. 9 aliases.


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Mistress of the Maze

"Don't worry we can always come back and smash the tower later. The priority now is to make sure that everyone in the town is safely evacuated."


I have no preference for pregen so you all can pick up what you want first.


I'd be interested and I honestly don't mind which NPC I play as.


keftiu wrote:
MadScientistWorking wrote:
Benjamin Tait wrote:
MadScientistWorking wrote:
keftiu wrote:
I maintain my hope that Stolen Fate's mention of the sun is a fake-out, pointing to the deities of Mzali instead of Sarenrae... but I admit, I'm starting to sweat.
Wait you found who it was over a year ago???? o.O
It's a hint to something but not necessarily this, it could easily be a hint towards something else entirely.
Keftiu was the first person in the community to know about the event months before it was ever announced. Its not referring to the deity that dies in this event but the person who kills them off. Said person is a ** spoiler omitted **.
Huh? I've pointed to Mahja Firehair because Luis Loza wrote and highlighted the PFS scenario she's relevant in as a hint to the dead deity thing, somewhere on Reddit. I don't have any secret insight, I just read a lot!

I'm pretty sure you caught it before the announcement because I thought it was odd I heard about it before the announcement.

It's also funny too because I'm fairly certain this is building up to the a PFS scenario


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Benjamin Tait wrote:
MadScientistWorking wrote:
keftiu wrote:
I maintain my hope that Stolen Fate's mention of the sun is a fake-out, pointing to the deities of Mzali instead of Sarenrae... but I admit, I'm starting to sweat.
Wait you found who it was over a year ago???? o.O
It's a hint to something but not necessarily this, it could easily be a hint towards something else entirely.

Keftiu was the first person in the community to know about the event months before it was ever announced. Its not referring to the deity that dies in this event but the person who kills them off. Said person is a

Spoiler:
burning sun orc
.

keftiu wrote:
I maintain my hope that Stolen Fate's mention of the sun is a fake-out, pointing to the deities of Mzali instead of Sarenrae... but I admit, I'm starting to sweat.

Wait you figured out who it was over a year ago???? I'll give you a refresher hint but that prophecy isn't referring to a god and someone who has already died in setting.


The Raven Black wrote:
Ravingdork wrote:
Zalen Raun wrote:
It's official: Thermos LLC exists on Golarion. Personally, I blame the Reign of Winter PCs.
I can't believe no one's mentioned that apparently photography is a thing on Golarion. That's 18th-century tech! Far more advanced than even the most advanced firearms on on the planet.
I think the guns from Numeria are more advanced.

To be fair Ravingdork did say on the planet and those guns aren't from that planet.


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Ravingdork wrote:
Mark Moreland wrote:
Ravingdork wrote:
Zalen Raun wrote:
It's official: Thermos LLC exists on Golarion. Personally, I blame the Reign of Winter PCs.
I can't believe anyone's mentioned that photography is a thing on Golarion. That's 18th-century tech! Far more advanced than even the most advanced firearms on Golarion.
I believe it's among the "Stasian" tech that has come out of Irrisen since cross-world contact with 20th Century Russia occurred in Reign of Winter.

Nice. Thanks. Is that specifically mentioned in a publication somewhere? Or is this more of an informal rationale?

Along with the Tian Xia arcades, I'm starting to wonder "what doesn't Golarion have?"

It's all starting to give me very "Avatar the Last Air Bender" to "Legend of Korra" tech advancement vibes.

https://2e.aonprd.com/Equipment.aspx?ID=1152

Here you go


alsyr wrote:

I really like what I'm seeing here. I like that the Directives and Lead by Example encourage more active participation in the fight alongside buffing your allies.

Maybe it's because I just saw the new Dune but a Religion-based leadership style would be very cool. Admittedly, I'm not sure what the Acts of Leadership could be outside of casting a divine spell from an archetype...

This might be a bit too GM dependent but maybe act within the edicts of your deity?


Mike Kimmel wrote:
Romão98 wrote:
MadScientistWorking wrote:
How are you supposed to attack an enemy with a MAP without some sort of AOO?
I was about to question the same thing. I'm trying to read again to be sure i'm not missing anything.

The phrasing of that Guns Blazing ability is a bit awkward. The phrase "that has a multiple attack penalty" is referring to your ranged Strike, not to the enemy.

"Make a ranged Strike that has a multiple attack penalty against an enemy" probably makes more sense!

This would allow you to do some cool things, like use "Get in There!" then Strike twice and still grant the Lead by Example benefit.

Thanks for the response. That's a pretty cool trigger for the ability.


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Romão98 wrote:
MadScientistWorking wrote:
How are you supposed to attack an enemy with a MAP without some sort of AOO?
I was about to question the same thing. I'm trying to read again to be sure i'm not missing anything.

Its worded a bit odd but its supposed to be hit with an attack that has MAP.


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How are you supposed to attack an enemy with a MAP without some sort of AOO?

Also, here's my opinion on reactions they are fine and a lot of classes in Pathfinder 2e will often start off with either two to three reactions depending on your choices. Very often reactions will have non overlapping triggers. For example my Kingmaker thaumaturge has the weapon implement and is multiclassed champion with Glimpse of Mercy. So she has options on what to do every round depending on the enemies turns.

I will say if you are going to make the class reaction heavy maybe just maybe give the class the prototypical "you get an extra reaction for Envoy abilities" feat for free instead of making it a feat. Its more a necessity on this class and so yeah it should be a feature.

EDIT:
The only other thing I noticed is that Get Em' doesn't stack with the enemy being Off Guard as both are circumstance penalties to AC. Maybe make it a status?

EDIT;
Also, if it is going to be reaction heavy might as well give them one to start off with.


Mistress of the Maze

Hope you get better too.


Mistress of the Maze

Ooo if we are going to be low tier I'll bring Popcorn.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Rude_ wrote:
Conference Z is defunct? What'd I miss

At least two season 7 scenarios. Basically the Aspis Consortium and Pathfinder Society worked out a truce given that Conference Z operated outside the leadership of the Consortium. Which at the time the Pathfinder Society being a powerful organization decided to just go full flat out start waging a war against the Consortium. The Consortium decided to make a truce and then had their agents wipe out Conference Z.


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Themetricsystem wrote:

That said, like the real world, I don't believe that ANYONE with a functioning healthy brain that is free from major high-function executive disorders or other mental disabilities is functionally CAPABLE of being entirely altruistic, selfless, or honest at all times, it is very simply not only against human nature to act in such a way it actively goes against every natural instinct living creatures are typically born having. Animals lie and steal, children lie and steal, we humans routinely hurt one another for NO GOOD REASON, even if we don't stand to gain anything from it let alone in circumstances where you're in power can can wield it against others to get something for your self/cause/image/family/ego/legacy/company/etc. If you show me, someone who claims to be honest at all times and only does what is best for everyone else, even at their own expense, I'll show you a liar and conman - the two are the same person.

You have a very weirdly cynical and kind of depressing view on life. I would argue most people are more altruistic than not.


I much rather know of an English source to read more about the actual inspiration for this creature. I looked it up and all I got according to Google was an untranslated Vietnamese book. Google translated its name to Big Headed Creature which is funny.


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Dam it this discussion reminds me that we didn't get the good Dark Souls TTRGP and only got the crappy 5e version.....


TOZ wrote:

Someone hasn't heard of Tenra Bansho Zero or Ryuutama it seems.

Or Elden Ring.

Or Record of Lodoss War.


Mistress of the Maze

Im fine either way


VerBeeker wrote:

My Perceptions:

1. War between Andoran and Cheliax, as that has been gearing up in the background of the Lost Omens books for a while.

2. Was Sky King's Tomb

3. Maybe Seven Dooms, Maybe something else.

4. Possibly hinting at the death of Sarenrae, or this could be a call back to Doomsday Dawn because wasn't the plot there about the Dominion of the Black trying to consume the sun or some such??

5. Curtain Call

6. Season of Ghosts

7. The War of Immortals Event

8. Wardens of Wildwood

9. This one I am not honestly sure about.

10. Seven Dooms maybe

11. I think this is tied to the Starstone, due to other information regarding the Ashen Man, AND other info from the Absalom book

12. Unsure, but I am down for anything that reshapes the face of Golarion once again, but I would hope most for Sakoris/Azlanti stuff.

13. More Runelords Shenanigans, brought to you by Xhanderghul!

A sun already died it's a burning sun orc.


1 is probably the new Wildwood AP. 2 is Sky King's Tomb. 5 is the Opera AP that got announced. 4 and 7 are Divine Mysteries related.


Kishmo wrote:
This is another case of Starfinder 1e already having an excellent set of narrative tools and items to tell these stories, which brings us back to the wailing and gnashing of teeth about why we're fixing something that isn't broken, and the default answer of "because that's the way it is in PF2" just doesn't satisfy.

The idea is that you shouldn't have to jump through hurdles to get to that point.

Lets face the fact the people complaining and I mean this in a nice way are turbo nerds. You know how the game works. You know its quirks. You know its narrative issues. Which is great but you know whose not going to get that? Someone who plays the game for the very first time. Someone playing this game is potentially going to end up fighting it. They may get frustrated and just bounce off the game entirely because they don't have the same system mastery that someone like myself or you have.

And before you say I'm wrong I know people who freelanced for this game and at times it almost sounds like they were engaging in rocket tag antics dealing with this topic.


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gesalt wrote:

Grapple does nothing to inhibit enemy attacks, costs actions to maintain and the opponent attempting to end it doesn't trigger reaction attacks. On the plus side, it slightly inhibits casters. This is more useful now that a silenced caster can still drop a dominate on you.

Trip applies a penalty to attacks, lasts forever until the enemy ends it and doing so triggers reaction attacks. It's better in every situation where the enemy isn't a caster with subtle spells and not much worse in those.

Uhhhh.... A good grapple build will eat up two actions pretty reliably with the third action being a 2nd iterative attack.


Deriven Firelion wrote:
Lycar wrote:
Deriven Firelion wrote:
How can something be fantastic if it is commonplace and easy to accomplish to the point it's probably as commonly taught a maneuver in every fighting school as holding a sword and parrying?

Bit late to the party, but I hope you do realise that wrestling is a legitimate martial art that was taught in medieval fighting schools? And that throws and grappling moves totally are part of fighting, even if both combatants have weapons?

See https://de.wikisource.org/wiki/Fechtbuch_(Talhoffer)/Kapitel_8

and https://de.wikisource.org/wiki/Fechtbuch_(Talhoffer)/Kapitel_3

It would be more fantastic if people would not be using grabs and trips when fighting. If anything, NPCs enemies are not using them enough usually.

Sure, pulling these moves off against mythical creatures many times your size and weight is the fantastical part, but if our heroes can not defeat these critters, how is not every fight against those ends in a TPK? You don't have a problem with the party defeating that six-limbed, fire-breathing lizard, but you balk at them using all the tricks they learned, including unbalancing (don't need to flip the thing on its back to represent a 'trip'!) and hindering it?

How hard is this to understand? I do not balk at them using these maneuvers, I balk at their ease of use and commonality that trivializes fights against powerful opponents.

I have Gortle telling me not to use the best maneuver in the game just to break up the monotony. It is clearly the best maneuver in the game and trivializes fights so often as to reach a point of absurdism.

It would be like watching Star Wars with Darth Vader giving one o his deep voice speeches, then getting tripped by Luke while Han waits to hit him as he stands up over and over again. I could make a comedy video of that.

Or The Witch King of Angmar being Mr. Scary until Aragorn runs up and trips him while Gimli smashes him when he stands up three or four times.

A...

Isn't grappling better?


My character's backstory is that she is a member of the Burning Sun tribe of orcs who joined the Pathfinder Society after recent diplomatic advances by the group. She is sent by the society to investigate recent events that have gone within the city of Absalom.

Personality: Amber is fairly personable and excited to be away from her home. Not accustomed to living in the city or anywhere besides Belzeken she approaches everything with a degree of curiosity and excitement that often borders on reckless.

Build: She's a water, wood, and fire kineticist with a good amount of AoE, healing, and damage.

Experience: I am fairly experienced playing in play-by-post. Predominantly, I've played in Pathfinder/Starfinder adventures but I have done long form APs.

Amber

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Neat blog post but where in SoT is that picture from? I don't remember seeing it.


Hello. I was thinking about that since this AP starts in Absalom that I'd go with a Water Kineticist Pathfinder Agent. Her basic background will be that she's a effectively an emergency services equivalent of the Pathfinder Society.


CorvusMask wrote:

The whole toxic gas conversation also has this issue with it:

Isn't it also fun to have species which breath different gases than air and thus find air toxic and other gasses not toxic?

Like... Going for the "we can't have blanket immunity to gas!" basically says "everything in the galaxy is weak to same chemistry"

Considering the fact I know people who've worked on Starfinder no. No it is apparently not.

Not that they didn't enjoy the game but they definitely found the games imbalance hard to adjudicate fights for and this issue I remember being a thing.


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Karmagator wrote:
Leon Aquilla wrote:

I'm not going to reply directly to this tone-policing but personally I don't think you can square the circle of "game that can stand on its own" and "100% compatible with Pathfinder 2e" without compromising something that will leave me saying "that's a great campaign setting splat, but it's missing what made Starfinder 1e unique".

Anyways, like I said, look forward to your playtest. Not really impressed by the SF hack for PF2e though. If that's all it is, I'll just keep my PF2e rules and use the SRD material.

That's not tone policing, that was just you being incredibly rude. As for the rest, well you can't please everyone I guess. Certainly not someone with that attitude...

Yeah why is he after verbally berating the same Paizo employee is he still around?

Also I'll make a controversial statement and say a lot of stuff in Starfinder 1e feels the same. It's just kind of boring mechanically.


Im interested and am working on a concept. I'll make a character later today.


Ascalaphus wrote:

In PF1 he was kinda the ultimate nasty. He set up a trap in the City of Golden Death module for Aroden (who wisely didn't go there). He got to kill Arazni because Aroden didn't want to face him. And eventually Aroden dies and who's the most likely suspect?

Then LO:Legends comes along and we have Jatembe, Baba Yaga and Sorshen all back and going kinda "shrug" about him. (That book has a bit of Elminster syndrome.)

Its not really Elminster syndrome but more an issue that Tar Baphon is kind of a badly written character as it really didn't even make any sense in 1e either.


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Themetricsystem wrote:

Ah, I see, thanks for pointing it out, I guess my search fu simply failed me.

It's also interesting to hear that they sort of buried the lede with a stealth announcement that Gods and Magic is getting mothballed by Divine Mysteries being the new Remastered home for all of that material, I'll take that as a good sign that the rest of the OGL hardcovers are going to be repackaged/Remastered.

Nope. It seems like given the timing and foreshadowing Divine Mysteries was always going to be a thing. The scope might have changed but it still had to have predated the OGL fiasco


Deriven Firelion wrote:


But performance wise, I know I'm right. The wizard has certain weaknesses and performance issues that are measurable and correctable. You can show it in performance and you can illustrate the reasons why in real game play.

If you will notice, the majority of posters on this forum are posting something is fine absent evidence other than subjective feeling. They are showing moments where they made some useful impact and felt good on a personal level or illustrating white room math in an idealized situation.

That's expected. Wizard casting with their proficiency is going to be able to occasionally impact the game in the same way any caster can impact the game landing a spell with fail or some great result.

It's more once you delve into comparative performance over long-term play that you see the problems.
.

No. Wizards and spellcasters play no differently than the minmaxxed way they did in 1e. The difference is that you can't just buff yourself to a ridiculously absurd level the same way you could in 1e. It still swings the game pretty drastically in ways that are really useful.


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Zi Mishkal wrote:


As a small company, I simply cannot see how this is a successful long term strategy for you. Yes, prices are going up - but they are going up for everyone - not just Paizo. And when it comes to the choice between people paying for rent, food, school, clothes or a bloated sourcebook that costs nearly $100- because every third page is glossy splash art, most people are not going to choose the latter. Moreover, I'm sure there are people like me who are looking at the remastered editions and thinking "maybe this is a good time to try another system" - not WotC and not Paizo. Because I can get more value for my shrinking dollar by looking for games with a little more fiscal discipline.

Not really no. These games are expensive and you are kind of self entitled to want to pay rip off prices for it.

Edit:
Also, please do support other creators and RPGs too. Its kind of funny that this is seen as a threat when having a health diversity of options being supported typically helps this industry a lot.


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zanbato13 wrote:
Aaron Shanks wrote:
Also, if you know a school, library, club, or nonprofit that does not restrict its membership and needs Pathfinder or Starfinder products to get started, please email community@paizo.com with a request!

Do we need to be a librarian to put in a request for our local libraries?

I'm in Massachusetts and go to a few libraries. I even volunteered to teach teens how to play trpgs, until 2019 for obvious reasons, when public places were dangerous.

Where are you located as I know that some of my local libraries in Massachusetts (Boston) carry those books and they might be able to help if they did it already?


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Listen speaking as someone who GMs Pathfinder Society scenarios there is a lot of work that goes into developing and running them. They are quality products that were always undervalued.

On top of that too nothing stops you from running the scenario more than once. Great Prank War? Yeah it's fun. Run it for everyone.


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So Im working on a summoner build which somehow ended up turning into a weird series of references to other Paizo products. The eidolon is loosely going to be based upon a grodair while based. Who is the guard? To hell if I know I just made him up.

Spoiler:

“Listen, are you sure that she is harmless,” the guard looked at me menacingly.

I jumped back at his glare. This isn’t the first time I’ve been caught stealing food but this time I had an accomplice. I looked over to her to see how she was faring. She was sitting with her eyes going every which direction with an oblivious look on her face. Perfectly normal for her as far as I could tell.

I can’t even blame him for overreacting. I freaked the hell out too when I first met her. Four eyes, multiple tentacles for legs, and a row of razor sharp teeth made me think I was going to die at the hands of some horrible monster. Turns out she wanted to tell me increasingly elaborate stories of a fisherman who made a bunch of silly wishes. Why? I have no clue but hours later after she finished I decided to ask her to join me. I didn’t have many friends and she seemed nice enough.

“ I may steal. I may try to con people but I will never knowingly put people in harm's way. I met her down by the dam one day while I was trying to find food and she looked lonely so I asked her to join me. She’s harmless if not a little oblivious. If anything, don't punish her as it was entirely my idea to steal the fish from Zataku,” I pleaded with him.

My companion, finally deciding to speak up, said,”Oooo fish. Would you like some fish? We just got some. It's very delicious.”

I groaned out loud and just stared at her. “You can’t offer the stolen goods to the town guard. That’s going to get us into more trouble,” I yell.

Her eyes grew wide at the epiphany at what happened and sheepishly said,”Ooo sorry.”

His expression slightly softens at the bickering and says,”You know I still have to punish….”

“Us? Yeah I know. All I am saying is that just give her a chance and if we screw up again you can banish us to die a horrible death in the forest like you do with criminals. Besides, how much mischief can I get up to anymore with her following me around. Kind of hard to commit crimes when I have a large mobile land fish following me around,” I add.

The guard's scowl softens a bit. “All right, one chance. If you two get up to any more trouble you two are gone. Its bad enough keeping everyone else safe I don’t need to worry about… Wait what’s your name,” he speaks in a frustrated tone.

“My name is Mistress Koi and thank you for giving us a second chance. I promise to behave in accordance with your laws and customs as soon as I learn them,” she says while offering a tentacle.

“Uhhh thanks…. Just leave before I change my mind,” he says while shaking her tentacle.

Also I've read the horror, family, and gazette part of the players guide now to make the actual character. Also I just realized I made my PC's closest family member her eidolon so huh.


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Will it feature opossums?


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Blave wrote:
MadScientistWorking wrote:
PossibleCabbage wrote:
Yeah, the new schools have to be smaller than the old schools because they don't hook on to spell traits like the old ones did. It's better to invest more of the Wizard's class budget in "the Thesis, the feats, and the basic chassis" than "the arcane school".
The funny thing is that for the most part they aren't. Most of the old schools only had one or two options available for most of your career as a wizard.

That's kind of true, depending on what school and level you look at. But only if you don't look past the Core Rule Book.

One of the Wizard's strengths was getting better with each new book released since his school slots became more versatile over time, similar to how Clerics and Druids often learn a few dozen new spells with each new release.

The new Curriculums are fixed, barring GM intervention. That's a quite significant downside, especially this late into the Edition.

That statement was me looking at every book including Rage of Elements so no it didn't work as well as you think


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PossibleCabbage wrote:
Yeah, the new schools have to be smaller than the old schools because they don't hook on to spell traits like the old ones did. It's better to invest more of the Wizard's class budget in "the Thesis, the feats, and the basic chassis" than "the arcane school".

The funny thing is that for the most part they aren't. Most of the old schools only had one or two options available for most of your career as a wizard.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

The Contrarian wrote:
Purple Dragon Knight wrote:

You want more GMs?

Tell players to stop arguing with GMs and crack down on broken character builds.

There's zero point preparing a game for a group of folks to have fun only to see one player show up and solo all fights in one round.

What broken characters? How does one even make a broken character in PF2e? I didn't think it was possible.

Its easy if you cheat.

TOZ is right though Im not entirely sure how managing 1000's of people doesn't become messy.

I need to think more about the question because its kind of personal.


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Quote:
System mastery doesn't make the wizard better. I play with players that have great system mastery who used to make the wizard sing in PF1. Sayre is right that the wizard was more powerful than the arcanist or the sorcerer in the right hands. The same cannot be said of the PF2 wizard.

That's because the metagame of the 1e spellcaster was directly antithetical and quite egotistical to the metagame of 2e.


gesalt wrote:
MadScientistWorking wrote:

So does anyone want to point out to the op that damage is a horribly bad metric at measuring a classes effectiveness?

It really isn't. And it's still a tome thaumaturge. That means 3 legendary skills, 2 variable legendary skills and legendary (diverse) esoteric lore which is nothing to scoff at.

No because you can turn a fighter into a disturbingly effective battlefield controller which drops its DPS drastically but is no less effective at resolving combat than a thaumaturge based off of damage.

Like don't get me wrong the thaumaturge is a fine class but its got a whole host of issues that balance it out. Namely you don't necessairly have a free hand most of the time, you always provoke attacks of opportunities, your action economy is a bit wonky, and if you drop to 0 hit points you have to pick up your stuff up.


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So does anyone want to point out to the op that damage is a horribly bad metric at measuring a classes effectiveness?

3/5 **** Venture-Agent, Massachusetts—Boston Metro

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Driftbourne wrote:

It looks like I'll need to stop buying so many concert T-shirts to save up for loot. Too many T-shirts becoming a bulk issue too...

Is there a boon to rent a storage locker?

Nah. You are just assumed to have one in the apartment you have but don't need to spend money on.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

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You can save up gold to buy it later. You don't have to buy it immediately off the chronicle.


Archpaladin Zousha wrote:
PossibleCabbage wrote:

Yeah, I think the Sarenrae thing is a fakeout. She might "die" during the story, but it would be impossible to convince people that the fire goddess is really dead for good, what with "rise from the ashes" being a fundamental part of the nature of fire. Like everybody walking around on Golarion is primarily made out of "stuff expelled by exploding dead stars" (like this is where Oxygen comes from.) I mean, the Sun does rise and set every day throughout the universe so "temporary absence" is also part of her nature.

The only way I would buy Sarenrae dying for good is if they took out basically the entire Core 20.

If they printed a big splash page with "[DEITY] IS DEAD" the only name that would get me to roll my eyes and think "yeah, sure" is Sarenrae.

I'm just really, REALLY paranoid about that "They watch the Sun die" bit from Stolen Fate.

If that DOESN'T mean Sarenrae, the core 20 deity OF the sun is going to die, what DOES it mean?!

I have spoiled the answer as to the identity of the sun or if it isn't then its one hell of a dam coincidence.


keftiu wrote:

For the Sarenrae crowd: who would replace her as the main sun deity? Her command over both that and redemption feel like pretty essential pillars, so she'd need someone to inherit them.

There might be something with the Old Sun Gods of Mzali there, but I'm just not sure I see it.

Paizo is going to have to figure some odd issue at hand regarding it. Spoilers for In Glorious Battle....

Spoiler:
Feel safe in knowing that the odds of a worshiper of Sarenrae isn't going to off her deity especially when she helped said worshiper stave off the mass murder of her people.

And before anyone wonders how I know this event kicked off already and people were wondering what was going to happen to this mysterious god before the announcement. In Glorious Battle....
Spoiler:
An orc dies protecting her people from Tar Baphon and in the process not only does Sarenrae grant her the power to protect them but also apparently is undergoing a process in which she can kill a god and usurp them.

Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooo................. I just got the sun thing. That's so dam devious Paizo. That's so dam devious. I don't think I would have ever figured it out.


Steve Geddes wrote:
DeathQuaker wrote:
I can choose not to engage them, and I do, but I shouldn't have to deal with the mental stress of seeing messages directed toward harassing me at all. Nor should it be my job to keep alerting Paizo via flagging.

As usual, there is a load of great insight in DQ’s post. I think this quoted part is definitely something which may not be immediately obvious on the other side of the moderation dynamic.

The flagging system was a great change to the forums, but Paizo haven’t always been aware of the hidden stress that comes from a forum member silently flagging a string of posts, all of which get moderated but where there is no stronger action.

“Flag and move on” is excellent advice as far as what we should do. But that in itself isn’t “the flag system working” - the visible moderator follow up is important.

Actually that's horrendous advice. There have been quite a few instances where the correct course of action was to contact a completely different Paizo employee because its an overextending issue with other parts of the community.

It gets frustrating because I've seen the weird forum moderation actually get in the way of people actually trying to do something.

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