NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius is slightly taken aback. "Of course they're heroic. I mean, it depends on the angle, and the confidence with which you stab, of course. But believe me, if you had seen me do it, you would have thought, oh, what perfect timing. What a heroic gut-stab." "And I didn't mean I was hiding, when I said I was, well, hiding. I was avoiding this jackal's gaze. Did I mention he had a third eye? A horrible looking thing. He could cause great harm to someone with just a look from that eye. So, I was cleverly avoiding his gaze. And waiting for the right moment, which is what intelligent heroes do. Isn't that right?" He looks to his friends for support.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius sits down with Blue Finley and recounts the search for the cult of Lamashtu, including the illusory terrain, the puzzle door, and the various creatures beyond. "So there we were, trying to bluff our way into the cult, and I could sense the ogre was beginning to get impatient, when from behind a screen came a third creature! A three eyed jackal, can you believe it? And he was the cult leader! "I immediately said something witty about opposable thumbs, but it went over his head - 'cause he was on all fours! He's a jackal! Oh, this story just gets better." Lucius gives a toothy laugh. "Anyway, he talked so much he forgot where I was hiding, until I jumped out and said, you forgot about this cold iron, didn't you and I stabbed him in the gut. That certainly shut him up." Lucius smiles at the memory. "And thusly, grannie's sword helped us win the day yet again." He gives a little bow to conclude his story. Perform: 1d20 + 5 ⇒ (5) + 5 = 10 Hero Point! Perform: 1d20 + 5 ⇒ (3) + 5 = 8 Lolz!
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
"Just horrible," Lucius says at the sight of the bloody clothing. "Let me touch the Sun Wheel again to get that image out of my head." Shall we head back?
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Devise a Stratagem: 1d20 ⇒ 18 Seeing his opportunity, Lucius dashes from behind the alter on his cloven hooves and strikes Mwibah! Devil's Lantern: 18 + 8 + 1 = 27
"All that talking. You forgot about this cold iron didn't you?"
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Seeing as how Bomela didn't come bursting through the door, and Carrots has taken his previous spot, Lucius isn't quite sure how best to help. Devise a Stratagem: 1d20 ⇒ 6 "Keep that door closed!" He moves closer and uses his occult pendant to cast guidance on Biltri, and then moves back behind the altar.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Devise a Stratagem: 1d20 ⇒ 5 "Hmm..." Not quite sure how best to finish off Mwibah, Lucius uses his occult pendant to cast Guidance on Biltri, then moves and takes cover behind the altar.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Devise a Stratagem: 1d20 ⇒ 16 Possibly seeing his chance, Lucius steps forward and attempts to strike the jackal again. Devil's Lantern: 16 + 8 = 24
I don't remember. Do I roll to end the persistent bleed at the end of my turn?
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
I had three 1e Summoners, and a Spiritualist. I hope the 2e version is as fun. I didn't pay super close attention to the playtests, but I hope they were useful in avoiding some of the pitfalls of 1e. I think it's a shame when classes get reduced to being a one-trick.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
"I've never met a cult leader without opposable thumbs before." Lucius uses what he knows to come up with a plan of attack. Devise a Stratagem: 1d20 ⇒ 14 "We'll line your dead bodies in perfectly symmetrical order!" He also know this Jackal is weak against insults to Lamashtu. He strides twice and tries to strike Mwibah with the cold iron blade! "For Granny!" Devil's Lantern: 14 + 8 = 22
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
"Intriguing... Lucius considers this mysterious three-eyed jackal. Expeditious Inspection: Nature: 1d20 + 9 ⇒ (15) + 9 = 24 To start, Lucius will use a free action to try to recall any knowledge about this jackal. His other actions may depend on what I learn.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius gives the bugbear a toothy smile. "The three-eyed gaze sees you," Lucius says by way of a greeting. "Is this where we sign up? There was no one at the door taking names or anything. We are here to answer Mwibah's call." Deception: 1d20 + 9 ⇒ (17) + 9 = 26 Perhaps we can get in close and take them off guard?
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
"Intriguing..." Lucius moves into the room and takes a better look at the wall behind the owlbears.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius snaps his fingers. "Of course!" He says to the owlbears, "The three-eyed gaze sees you."
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius scratches his bearded chin, thinking. "A passphrase. I doubt my knowledge of the law will help us here, but I do know some things about secret societies and the occult. Perhaps some knowledge of Lamashtu would be useful." He looks to Baux.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
"Why don't we avoid our noisy neighbors for now."' Lucius moves to the other doors and listens. +11 perception
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
"We need to find this Mwibah." I'm designating Mwibah, the cult leader, as the lead of my case, since I forgot to do it earlier lol
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Basic Reflex Save: 1d20 + 9 ⇒ (18) + 9 = 27 Lucius thinks he sees achance and moves to strike the trap master! Devise a Stratagem: 1d20 ⇒ 7 I like the damage, so I will use a hero point Devise a Stratagem: 1d20 ⇒ 16 Devil's Lantern: 16 + 8 = 24
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Reflex save: 1d20 + 9 ⇒ (9) + 9 = 18 Ouch! Lucius moves in to flank kobold 4 with Biltri and devises a plan to attack. Devise a Stratagem: 1d20 ⇒ 10 Devil's Lantern: 10 + 8 = 18
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius uses his Occult Pendant to cast Guidance on Dethor, then hops over the trap and moves to the other side of the hall, where he attempts to hide around the corner.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
I really don't know what to do. Does it make sense for me to move in and cast Guidance on Biltri?
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius, unsure what's going on, delays. "I have talked kobolds into helping us before." Lucius will follow someone else's lead.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius tries to seek out exactly what might be odd about the ceiling. Perception: 1d20 + 11 ⇒ (9) + 11 = 20
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius watches over Biltri's shoulder, nodding along as though he actually has any idea how to solve the puzzle.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Ready! Although our childcare is on vacation this week, so I'll have to post when the kids are napping.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius continues to try disrupting the ritual. Occultism (E): 1d20 + 12 ⇒ (14) + 12 = 26
I think that's three successes.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius also tries to figure out a way to disrupt the ritual and disable the illusion. Occultism: 1d20 + 12 ⇒ (7) + 12 = 19
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius considers Baux's ideas. He even holds his eye-shaped pendant up to his forehead, just to try it out. "Those are all very clever, but probably too literal. Can anyone detect for magic? Perhaps that can help us see through the illusions. Lucius is an expert in occultism, +12, if that helps in some way.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius grins. "Oh, they love a good scary elf in this town. Do any of you have experience entertaining ghosts? I'm asking for a friend. Who is also a ghost."
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
”Well said Baux, aside from that part at the end where you expressed your dismay over her ability to speak common. “ Lucius gives the orcs a toothy smile and keeps his hands up.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
”Its not my fault these orcs are uncivilized heathens who only know how to fight. I tried to give them a chance. Oh, me and my wishful thinking. But I’ve heard such orcs exist somewhere.”
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius tries to use his knowledge of orcs to de-escalate the situation. Society: 1d20 + 12 ⇒ (4) + 12 = 16 Hmm... I’m not sure it’s worth burning a hero point yet.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius senses something odd with the orcs, so he takes a moment to look closer. Seek: 1d20 + 11 ⇒ (14) + 11 = 25 "Look at their fresh scars. These orcs were recently in a fight. I think they've been on the run for a while. They probably need our help more than anything." Lucius moves forward to stand beside Baux, and makes a show of holding up his empty hands. I'm trying to deescalate things, but I don't have any points in Diplomacy. Still, Lucius is an expert in Society.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
”I would be very interested in taking up the case. If I’m to understand, it’s a party of four that has gone missing, and this sun wheel relic, of course.”
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
"Did someone say scary elf?" Lucius steps out with his shiny, new occult pendant and gives Baux a nod. "Let's go find out, shall we?" All set to go!
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Later, when the revelry has died down, Lucius returns to Blue Finley to regal them with tales of adventure. ...so I drew the sword and rained lightening down upon him." He tells of how the party defeated the Leadbuster Lads, emphasizing Grandmother's sword as much as possible. ...and then, having had enough, I strode up to the fiendish necromancer and said something witty about devils and then I struck him down with the sword." He is reluctant to talk about hell to one who died so young and tragically, but he chuckles at the memory nonetheless. Perform: 1d20 + 1 ⇒ (12) + 1 = 13
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Relieved to have solved the case of the Leadbuster Lads, Lucius celebrates with a frothy mug as well. "I'm sure there's something nice we can do with the keep, once we've gotten rid of those pentagrams. Ugh." Do we know anything about Lord Maunder? If not, Lucius will ask around town, at the library and bookstore.
NG Hellspawn Tiefling Investigator/Talisman Dabbler | HP 38/38 | AC 19 | Class DC 20 | F: +7, R: +9, W: +11 | Perc: +11 | Speed 30ft | Ranged: Crossbow +6 1d6 Melee: Sword Cane +6 1d6 Active conditions: None
Lucius continues to attack the necromancer. Devise a Stratagem: 1d20 ⇒ 16 Devil's Lantern: 16 + 8 + 1 = 25
Devil's Lantern: 1d20 + 6 + 1 - 4 ⇒ (4) + 6 + 1 - 4 = 7
|