Here are Lucia's stats. The Halfling-Born Tiefling was a story trait that fit the campaign she was originally intended for, I'm willing to swap that for base Tiefling if you'd prefer that. Edit: just noticed my stats are crazy, other campaign must have been a high point buy or rolled stats, I'll edit tomorrow but the general character idea is present at least.
stats:
Lucia Moonshadow
F Halfling-Born Tiefling Unchained Rogue(Chameleon) 1
CN Small Outsider(Native)
Darkvision 60; Perception +4; Init +11
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DEFENSE
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AC 20, touch 16, flat-footed 15
HP 10
Fort +2, Ref +7, Will +2
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OFFENSE
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Speed 30 ft.;
Melee Rapier +6 (1d4-1/18-20x2)
Melee Dagger +6 (1d3-1/19-20x2)
Melee Melee Touch +6
Ranged Shortbow +6 (1d4-1/x3)
Ranged Ranged Touch +6
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Sneak Attack +1d6
Finesse Training
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Misdirection
At 1st level, a chameleon begins her career knowing that the secret to disappearing lies in deceiving the senses of her observers. Every day she gains a pool of stealth points equal to her ranks in Bluff. These points refresh at the start of each day. Before making a Stealth check, she can choose to put stealth points into the roll, gaining a bonus on Stealth checks equal to the number of stealth points she puts into the roll. If she gains a bonus on Bluff checks because of a feat (such as Skill Focus [Bluff ]), she adds a number of points to her stealth pool equal to the bonus the feat grants.
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STATISTICS
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Str 10, Dex 20, Con 14, Int 18, Wis 10, Cha 12
Base Atk +1; CMB +0; CMD 13
Skills:
Acrobatics +8
Appraise +8
Bluff +5
Disable Device +10
Disguise +5
Escape Artist +8
Knowledge(Arcana) +5
Knowledge(Dungeoneering) +8
Knowledge(Local) +8
Perception +4
Sleight of Hand +10
Spellcraft +5
Stealth +12
Use Magic Device +5
Racial Modifiers:
+2 Dex, +2 Int, -2 Wis
+2 Disable Device and Sleight of Hand
Scaled Skin(Fire)
The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.
Prehensile Tail
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Background
Lucia was born in a small halfling village, north-west of Katapesh. She was different from the others, however. Her eyes glowed deep red, her skin scaley and rough, and small horns curled up on the top of her head. She was born of daemon magic, corrupted by some sick plan gone awry as per the usual tendancies of the daemons of Golarion. But life in Katapesh left no time for discrimination, constant gnoll raids left the the local villages in constant fear. One unfortunate night when Lucia was young, her village was attacked by a large group of Gnoll Slavers. Their numbers far to great for the local defenses, they quickly took the village and began herding the population onto caged wagons. Lucia managed to sneak away from the crowd, but ended up cornered by a lone Gnoll just outside of her village. The brute stood over her, cracking his whip menacingly, promising pain if she did not obey him. With a surge of adrenaline, Lucia sprung up, grabbed a dagger sheathed at the gnolls hip and stabbed it into his thigh. With her would be captor wounded, she sprinted away into the unforgiving landscape of Katapesh. For days she walked on, with no food or water, barely clinging to life. Finally too weak to walk, she dropped to the sand. Two days later she awoke in a lavish room, in a large silken bed, her apparent savior standing over her. His name was Farouq Tawfiq, Prince of the Souk, and his caravan was making it's way to Katapesh when he saw the lone halfling unconcious in the sand. He had saved her life, but soon she would find that it would come with a price. She would work for him for the rest of her days, acquiring and selling rare and sometimes questionable magical items amid the Nightstalls. This was her life now, but she was glad to be under the tutelage of such an amazing and powerful man. Years have gone by since she was saved in the desert, and despite her masters dissappearence, Lucia had become one of the most nutorious magical item fences in Katapesh. That didn't stop her from worrying however, where had Farouq gone? Not even she knew, but whatever had happened to him, it changed him more than seemingly possible
Interested. Lucia is a Halfling born tiefling(basically just a small sized tiefling) unchained rogue that I had built for a different campaign. The background, while heavily detailed, is a bit campaign speicifc but I can do a bit of editing to make it work. She was originally designed to become an arcane trickster eventually but I'm willing to part from that if necessary.
Hi there, I'm noticing the possible lack of a dedicated "rogue", is the Bard taking over the role of scout or is that something the group lacks? If so I have a Rogue 1/Wizard 3/Arcane Trickster that would fill both roles very well. Crunch is in the profile but it isnt accurate to this specific campaign.
I'd like to apply with Lucia, she was built for a legacy of fire campaign so she will require some minor alterations when I get the time. The general crunch and a short backstory are available on her profile, and her progression will look something like this:
Unchained Rogue 1: Toughness, Weapon Finesse
Wizard 1
Wizard 2 or Sorcerer dip i havent decided: Accomplished Sneak attacker
Wizard
Arcane Trickster or last Wizard level if i decided to dip sorcerer: ?
Sweet, let's see what my choices are.
Variant Ability:1d100 ⇒ 52
+2 save vs poison, I like it, but Fiendish Resistance, or rather scaled skin in this case, is too good for this character. I need that extra bit of AC.
I'll be throwing in my hat as Lucia Moonshadow, a Halfling Unchained Rogue destined for the Arcane trickster prestige class. Her backstory will be added to her profile later tonight, when I have some more time to write it out.
Apologies for my lack of posting my account page hasn't updated me that there's been a post since the last time I posted, seems I've missed a lot! I'll read up and get back in.
"I'm sure these glyphs aren't the only dark magic lurking in these shrines. Lucia says in a worried tone, looking at the brothers as they scan the room.
I never added the 12 from Ares' heal in round 8, so I was at full when the frog swallowed me. Sorry for not keeping it up-to-date I've had a busy week. So I'm in the frog's belly with 12 HP I believe.
You'd think id be able to remember something so simple. Apparently not, when I finally get it done once I'm sure I'll remember it from then on. Next round.
Seeing the coming frogs coming from behind Lucia moves into the temple on space above where she is now. Then she launches a splash of acid at the skeleton closest to her(during both rounds).
I'm on my way to Iowa for a graduation party at the moment, won't be able to update until later tonight. Feel free to bot me tokeep things moving. Throw and acid orb or stab a skelly.