Old-Mage Jatembe

LotsOfLore's page

Organized Play Member. 314 posts. 19 reviews. No lists. 1 wishlist. 1 Organized Play character.


RSS

1 to 50 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

I will wait for the errata updated pdfs then. I don't find it attractive to be offered a product that is supposed to be a fix and an upgrade of an existing one, but that itself comes out with a slew of new and important errors on day one...


Aaron Shanks wrote:
LotsOfLore wrote:
Wzrd wrote:

Just wanted to share the response from Customer Service regarding the PDF image quality in RoE. Good news is that they are working on a fix!

Thanks for writing in about this issue! At this time our art team is aware of this PDF image quality issue and that the compression in the zip file and file size it's self are what is mainly causing this and are actively working to get that pdf looking better for everyone in the future. We ask for your patience while that file is addressed as most departments are still getting back from gen-con atm thanks for your time and patience in this manner.

Hello, I would like to buy the pdf as my players are now interested in the content, so I finally have a good reason.

Is the reslution problem fixed?
I will not buy the pdf if the image quality is not on the same level as other supplements like secrets of magic. The art and the writing are the two main reasons why I buy pdfs, since the rules are all free. So I will not buy it if it's not at least the same quality I am used to.
Thank you in advance.
No change to the PDF has yet been made.

Thank you for your quick relpy. I will stay tuned.


1 person marked this as a favorite.
Wzrd wrote:

Just wanted to share the response from Customer Service regarding the PDF image quality in RoE. Good news is that they are working on a fix!

Thanks for writing in about this issue! At this time our art team is aware of this PDF image quality issue and that the compression in the zip file and file size it's self are what is mainly causing this and are actively working to get that pdf looking better for everyone in the future. We ask for your patience while that file is addressed as most departments are still getting back from gen-con atm thanks for your time and patience in this manner.

Hello, I would like to buy the pdf as my players are now interested in the content, so I finally have a good reason.

Is the reslution problem fixed?
I will not buy the pdf if the image quality is not on the same level as other supplements like secrets of magic. The art and the writing are the two main reasons why I buy pdfs, since the rules are all free. So I will not buy it if it's not at least the same quality I am used to.
Thank you in advance.


1 person marked this as a favorite.
Cyder wrote:

My issue with the blaster caster or wizard is that even your core blaster spells like burning hands, or magic missile generally do about as much or less damage than a martial just hitting with a sword attack - doesn't matter if you are using scrolls the damage is low.

Casters have generally lower saves and native defences, their survivability is generally given by the same very limit resource they have for blasting or support of debuffing. I don't think other than tradition there is a good balance reason for this, after all you can range with a non caster and generally get better saves.

At low levels blaster casters are very frustrating to play. Assuming 4 encounters a day you get 1 spell per encounter and low level spells are terrible for damage. Cantrips helped smooth it but with the loss of key attribute to damage this is no longer the case. Wait for the full remaster is cold comfort for those of us who waited for APG and SoM with the same assurances only to get more of the same poor low level experiences.

No one wants PF1 casters, but if you spend your limited resources stacking blaster spells and you still deal with the low defences and if wizard less skills as well is generally not fun.

Casters I see at my tables end up end up quitting and rerolling or taking the same couple of buff/debuff spells as blowing your burning hands for 4 damage on the dice then having the enemies save reducing it to 2 for one of your big 3 or 4 spells is awful.

It gets slightly better at 5 with lightning bolt or fireball (etc) for AoE but it seems for the first couple of levels enemies are much more likely to save. It is also harder to pull off unless you are ambushing enemies before they get amongst the party as casters generally have low initiative making the problem worse. Not sure why casters need lower initiative and perception in PF2e.

So you wait till level 7 to finally catch up in proficiency, a full 3rd or more of the way through a campaign where if you plan hard, wait for just the right moments of...

I could not agree more with all of this. It pains me that this is the current bitter situation most casters find themselves in. Paizo, for the love of Desna, please address this. Please fix this in the remaster, or I will have to begrudgingly go back to house ruling the s*** out of my favourite game and take back the title of "so good it doesn't need fixing" that I so hoped this game would proudly wear.


2 people marked this as a favorite.

Question: have we had an explanation as to why casters scale their spellcasting proficiency at level 7, 15 and 19, while martials scale weapons at 5 and 13 ?

In my opinion this makes the majority of the life experience from the caster perspective to be frustrating. Getting to Legendary at 19 is essentially meaningless as the game is basically over and you have played catch up to martials up until then...

Is it because of the way spells scale in damage/effectiveness? If that's the case, are Paizo shifting the spells down with the remaster so that they can finally bring casters on a 5 - 13 path as well? I wouldn't know where to put Legendary in that case, but maybe there's no need, or maybe stays there at 19 ?


Spectacular concept!


1 person marked this as a favorite.
Driftbourne wrote:
LotsOfLore wrote:

Is this the one that will have a map, or maps, of the galaxy?

I am really looking forward to that
yes

YAY, finally!!


Is this the one that will have a map, or maps, of the galaxy?
I am really looking forward to that


1 person marked this as a favorite.

Very very cool! I can feel the creativity bursting out of the Paizo team, keep it going!


It seems that there is no Starfinder 2nd edition coming up on the horizon after Enhanced, according to this Thurston Hillman interview: https://blubrry.com/stfplays/95676173/strange-table-fellows-unlimited-episo de-14-thurston-hillman/

I have to admit I was excited about enhanced mostly because of the implications for a new edition. I guess I am left with hoping that there is A LOT of enhancement in this book.


1 person marked this as a favorite.

Not at all what I was expecting, but at least it's multiplayer, so I'm very interested!


YES! This is spectacular news! Much much much needed.
At this point I would have gone straight to Starfinder 2, to be honest, but this is a good compromise I guess. Would be great if we then went straight to Starfinder 3 at the next right moment


1 person marked this as a favorite.
Aaron Shanks wrote:

Art credit goes to our in-house artist Kent Hamilton.

Paizo print and PDF products are on sale. Kobold Press print products are on sale. Foundry VTT products are not. However, if a person buys a Paizo PDF at a discount and then the Foundry module at full price, separately, they then get a bit of a discount on the entire Foundry package.

AND PDFs! YES! Thank you!

p.s.: the art is spectacular.


1 person marked this as a favorite.

Is the discount only for print products, as in paper? Please tell me it isn't


I think this is good. Your products are well worth it, Paizo. Happy customer here!


2 people marked this as a favorite.

This analysis is pure gold, thank you so much for the transparency and care you show us!


H2Osw wrote:
LotsOfLore wrote:

Will there be a FoundryVTT version to buy for this AP, similarly to Outlaws of Alkenstar? Anybody knows?

Thank you in advance

At the moment, no. In the future, probably not. Unfortunately, they haven't announced any plans to go back and do the previous APs. With AP's being released monthly, it's unlikely that would be able to happen.

Thank you for the info. I'll get the PDFs then and start preparing it on foundry myself. Too bad, i really wanted to try those premium modules but we've done nothing but dungeons lately so I can't pitch a mega-dungeon to my group, and the Alkenstar one is not to their preference. This one, with its exploration and wilderness theme, is a definite winner for my group.


2 people marked this as a favorite.
Rysky wrote:

Rip Tanner, formerly Desna’s Avatar, formerly Stunt Monkeys (note the extra s), formerly a half dozen other aliases has been banned multiple times from the Paizo forums for repugnant views and attempts to impersonate other posters. They have the telltale sign of spam-liking every single salty or horrible post on the site, unnervingly right after it was posted usually, which definitely feels like bot behavior.

Back when they actually wrote reviews they were blatant in their misogyny, queer phobia, and racism, and would also blatantly lie about wording and events in the books in order to justify their reviews (a common refrain from their reviews was “minus 1 star for Paizo’s usual brand of feminism”).

Thank you for your information!

Since they're a human being (allegedly ;) ), at least I know I can safely ignore everything that comes from them. Still... sad.


8 people marked this as a favorite.

There's a user called "Rip Tanner" that has no profile, or a completely empty one, but has spammed around 50 "reviews" recently, almost all 2 stars and always without any text in them.
That has got to be a bot, right? If that's the case, it should be eliminated, I think.


Hi, looking at Table 1, page 17, it seems that house prices are a little off.

A wooden cottage costs 300 gp, but they rent it out at 20 gp per month. This means that a family living in that house and paying rent would be able to match the entire cost of the house in just 1 year and three months. That cannot be right. Either the house costs waaaaay to little, or the rent is waaaaay too high. In real life the price of a house is roughly equal to 15 years of rent, at least.

Am I missing something? Also, what does the "10 year period" in parenthesis mean? The price is for "buying it outright", as the text says, so I don't understand the 10 year thing. It would make sense if the prices in the table were annual payments over a 10 year period. This would mean that the cottage would actually cost 3000 gp.


Will there be a FoundryVTT version to buy for this AP, similarly to Outlaws of Alkenstar? Anybody knows?

Thank you in advance


3 people marked this as a favorite.

It's still patiently sitting in my wishlist, and will stay there.
C'mon, you can do it, Mona! :)


I'm playing this game now and I'm having quite a bit of fun!
However the amount of swinging between high highs and low lows is stunning. One minute I'm awestruck by some aspect of the story or scene or combat, and the other I'm painfully cringing for some childish dialogue line or companinon behaviour (or lack of reaction).
It's a beautiful rollercoaster.

Personally, to make it even better I would have loved for it to:
1) Have half or even less classes and subclasses (It's way too much. They could have used that time and effort on strengthening everything else in the game);
2) Use the 2e ruleset;
3) Have local coop;

Here's hoping for their next game :)


Congratulations to both, especially to Rai: we really really need your work!
Thank you!


Galymyr wrote:
Does this mean a new website is coming??? Please let this mean a new website is coming…. :)

exciting prospect!!


1 person marked this as a favorite.

Just bought this. The story seems pretty cool, but the artwork is aboslutely horrible. And I don't mean the map, that looks ok, it's the illustrations. They are abominable. I'm very disappointed by that.
I bought the Bounty n. 2 together with that and it has much much better artwork.


3 people marked this as a favorite.
Vanessa Hoskins wrote:

Adventure Author here!

...
If you're running this online, or have access to a digital display for your in-person group, you should ABSOLUTELY consider getting this. Not only is it going to save you dozens of hours of prep time, but the result is what you would get if you spent hundreds of hours crafting this experience.

First of all, congrats!

Then, I'd also like whole-heartedly endorse the practice of in-person play with FoundryVTT on the GMs laptop + one monitor to show the players. Since I started doing that it has completely overhauled my experience at the table and multiplied the fun exponentially. I don't think I'd ever go back to not using that xD
I even adopted the system for my other non-Paizo games that maybe don't have such a strong system support on Foundry. It's still well worth the small hassle for me.


It looks spectacular!


1 person marked this as a favorite.
CrusaderWolf wrote:
I do hope there is a permanent shift in Starfinder canon regarding how FTL/Drift travel works, as currently written its easily one of my least favorite parts of the setting. A reworking of FTL would be a very welcome change.

This!

Also, would be nice to have a galactic map for the game, something more all encompassing and detailed than the Pact Worlds illustration


2 people marked this as a favorite.

I love the art by Ekaterina! Wish we had more of that style


I'm here to say CONGRATULATIONS!! This is amazing :D


breithauptclan wrote:

No. You can stalk the FAQ looking for errata like the rest of us for all of our various questions and concerns.

Also, did you really need to necrobump two separate threads for this?

Is it against forum rules to ask the same thing in different threads, that both concern the same argument that I am asking about?


EDIT: actually I'm not even sure about that anymore. The crit fail text says it transforms BODY AND MIND, which clearly implies a change in stats, even though it never specifies which stats.

(Thank you for your input.

From another discussion on reddit, I think the only way to interpret is by the principle of "if it doesn't say it changes the stats, then it doesn't". Which I don't know if it's an actual spelled out principle in the rules, or just an interpretation of the authors' intention.
By the same logic, nothing justifies using other effects like Pest Form for this spell. If it fucntioned like Pest Form, it would have said it clearly (I HOPE!)

So apparently what the spell does is: transform a 300 HP, 41 AC demon into a 300 HP, 41 AC beetle that doesn't take any offensive actions, that even thinks its a beetle in the case of a crit fail.

Pretty good, but I'm disappointend in the dangerous lack of clarity. )


So can any Paizo dev with authority tell us exactly how does this spell work, please?

As it is written, nothing prevents me from turning anything into a slug and squash it dead with the next action. It seems very very badly written. If you wanted it to be: the creature maintains its HP, AC and Saves it should have simply said so.

Any help please?


So is there anyone with authority on the rules that can tell us exactly how does this spell work, please?

What are the stats of this "harmless animal"? What stops me from interpreting it as: "it turns into a slug, I squash it. I win."

Thank you in advance.


Blave wrote:
You don't. Just like with traps, curses or similar things in the game, not everything is meant to be scaled up. Just use a higher level siege weapon instead - or homebrew a high-level ballista based on the numbers of the higher level siege weapons.

Okay, thanks


Blave wrote:

I'm pretty certain that you cannot.

And anyway, since Striking Runes don't increase the number of damage dice, but SET it to a certain number, adding them to a Ballista would lower the damage.

That's right, I did not realize that. So the rune would be useless indeed.

But then, how do I scale siege weapons to adapt them to different levels?


Hi, I'm asking because I'm running a small naval battle and the ships have levels and HP / AC values dependant on it, and they scale in line with npcs/hazards, which means the damage they receive and deal should also scale with level in a similar way.

Before Guns and Gears I made custom giant crossbows to put on ships, however now that we have official ballistas I would like to use those, but their damage output doesn't seem to match the math that we are used to with normal wepaons/npcs, so I don't know how to scale them. Can I just slap striking runes on them, or does that skew it all off in your opinion?

Thanks.


1 person marked this as a favorite.
Aaron Shanks wrote:
Lebombjames wrote:
Can you give any details on how scaling cantrips work? Will it be something "damaging cantrips do a number of damage dice equal to your highest spell level", or something more detailed?
Spell damage will increase in various ways at certain levels. Something happens at 3rd level, at 7th level... etc.

Scaling cantrips?! WOW! YES! If you start fix.. ehm enhancing the core mechanics with these new books I'll have a whole lot of new reasons to keep buying them. Thank you!


Instant buy!


Wow! Super excited for this! :D


Aaron Shanks wrote:
... Bring more products to Foundry is one of our long term goals.

VERY good to hear! Thanks


Temperans wrote:
Hmm, reading the FAQ, it seems like the Nexus thing is set up to really push sales of it given how it gives the PDF with purchase...

That's HUGE!

I did not realize this at first (I wish they had written it in bold and 76p!): if you buy it from their platform, you get the pdf FOR FREE on Paizo's website! That there is what makes all the difference for me. I have already bought almost all the PDFs from here, so I was going to skip this, but this bit of info means that going forward I can buy directly from that platform and have all that I want!
(I have only ever been interested in the pdfs anyway)


Aaron Shanks wrote:
Elfteiroh wrote:

Michelle is starting to become a staple here! :P

Can't wait to meet these new people!
We are so happy to have her. As part of our first Troubles in Otari show, she and the rest of the cast have first right of refusal on additional shows. We wanted to develop a core of Paizo Players who were charismatic, diverse and the audience could watch them become more skilled in the Pathfinder rules over time. We've had a lot of fresh faces due to the limited availability of influencers and other factors. We are fortunate to have them.

That's good to know! She is really good, as well as London Carlisle, Xander Jeanneret and Katie Wilson too!


2 people marked this as a favorite.

Just wanted to say: keep up the great work Paizo!

I for one am also happy with this latest message from Jeff. As a proud customer of your company, after reading all of the complied twitter threads, messages and whatnot (helpfully compiled by the reddit community), I am very happy to see that the vast majority of the wild and gross accusations seem to have been completely unfounded, as I suspected they would be.
Whatever room for improvements is left in the areas that have been pointed out, I am confident you will take advantage of moving forward.

Thank you, and please keep producing some of the best ttrpgs in existence, you are doing a great job!


Very cool idea!


1 person marked this as a favorite.
Cori Marie wrote:
It was also mentioned several times in this thread that the street date changed.

I'm sorry but that's not helpful/effective, because newer posts appear on later pages, so when you land on the product's page it only shows the first, older posts.


3 people marked this as a favorite.
Aaron Shanks wrote:
Paizo has a complete PDF months before the print copies arrive in our warehouse. If the company thought selling them early was a smart business decision it could have done so years ago. We have no plans to do so at this time. We will not participate in further discussion. Thank you for your enthusiasm, patience, and patronage during this time of internationally inconsistent shipping. We share your frustration in that.

The only thing you needed to do early, in my opinion, was changing the date of the pdf sale on this page, as soon as you knew/could.

Anyway I remain super excited for this book, I'm sure it will be amazing. Thank you!


Yesterday it said the release date for the PDF would have been today. Now I go to this page and find out that it's moved to september...

That's quite annoying. It seems you knew already the date was not correct... I don't understand why you waited until today to change it. That's even more annoying.


Mark Moreland wrote:
Zwordsman wrote:

yay i really like these..

are these compiled somewhere other than the blog posts?

oooooh. Can they release a e-book "Tales from the drift" and its just a yearly release of the various s hort stories?

Assuming they don't already do that. I haven't looked. its a great idea though

That was always the goal of putting these into a series instead of just individually titled stories, but so far we haven't compiled any of the flash fiction into eBooks. When we do, we'll be sure to post about it on the blog and our social accounts, so stay tuned! Thanks for your interest in our short fiction.

That's great news!

Short/flash web fiction is good... Good old novels in epub even better imo! :P

1 to 50 of 314 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>