![]()
![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Yup with a rest and reset, Loarin would be willing to switch out spells if you want. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() After falling down the cliff and dusting himself off, his jaw dropped seeing Rouqar take off like a cannon ball. He couldn't keep up and it would take him forever to get to the fight. He instead finds a ladder or some semblance of stairs back up to the platform. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Loarin does his best to slide down as well but knows pain is likely soon upon him. acro: 1d20 - 3 ⇒ (7) - 3 = 4 6d6 ⇒ (6, 3, 3, 4, 4, 6) = 26 He falls like a trash can to the waiting rocks and dirt. There, he gets up and heals himself, dusting himself off and seeing Rouqar doing a better job of sliding down the incline; he states, "Save channels for the undead? I need to get me some boots of the cat." Two cure lights: 2d8 + 10 ⇒ (8, 6) + 10 = 24 He helps Rouqar up and begins rushing forward. Knowing he can't run he moves forward and heals. Then, once healed, he double moves to a railway. He looks over at Rouqar and asks, "Straight through or try a different path that is smoother? On the railway, he sees if it will connect with the railway goal. perception: 1d20 + 5 ⇒ (7) + 5 = 12 A bit deflated he states, "I can't see where it goes..." ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He gags seeing the dead and sympathy for the bound, "We will be back for you. First we need to deal with them!" He then moves forward down off the platform to the edge of the cliff. Acro: 1d20 - 3 ⇒ (10) - 3 = 7 Walking to the edge he looks over and states, "Shall we go down the fast way then? Or use the Dimension door to get there now?!" He looks to Flouncy knowing that they were the slowest of the group and he has the other spell. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He just stands ready. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He looks around and states, "Beorn is able to fly Reaper. That leaves Reina, Olchaina, Flouncy, Rouqar, and myself. I don't have any great ways to escape... maybe we save one of the dimension doors in case we need it to escape. Rouqar dimension doors Flouncy and myself down after Renia gets close to our landing spot? I am just trying to make sense of the plan. Let me know if something doesn't work. Reina will you be able to carry Olchaina?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() "Oh, so you went and kicked the bee hive?" He asks with sarcasm dripping from his voice. He walks up and looks over the railing then looks back at Beorn, "What did you do?!" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He asks as he cleans off his blade on the husk's tunic, "What was that red glow that appeared in the eyes of those who attacked? Are we going to collect the armor or axes?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Round 6 He moves begins to get into a flanking position with Rouqar but to no avail. Beorn cuts it down. He just begins to walk back to the group. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Round 4 He moves over to to Green, setting up a flank for Rouqar. A simple slash which if connects does little damage. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Round 2 He releases a ray of the sun from his palm at the nearest undead, the dark blue symbol on its half plate armor. SEARING LIGHT: Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6) ranged touch: 1d20 + 7 ⇒ (16) + 7 = 23
As the undead come upon him he falls again... ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Surprise Round He waits knowing that he is not the man for the job and does not want to get between those things if they begin to move... Round 1 He quickly casts Prayer: Allies get +1 bonus on most rolls, enemies –1 penalty. 40 foot burst, 5 rounds, luck bonus, no save. Then he makes sure his shield is in place... YUP! ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He shakes his head obviously upset about something and states, "Come we will go make sure the farmhouse is clear." He then slowly makes his way with the guide in tow towards the farmhouse. He pulls his scimitar ready for a zombie to jump out at him. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() As he dismounts he comes over and states, "We need to find a door. That door might do." He points over to the nearest structure, a farmhouse that has seen better days. He then asks, "Is it clear? Or are we waiting on the spell from Rouqar?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Using one of the wagon doors he closes it and places his key into it. With a turn and a pull the door opens and you can see a tavern. He leads all that will come to find a place to rest and help bring in any equipment they want to bring along. diplomacy DC 25, take 10, guidance: 10 + 14 + 2 = 26 He quickly calms Jeynaw down with some soothing words and assurances that he would help if anything is broken. Then explains their situation. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He offers up some suggestions, "I am more than willing to stick with these folks. Though if they take refuge in the tavern. We can fly, then get them back to their mine much faster. What do you think?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Warmly without the nervousness of so many projectiles aimed at him he responds, "It is nice to meet you Clarissa, I am Loarin Valeguard. Thank you for this kindness. I am sure some of our number will join as well as the others continue on the trail. There are six of us not including the dog or roc." ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Nervously he replies back, "We umm... we are tracking something. I am still unsure what it is. Renia go ahead with your dog. Do you need some healing? I will accept your offer of a seat around your campfire." ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He walks forward, likely with Rouqar, shield on his back and weapon on his belt. He announces himself, "Hello? I am a cleric of Sarenrae with a group of adventurers. We come in peace." Diplomacy: 1d20 + 14 ⇒ (14) + 14 = 28 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() I have a +14 on diplomacy... Finally he catches up to the group. He catches his breath and states, "I need to find an armorer to get some better armor. What did I miss?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() I travel at a speed of 20 feet... ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He offers with a look of confusion coming over his face, "There is likely a lot of things with his scent on them just ask... what was her name again?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() With a bit of reluctance he states, "A bit of luck, a foot sent forward, and a relationship made. Ask more and I won't tell who I kiss." ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He walks in and sits next to the woman to reassure her and give her a shoulder to cry on if needed. *** He goes into the inn and goes over to the bartender giving her a kiss before climbing the stairs. He goes up to the first door and opens it. The bartender is a pretty female and whispers to the other bartender, quickly following Loarin up to the room. They are back in a few minutes with all the armor off and Loarin in simple garments. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Flouncy Magoo wrote:
"I agree Flouncy... what can we do?" ☆☆☆ As the group begins to settle down or make camp he suggests, "How about a fully stocked and protected inn?" He takes out a heavy laden golden key and turns it in the closest lock. Opening the door to reveal the bar of an inn. Flouncy and Beorn: This looks just like the last inn you slept in, even the bar owner/bartender is the same woman. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Sorry I forgot to update my health. He states, "Thank you but I have remedied the damage. Would you mind walking with me, we can go check on the female upstairs. Make ourselves comfortable and secure the fort before resting for the night. Did we do something about that front gate?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He walks over to Rouqar and asks, "Do you have another greater invisibility vs. undead prepared? I think I will go and destroy more undead outside. " He does channel around the group healing you for 3d6 ⇒ (1, 5, 6) = 12 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Where did you get the wand? If you bought it the CL is likely 1 to minimize cost. Otherwise you paid more for it. Unless you picked it up from somewhere. Rouqar finds Loarin in the hallway. The wave of a positive channel washes over you but does not affect you. You notice the undead in the cells begin to deteriorate. He nods and states, "Yes I can heal myself, I just feel so useless. My secondary class was to support the group as a tank and I am just not needed. At least I can do this." He channels again the glow of his holy symbol shines from behind his shield. The undead drop in piles. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He shakes his head and leaves the room. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Round 1 He kneels down and begins to pray, "Sarenrae let your light show us your path, may your flames protect us!" Bless: Allies gain +1 on attack rolls and saves against fear. 50 foot burst, 5 minutes, morale bonus, no save. Round 2 He nods and continues his prayer moving if it helps to get a clear shot, most likely not. He calls for searing light. SEARING LIGHT: Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6) Ranged touch, soft cover: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 damage: 2d8 ⇒ (2, 5) = 7 Caster lvl check: 1d20 + 5 ⇒ (1) + 5 = 6 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Round 1 He steps back and checks on Rouqar, "How are you doing? Anything I can do to help?" Without anyone asking for healing he waits. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He simply asks as he stands in the middle of the room, "Anyone need some healing?" He turns his attention to the icy circle and the rune tracing dagger. He asks, "anyone have a see invisibility spell? Something is possessing the dagger, telepathically moving ot, or is just invisible, wait what creatures have freezing auras? Ghosts?!" Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24 k planes: 1d20 + 5 ⇒ (7) + 5 = 12 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Round 1 As the battle has begun without me, I step forward seeing the corpses of liquid and only three targets left in the room I continue moving towards them with holy symbol in hand as his shield is in his other hand. fort save vs. sickening: 1d20 + 5 ⇒ (17) + 5 = 22 Saved... ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() With his shield up before him and his other hand ready to grab a wand or weapon as needed, he walks before the group as quietly as possible. stealth: 1d20 - 3 ⇒ (8) - 3 = 5 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Loarin Valeguard wrote:
At the trap door he asks again, "Anyone able to dry off these stairs?" As no one offered before I am assuming no... He leads the group down... acro: 1d20 - 3 ⇒ (16) - 3 = 13 Actually keeping to his feet and slowly heading down the stairs without making a loud racket. He continues to walk forward with no light as he has darkvision. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() "She seems to be mostly on the level. Plus I am sure she won't want to deal with Rouqar or my channels let alone Beorn's arrows, or Renia's claws. Also there is Eve's long whip!" He states with enthusaiasm noting many of the group's strengths. He thinks to himself, 'I would want to be friends rather then enemies of our merry little group.' ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He gives Beorn a big grin, "I sure can channel. No I did not prepare detect undead but I surely will tomorrow, Rouqar?" He then channels... 3d6 ⇒ (1, 6, 3) = 10 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He shrugs at the floor but does ask before descending, "Anyone able to dry off these stairs. Otherwise I will go first, I should clear the path and make it to the bottom quickly though not quietly." Here he waits for confirmation, as others might be more suited to such events so as to not alert the enemy with the crashing of armor down the stairs. I can't take a 10... gotta roll... uhhhh... ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Once Flouncy alerts the group to no visible traps he offers, "I am willing to go down first." Assuming no one else speaks up, he grabs the metal latch and pulls to open the trap door. str: 1d20 ⇒ 16 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He nods and shrugs. The shrug is hard to see with his heavy armor. He follows Flouncy back down. Shield on one arm and his other arm is free to collect a weapon or wand as needed. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() "That is true Beorn, it is better to be safe than sorry. You want to bring her with us? Tie her up and a gag of some sort should do wonders." He offers in agreement but waits for others to act as one of his hands is filled by his shield. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He nods his assent to Rouqar's and Beorn's words. He waits and is ready to take point if asked. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He lets out a bit upset that no one is helping out, but he understands that she is an unknown, "Will someone get her a towel, please. I am a pretty good at telling when someone is lying to me and I believe her words." Sense motive: 1d20 + 7 ⇒ (20) + 7 = 27 He whispers in Elven as he continues to hold her wrist, "Please bear with us, we need to make sure you are not a threat." ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() As they head into the dark hallways he activates light putting it on the front of his shield in case anyone needed some light. Cautiously moving around and checking on the bodies and any signs of threats before anything else. As they came upon small fires he used create water as well to quench the fires and also on any warm spots. Up on the third floor in the spacious room, he walks forward, takes a knee and puts his hand in the water to find her wrist, pulling her up. The bulk of his armor and shield block the nakedness of the woman before them. "We are here to help. Could someone get her a cloak or robe or something?" ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He offers, "Five of the casters went into the building I was burning. I think one ran off that way but you and Eve took care of that one right? Who wants to go in and see? I can... I wonder if they failed their saves and cannot see us?" With shield in one hand he approaches the door. Opens it and goes in... ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() He gets up and walks back to the group and answers Reina, "Well nothing is for sure but the Stolenlands have been filled with as much undead as well. The rumors of necromancers, demons, and unholy sites abound." ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Loarin looks at Rouqar confused. He stops concentrating and walks to the side to have a seat and heal himself. A round later the fire winks out of existence. Most of the walls are still smoking as the timbers are at least still very, very hot. Small flames can be seen here and there. Which likely is the target of your water spell. 3d8 + 3 ⇒ (4, 2, 4) + 3 = 13 ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() Loarin continues focusing on the fire spell as it continues to burn down the main building of the fort. ![]()
Vital: HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20 Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3 ![]() As Rouqar asks he looks up and states, "Just a few wounds, I will be fine once I am done concentrating on my ritual. Look! My fire is still going!"
|