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Design the HQ (Optional): Many squadrons consist of starships too small or claustrophobic for long-term use. Instead, these starships regularly dock within a larger flagship that serves as the team’s headquarters (HQ). The HQ is primarily a utility vessel built with the heavy freighter or carrier base frame. The HQ’s effective tier equals the squadron tier, and it gains only 25% the number of starship Build Points normally granted to a starship of its tier. However, the cost of its base frame and any hanger bay or shuttle bay expansion bays is only 10% the normal cost (minimum 1 each). The HQ must be outfitted with enough hanger bays or expansion bays to accommodate the entire squadron. The HQ can combine three shuttle bays to accommodate a single Medium starship. In addition, the HQ’s minimum crew is reduced to four, and it loses all weapon mounts except a single turret with a mount for a light weapon. An HQ is a good fit for a squadron piloted by independent adventurers, giving them a place to retire between encounters and interact face-to-face. It increases the squadron’s number of Build Points available by accommodating some of the expansion bay facilities (like a medical bay or tech lab) that the smaller starships might otherwise have installed. However, it’s also an added complication. If an HQ isn’t a good fit for your group or campaign, it’s entirely possible to do without one. Alternatively, in a game where the PCs are part of a larger organization like a military or commercial expedition, there could be a much larger ship nearby that serves as their HQ but is run by NPCs. ------ I've emphasised a few points above to make it easier to see, hopefully this helps to make my query easier to follow. You build a HQ using the Heavy Freighter Base Frame which is *Large*, a Large ship can't be outfitted with a Shuttle Bay as that requires a Huge or larger ship, it also can't be outfitted with a Hangar Bay as that requires a Gargantuan or larger ship, therefore by the rules it can't be a HQ as it can't be outfitted with enough of either to accommodate the number of ships involved. In this instance, is the Heavy Freighter supposed to be a Bulk Freighter OR is there supposed to be an exception that allows for the Heavy Freighter to be outfitted with a Shuttle Bay? I'm thinking the former is more likely than the latter. ![]()
Hmm wrote:
I keep checking the page. I know it's not out for another three weeks and change, but I still keep checking. Excited might be an understatement. ![]()
A little bit of a complaint I guess? It references Alien Archives 2 for a very minor part of the set up of the game, which isn't being released until the middle of October... It'd also be pretty nice to have a picture of Cedona, who all of the players are assumed to of met, somewhere in the first module... ![]()
Hey all, finally picked my laptop back up today, apologies for the radio silence! Discord server is up (https://discord.gg/CnHUgjx), please let us all know who you are when you drop in! I've settled on Crownfall having had a chance to look at the Players Guide, looks like a lot of fun can be had. Once I know who is who, I'll invite them through to the character creation channel. ![]()
The interest base has definitely been more heavily skewed that way, unless we have any further interest over the next few days in Crownfall or Dead Suns, then I'll run Kingmaker. I've had to leave my laptop at the Apple store to have the battery (and back case, because everything is attached in the slim case) and potentially the screen replaced. Up to ten consecutive days before it can be picked up so there will be a few more days for that interest to swing one way or another. ![]()
Hey everyone, just an update; I was hoping to get this started today by opening a Discord channel and starting up the game on Roll20 but laptop has chosen this same day to be (according to the Apple tech I spoke to) defective. I've got an appointment booked with them and am going to hopefully get it sorted tonight! If so I'll be getting everything sorted tomorrow, else it might have to wait a few days but I will pop by on my phone if that's the case and let you all know! ![]()
1: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Divination: 1d100 ⇒ 70 Starting Wealth: 2d10 + 50 ⇒ (6, 6) + 50 = 62 Starting Wounds: 1d5 + 8 ⇒ (3) + 8 = 11 Fate Points: 1d10 ⇒ 5 Re-roll 8: 2d10 + 20 ⇒ (8, 8) + 20 = 36 I bloody love reading the All Guardsman Party stories :) ![]()
My normal character creation methods when I run PBP are 25 Point Buy, I prefer that over rolling to try and minimise the curve in the groups ability scores at such an early stage. As someone who once rolled a Wizard whose lowest stat was a 17 (18/18/18/18/18/17, on 2d6+6) I'm very familiar with how good scores can make a character but break a campaign (I was the only one to roll an 18, there were some very unhappy individuals, but we all used the same dice roller). Note, I did offer to re-roll or lower my scores but the GM was originally happy with the results until the animosity began! I am 50/50 on the feat tax rules, I use those half the time and forget about them the other half. With previous Kingmaker games I've tended to give some extra gold to the group as a whole to purchase supplies with (typically horse, cart, food, tents, some raw materials for Craft skills) and have even previously had the group start off as survivors of a mercenary band who come across the charter and choose to take it on as a job. What I will do, when I know for certain what game will be running, is open a Discord chat for players to jump into and talk, put together the group as a whole. Things like Kingdom roles can be decided then as well :) ![]()
rorek55 wrote: Oh thats right. I'd likely run 30 mins late for the next couple months (due to classes) hm.. Thought it was 2pm est for some reason. I'd still like to throw my hat in the ring, since it would only be for a month or so. Fridays would work best in my current situation but eh. Thats neither here nor there at this point in time. For what it's worth, it wouldn't have to start at 18:00 it's more about that being the earliest point of the day I'd be available :) ![]()
Good morning everyone, I'm LinkDead and I'm here today to run a bit of an interest check with the intention of running a weekly game on Roll20, mainly as nobody I know is into tabletop RPGs and I'm missing my dose of Pathfinder! The interest check part of this thread is that... Well, I don't know which game to run if I'm being honest. I have it narrowed down to Kingmaker, Crownfall or Dead Suns (please note, this will be my first attempt at running Starfinder if this is chosen) but what I'd like, from interested parties, is for a note stating which of the three you'd most like to play in as at this point I have no real preference in which I'd like to run out of the three. Ideally, I'd like to run this as a weekly game on Roll20 (especially if Crownfall is picked, as I'll pick up the Crownfall game pack they're releasing this month), my preference at the moment is Tuesdays from 18:00 GMT onwards but am fairly flexible as to the day of the week. If it is a Pathfinder game that gets run, we will make use of some of the optional rules (Background Skills is a must) which I will work out with my players, Starfinder I'd run by the core rulebook. ![]()
Lass wrote:
The vigilante I have in mind would be part skill monkey, part melee damage dealer two-weapon fighting with two short swords. I can put together a complete character pretty quickly. ![]()
LinkDead wrote:
I don't seem to be able to edit my post (unless I'm missing something really obvious) but I have had a long read through of the players guide and come up with an idea I'd love to try. A noble Vigilante (Child of Kintargo Trait, Noble Scion Feat) from House Jhaltero, potentially taking a couple of levels in the Noble Scion prestige class later on. Worships the Empyreal Lord/Lady Kelinahat but I refuse to call him Bruce! ![]()
Out of curiosity, is there any plans, that you are able to discuss, for any kind of discount for those who have purchased the product from Paizo that can be redeemed against the Roll20 product? I'm trying to decide whether to purchase the first part of Crownfall or wait for the Roll20 release, essentially. ![]()
True PBP, if and only if we can get a time we can all meet up once a week or so then great that'd make combat a lot quicker, otherwise the intention is to use Roll20's forum to do the posting in general, combat can take place in the actual game are, the forum for posting because there's a bit more control/editing/formatting. Ideally I'd like to get the game started soon, I haven't set a deadline at the moment but I'm hoping within the next week or two to pick players and collaboratively get character creation started. ![]()
Disclaimer: As far as I can see, there is no rule against advertising for a game off of the Paizo board, if this is the case and I have missed it then I apologise! I am looking to recruit four individuals for a Play By Post game on Roll20.net, specifically here. The intention is to run through the Dead Suns Adventure Path starting with the Incident At Absalom Station. There's more information in the game discussion here but the gist is I'm looking for four players and will be using the board for PBP, the maps for combat and dice rolling for skill checks as necessary. As a sidenote, I do have an idea of where to take this after the Adventure Path ends though if I recall correctly, the published material will take a year to be fully delivered so this could take a while! ![]()
149.6MB :) I would love to have an idea of just how many people have downloaded it today, my download has been running about three hours so far and still not quite finished! Not complaining, just amazed! Edit: Well that's interesting, I'm downloading the single file version and mine is currently showing up as 149.6MB... O.o ![]()
@DM Ragnarok: Apologies for what may be a silly question, I'm new to the concept of playing on the Paizo board (have done PBP previously but never here) so I'm not sure of the commonly accepted best practice; how would you like our characters submitted? I've swapped mechanically, going Fighter (Titan Fighter)//Kineticist (Aerokineticist) with the Giantslayer Campaign Trait, inspired by a picture of Thor Odinson from the Marvel Comic/Cinematic universes, he's got a Large Earth Breaker and can zap people with electricity with the intention of being a front line fighter who can take a hit and keep swinging/zapping. ![]()
Looking at making something heavily armoured, initial idea is a Brawler//Fighter combination with the Fighter changing into Paladin when they next level. Ulfen bodyguard whose client was killed in the Goblin attack leaving him with a sense of failure and a desire to get some kind of revenge for the man. Stats: 3d6 ⇒ (5, 1, 5) = 11 = 16
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Garrett Guillotte wrote:
I think the generic names make sense when you have different places, different worlds with different levels of technology, different factions, that might all call something different in different languages. ![]()
Kadrion wrote: Its worded a little funny but I believe the intention is just take the word wisdom whenever it pops up in the grit heading and replace it with charisma. That's my thought too, I just wondered if it was answered elsewhere or by anyone on the boards as an actual yes or no to be honest. The GM I'm playing with is very Read As Written and with that in mind he's very unlikely to allow it to be interpreted as other than it says. ![]()
Paizo SRD wrote: Grit (Ex): Like the sea itself, a buccaneer is a force of nature. Instead of using her Wisdom modifier to determine the number of grit points she gains at the start of each day, she uses her Charisma modifier. This ability works in all other ways like the gunslinger's grit class feature. Paizo SRD wrote: Grit (Ex): A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways First off, I have copied and pasted these lines from the Paizo SRD purely for them to be read as they were written and so that everyone is on the same page! If this question has been answered already then I apologise, my Google-Fu has failed me on this day and I will hang my head in shame as I go back to lurking on the boards instead! I am asking this as I intended to play a Buccaneer and the GM of the game is using the 3d6 roll method (ironically, not a fan of rolling dice for character creation when this is a game that involves a whole lot of dice rolling...), I thought to myself that the Buccaneer might be an interesting choice, firstly because it is a Skulls & Shackles game and secondly as I like characters to have a decent Int & Cha score regardless of the class I'm playing. Now, the Buccaneer's grit, as written, states that the Buccaneer gets to use his Charisma to determine "the number of grit points" that it gets at the beginning of each day. But it doesn't say anything about the Buccaneer getting to use Charisma instead of Wisdom to determine the maximum amount of Grit points. It says that the ability "works in all other ways like the gunslinger's grit class feature". Is this a matter of intention, or a mistake? Not that I intend to dump the score anyway, unless I get awful dice results, but if I had a 10 Wisdom and a 16 Charisma (for example) I'd still only get 1 Grit to use at the beginning of the day. It seems that this isn't the intended result but I wouldn't want to infer something that isn't true. It would otherwise make a Gunslinger go from Wisdom and Dexterity dependent (at the very basics, Wisdom for Grit and Dexterity for Ranged Attacks) to Wisdom, Dexterity, Charisma and, arguably, Constitution (Wisdom for Maximum Grit, Dexterity for Ranged Attacks, Charisma for Daily Grit and Constitution for Grog Points). So, intended or not? A case of Read as Written, or Read as Intended? Again, if this had already been covered I apologise, I simply couldn't find it! I would love a link to an answer if it's out there! ![]()
Hi everyone, I'm in the beginning stages of writing out my first ever campaign entirely of my own design (normally run already made modules from Paizo) and one of the themes of the campaign is that not everyone is who or what they seem. Having searched high and low for a way of representing this mechanically I finally stumbled across the Doppelganger and instantly felt that this would be the best race as a starting point. With that in mind I began looking for ways to advance it to a suitable level (roughly 10/11) but have hit a wall. I'm not sure if I'm just incredibly stupid tonight, insanely tired from a heavy week at work or failing miserably but I can't seem to make heads or tails of how many class levels I can add. With the 4 Racial HD he already has I'm thinking I need to add 5 levels of Rogue to get him up to scratch (skill and feat wise) to meet the requirements for Master Spy? Throw a couple of levels of that in and he's got 4HD/5Rogue/2Master Spy, he's intended to be a recurring 'threat' (in that he's a neutral opponent in the service of a greater opponent) putting him at CR10? And do I add the "+4, +4, +2, +2, +0, and –2 adjustments to their ability scores" for giving him class levels? ![]()
Okay so I've been running the game via Play by Post for about a month now and things have been slow, we've already had to replace one player and it looks as if we're going to have to replace another, but we've just gotten into the first encounter; the bandits 'robbing' Oleg's Outpost. My players get there the night before, make friendly with Oleg and Svetlana, talk tactics, get up nice and early to pray, prepare spells and prepare the battlefield a bit more to their liking. Their Preparations:
So they Move one of the tables in front of the storage shed, put the wagon where the table was and put the goods the bandits are going to take, along with some of the money, onto the table so that the bandits will be drawn to the table while Oleg and a disguised spell caster (Wizard, Conjurer specialist), who has rolled a natural 20 on their disguise check, appearing as Svetlana wait for the bandits. The bandits wander over to the table and the other players wait for 'Svetlana' to signal them with an agreed upon Color Spray to the face and a knock on the door behind her (where a Cleric and Rogue await). Wizard color sprays two out of three of the bandits as well as Happ, not one of them manages to make the save DC. We now have three out of four of the bandits unconscious on the floor (for 3,4&4 rounds) and the fourth one standing there with a bow, crossbow & Wolf-like Eidolon pointed at him. In traditional bullying bandit style the bandit drops his sword and surrenders, not knowing that the other bandits are going to wake back up soon. Have my players actually managed to defeat encounter one without swinging a sword or firing off a shot from a bow? It's beginning to look like it... o.o; Now I bet they wish they had some manacles on them to secure the bandits! ...actually, I have a funny feeling the Ranger might have a pair or two on him. Anyone else have an encounter like this? I just don't know what to say, when I rolled the WILL saves I just stared at them laughing. Even when the two bandits and Happ wake up they're stunned for 4,4&2 more rounds! ![]()
evilash wrote:
Would this include a map of The Greenbelt? |