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Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Luthorne wrote:
Archmage Variel wrote:
Kcinlive wrote:

I'm disappointed about the no 9th level casters. Though I agree once you have 9 levels of spells there's not a lot of "room" for anything else.

I'll just have to figure out how to "port" the Wizard over.

Something was mentioned about 9th level spells (with the examples wish and miracle being given) being in the core Starfinder rulebook in some capacity but it wasn't further explained. At least it seemed like they were talking about the Starfinder core book.
Yeah, they said there would be some way to gain access to higher level spells...but there was no detail as to what that method would be. Or even if it directly involves spellcasting. It might be a feat or a class option or Use Magic Device or something else entirely...we'll just have to wait and see.

Rituals a la Occult ?


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Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Raven Black wrote:
Luthorne wrote:
Archmage Variel wrote:
Kcinlive wrote:

I'm disappointed about the no 9th level casters. Though I agree once you have 9 levels of spells there's not a lot of "room" for anything else.

I'll just have to figure out how to "port" the Wizard over.

Something was mentioned about 9th level spells (with the examples wish and miracle being given) being in the core Starfinder rulebook in some capacity but it wasn't further explained. At least it seemed like they were talking about the Starfinder core book.
Yeah, they said there would be some way to gain access to higher level spells...but there was no detail as to what that method would be. Or even if it directly involves spellcasting. It might be a feat or a class option or Use Magic Device or something else entirely...we'll just have to wait and see.
Rituals a la Occult ?

It would definitely be cool if occult rituals were part of the core rules. Sinister occult rituals performed by space cultists serving alien gods are always fun to have around.


Bump; this needs to be updated with FEB-MAR info. :)


I'll try to update at some point. I've been fairly busy with college so I'll get to it soonish.


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I have tried to interpret what has been said to the best of my abilities. I can not guarantee any of this other than it was mentioned in various paizo sources and playtests.

Rulebooks and Other Products:
-Launches August, with monthly releases
-Starfinder Core Rulebook
-Alien Archive (Starfinder’s Bestiary)
-Starfinder First Contact
-Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6)
-Starfinder Adventure Path: Temple of the Twelve (Dead Suns 2 of 6)
-Starfinder Roleplaying Game: Starfinder GM Screen
-Starfinder Roleplaying Game: Starfinder Player Character Folio
-Starfinder Cards: Starfinder Condition Cards
-Starfinder Flip-Mat: Basic Terrain
-Starfinder Flip-Mat: Basic Starfield
-Starfinder Flip-Mat: Cantina
-Starfinder Pawns: Base Assortment
-Starfinder Pawns: Starfinder Core Pawn Collection
-Starfinder Ninja Division Miniature, including ship miniatures

Starfinder Info:
Core Races:
-Human: You can probably guess what humans are like. The iconic has been confirmed to be a female envoy.
-Lashunta: Psychic, sexually dimorphic, humanoids. Their home planet is Castrovel. Have been compared to the vulcans. From art, the iconic appears to be a female technomancer.
-Ysoki: Ratfolk IN SPAAACE. Clever engineers and scavengers. Their home planet is Akiton. From art, the iconic appears to be a mechanic.
-Kasatha: Four-armed, grey skinned, humanoids with spade-shaped alien faces. Their society believes that their species mouths should be covered when around outsiders. Their home planet is called Kasath, a world outside the Golarion system. From art, the iconic appears to be a solarian.
-Android: Robotic humanoids produced by corporations. They have only recently regained their freedom, and some disregard human concepts such as gender as a remnant of their subjugation. The iconic has been confirmed to be an operative.
-Vesk: 7-foot-tall humanoid lizards with bone spikes on their heads. They are militant, with strict codes of honor, and their culture is based upon success in battle. Their focus on conquest led them to conquer the other planets of their system (outside of the Golarion system), founding the Veskarium Empire. Drift travel enabled them to make contact with the Golarion system, starting a war between the two systems, which encouraged the worlds of the Golarion system to form the Pact Worlds. The fight between the two systems ended when they found a common enemy in the Swarm. Female vesk are more colorful than the males. From art, the iconic appears to be a female (highly speculative due to the coloration) soldier.
-Shirren: All but confirmed to be the final core race. There have been hints that this race may have more than two commonly appearing sexes, although this may be an illusion to the stance on gender that Starfinder’s androids take. They appear insectoid in nature, however the possibility of multiple genders opens up the possibility of a second sexually morphic species. From art, the iconic appears to be a mystic.
-The core rulebook seems like it will also contain rules to convert the core races of pathfinder too the star finder setting. However, these races will likely take a back seat in star finder lore, with elves described as having returned to Castrovel and dwarves living their lives in star citadels mining asteroids.

Core Classes:
-Soldier: "Fighter++", the best at weapons, pick a weapons specialty, melee or ranged combat.
-Operative: subterfuge, spy, sniper, skill focused, infiltration, space rogue, the most skills.
-Envoy: Diplomatic class, Han Solo/Princess Leia, the space bard.
-Mechanic: Fix things, ai or robot companion, jack into other computers. The robot is more like a combat animal companion than a familiar.
-Mystic: similar to oracle, closest thing to a cleric in Starfinder, channel mystical energies of the universe, does not have to worship the gods, energies not limited to divine, psychic/force like.
-Technomancer: Space Wizard, combines tech and magics, study magic as if it was code, figure out the laws of the universe and how to break them, hacker-wizard.
-Solerian: Uses the magic of the balance of the universe, melee-caster hybrid, balance energy and entropy, using energy abilities weakens entropy and strengthens energy abilities and vice versa, energy is light and heat based powers and entropy is gravity based powers.

Known Skills:
-Mysticism, Engineering, Stealth, Intimidate, Life Science, and Perception.
-Condensed skills: Not as many.
-Modified to reflect science fantasy.

Health and Stamina:
-Stamina depletes before hit points it seems.
-“Spend a resolve” to get back stamina.

Starfinder Gods:
-Starfinder’s Core 20 deities include Abadar, Iomedae, Sarenrae, Desna, Urgathoa, Pharasma, Zon Kuthon, and 13 deities new to the core 20.
-One of these new gods, whose name appears to be “Triune” (unsure of the spelling), is a collective of artificial intelligences that became so advanced that it ascended to godhood. After its ascension, it gifted mortals with hyperspace travel.
-The faithful of Abadar God of Commerce created a company called "Abadar Corp."
-There are possibly cathedral ships of the Church of Iomedae.

Hyperspace Travel(aka “the Drift”):
-Can only be accessed with technology, not magic.
-Has differing environmental effects depending on distance traveled. A small jump has little effect of the outside world. A large jump can cause pieces of the multiverse to be sucked into the hyperspace dimension, causing the dimension to grow and sometimes spitting beings and pieces of other planes out.
-“Near” and “Vast” locations. Near: Places with drift beacons nearby. Vast: Places without drift beacons nearby. I believe I recall something about the drift beacons being looked after by the followers on Triune.

Golarion Is Gone:
-Golarion has vanished and the gods refuse to answer where it has gone. Golarion’s moon has disappeared with it.
-“Absolam Station" a space station has taken the place of Golarion both figuratively and literally.
-Golarion has NOT been destroyed.

“The Gap”:
-A multiverse wide memory gap stretching thousands of years back on anything concerning Golarion and it's history.
-The time period that the gap encompasses is different for different locations. On one planet the gap may be 1000 years, while on another it may be 1005 years.

Technology and Equipment:
-Will include spaceships, power armor, laser and plasma weapons.
-Cybernetics and magical enhancements will be present.
-The Core rulebook will not include ruled for mechs.
-Power Armor will be in there, and vehicle rules but no gun dam (yet).
Technological melee options.

Starship Combat (I have not had the time to watch the starship combat demo so if there’s anything to update feel free to comment below):
-Every player has an important part in combat.
-Has been described as battletech/spelljammer.
-“Star Trek Inspired with sprinkles of Firefly”.
-Upgradable ships to act like a separate character sheet shared by the party. The purchasing of starship upgrades is not tied to the star finder currency in any way. So starships can not be bought or sold for credits.
-Choice of class has no effect on ship role, each ship role has a single skill that influences it.
-New actions are unlocked with additional skill ranks in the relevant skill.
-Ship combat is done “tactically” on a hex grid, and direction the ship is facing matters, very different from normal pathfinder combat.
-Divided into three “phases”: engineering phase, piloting phase, and gunnery phase.
-Each phase happens simultaneously and is resolved among all ships before beginning another phase.
-All damage happens simultaneously.
-Piloting: Initiative check: going last was better; a higher roll meant going last so you could react to what everyone else was doing.
-Ships have a maneuverability rating number: the number of have you had to move before you could turn the ship one tick on the hex axis.
-The ship has different arcs, or sides, with different stats but only one hp pool.
-When the ship hits a damage threshold or is the target of a critical hit, you have to roll to see if a critical system was damaged.
-Combat requires a lot of communication, you start understanding only what class ship you are fighting.
-Can take an action and a minor action each turn.
-Some ships have computers that can help by attempting skills, not as proficient as players, some ships can be piloted by a single individual.
-Ship combat is two dimensional but moving through opponents is possible, factoring in 3D.
-When your ships hp reaches 0 your ship is disabled, when it reaches 100% your ship explodes so get to the escape pods.
-Starship designs appear to very, with pactworld alliance, shirren, and vesk ship designs shown.
-SPECULATION: Based on star finder miniatures, it appears that the bone sages of Eox also have their own ship design, as the ship miniatures shown look very similar to descriptions of Eoxian ships.

Ship Roles:
-Captain: Acts during any of the phases, encourages his crew members, could give an order using an intimidate check one time per crew member per encounter instead of a diplomacy check that gives a very big bonus, can give a crew member an extra action.
-Pilot: Flies the ship, manages “stunts".
-Science Officer: Manages knowledge checks to scan enemy ships (shields/weapons/tech).
-Gunner: Manages the weapons, targets the enemies, attack tricks.
-Engineer: Targets critical systems to aid the ship and direct the ship's power.

Miscellaneous Stats:
-Armor Class appears to be split into Energy Armor Class and Kinetic Armor Class.
-There will still likely be reflex, fortitude, and will saves.
-Alignment still exists.

Magic:
-Magic types (arcane/divine/occult) are blended together.
-All casters are spontaneous.
-All casters are 6th level casters.
-Wish and miracle are hinted to be available as options via certain means.
-Energy Ray, Supercharge Weapon, and Magic Missile spells have been shown.

Crafting and Currency:
-Credits are the major form of currency.
-“Cred Sticks”: Portable units of exchange.
-1 UPB (an item usable in crafting) is world 1 credit.
-universal polymer base?
-No crafting feats, all about skills and skill ability.
-Ranks must be equal to level of object, and UBPs equal to the cost of the item plus time.

Organizations and Enemies:
-The Swarm: Big race of interstellar insect bad guys.
-Space Pirates.
-Aucturn: is still there, uncomfortably close and the old gods minions reactive there.
-Hellknights.
-The Starfinder Society.
-Large (Sometimes larger than a spaceship sized) Space Creatures.
-There will be goblins.

Starfinder “Archetypes” and “Themes”:
-An archetype can normally be applied to ANY class for the most part (Maybe spell caster only archetypes for example). There will be 1 archetype in the core rulebook.
-“Themes” are for particular classes. They are backgrounds that affect class abilities. Themes don’t replace class features, they’re add-ons. The only described theme I am aware of is a Xenowarden theme for the mystic, a druid like caster that "injects nature" into its environment.

If I’ve made mistakes or left out any relevant information, please feel free to comment and I’ll do my best to add it into the next update. I also have yet to watch the Starfinder ship combat video, so if anyone has gathered any information from it, let me know. I'll try to update whenever I am able to.


- I'm a bit uncomfortable with "Oracle>Cleric" Mystic class.
- Pharasma, Desna, Sarenrae, Abadar and even Iomedae are back, but no Asmodeus? I think the Glorious Reclamation was victorious over Cheliax...
- Hope the some of the old Pathfinder Core Gods not mentioned are still around and are merely not core. As "minor" gods.
- Gundam!
- Loving the starships variety. Hope to see these illustrations on a preview.


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Velr-Fex wrote:

- I'm a bit uncomfortable with "Oracle>Cleric" Mystic class.

- Pharasma, Desna, Sarenrae, Abadar and even Iomedae are back, but no Asmodeus? I think the Glorious Reclamation was victorious over Cheliax...
- Hope the some of the old Pathfinder Core Gods not mentioned are still around and are merely not core. As "minor" gods.
- Gundam!
- Loving the starships variety. Hope to see these illustrations on a preview.

-Just referencing a description I saw. No casters are specifically arcane/divine/psychic either, so you could say that your technomancer channels the energy of the gods of you want, or an arcane mystic.

-The other gods still exist, they just aren't in the core 20 from my understanding.

-Gundam!

-They were in a recent presentation. I'll probably do a tiny description of the varieties the next time I update.


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Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

For Starfinder art images and some more information, see these slides from the 2017 GAMA Trade Show. You will also see miniatures and art for starships there, as well as all the iconics and a few scenes from different planets.

Dark Archive

Probably worth mentioning that the way full attacks work has been changed: we know a 2nd level Solarian can get two attacks on a full attack, and apparently a 2nd level Technomancer can get two magic missiles base, three on a full attack.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Aw, man. They're keeping full attacks? :(

I was hoping they'd follow the revised action economy for Unchained and get rid of full attacks. The revised action economy makes combat much more fluid and dynamic...

Oh well. I'm pre-ordering it anyway!


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Porridge wrote:

Aw, man. They're keeping full attacks? :(

I was hoping they'd follow the revised action economy for Unchained and get rid of full attacks. The revised action economy makes combat much more fluid and dynamic...

Oh well. I'm pre-ordering it anyway!

Don't panic yet; we don't know how it was done. It could work in a different way than we are used to. Besides, we don't know for sure that all the playtest rules from the Humble Bundle demo were final.


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Velr-Fex wrote:

- Pharasma, Desna, Sarenrae, Abadar and even Iomedae are back, but no Asmodeus? I think the Glorious Reclamation was victorious over Cheliax...

- Hope the some of the old Pathfinder Core Gods not mentioned are still around and are merely not core. As "minor" gods.

Asmodeus and Shelyn, at the very least, are confirmed.

Rob McCreary wrote:
As I mentioned, nothing has happened—well, with a very few exceptions, nothing has happened to the original core 20 gods—there's just, you know, Shelyn is the goddess of beauty, the entire universe is filled with wonder and beauty, it's just a little bit—no, there's no reason for that. You can totally play a worshiper of Shelyn or any of the other gods from Pathfinder for the most part. It's just like they're not the most popular.


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Where is the Starship Combat Demo viewable?


thecursor wrote:
Where is the Starship Combat Demo viewable?

Facebook. On the Game Trade Media page.


Pathfinder Starfinder Roleplaying Game Subscriber

Here

Silver Crusade

FatherShaun wrote:
Archmage Variel wrote:
James Sutter wrote:
Wow, that was some impressive notetaking! Thanks, Variel and Malefactor. :D
Thanks. I'm seriously looking forward to this game. It looks amazing.
You forgot about the holy plasma cannon.

What about holy hand grenades?


Jason Mosher wrote:
Here

Link does not work, unless I am missing something.


Pathfinder Starfinder Roleplaying Game Subscriber

Sorry about that.

Here

Original post edited as well.

Edit:...or not. Why can't I edit it?


Jason Mosher wrote:
Edit:...or not. Why can't I edit it?

The edit (and delete) options only exist for one hour after originally posting.

Dark Archive

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I am very happy to see that we Hellknights are still around and bringing order to the cosmos. I can't help to think about what kind of shape we are in without Asmodeus around. I suppose Adabar will still need our services. I will be a bit disgruntled if they just killed off my deity, but Law is Law.

Silver Crusade

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Amon Cull wrote:
I am very happy to see that we Hellknights are still around and bringing order to the cosmos. I can't help to think about what kind of shape we are in without Asmodeus around. I suppose Adabar will still need our services. I will be a bit disgruntled if they just killed off my deity, but Law is Law.

I could swear I've seen a reference to Asmodeus still being around, just not one of the 20 "major" deities, along with Shelyn.

I'll be curious as to how many of the major deities who aren't returning majors are completely new vs minor deities from Pathfinder who got a promotion.

On an unrelated note, I look forward to this thread getting a huge update after tonight's Know Direction featuring the Starfinder team.


Fromper wrote:
Amon Cull wrote:
I am very happy to see that we Hellknights are still around and bringing order to the cosmos. I can't help to think about what kind of shape we are in without Asmodeus around. I suppose Adabar will still need our services. I will be a bit disgruntled if they just killed off my deity, but Law is Law.

I could swear I've seen a reference to Asmodeus still being around, just not one of the 20 "major" deities, along with Shelyn.

I'll be curious as to how many of the major deities who aren't returning majors are completely new vs minor deities from Pathfinder who got a promotion.

On an unrelated note, I look forward to this thread getting a huge update after tonight's Know Direction featuring the Starfinder team.

Ya he's definitely still around, just not one of the core 20. You could probably assume not a whole lot of deities died. Although new ones were certainly born.

On the topic of the podcast, I almost forgot all about it. Looking forward to watching and putting out an update.


Pathfinder Rulebook Subscriber

How could Asmodeus not be around? The Contract of Creation wouldn't allow for such a thing. Asmodeus told me so!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The demo of starship combat looked great. I saw that resolve to boost movement so I would guess it could be used in different ways in and out personnel combat. I also really liked the critical threshold and how that worked. I am not sure it is incorporated to personnel combat. It will be interesting to see.


http://paizo.com/threads/rzs2u92d?Know-Direction-interview-with-Starfinder

I posted some info here from the KD interview tonight. If the folks here want to integrate it into their stuff, it would be awesome.

Keep up the good work!


Pathfinder Starfinder Roleplaying Game Subscriber

I really like the critical threshold idea too. I had the exact same idea in some house rules for PF. Don't remember if I got the idea from somewhere else, though...

Anyway, it ended up being

pretty complicated:

Wounds
Wound Threshold (WT) = CON Mod + 1HD (i.e. HD of d4 = CON Mod + 4)

All natural healing occurs at ½ WT

For each multiple of wound threshold (WM) received in a single strike (i.e. with a WT of 5, 7 HP of damage results in two Wound Points (WP)) you must make a Fort Save, DC 14 + WP, or take a wound on a part of your body determined by a % roll as follows:
1-9: Head
10-55: Chest
56-85: Legs
86-99: Arms
100 (0/00) negates

Wound Effects
Head: 1 INT/WIS damage per WP
Torso: 1 STR/CON damage per WP
Arms: 1 STR/DEX damage per WP
Legs: -5' movement, 1 STR/DEX damage per WP
Arm/Leg wound STR/DEX damage is ignored in the case of exclusive use of uninjured limb.

Compound WM effects
2nd WM: -2 to all d20 rolls until WP is reduced below 2nd WM; stacks with WP penalties.
3rd WM: Above, plus staggered or dazed in the case of a head wound for total WP rounds, or until WP is reduced below 3rd WM.
4th WM:
Head/Chest wound: Fort save DC 16+(WP above 4th WM) vs. death. Save = unconscious for total WP rounds
Arm/Leg wound: Lose use of limb, plus Fort save, same DC as Head/Chest wound, vs. unconsciousness for WP above 4th WM rounds. Use of limb and consciousness would be restored once the wound is healed below 4th WM.
Increase standard Save DC’s vs. Death for negative HP totals by WP above 4th WM

Healing
Any and all magical healing applies to WP before HP, at a rate of 1 WP per 10 HP of healing
Natural healing occurs simultaneously for WP and HP at ½ WT
All successful heal checks add healer’s Int Mod to HP or WP recovery (min 1).
Wound healing checks must be made separate from normal healing checks. Wound healing DC is 15 + WP.
Increase WP by 1 per multiple of 5 the check is failed by.
Fort Save DC 12 + WP must be made daily vs. 1 WP Temp Mod permanence (“Scarring”) until 0 WP’s remain. WP’s heal regardless of the result.
Scars can only be removed with Minor Restoration (2nd level cleric spell) or similar spell or effect.

Feats
What Doesn't Kill You
Increase WT by .5 with every wound received. The increase takes effect when resting after receiving a wound.
Toughness
Increases WT by .5 for the first three levels after taking the feat, .5 every third level thereafter.
Surgeon
+4 to wound healing checks to a selected wound area: Arms/Legs, Head or Torso. This feat cannot be taken more than once per area.
Prerequisites: Receive surgical training or successfully heal 2 wounds in the chosen area for first feat, 1 wound per area thereafter; Int 13

Item
Surgeon's Kit
+2 to heal any wound, regardless if the healer is a surgeon of the wounded area. The bonus stacks with that of the surgeon feat. However, use of this kit by non-surgeons results in a -4 penalty to wound healing checks and increases damage caused by failure 50% (min. 1 WP). Any successful wound healing check made with the kit grants the patient +2 to WP recovery, and +2 to saves vs scarring.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

That is some good stuff. I think they divided the stamina, hit point, and resolve for a reason. Resolve I think will be used to regain stamina and do boost like the movement increase to 9 in the starship combat video (thanks to the person posted link). I also think there is reason for dividing hit points and stamina other than for healing. I hope they do a wound threshold system like they have with starship combat. They could have it ; if you take so many points of hit point damage from an attack, you may roll on table that would have effects.


Garrett Guillotte wrote:
Odraude wrote:
I'm hoping "The Swarm" isn't the final name for the creatures. It just feels too generic of a name. Other than that, I like it.

That seems to be the running theme for naming things. The Gap, the Drift, the Near, the Far, the Swarm, and credits are all really generic names. This makes sense to me as far as the core book is concerned, as it makes them a little easier to re-skin.

It sounds like they're holding back stuff that's more flavorful for any future AP reveals they've got planned. A lot of what was mentioned but couldn't be discussed in detail seemed to revolve around the AP contents.

I think the generic names make sense when you have different places, different worlds with different levels of technology, different factions, that might all call something different in different languages.


Pathfinder Starfinder Roleplaying Game Subscriber

Speaking of generic, I really hope we get something more colorful and diverse than a catch-all "computer" skill. In the play test videos, it seems like some of the checks it was used for were very nuanced and should be treated with more specificity. Establishing comms and hacking door controls are two completely different animals, for example, but I believe both were covered by a "computers" check.


There is a design objective to streamline skills, so I suspect computer skill will cover pretty much everything computer related, just as picking locks and removing traps where folded into on skill previously.


Pathfinder Starfinder Roleplaying Game Subscriber

I suppose I get that but it seems to me akin to streamlining all the knowledge skills, which would be ridiculous. In fact, it seems to me that the computer skill set could replace the knowledge skills. Even today, the acquisition of knowledge, (at least the kind that would be used for most knowledge checks), is being made obsolete by those interwebs. But computer skill sets are becoming more and more specialized. If that trend continues into the future, then a catch-all "computer" check is just illogical. At least as illogical as a catch-all "knowledge" check in PF.


LinkDead wrote:
Garrett Guillotte wrote:
Odraude wrote:
I'm hoping "The Swarm" isn't the final name for the creatures. It just feels too generic of a name. Other than that, I like it.

That seems to be the running theme for naming things. The Gap, the Drift, the Near, the Far, the Swarm, and credits are all really generic names. This makes sense to me as far as the core book is concerned, as it makes them a little easier to re-skin.

It sounds like they're holding back stuff that's more flavorful for any future AP reveals they've got planned. A lot of what was mentioned but couldn't be discussed in detail seemed to revolve around the AP contents.

I think the generic names make sense when you have different places, different worlds with different levels of technology, different factions, that might all call something different in different languages.

In Super Robot Wars Z3, everyone was fearful of some evil force called Baal that would end the universe. It turned into a situation where practically every faction was declaring everyone else to be Baal.

Added an interesting level of mystery I guess.

Liberty's Edge

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Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Jason Mosher wrote:
I suppose I get that but it seems to me akin to streamlining all the knowledge skills, which would be ridiculous. In fact, it seems to me that the computer skill set could replace the knowledge skills. Even today, the acquisition of knowledge, (at least the kind that would be used for most knowledge checks), is being made obsolete by those interwebs. But computer skill sets are becoming more and more specialized. If that trend continues into the future, then a catch-all "computer" check is just illogical. At least as illogical as a catch-all "knowledge" check in PF.

I have zero inside knowledge, but existing evidence and my gut both say you should probably prepare yourself for disappointment.


Pathfinder Starfinder Roleplaying Game Subscriber
Shisumo wrote:
Jason Mosher wrote:
I suppose I get that but it seems to me akin to streamlining all the knowledge skills, which would be ridiculous. In fact, it seems to me that the computer skill set could replace the knowledge skills. Even today, the acquisition of knowledge, (at least the kind that would be used for most knowledge checks), is being made obsolete by those interwebs. But computer skill sets are becoming more and more specialized. If that trend continues into the future, then a catch-all "computer" check is just illogical. At least as illogical as a catch-all "knowledge" check in PF.
I have zero inside knowledge, but existing evidence and my gut both say you should probably prepare yourself for disappointment.

Yeah. I have absolutely zero hopes. Not that I'm really complaining, either. I'm very much looking forward to SF, whatever form the computer check may take. I just wanted to get my thoughts out there.


NWN used a unified Lore skill, so it wouldn't be unprecedented.

Becides, most people I know with any hacking ability can also write code, use the internet, and set up a wifi network. It's not that highly specialised.


Thank you for putting this all together.


LinkDead wrote:
Garrett Guillotte wrote:
Odraude wrote:
I'm hoping "The Swarm" isn't the final name for the creatures. It just feels too generic of a name. Other than that, I like it.

That seems to be the running theme for naming things. The Gap, the Drift, the Near, the Far, the Swarm, and credits are all really generic names. This makes sense to me as far as the core book is concerned, as it makes them a little easier to re-skin.

It sounds like they're holding back stuff that's more flavorful for any future AP reveals they've got planned. A lot of what was mentioned but couldn't be discussed in detail seemed to revolve around the AP contents.

I think the generic names make sense when you have different places, different worlds with different levels of technology, different factions, that might all call something different in different languages.

I don't know, other sci fi mediums give inspired names to their Swarm creatures and it seems to work out fine. Zerg, Tyranids, Rachni, Arachnoids.

I just feel like there could be more creativity in some of these names.

Liberty's Edge

The Swarm has a name. I would guess "The Swarm" is what the Pact Worlder's referred to them as when they were first encountered. The Swarm are the Shirren. At least that is what I believe I remember reading somewhere else in the forums and I believe it was a developer confirming that link. I could be wrong.


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I think it would probably be more accurate to say that the Swarm are the major threat of the setting and consist of most but not all of the Shirren race. Shirren PCs, I would assume, are somehow apart from the Swarm.


David knott 242 wrote:

I think it would probably be more accurate to say that the Swarm are the major threat of the setting and consist of most but not all of the Shirren race. Shirren PCs, I would assume, are somehow apart from the Swarm.

If they follow Pathfinder, there are probably a bazillion major threats out there to the pact worlds, with the Swarm, the Cult of the Devourer, and the Bone Sages already name-checked. And I assume the Dominion of the Black is still out there, not to mention all the other existing planar threats (demons, kytons, devils, daemons, etc).


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Given that the Bone Sages of Eox are in the Pact Worlds, they are obviously less of a threat than the Swarm or even the Vesk.

As for the Dominion of the Black -- are they invading the inhabited planets right now? If not, then anything that is invading inhabited planets right now is more of a threat, even if the Dominion of the Black is more powerful.


I dont remember reading that the Shirren are the swarm. Where do they confirm this?


MMCJawa wrote:
David knott 242 wrote:

I think it would probably be more accurate to say that the Swarm are the major threat of the setting and consist of most but not all of the Shirren race. Shirren PCs, I would assume, are somehow apart from the Swarm.

If they follow Pathfinder, there are probably a bazillion major threats out there to the pact worlds, with the Swarm, the Cult of the Devourer, and the Bone Sages already name-checked. And I assume the Dominion of the Black is still out there, not to mention all the other existing planar threats (demons, kytons, devils, daemons, etc).

I believe even Pathfinder has its major threat. One that would unite even Good and Evil deities (Amodeus and Sarenrae or Apsu and Dahak). However, we are yet to see an adventure CENTERED on him or in fighting his cultists. Might not be the only threat, but surely the greatest in the setting.

You know WHO I'm talking about.


Now assuming my dragon alias,

Is there any news about Triaxus? I would love to know what happened to the Dragon Legion, to the worship of Apsu and Dahak in that planet, adn to the dragonkin race after so many years.

The Triaxians are the major race in the planet, I suppose, followed by dragons. With one of the planets in the Pact World having the dragon faith as the most influential religion, I would really like to see if Apsu or Dahak are among the minor gods from Pathfinder that ascended to be one of the twenty core deities.

I'm just waiting for the confirmation that Brigh is one of them, and probably Zyphus, as technological advancement is sure to come with many "unexpected situations".

I'm waiting for an update to this list of information. ;)


David knott 242 wrote:

Given that the Bone Sages of Eox are in the Pact Worlds, they are obviously less of a threat than the Swarm or even the Vesk.

As for the Dominion of the Black -- are they invading the inhabited planets right now? If not, then anything that is invading inhabited planets right now is more of a threat, even if the Dominion of the Black is more powerful.

IIRC one of the recent AP descriptions referred to the "exiled Bone Fleet" or something like that. So that may suggest that even if Eox is part of the pactworlds, maybe the bone sages are not?


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As i understand it, the Bone Sages are used to being petty squabbling lords of their own little domains and would only work together against a threat to them all. I suppose then that after one day looking up from Eox they realized that the rest of the system had reached the point of genuine space travel and were potential rivals. This would then result in the sages scrambling to respond, some decided to band together and work with these other system powers to protect themselves from even greater threats (Vesk, Swarm, Borg...) while other are still too proud to work with mortals and build great ships to go at it alone in and those in the ships are no friendlier than any other alien power you might encounter.

Grand Lodge

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Thank you so much for keeping this thread up to date!

I cited it for my own Totally Serious Guide to Prepping Starfinder (without the rulebook). Your thread has helped me immeasurably.

Hmm


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So, I noticed a few things we might want to add to the list next time that thing gets an update. The Twitch playtest introduced a computer skill check for the known skills section. We might also add the Stewards of Verces and the Xenowardens that were both mentioned in GameInformer to the list of factions. Also, goblin ships are a thing in the starship combat playtest, and it seems they have the special ability to ram that other starships do not have. Not that that's going to stop me!


Just curious. Where was it stated that all spellcasters were 6th level spontaneous? I don't doubt validity or anything, I just want to check out that source too.


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Lanitril wrote:
Just curious. Where was it stated that all spellcasters were 6th level spontaneous? I don't doubt validity or anything, I just want to check out that source too.

It was in the paizo Q&A livestream. All casters will be, at least from the most recent information, 6th level spontaneous casters.

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