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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() "That's some serious equipment on that guild boss. Jack be careful on that lock. I would help you if I could." Lena stays toward the back keeping an eye for enemies following them. ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena heads in next to Mirabella and attacks red with her morningstar. She turns her hand so the weapon does piercing damage, and attacks. Morningstar, Versatile Weapon: 1d20 + 8 ⇒ (19) + 8 = 27
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena taps her Morningstar. "I have the ability to make this do any type of damage I wish. I've got a good weapon." She waves Canacha over and casts Air Bubble on her gun. "Just in case." Holding her want of Air Bubble she nods and waits for the others to transform, dive in or what ever they are going to do. Tapping anyone who wants it. The cast gives Canacha 6 minutes on that air bubble. The wand taps are a minute. ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() I'm going to buy a wand of air bubble. 750 GP. Assuming I can find it in the markets. You get an air bubble, and you get an air bubble, and you get an air bubble. ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena takes the time to do rites over the dead. She asks Pharasma to shepherd their souls to the Boneyard for judgement, and gives Milani a prayer of protection for their souls, and for the group. "I don't know how we're going to inter them. We can't just haul them to the church of Asmodeus and say here you go. We just sort of found them that way. That'd cause way too much attention. I do agree with Mirabella we can't leave them here. No telling what the resident ghost will get up to with corpses." She continues to minster rights and then says, "We do sort of have a friend in the Church of Shelyn maybe they will help us. They could request a death cart be sent to the neighborhood with no questions asked." ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() I'm sorry that I haven't been able to post, and it looked like I just disappeared. Work has been crazy for the last month, and I won't have brain power to post until after this week. I've got a major report due, and I'm the only one who has access to entering the data. ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() "I don't swim well." She taps her armor. "Let's go take a look at the documents." She heads back into the meeting room taking a seat at the table and starts going through the maps of the Lucky Bones to see what we might have missed. She glances up and gives the Guildmaster in the Painting a wink as she settles in. Know Engineering: 1d20 + 4 ⇒ (18) + 4 = 22 ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena stands watch at the back of the room to make sure nothing follows them. "Careful that stone might be holding something in. Instead of keeping us out." ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() "Thank you Bricks for the healing. Let me see if I can help the others. Canacha step away please. I don't want to accidentally hurt you." She still look guilty about hurting her at the livery so long ago. Channel: 2d6 ⇒ (6, 4) = 10 ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() "Forive me Milani for getting cocky." Lena prays and then swings at the Zorn again. Morning Star, B/P, IC, Power Attack, Furious Focus: 1d20 + 9 ⇒ (4) + 9 = 13
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena moves up to attack the Zorn with her Morning Star in both hands. "You all need to learn to use your weapons in versatile ways." Morning Star, B/P, IC, Power Attack, Furious Focus: 1d20 + 9 ⇒ (1) + 9 = 10
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena sighs loudly, and starts toward the rope. "I'm wearing heavy armor. Milani save me." She wraps a rope around herself, and ties it. Then she tosses it over to the others across the pit. "Hold on please." Acrobatics: 1d20 - 4 ⇒ (9) - 4 = 5 ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena swiftly imbues her moringstar with her deities' power, and swings at the creature in front of her, and then carefully steps into the room. Morning Star, IC: 1d20 + 10 ⇒ (7) + 10 = 17
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena reaches out and touches the ghost in front of her. Casting Fervor to harm undead. Touch Attach: 1d20 + 8 ⇒ (11) + 8 = 19
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena smiles at Canacha's excitement of learning something. "Thank you for your time. We appreciate it. She's going to be busy for weeks. May the Rose bless your day." Lena will head out after Canacha. ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() "We seem to have a bit of a ghost problem, and need some holy water. Lots of holy water. There are several ghosts." Lena explains. "We had hoped that there might be a volume discount." she tries her best to look friendly, but probably fails. Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14 ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() "That sounds terrible. I guess we need to do something with them. Maybe we should rest first. I'm sort of out of spells that can hurt ghosts." Lena whispers back. ![]()
Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena takes the time to study the magical items. Spellcraft - Armor: 1d20 + 5 ⇒ (7) + 5 = 12
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Fort DC 15: 1d20 + 5 ⇒ (5) + 5 = 10 Lena plops down on the floor. "Ouch that hurt. She casts Fervor on herself. "Canacha step back away from me about thirty five feet or so. Everyone else come close. She Channels Positive Energy twice. Fervor: 2d6 ⇒ (1, 5) = 6
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Lena winces as the strength is drawn from her. "Tear up her cards. I'm sure that will get rid of her." She casts fervor and reaches out to touch the ghost. Melee Touch: 1d20 + 8 ⇒ (6) + 8 = 14
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Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6
![]() Round 1
Round 2
Masterwork Mornging Star, Considered Good: 1d20 + 10 ⇒ (14) + 10 = 24
About Bryn WildeCampaign Theme: Martial Scientist
Background Questions:
1. How long have you been on the force? As a recent graduate of the Banhaman Academy, Bryn was recruited by the RNC and is just starting out. 2. What prompted the RNC to recruit you, or, if you applied, why did they accept your application? Bryn acquired a reputation for being a scrappy fighter as a recruit, not always conforming to traditional rules of engagement but doing what it takes to win. He is aggressive and doesn't like to lose - perhaps it's this determination and resourcefulness that the RNC sees potential in? 3. Why did you accept/apply? Unlike the military that is filled with traditionalism and linear thinking, Bryn sees the RNC as a way to flex his strategies in the field without grinding against the hierarchy. 4. Brief character sketch. Bryn is the youngest son of a noble family and was encouraged to attend a military university at an early age as a respectable career for the family name. Thankfully Bryn was open to the idea as he's probably too rebellious to conform to the grooming required to inherit the family business of producing rum. Despite being fiercely independent, which tends to manifest itself as conflicts with authority, Bryn is loyal to his family, friends and Risur. Bryn is shorter than average but lean and spry; he exudes confidence that many find intimidating. 5. Personality Bryn is an energetic thrill-seeker who is at his best putting out fires,
Bryn Wilde Male Human war master 2 None Medium humanoid (human) Init +5, Senses Perception +4 ================================================= DEFENSE ================================================= AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex, ) hp 25 ((2d10)+6+3?) Fort +2, Ref +4, Will +3 =================================================
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Battle Tactics You are trained to use tactics and strategy to direct units and individuals to create beneficial combat situations that favour your allies. (You may always choose to count as one of your own allies.) You can use this ability for 6 rounds/day. Starting or changing a tactic is a standard action, but it can be maintained as a free action. A tactic cannot be disrupted, but it ends immediately if you are prevented from taking a free action to maintain it. You cannot have more than one tactic in effect at one time. For a tactic to have any effect, targets must be able to hear and understand you, and must have line of sight to you if the tactic has a visual component. If you use a war master talent to add effects to a tactic, you must do so when the tactic is first started. Only one effect may be added in this way. Bonus Feat Humans select one extra feat at 1st level. Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). No Racial Subtype You have chosen no racial subtype. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Tactic / Assail (Ex) You learn to direct your allies to overwhelm a foe's defences, forcing the enemy to divide its attention among multiple targets. You select one foe you can see. If that foe is threatened by three of your allies, it is considered flanked for the first melee attack each ally makes in the ally's turn. Tactic / Countering Tactics (Ex) You learn to counter the advantages foes gain by superior planning, morale, or position. Each round, you make a Knowledge (Nobility) skill check. For every foe you can see and have line of effect to, if your Knowledge check hits a DC of (10 + target's hit dice or level), that foe gains no benefit from morale bonuses, luck bonuses, or battle tactics; cannot flank; and suffers a -4 penalty to all attacks of opportunity made. A creature you fail to affect with a use of countering tactics remains immune to any further use of the ability by you for 24 hours. Tactic / Covering Maneuvers (Su) You can use your tactics to direct your allies to watch out for one another, and assist each in remaining safe and protected. Any affected allies adjacent to at least one additional ally receives a +1 morale bonus to Armor Class, CMD, and Reflex saving throws. Covering manoeuvres requires both audible and visual components. Tactic / Deployment (Ex) You can direct allies to get into advantageous positions quickly. All your allies you can see gain a +10 ft. enhancement bonus to their base movement if they take a double move or run action. Weapon and Armor Proficiency A war master is proficient with all simple and martial weapons, light, medium, and heavy armor and all shields (other than tower shields). +1 Bonus Feat (3x) GM awarded PC with +1 feat. Take Them Alive! (Ex)(LV2): Whenever the war master grants benefits to his allies from any war master’s tactic, the allies also gain the ability for half the damage they deal to be nonlethal damage. Stats:
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