
GM Roll4initiative |

The troglodyte looks at Walks With Giants with a puzzled look.
Will Save: 1d20 - 2 ⇒ (5) - 2 = 3
Then stands there with a blank look on its face.
"Derp."
Rokhan & Calderon are up!

Flamecaller Calderon |

Fortitude: 1d20 + 2 ⇒ (14) + 2 = 16
Fortitude: 1d20 + 2 ⇒ (20) + 2 = 22
His fiery companion handles the stench far better before sending his own ball of fire.
Elemental Manifestation vs Touch: 1d20 + 3 ⇒ (12) + 3 = 15
Fire Damage: 1d4 ⇒ 3
Cooldown: 1d4 ⇒ 3

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Fortitude: 1d20 + 3 ⇒ (15) + 3 = 18
Fortitude: 1d20 + 3 ⇒ (6) + 3 = 9
Rokhan handles the first wave of stench but the other overwhelms his senses.
He attempts to gain his composure enough to send forward a glob of acid.
Acid Splash vs Touch: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

GM Roll4initiative |

The troglodyte grunts in pain and curses in draconic as it's hit with acid and fire. He glances about, mainly at the door next to him, but seems too dazed to do anything, even while in severe pain.
"Ouch. Derp."
Halle is up!
Rokhan: (sickened)
WwG:
Dorgan:
Calderon:
Rahu: (torch, sickened)
Blue Trog
Green Trog: -7 hp, dazed
Halle:
If you enter the room, please make a DC 13 Fort save or be sickened (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.) for 10 rounds. The creatures are a DC 11 Knowledge (dungeoneering) check to identify.

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Not knowing any better about the creatures, Halle moves in towards the enemy still standing.
Fortitude: 1d20 + 3 ⇒ (10) + 3 = 13
She can barely breath through the stench, yet she makes an effort to attack using her usual defensive style. There's a lot more "fey" in her as she attacks.
Attack: 1d20 + 4 - 0 ⇒ (14) + 4 - 0 = 18 Combat Expertise
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
AC right now should be 19 + 1 = 20. She has currently DR 1/cold iron for 1 minute, as well as concealment 20% and darkvision.

GM Roll4initiative |
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Braving the stench, Halle moves in and strikes the young troglodyte down with her scimitar.
I'm assuming you're using a scimitar due to the d6+3 damage. If you wouldn't mind specifying in your attack rolls, it'd be greatly appreciated.
As the troglodyte lays dying, he motions for you to move closer. He tries to convey a message using hand gestures and emotional expressions.
Succumbing to his wounds, the young troglodyte then passes away.

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You're very much correct, GM! Sorry, I will make sure to make it clearer. And happy Father's Day to all the dads around, me included! :D

Dorgan Ironhelm |

sense, untrained: 1d20 + 2 ⇒ (18) + 2 = 20
bruh...lol
Well, that's that...by the Gods, this place stinks... Dorgan says crossly as he gets out a flask of some liquid and takes a pull. He swishes it around his mouth and spits it out.
Nope...still taste it... he scrunches his face as he gets out one of his cheap cigars and lights it.
Maybe this will cancel it out... he says as he blows a huge cloud into the air. he then checks the area out.
perc: 1d20 + 2 ⇒ (3) + 2 = 5

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Rahu moves closer to the dying creature as he tries to make out its dying words.
Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17
"A reminder that even creatures such as these still have those who love them."
He then joins Dorgan in inspecting the room. To make up for for missing the trap earlier, he encourages Walks with Giants to give Dorgan a tap from his personal wand of CLW.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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"I wonder how long these guys have been here. Did they move in when the fort fell apart or what?"
Walks meanders about poking his pear into the rubble, stirring it in case something might be buried.

Dorgan Ironhelm |

Thanks. Just try to do a more thorough job next time, ok? Might take the next one between the peepers...can't really cure that... Dorgan laughs as the wound heals.
No telling how long they were here...they might have snuck through a crack or something...or they know enough to have avoided the trap.

GM Roll4initiative |

Looking around the room, racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place.
Most of the few remaining arms in the room have rusted away, making them useless in combat. However, you do manage to find some useful items: a masterwork silver dagger, a masterwork light steel shield emblazoned with a leaping dolphin, and a banner depicting a bird made of living flame.
There is a door in the eastern wall and a door leading to the north wing.

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Seeing as how the place has proven itself to be increasingly dangerous, WwG starts carrying around a scroll of bless and the shield they just found instead of his spear.

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Knowlegde (Local): 1d20 + 2 ⇒ (13) + 2 = 15 Untrained, max DC 10, assist
Halle looks at the banner, trying to recall whatever she can about it. Once the team has a chance to look at it, she nudges her head towards the door in the eastern wall and prepares to move there.

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Not unless I can get a 20 untrained.
kn local: 1d20 + 1 ⇒ (4) + 1 = 5
Not a chance.

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Knowledge (Local) Aid: 1d20 + 2 ⇒ (16) + 2 = 18
Rahu looks at the banner alongside Halle. He feels as if he's seen the design before, but he can't quite recall where.

GM Roll4initiative |

"Band of the Phoenix!"
Dorgan blurts out after jarring his memory.
Rahu and Dorgan identify the banner as being from the Band of the Phoenix, one of Absalom’s most famous hunting lodges during the Age of Blades. Surely, Ambrus Valsin will be pleased with this discovery! You feel that you have thoroughly searched this room.
There is a door in the eastern wall and a door leading to the north wing.

Dorgan Ironhelm |

I knew I recognized that from somewhere...
Dorgan waves to the door.
I think I'll share some of the workload.... he says with a chuckle.
Nah...I'll go through first...just...look harder this time, yeah?

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"Band of the Phoenix. Hmm." Rokhan says looking at the banner with a smile.
He takes it off the wall to fold before nicely placing in his satchel.
"Better with us and our benefactors than here with the putrid creatures. Right?"

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"True. Let's take the banner with us when we go. The history wonks would love to see it."

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Rahu inspects the door and the space below it for any sign of traps. He then takes position behind Dorgan.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13

GM Roll4initiative |

Tucking the banner into a pack, the group moves on. Dorgan opens the door...
Luckily, it is not trapped.
As he peers in...
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
A dog-sized lizard with two horns, one on either side of its head, and green scales that crackle with sparks of lightning, looks up at Dorgan. Appearing to almost have a grin on it's face, the electric lizard scampers towards the newcomers.
Rokhan: 1d20 + 7 ⇒ (3) + 7 = 10
Rahu: 1d20 + 3 ⇒ (9) + 3 = 12
Walks with Giants: 1d20 + 9 ⇒ (14) + 9 = 23
Halle: 1d20 + 2 ⇒ (19) + 2 = 21
Calderon: 1d20 + 3 ⇒ (15) + 3 = 18
Dorgan: 1d20 + 1 ⇒ (8) + 1 = 9
Lizard: 1d20 + 6 ⇒ (8) + 6 = 14
WWG, Halle, & Calderon may act!

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"F'gures."
Walks rattles off a bless spell from the scroll and moves to a location where he is more safe.

GM Roll4initiative |

You're not up yet, Rokhan. Calderon is, though. If you'd like, We can take Calderon out of initiative from now on and just have it go on the same turn as Rokhan.

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Halle moves in, looking at the animal, and gets ready for its imminent attack. She readies an attack with her scimitar.
Attack: 1d20 + 4 - 0 ⇒ (15) + 4 - 0 = 19 Combat Expertise
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
AC right now should be 19 + 1 = 20.
If it's still within a minute of the last fight, she has currently DR 1/cold iron for 1 minute, as well as concealment 20% and darkvision; otherwise she'd use a swift to activate it again.

GM Roll4initiative |

WwG gets in position and casts bless from a scroll. Rokhan and Calderon also get into position. Halle moves into the room and waits for the lizard to approach, which it does. The lizard scampers forward with that strange smile on its face. It doesn't appear hostile, just hungry, maybe?
Halle takes a swing as the lizard gets too close. She cuts the lizard badly. It rears up in anger and lets loose a bolt of electricity at Halle.
For non-lethal electricity dmg: 1d8 ⇒ 2.
Make a DC 12 Ref save for half damage.
Rahu, Dorgan, & Calderon are up! Bless is in effect!
Combat Status:
WwG:
Halle: (DC 12 Ref, fey aspect)
Rokhan/Calderon:
Lizard: -6 hp
Rahu: (torch)
Dorgan:

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Reflex: 1d20 + 5 ⇒ (3) + 5 = 8 Another +1 if arcane
Halle feels the electricity through her veins, but yet feels even a bit sorry for the creature, regretting to have hurt it so badly.
Maybe this thing is just hungry... - she says - ... It looks just like a hungry animal.

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Taking a cue from Halle, Rahu grabs some rations from his pocket and tosses them into the room.

GM Roll4initiative |

@Rahu, please make a ranged touch attack. I want to see how far into the room you get the rations. (I'm thinking a thrown ration has a 10' range increment & you're going for a square about 10 feet into the room, so, AC 10. Similar to throwing an improvised weapon. -4 to attack, too.)

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Thrown rations + bless: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17

GM Roll4initiative |

Halle gets a good jolt from the lizard, making her hair stand on end.
Rahu lobs a green salad (with fresh tomatoes and cucumber!) from his rations straight into the room, where it lands in a small pile next to Halle. The 'lectric lizard licks its lizardy lips as it eyes the salad. It looks up at Halle for a moment, then back at the tantalizing mix of greens.
Dorgan is up! Bless is in effect!
Combat Status:
WwG:
Halle: (2 Non-lethal, fey aspect)
Rokhan/Calderon:
Lizard: -6 hp
Rahu: (torch)
Dorgan:

Dorgan Ironhelm |

Back away from it, Halle...if it gets ornery, I'll deal with it... Dorgan says as he moves in and readies to fend it off shoud it attack Halle or himself.
moving in and readying an attack if it goes after us..
readied: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d10 + 3 ⇒ (8) + 3 = 11

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Yeah, I usually just have him automatically delay to me to make initiative smoother.

GM Roll4initiative |

The group pauses for a moment to see what the lizard is going to do. It does look quite hungry as it eyes the delicious looking salad.
WwG, Halle, Rokhan & Calderon are up! Bless is in effect!
Combat Status:
WwG:
Halle: (2 Non-lethal, fey aspect)
Rokhan/Calderon:
Lizard: -6 hp
Rahu: (torch)
Dorgan:

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Halle does a side step, giving space for the lizard to go for the salad. She motions to open her arms, as if trying to show she will let it feed peacefully if it let them pass.
It's okay... We just want to pass... We just want to pass, boy. - she says, trying to be diplomatic.
Wild Empathy: 1d20 + 1 ⇒ (11) + 1 = 12

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Walks just waits in his private corner to see what happens.

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Rokhan shifts into the doorway with his companion but holds with the others.

GM Roll4initiative |

Rokhan also waits to see what the lizard is going to do...
It scampers over to the salad and monches on a tomato. It pauses to look up for a moment and emits a few sparks, obviously telling you to stay away from its food. After nomming on the juicy tomato, the lizard goes back to enjoying the mixed greens.
I'm going to assume you leave the lizard to enjoy its meal while you do a quick search of the room, avoiding the lizard. (You still get credit for "defeating" the lizard). A quick search turns up nothing of interest.
The group leaves the now content lizard to its meal and regroups back into the armory, closing the door behind them. The (not-trapped) door in the eastern wall leads to the tower’s central staircase. Although the lower portion of the staircase has collapsed, cutting off access to the ground floor, the staircase is whole on this floor and above and can be used to access the rest of the tower’s upper levels.
Ascending the spiral set of steps, Dorgan stops at the door that leads to the tower's western wing on the third level. The spiral stairs also continue upward.
What would you like to do?

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Halle checks the door to the tower's western wing - assuming they'd check it before ascending again.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
I'd hate to leave this door behind us before we ascend more. - she says, as she checks for traps - I'm not sure I'm seeing anything special here myself.

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"Yes, let's not leave any stone unturned," Rahu concurs as he checks the door, as well.

GM Roll4initiative |

Please let me make secret checks when you're searching. Just let me know and I'll make the roll or rolls behind the GM Screen. It kind of ruins the element of surprise if you know what you rolled.
Halle searches the door and finds it doesn't seem trapped.