Sevroth

Charlize Kudd's page

7 posts. Alias of Lapyd.


Full Name

Charlize Kudd

Race

Half-Orc

Classes/Levels

Brawler (Hinyasi, Snakebite Striker) 9 | HP 85/85 | AC 22 TO 16 FF 17 | F +12 R +13 W +10 | CMD 30 (32 Disarm) | Init +3 | Perc +15 DV

Gender

Female

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Absalom

Languages

Common

Occupation

Stund Double

About Charlize Kudd

Summary:

Charlize is a stunt double from the theatres of Absalom. She isn't attractive, but is competent on her work; that of being at risk so the actresses don't have to. Her endurance and willing to work through nights also gives the brawler very desirable qualities to take the job, and despite her humble beginnings, she ended up packing enough coins to live a decent life.

The half-orc doesn't have any actual martial training, but is extremely competent making anything at her hands work as a weapon. This made directors extend proposals to her to work as a bodyguard as well, but her heart is truly in the arts. She dreams to write her own plays some days, but is absolutely uneducated and unlearned. Her scripts are of great quality, creativity and consistency, but she commits too many mistakes to be taken seriously (plus, she looks and acts brutish, what doesn't help either...)

Background:

Born in Absalom, Charlize had a very humble childhood, but still one of love from her parents, both still alive in the city, working on the bakery between the two larger theaters of the Ivy district. The young Kudd girl was raised on those streets, working for her parents and dreaming some day to become a star herself. The half-orc, however, never truly had the chance to be properly educated; she's dyslexic, unlearned, and brutish, and her appearance isn't pleasant either, what basically crumbled her dreams.

Yet, her parents kept instigating her, and by the time she came of age, she was finally hired by a director - as a stunt double! Her role was that of quickly replacing the actresses on stage when they were to fall, be punched, dance through the fire... And she was fine with it. Mask in face, she would do the job to the best of her limited talents, and as the years passed became fairly competent in it. Understanding she would likely never be an actress like her peers, she turned her artist heart towards a passion for playwriting, and new dreams flourished.

Her scripts were competent and beautifully inspired; creative, consistent, the quality was truly impressive, coming from someone who had spent her entire life watching plays through the cracks on the walls. But her lack of education and difficulty to study the books made it hard to work; her handwriting is terrible, ugly, and she commits too many mistakes as she writes to be taken seriously. She is still to find a partner director willing to work with her to turn her into a star, her hope unyielding, her talent obvious, but her limitations too severe.

She eventually heard on the backstages that something was happening on the art district, but regarding the painters; paintings were being stolen, people were being murdered (or almost), and the actors and actresses were all fearing for their safety. In truth, maybe they were simply being prima donnas, but maybe not; and Charlize decided to take upon her to investigate as well, maybe collect materials for another play - her masterpiece, she was sure it would be! - and, who knows, maybe make a name for herself as a hero as well.

Appearance and Behavior:

Charlize is somewhat ugly; she looks a lot more human than orc, it's true, but some orcish features can be noticed in her scarred face. Her ears are very slightly pointy, her wide nose looks constantly broken, and her tattoos look almost tribalistic - something inherited from her half-orc father's faith. She has short, trimmed blonde hair, thick lips, and small green eyes.

Her behavior feels almost as brutish as her appearance; she is uneducated, unpolite, and loves a little too much cold pints of ale and partying. Yet, despite all her façade, it lies the warm heart of an artist; she's actually someone creative, loving, and loyal to her companions. She has the "street smarts", moves in a rogue manner, dresses as humbly as she behaves, and doesn't seem to carry any weapons at all, just some tools and a small beautiful buckler.

Role and Mechanics:

In RP situations, Charlize is an artist at heart (a stunt double) who doesn't get the same love and attention as her counterparts (the actresses in the theatre plays). Basically, she gets in stage only to be hit, fall, punched... And despite it all, she's happy to be doing so. She dreams to write her own plays someday and be treated like a star. She's very intelligent and wise, and uses it to be able to lie and feint when needed. She also worships Cayden Cailean and loves a good cold ale by the end of a play!

As a brawler, in combat she's a very competent melee damage dealer. Her defenses aren't great, but enough to make her tankish. A barbarian could easily outdamage her. However, she brings a level of flexibility to combat that makes her very valuable, especially through her maneuvers (feinting and disarming). Snake feint allows her to combine her moves in the battlefield with feints; improvised maneuver allows her once per round to attempt a disarm after hitting with an improvised weapon; and shikigami style makes she hit really hard. Finally, I gave her darts so she could at least help a little bit when in range if needed.

Character Sheet:

Charlize Kudd
Female half-orc brawler (hinyasi, snakebite striker) 9 (Pathfinder Player Companion: Blood of Ancients 11, Pathfinder RPG Advanced Class Guide 23, 88)
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +15
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +2 dodge, +1 shield)
hp 85 (9d10+27)
Fort +12, Ref +13, Will +10
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee improvised light weapon +18/+13 (2d8+7/19-20) or
. . improvised light weapon flurry of blows +16/+16/+11/+11 (2d8+7/19-20) or
. . unarmed strike +14/+9 (1d10+5) or
. . unarmed strike flurry of blows +12/+12/+7/+7 (1d10+5) or
. . wushu dart +14/+9 (1d3+5) or
. . wushu dart flurry of blows +12/+12/+7/+7 (1d3+5)
Special Attacks brawler's flurry, brawler's strike (cold iron, magic, silver), improvised maneuver (disarm), sneak attack +2d6
--------------------
Statistics
--------------------
Str 21, Dex 16, Con 14, Int 14, Wis 16, Cha 7
Base Atk +9; CMB +14 (+18 disarm); CMD 30 (32 vs. disarm)
Feats Catch Off-guard, Combat Expertise, Endurance, Greater Feint, Improved Disarm, Improved Feint, Improved Unarmed Strike, Improvised Weapon Mastery, Shikigami Manipulation, Shikigami Mimicry, Shikigami Style
Traits clever wordplay, fate's favored, surprise weapon
Skills Acrobatics +14, Artistry (playwriting) +14, Bluff +14, Climb +8, Escape Artist +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +15, Profession (Stunt Double) +17, Sense Motive +15, Stealth +14, Use Magic Device +3
Languages Common, Draconic, Giant, Orc
SQ brawler's cunning, humble beginnings, improvisation mastery, martial training, orc blood, snake feint, unlearned
Other Gear +1 chain shirt, mithral buckler, improvised light weapon, wushu dart[UC] (10), belt of physical perfection +2, cloak of resistance +2, gauntlet of the skilled maneuver (disarm)[UE], headband of inspired wisdom +2, ring of protection +1, traveler's any-tool[UE] (2), bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], trail rations (5), waterskin, wrist sheath, spring loaded (2), 175 gp, 6 sp
--------------------
Tracked Resources
--------------------
Trail rations - 0/5
Wushu dart - 0/10
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +7/+7/+2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (cold iron, magic, silver) (Ex) Unarmed strikes overcome DR as various things.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Greater Feint Feinted foe loses DEX until the beginning of your next turn, rather than on next attack.
Humble Beginnings (Catch Off-Guard) (Ex) A hinyasi gains her choice of Catch Off-Guard or Throw Anything as a bonus feat. She is not proficient with shields.

This alters the brawler’s armor proficiencies.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improvisation Mastery (Light) (Ex) +2 attack & +0 damage with improvised Light weapons.
Improvised Maneuver (disarm) As free action perform selected maneuver at -4 CMB after hitting with an improvised weapon.
Improvised Weapon Mastery Proficient with all improvised weapons, increase their damage category 1 step, and grant them a threat range of 19-20.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Shikigami Manipulation Magical item used as imp wpn grants enh bon equal to the item’s CL/4 (min +1, max +5).
Shikigami Mimicry (- custom / magic weapon -, Disarm) -2 atk to imp wpn gain blocking, brace, disarm, distracting, nonlethal, performance, or trip until next turn.
Shikigami Style Deal dmg with imp wpn as if 1 sz cat larger. Other feats with this style as prereq +1 sz cat (max 3).
Snake Feint (Ex) Can feint while moving.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Unlearned (Knowledge [religion]) You cannot attempt untrained checks with knowledge skills other than the one selected.
--------------------
Shikigami Style Improvised light weapon +20/+15 (6d8+9/19-20); flurry +18/+18/+13/+13