Birthright: Ruins of Empire (Inactive)

Game Master EltonJ


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Here's Lapyd with my character - still a work in progress but I hope I'm going on the right direction, and I hope it gives the GM something to work on. Please let me know if I need to adapt/fix anything. Cheers!


Nikolaus de'Shade wrote:

Ok - what does the party still need, if anything? I'm happy to play whatever would work for everyone else (since there doesn't seem to be a tremendous amount of competition right now).

There's a paladin, cleric, swashbuckler right now? Makes me think Arcane/Skills/both... Which leads into Bard (although probably not the singing kind), Mesmerist (If I can convince the GM that having a hurty bard rather than a helpy bard is ok ;) ) or a straight up sorceror if I can cope with the lack of skill points.

Archaeologist Bard might be the best option, get trapfinding and plenty of skills...

Mesmerist is off the list because Birthright has a lot going on (Blood Abilities and so forth). So no psychic or psionic classes.


Would an arcanist be allowed? I like them more than wizards (and generally more than sorcerors too!)


Nikolaus de'Shade wrote:
Would an arcanist be allowed? I like them more than wizards (and generally more than sorcerors too!)

Okay, but you must justify being an Arcanist. Most everyone who casts true magic are blooded.


Ok - I'll stick with the bard then and avoid causing you any more trouble! Sorry about the requests - I find it hard to work out character concepts at the beginning! Thankfully an idea is now coming together in my mind for a bard who straddles the magic/trade divide. :)


Nikolaus de'Shade wrote:
Ok - I'll stick with the bard then and avoid causing you any more trouble! Sorry about the requests - I find it hard to work out character concepts at the beginning! Thankfully an idea is now coming together in my mind for a bard who straddles the magic/trade divide. :)

How about a compromise. Develop two concepts -- one a bard the other an arcanist. Sounds good?


I guess that leaves me with the wizard route...

Dark Archive

pad300 wrote:
I guess that leaves me with the wizard route...

So far, we'll have at least two partial arcane casters (possibly one full) and two partial divine. If party balance is the concern, another martial or a druid (i.e., a priest of Erik) might round things out, but you should make the character you would like to play.


I'll stick with the bard - it's not a problem. :) As I said, I have an idea now, which is the important thing! :D

Let's see if I can do the bloodline right.
Strength: 1d100 ⇒ 21
Derivation: 1d100 ⇒ 99 Azrai... well I guess 'Tainted' makes sense now!
Tainted: 4d4 ⇒ (2, 2, 2, 4) = 10
Power: 1d100 ⇒ 8

So zero, zip, nada, zilch, possessor of the most pathetic bloodline left in Cerilia... oh well. Just makes her all the more determined!


Bloodline Strength: 1d100 ⇒ 99 GREAT
Bloodline Derivation: 1d100 ⇒ 52 BRENNA

Bloodline Score: 8d8 ⇒ (7, 5, 5, 1, 8, 1, 4, 8) = 39


Is it the first d100 for the derivation, or the second one? I think we used the first when calculating my results, and the second for the bloodline strength.


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Lapyd wrote:
Is it the first d100 for the derivation, or the second one? I think we used the first when calculating my results, and the second for the bloodline strength.

Hmm. It seems that Evindyl used the Rulebook to calculate his results.


So, should I switch mine? I like the results and it seems to align well with the backstory, just got curious on what the reverse would be, and potentially adapt accordingly. I just want to make sure we're all following the same rules :)


OH OH, well tell me (although I am pretty happy with those results)
I don't see individual rolls for powers (yet), are we just choosing?


OK, Elton, I think you need to establish what rules you're using for bloodlines and such...

I wouldn't suggest the original rulebook ones (despite at least 3 of us, you (Elton), me (pad300), and Evindyl having the book) as some of us won't have access to those rules.

Also, you need to establish if scions need to spend a feat for Blooded Scion.


They (and you) don't need to spend a feat for Blooded Scion. While a good idea at the time, it's a waste of a feat. Feats are precious resources. They (Wizards and Paizo) had made that clear. While a fighter can potentially get Blooded Scion without any trouble, what about the Sorcerer and the Rogue? They have to spend one of their feats on Blooded Scion. When they could spend that on metamagic, weapon focus, or combat expertise.

The Rulebook (available to anyone who asks, I have it on Google Drive) has the best way of figuring blood abilities for those of Anuirean descent. BR.net is, unfortunately, hard to read.


Evindyl wrote:

OH OH, well tell me (although I am pretty happy with those results)

I don't see individual rolls for powers (yet), are we just choosing?

I pretty much rolled for everything! I got a weird "dolphin whisperer" ability, but I'm happy because at least it's thematic, even if not useful at all. :) But to the point, I want to make sure that my rolls are in the same order as everybody, and we all follow the same set of rules for fairness.


Got it.
So you rolled for everything, including the powers and the derivation (which the original rules said you could choose)
Would you post those links again?
The table numbers (2.1, 2.2 etc.) are completely diff than the original rules.


K, so in real life, I'm pretty smart; in this thread, I think that's less likely: and on birthright.net, I seriously need like a Xanax.

As exctied as I was about having a Great Bloodline strength though, it's superfluous within this chargen paradigm, correct? Using Table 2-3 AND having no increased abilities like the original rules AND having a score cap of 30, a Great Bloodline is worthless because there won't be any Great Abilities. Not really shaping up like the flavor of the original sadly ...

We're going for an underpowered, minor scion approach?


Evindyl wrote:

K, so in real life, I'm pretty smart; in this thread, I think that's less likely: and on birthright.net, I seriously need like a Xanax.

As exctied as I was about having a Great Bloodline strength though, it's superfluous within this chargen paradigm, correct? Using Table 2-3 AND having no increased abilities like the original rules AND having a score cap of 30, a Great Bloodline is worthless because there won't be any Great Abilities. Not really shaping up like the flavor of the original sadly ...

We're going for an underpowered, minor scion approach?

No. Not really. :)


EltonJ wrote:
Evindyl wrote:

K, so in real life, I'm pretty smart; in this thread, I think that's less likely: and on birthright.net, I seriously need like a Xanax.

As exctied as I was about having a Great Bloodline strength though, it's superfluous within this chargen paradigm, correct? Using Table 2-3 AND having no increased abilities like the original rules AND having a score cap of 30, a Great Bloodline is worthless because there won't be any Great Abilities. Not really shaping up like the flavor of the original sadly ...

We're going for an underpowered, minor scion approach?

No. Not really. :)

Well that was me being polite ... so what needs to happen? With the current math, great bloodlines don't matter and great abilities aren't possible, so what is all the rolling about? The current structure can only yield a major ability in 4 instances (24-30) LOLOLOLOLOLOL and in 9 out of 15 results, regardless of bloodlines, the scion is awarded no powers.

Just point me at what I am missing: it has to be something.


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Lapyd wrote:
Is it the first d100 for the derivation, or the second one? I think we used the first when calculating my results, and the second for the bloodline strength.

Well I'd be all over that cause then I get the 99 for Bloodline Strength instead... :D

Happy whichever way the GM decides though.

---------------------------------------------
@Evindyl. Having got your bloodline power of 39, you now need to roll 5 d100 for each bloodline category you occupy (up to 35-50).

Example Rolls: 5d100 ⇒ (28, 34, 63, 16, 41) = 182
28 - no ability (from 0-10 category)
34 - minor power (from 11-19)
63 - major power (from 20-28)
16 - no power (from 29-35)
41 - Enhanced to great (from 36-50)

So (in this example) you end up with a minor power and a great power. Which you would generate by rolling on the abilities table.

Rolling for minor: 1d100 ⇒ 30 -> Courage.
Rolling for great: 1d100 ⇒ 99 -> Travel.

Now that worked out quite well cause I rolled the right powers immediately, but if I hadn't (rolled a major power on the minor roll for example) I'd have kept rolling until I got a suitable result.

I hope that helps! :) [Feel free to keep my rolls if you like, travel is awesome!]


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Evindyl wrote:
EltonJ wrote:
Evindyl wrote:

K, so in real life, I'm pretty smart; in this thread, I think that's less likely: and on birthright.net, I seriously need like a Xanax.

As exctied as I was about having a Great Bloodline strength though, it's superfluous within this chargen paradigm, correct? Using Table 2-3 AND having no increased abilities like the original rules AND having a score cap of 30, a Great Bloodline is worthless because there won't be any Great Abilities. Not really shaping up like the flavor of the original sadly ...

We're going for an underpowered, minor scion approach?

No. Not really. :)

Well that was me being polite ... so what needs to happen? With the current math, great bloodlines don't matter and great abilities aren't possible, so what is all the rolling about? The current structure can only yield a major ability in 4 instances (24-30) LOLOLOLOLOLOL and in 9 out of 15 results, regardless of bloodlines, the scion is awarded no powers.

Just point me at what I am missing: it has to be something.

I want you to use the system out of the Rulebook. :) The system on BR.net is .. . flawed.


EltonJ wrote:
Evindyl wrote:
EltonJ wrote:
Evindyl wrote:

K, so in real life, I'm pretty smart; in this thread, I think that's less likely: and on birthright.net, I seriously need like a Xanax.

As exctied as I was about having a Great Bloodline strength though, it's superfluous within this chargen paradigm, correct? Using Table 2-3 AND having no increased abilities like the original rules AND having a score cap of 30, a Great Bloodline is worthless because there won't be any Great Abilities. Not really shaping up like the flavor of the original sadly ...

We're going for an underpowered, minor scion approach?

No. Not really. :)

Well that was me being polite ... so what needs to happen? With the current math, great bloodlines don't matter and great abilities aren't possible, so what is all the rolling about? The current structure can only yield a major ability in 4 instances (24-30) LOLOLOLOLOLOL and in 9 out of 15 results, regardless of bloodlines, the scion is awarded no powers.

Just point me at what I am missing: it has to be something.

I want you to use the system out of the Rulebook. :) The system on BR.net is .. . flawed.

This, you might imagine, is closer to the response I had hoped to elicit. GM, with your permission if I may keep the Great Bloodline, I am happy to re-roll the derivation (although I love Brenna), and I can roll the powers sequentially or as a group (the Rule book cites that the player selects upgraded abilities when those are rolled).

LMK what is best :)

Dark Archive

Quote:
I want you to use the system out of the Rulebook. :) The system on BR.net is .. . flawed.

In that case, I need to roll for my bloodline ability.

Table 12 (0-10): 1d100 ⇒ 91
None
Table 12 (11-19): 1d100 ⇒ 25
Minor
Table 12 (20-28): 1d100 ⇒ 69
Major
Table 13 (Ability 1): 1d100 ⇒ 97
Travel (ineligible)
Table 13 (Ability 1 re-roll): 1d100 ⇒ 16
Battlewise (ineligible)
Table 13 (Ability 1 re-roll): 1d100 ⇒ 54
Enhanced Sense (Minor)
Table 13 (Ability 2): 1d100 ⇒ 16
Battlewise (ineligible)
Table 13 (Ability 2 re-roll): 1d100 ⇒ 67
Healing (Major)


Evindyl wrote:

This, you might imagine, is closer to the response I had hoped to elicit. GM, with your permission if I may keep the Great Bloodline, I am happy to re-roll the derivation (although I love Brenna), and I can roll the powers sequentially or as a group (the Rule book cites that the player selects upgraded abilities when those are rolled).

LMK what is best :)

You may keep the Great bloodline and derivation. :)

Dark Archive

I misread the result for Table 12. I get a minor power for the first tier with a 91.
Table 13 (Ability 3): 1d100 ⇒ 89
Resistance (Minor)


Ok, original rulebook...

Bloodline Strength: 1d100 ⇒ 60

Bloodline Derivation: 1d100 ⇒ 3


So that's a minor bloodline of Anduiras

Blood Score: 5d6 ⇒ (4, 3, 5, 5, 1) = 18


Table 12, strength 1-10: 1d100 ⇒ 87

Table 12, strength 11-19: 1d100 ⇒ 97


So that's 1 major ability...

Table 13, roll 1: 1d100 ⇒ 13

Edit: So that's animal affinity (Anduiras - lions, Major)


Sounds good. :)


Bloodine STR - Great
Bloodline DER - Brenna
Bloodline PWR: 8d8 ⇒ (7, 4, 1, 8, 3, 4, 6, 6) = 39

Table 12, strength 1-10: 1d100 ⇒ 30 No Ability
Table 12, strength 11-19: 1d100 ⇒ 100 Major
Table 12, strength 20-28: 1d100 ⇒ 24 Minor
Table 12, strength 29-35: 1d100 ⇒ 79 Minor
Table 12, strength 36-50: 1d100 ⇒ 88 Great

Minor: 1d100 ⇒ 71 Heightened Ability
Minor: 1d100 ⇒ 43 REROLL
Major: 1d100 ⇒ 69 REROLL
Great: 1d100 ⇒ 13 Animal Afinity (Cats, Great)
Minor(rr): 1d100 ⇒ 57 Enhanced Sense
Major(rr): 1d100 ⇒ 21 REROLL
Major(rr): 1d100 ⇒ 29 Character Reading

Minor - Heightened Ability (DEX)
Minor - Enhanced Senses (Cat)
Major - Character Reading
Great - Animal Affinity (Cats)


Just wondering, who else wants to play a king?


Well, I'm planning to have my character as a king, so there's that.


Kendryl for sure wants to be the Count of Endier ...


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I built my character with that in mind, although I felt it would sound cooler if her people refers to the archipelago regents as "Grand Admiral" :)

Dark Archive

'Queen of the Underworld' has a nice ring to it, but I imagine a position as Regent of Trade probably doesn't get as good a title (at least officially).

This is Nik d'Shade btw, working on the alias now. :)

Gotta say I feel pathetic compared to some of these super-powered bloodlines... guess I'll just have to kill some other blooded and build my power that way!

Dark Archive

Are we going to use background skills? I didn't see it in the starting post, so thought I'd check!

-----------------------------
Apart from that question and spending some more money, Sariana is done. Hopefully everything necessary is in her profile.


Arjuna332 wrote:
Well, I'm planning to have my character as a king, so there's that.

We'll talk about realms once everyone is situated. :)


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Sariana Nightsong wrote:

'Queen of the Underworld' has a nice ring to it, but I imagine a position as Regent of Trade probably doesn't get as good a title (at least officially).

This is Nik d'Shade btw, working on the alias now. :)

Gotta say I feel pathetic compared to some of these super-powered bloodlines... guess I'll just have to kill some other blooded and build my power that way!

Bloodtheft is one way of getting a more powerful bloodline. That's for sure. That part is definitely inspired by Highlander. But you have to stab your blooded guy in the heart or use Tighmaevril.

Quote:
Are we going to use background skills? I didn't see it in the starting post, so thought I'd check!

Yes, you can use background skills.


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Hey Elton, regarding prestige classes, a lot of them are tied to Golarion lore... Do you mind if we adjust said lore for our own requirements?

Specifically:
https://aonprd.com/PrestigeClassesDisplay.aspx?ItemName=Stargazer


pad300 wrote:

Hey Elton, regarding prestige classes, a lot of them are tied to Golarion lore... Do you mind if we adjust said lore for our own requirements?

Specifically:
https://aonprd.com/PrestigeClassesDisplay.aspx?ItemName=Stargazer

Yes, you may, pad. :D Hopefully you all can make them sound right. :)


Did I miss a post?
Are we creating higher level characters?
I just checked again and didn't see anything ...

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Quote:
Gotta say I feel pathetic compared to some of these super-powered bloodlines... guess I'll just have to kill some other blooded and build my power that way!

I quite like your background story. Sounds like a woman who's ready to find the right Scion to stab and take their power.


EltonJ wrote:
Sariana Nightsong wrote:

'Queen of the Underworld' has a nice ring to it, but I imagine a position as Regent of Trade probably doesn't get as good a title (at least officially).

This is Nik d'Shade btw, working on the alias now. :)

Gotta say I feel pathetic compared to some of these super-powered bloodlines... guess I'll just have to kill some other blooded and build my power that way!

Bloodtheft is one way of getting a more powerful bloodline. That's for sure. That part is definitely inspired by Highlander. But you have to stab your blooded guy in the heart or use Tighmaevril.

I'm hoping that shooting them in the heart counts! ;)

Dslak wrote:
I quite like your background story. Sounds like a woman who's ready to find the right Scion to stab and take their power.

Thank you! :) Once the idea came together and I found Eloele the goddess it fell nicely into place. Thanks for taking the time to say nice things!


Kendryl wrote:

Did I miss a post?

Are we creating higher level characters?
I just checked again and didn't see anything ...

Nope. I was just looking at backgrounds.:)


GM: would you look at the Rogue archtypes Investigator & Snoop and tell me which one is more appropriate? I feel like maybe Snoop is more thematic, but I also feel that Investogator is super simple in terms of play & progression.


Kendryl wrote:
GM: would you look at the Rogue archtypes Investigator & Snoop and tell me which one is more appropriate? I feel like maybe Snoop is more thematic, but I also feel that Investogator is super simple in terms of play & progression.

Sure, I'll look them up.

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