Laclale♪'s page

983 posts. Alias of Laclale.



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Shortwave: Technological telepathy. Will the comm unit or other technological item have one?
Technological devices: Networked Android specified Thievery in disable device action, can this be replaced with computers/engineering( lore)/crafting?
speak with computers: Spell of speak with series.

And... is technological experimental cryptid available?


Luis Loza wrote:
Drow don't exist in Golarion and it's as if they never existed.

Delete spell is my comfortable solution for this quote.


I reported, but he ignored/deleted

Feat's description wrote:
At 5th level and every 2 levels thereafter, the spell is heightened by an additional rank, to a maximum of a 9th-level charm when you are 19th rank.


AoN for Pathfinder 2e says Relic is item with grow in power along with a character.

Starfinder's Relic definition can be turned into Rare items, right?

So electricity gift and technology gift can be in.


Vegetable Lamb wrote:
The healing and nourishing food that grows from vegetable lambs is appealing for adventurers and sedentary magical scholars alike. The taste is similar to the plants of the same kind that grow on Golarion, but not entirely.

So... will Vegetable Lamb grow these?

  • Japanese honeysuckle
  • snapdragon
  • carnation
  • Garlic scape
  • Chinese leek scape


Pathbuilder is denying my request to add LOAG tiefling feats to be in Nephilim

Help me


Laclale♪ wrote:

Sorry for late-ask, but:

Gadget specialist is missing temporal gadget's level shenanigans and needs clarification.
HammerJack wrote:
Gadget Specialist refers to Craft.
HammerJack wrote:
None of the thing the craft check is for are relevant woth this ability.

Similar happened in remastered Cauldron feat which absorbed Temporary Potions feat without this line.

Temporary Potions wrote:
These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. (They must both be the same type of oil or potion, and) their level must be 6 or more levels lower than your level.

Normal rules of craft said level is up to crafter's level and included Crafting check.

Will Contingency Gadgets needs craft check, too? (Rolling for temporal item is so annoying, so bypassing with assurance, tho...)

Alex Speidel wrote:
These are design questions, not PFS questions.


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Spore Shepherd's Staff (Major) has wrong level.
AoN
Pathfinder Nexus


Belittling Boast has +1 penalty, which is format corruption I laughed at.

Since attempt to demoralize in said spell's description, it could have subtle trait.


Maybe one of these...

Guesses:
  • Willowshore being Mindscape
  • The curse of the sacred sugi tree
  • Chou Mingxia
  • Other person's act
  • Other entity's act


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I wrote:

Major missed compatible

Fey Gift Spells wrote:
When you add spells to your repertoire, you can choose from the primal list as well as from enchantment and illusion spells that appear on the arcane spell list.
Captivator wrote:
Each of these spells must come from either the enchantment or illusion school.
Removal of school and removed enchantment spells. The Captivator archetype needs to be fixed.

There was more missed compatibles.

Roll against transmutation effect: Replace to "roll against morph or polymorph effect"
e.g.: Discarded Fleshwarp

Red Mantis magic: Adding spell to list could help.

Gains other school effect rather than illusion: Loses illusion

Terraforming spell: (APG, wait for player core 2)


Warp space wrote:
Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range.

Warp space is an amp that adds 30ft of extra range to determine where spell actually coming from.

The Oscillating Wave's Produce Flame and Ignition has melee option while spell has range. (You can look at errata for why I'm mentioning latter.)

Is this possible to use both melee option and warp space amp, in case of creature taking cover?


Will Portable Hole crashes items with...


  • Extradimensional space equivalent to bags of holding?
  • Spaces function as bags of holding?
  • Is named Smuggler's Sack?

Holehoop would be nice for an alternative name through.


After plane of metal taken over metals from plane of earth, will there change to Ironsoul?

If Ironsoul still exists, will Talos able to know them?


I know there are a bunch of Minkaian-termed creatures.

But first, need to confirm about a 1E creature.

Is Ningyo related to Merfolk or not, outside of the word term?


Omega Metroid in other thread wrote:

Out of curiosity, what would a party that doesn't cover the four roles look like? The four roles are frontliner/tank, support, nuker/mage, and skillmonkey, or as Kaspyr put them, "a front line tank, a skills character/melee damage, a healer, and AoE/magical utility". A party that doesn't include any of these would have to omit (at minimum)...

• Frontliner/Tank: Barbarian, Champion, Fighter, Gunslinger, Inventor, Magus, Monk, Ranger, Summoner, Swashbuckler.
• Skillmonkey: Alchemist, Bard, Investigator, Rogue.
• Support: Cleric, Druid, Oracle, any Medicine specialist builds.
• Nuker/Mage: Sorcerer, Wizard, Witch.
• Unplaced/Unknown: Kineticist, Psychic, Thaumaturge

[Note: In case of multi-role classes, I placed them in the first role that applies. We're mainly concerned with determining which classes cannot be placed within any of these roles, after all. Medicine skill specifically is worth calling out, since any character that specialises in it fits the support/healer role. I'm not familiar enough with the last three to know where they fit, though I believe Kineticist can fit in (at minimum) the frontliner and support roles?]

If we omit the big four, then a party is going to look really weird, with or without letting an emergency healer (healer/support role) sneak in. I'm actually really curious what sort of playstyle your group would have, have you tried it in any actual campaigns yet?

*snip*...

Current party is Dual of Investigator/Inventor, Sorcerer with FA, Rogue having locked dedication, and maestro Bard.

Main urgent heal source is Bard and Sorcerer's spell.


At this point I wondered about security vs magic.

Like, magic mouse to Tech microphone and false vision to Tech camera.


Saw in Reddit that the formula for the common item only shorten preparation time to 1 day while 2 day is the default.

Inventor skill feat is now Level 2 which equals to Inventor Dedication which auto-gains said skill feat, and allows uncommon and rare formulas if GM does so. It solves the sun orchid moment.

And yes, the formula is unneeded for crafting common items.

Is there a change in Scrounger's "Formula in head" mechanics?


But questionable point in quote: (for example, a kitchen knife tsukumogami granting a bonus to cooking)
Will heritage bonus be Additional Lore skill feat for it?

And is there suggestion list? Just in case of Book tsukumogami


I can imagine PLANAR PALACE being mansion spell's replacement. But just reword mansion to structure.

And phantasmal minion creates unseen servant huh? I hope persistent servant merged into it.


And will "Detect scrying" able to know who and where scrying came from?


Will piercing damage and electricity damage each increase to 2d4 like nimble or savage ones?

Also, Genie-Touched companion needs some fix for wood and metal genies.


Prior to making post, I added Mutant Cryptid Adjustment to a Living graffiti.

Mutant Cryptid Adjustment wrote:
A mutant cryptid can defy the normal expectations of its kind.

He's still flat in shape even at out of surface, but always self-aware and travelled over many surfaces mostly before mutation.

But... is this allowed in general?


Can Computers skill identify technology-related items?

And I remember Crafter's apprentice skill feat enables "identifying item with crafting skill instead". Will that happen for identifying non-Archaic?


first PDF wrote:
The conversion rate between credits and gp is that 10 credits = 1 gp.

So price is covered. Needs info for importing modern items.


Michael Sayre's twitter wrote:
Current RAW on Recall Knowledge is that the GM is supposed to give you *useful* information. If the information they're giving you isn't actionable, it isn't useful, and they're not actually adjudicating Recall Knowledge RAW.

Since remaster gives crafication, it could limits what to recall.

In-game stat? Out of game lore?


In thread about cantrip's +stat removal, Temperans wrote:
The only Int based class that is not outright considered bad is the Investigator; and even that class gets tons of complaints about it being clunky and not having a lot of use for Int.

...I decided to create this thread, because Inventor needs more good attention and removal of +stat from cantrips.

Anyway, what's your thought of class's role, even if that's not Paizo's intended one?


I saw some posts about rename in thread about focus point: I decided to make this topic to redirect.

The Raven Black wrote:
All the new names are necessary because of the OGL failure at the beginning of the year. The blame falls squarely on that other company. Not on Paizo who are doing their best out of a miserable situation.

Duergar→Hryngar was already in Highhelm.


Disclaimer: Heat metal is APG spell. It's one granted spells for Oscillating Wave psychic, then Conservation of Energy to Removing Energy turns Heat metal into Chill metal(kinda).
---
Spell description says creature made primarily of metal, which metal elemental does...

Heard there is spell that adds metal trait to creature.

If creature affected by that spell was harmed by persistent damage from Chill / Heat metal, is persistent ends if creature no more having metal trait?


The game in question is Friday Night Funkin. Warning for some covermaker included in not their style.
Whole are made in mobile version of Pathbuilder 2e.

URL will be in replies.

* Voltz & Tossler & HugeNate
Their instruments are shown in 0L2L by Voltz.

Since Voltz's one of centered feat is Gigavolt, Voltz's keyboard used inventor's arrangement.
Tossler is more like guitarist but guitar has mic strap in the emergency case. Art Lore because he is also artist.
Nate's drum is Folding drums, so he can bring it to other world.

Here is the build link for Nate.
To view this build you need to open it on an android device with version 192+ Pathbuilder 2e installed.

Other 2's build lacked equipment and will be corrected.


What's that *s?


(You can add too, I think I reposted from Discord)

Dungeon ancestry

  • Add dungeon's tradition to heritage(Ties with SoM's pervasive magic trait) and Ancestry feat references it
  • Call Forth Traps ancestry feat can gain trapsmith dedication feat when having snarecrafter archetype(At least arcane tradition dungeon can do)
  • And what if Dungeon has versatile heritage?

Demon ancestry

  • Adapted Glabrezu heritage:
  • Gain Adopted Ancestry global feat and selected ancestry for it is secondary ancestry. Can carry infinite number of 1 bulk also like most of huge creature does.


Ahm... I need to know more about Glabrezu.

Glabrezu are often working for Baphomet, and Bezilak is doing his own company at least from my sight.

I made this art meant to be appearance of an new unique Glabrezu. He was Human but transmogrify curse changed his body into Glabrezu's. Don't worry, mirror-risen took care of his prior life.

Thread title is parody of Monkey business.


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Speaking of Kemnebi who WAS vetala in 1e guide.

2e AP spoiler:
But in Blood Lords AP, he is rendered as vetalarana instead.


Is Table 6–20 applied to item's capacity too?

Including ones that doesn't count against Bulk limits.


Treacherous Veil wrote:
A glabrezu’s illusory disguise can allow it to appear as a creature of any size.

But unlike Humanoid Form, illusory disguise itself can't resize mechanically and can SUSing from meta I think.


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Most of prestige classes are in archetypes, but Conversion Guide doesn't have mention about that.


Handwraps +1 and +1 rune are same price. So handwraps itself doesn't have price.


Classed adjustment, was introduced in Monster codex. But I thought it should be in 2e too so...

General: Maybe level +1, +1 on class's key ability and all rolls based on that (and +1 to AC if that was Dex).
If class has focus spell: Can use class's focus spell.
Caster: Can cast a small number of spells


Description: You ARE psychic but wanted to perform or rap battle. Somehow your mind focused to remote sounding… maybe via vibrating air and water.
Granted Spells 1st: Concordant Choir; 2nd: Sonata Span; 3rd: Enthrall; 4th: Infectious Melody; 5th: Synaptic Pulse; 6th: Repulsion; 7th: Curse of the Spirit Orchestra; 8th: Power Word Stun; 9th: Unfathomable Song

Standard Psi Cantrips Ghost Sound and Haunting Hymn

Unique Psi Cantrips(Name idea)
surface: Beep Tunes; deeper: Awful Atrocity; deepest: Caramel Hotline

Mindshift: When you use an action that has the mindshift trait, you can choose to viberate instead of making it mental. The ability gains the sonic trait, any damage it deals is sonic damage and change any save it requires to a Fortitude save.

GHOST SOUND
Even only sound, you can perform or scare with it.
You can attempt to one of these even you normally can't do, rolling a spell attack roll instead.

  • Feint, but with different successful outcome.
    Critical Success The target is flat-footed until the end of your next turn.
    Success The target is flat-footed until the start of target's next turn.
  • Demoralize, and you don’t take a penalty even if you're not speaking a language.
  • Perform, gain the effects of the Fascinating Performance skill feat even if you don't have.
Amp Viberate more quickery, letting you Cast the Spell as a single action.

HAUNTING HYMN
Your hyum's source point is harder to predict. It has range of 15 feet and cone starts from one point within range.
Amp Sound sent to brain directly. You and allies aren't affected by the spell even if they are within the area. Has mental trait instead of Sonic trait, and damage is mental instead of sonic.


Link to Heartblood Ring

Provided that craft requires you should be vamp.

First, Heartblood Ring doesn't have known price so don't know price for crash other than formula.

Second, if Heartblood Ring killed PC, can that victim have vamp dedication?


Void Fragment's death state wrote:
your body implodes. Your soul reincarnates as an aberration of a level close to yours, which extrudes from the location of your implosion. Common forms include amalgamite, brain collector, gibbering mouther, gosreg, intellect devourer, quelaunt, or shoggoth. This creature isn't you, but fleeting memories of your former existence remain with it. You can't be raised from the dead while this monster endures.

Then there is Reborn Soul background and fleshwarp ancestry.

----

My A.C. Void build has that moment, through just copy of FNF character named Void.


Feral Child says (or darkvision if you already had low-light vision)...

When transformed by Rebirth potion, ancestry changes causes feat and feature's overwrite.

If drinker had low-light as ancestry feature and lost because of potion's overwritten ancestry, what will happen for Feral Child's gaining vision?


Powerful Alchemy
When you use Quick Alchemy to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.

Perpetual Infusions
You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.

Perpetual Potency (Chirurgeon)
Two 6th-level or lower elixirs with the healing trait.
----
Will Powerful Alchemy in effect even if item was selected for Perpetual Infusions?


Treasure Vault wrote:
To seed the garden with enough plants or animals to produce sustainably, the PCs must pay a cost equal to the maximum cost of a permanent magic item that is 2 levels higher than the consumable’s level.

But Treasure Vault didn't add table of "maximum cost of a permanent magic item" in Gardens of Wonder section.


Suppressant, which rarity equals drug to be suppressed as of Treasure Vault's release.

G&M's one was saying alchemical reagent is required, but sneak peek of Treasure Vault was saying formula separated.

So, can "versatile vial" be used to create suppressant?


I was making psychic with Wellspring Mage archetype...

In level 1, normally there is 3+3 cantrips and 1 1st slot. But due to Wellspring Mage Adjustments, it becomes 3+2 cantrips and 0 1st slot.

See? psychic can have "0 slot available" more than other casters which 10th is the only one 1 slot.

So... how wellspring works for psychic.


Especially for clone risen who can use replicate and morph risen.

For morph risen, can strong ego be a reason?


I'm allowing you to use my fanfic's characters.

But one problem: There is no ranged attacker.

While casster can be ally position.


I think Searing Restoration's fire trait came from explosion damage type.

But Variable Core, which replaces explosion damage type, doesn't mention about replacing trait.

This could be in need for errata or crafication.

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