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There was no Assured identification and the skill that allows crafting in use of identification. But however, I saw the voice of crafting getting worse. To fix loss of Assured identification, I suggest this effect to be in correspond crafting feat. Assured identification part wrote: When identify that kind of item, if you roll a critical failure, you get a failure instead. If you would misidentify a that kind of cursed item because you roll a success but not a critical success, you simply can't identify it instead.
Pathfinder wiki wrote:
SF2E playtest wrote: Androids on old Golarion came from some planet called Androffa and spoke Androffan. Well, even with the invention of Drift engines, no one has been able to find Androffa… so modern androids don’t speak Androffan anymore! ...Was Androffa lost to the GAP, too!? Edit: Suffered triple post glitch.
Pathfinder wiki wrote:
SF2E playtest wrote: Androids on old Golarion came from some planet called Androffa and spoke Androffan. Well, even with the invention of Drift engines, no one has been able to find Androffa… so modern androids don’t speak Androffan anymore! ...Was Androffa lost to the GAP, too!?
LOAG errata wrote: Aasimar and tiefling feats from this book(LOAG) and any other book are available to nephilims, subject to rarity and GM ruling as normal. As with any legacy material, players may need to work with their GM to determine appropriate rulings, such as swapping references to good or evil damage with spirit damage with holy or unholy sanctification. Player core sanctioning wrote: The nephilim trait is interchangeable with either the aasimar or tiefling trait and vice versa, but aasimar characters may not treat that trait as interchangeable with the tiefling trait (or vice versa). This should be applied to AoN too, as post-Aasimar as holy lineage and post-tiefling as unholy lineage Pathbuilder is not remastering shakleborn right now
So, there was panel about remaster.
PaizoCon 2024 Pathfinder Project Remaster panel wrote: There was some cleanup to kind of make some of the gameplay of it a little more easy to understand for folks. So that's like cleaning up the wording of Pursue a Lead and that sort of thing. Pursue a Lead was key for free action stratagem, at least in legacy version. PaizoCon 2024 Pathfinder Project Remaster panel wrote: So now if you do use devise a stratagem and you don't want to attack, it's going to let you choose an attack stratagem or a skill stratagem. So if you want to not use that die to attack, now you can get a benefit to a skill check later that round. This means extension of stratagem, better cancelling misfortune by its fortune trait. PaizoCon 2024 Pathfinder Project Remaster panel wrote: There's also some new feats, including one for each mythology methodology that's going to come on at 12th level. However, Panel didn't reveal anything about Empiricist. Why?
HotW especially allows both Rider and Mount to be PCs. What's the changes from these lines?
Altered from LOAG wrote: If a rider PC rides along with mount PC or similar non-minion intelligent creature, roll both their initiatives and use the lower of the two results. The two PCs act in either order on the same initiative count. While traveling in this way, the PCs each gain two actions at the start of their turns, instead of three, since the mount PC spends one action keeping the smaller one balanced on their back, and the rider PC spends one action maintaining their grip. Player Core wrote: Your mount acts on your initiative. You must use the Command an Animal action (page 242) to get your mount to spend its actions. Player Core wrote: You and your mount fight as a unit. Consequently, you share a multiple attack penalty. Player Core wrote: You are in an attacker's reach or range if any square of your mount is within reach or range. Because your mount is larger than you and you share its space, you have lesser cover against attacks targeting you when you're mounted if the mount would be in the way (as determined by the GM). Player Core wrote: Because you can't move your body as freely while you're riding a mount, you take a –2 circumstance penalty to Reflex saves while mounted. Additionally, the only move action you can use is the Mount action to dismount.
Shortwave: Technological telepathy. Will the comm unit or other technological item have one?
And... is technological experimental cryptid available?
AoN for Pathfinder 2e says Relic is item with grow in power along with a character. Starfinder's Relic definition can be turned into Rare items, right? So electricity gift and technology gift can be in.
Vegetable Lamb wrote: The healing and nourishing food that grows from vegetable lambs is appealing for adventurers and sedentary magical scholars alike. The taste is similar to the plants of the same kind that grow on Golarion, but not entirely. So... will Vegetable Lamb grow these?
Laclale♪ wrote:
HammerJack wrote: Gadget Specialist refers to Craft. HammerJack wrote: None of the thing the craft check is for are relevant woth this ability. Similar happened in remastered Cauldron feat which absorbed Temporary Potions feat without this line. Temporary Potions wrote: These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions. (They must both be the same type of oil or potion, and) their level must be 6 or more levels lower than your level. Normal rules of craft said level is up to crafter's level and included Crafting check. Will Contingency Gadgets needs craft check, too? (Rolling for temporal item is so annoying, so bypassing with assurance, tho...)
Alex Speidel wrote: These are design questions, not PFS questions.
Spore Shepherd's Staff (Major) has wrong level.
Belittling Boast has +1 penalty, which is format corruption I laughed at. Since attempt to demoralize in said spell's description, it could have subtle trait.
I wrote:
There was more missed compatibles. Roll against transmutation effect: Replace to "roll against morph or polymorph effect"
Red Mantis magic: Adding spell to list could help. Gains other school effect rather than illusion: Loses illusion Terraforming spell: (APG, wait for player core 2)
Warp space wrote: Use this amp in place of a psi cantrip's normal amp entry. The amped psi cantrip must have a range. Warp space is an amp that adds 30ft of extra range to determine where spell actually coming from. The Oscillating Wave's Produce Flame and Ignition has melee option while spell has range. (You can look at errata for why I'm mentioning latter.) Is this possible to use both melee option and warp space amp, in case of creature taking cover?
Omega Metroid in other thread wrote:
Current party is Dual of Investigator/Inventor, Sorcerer with FA, Rogue having locked dedication, and maestro Bard. Main urgent heal source is Bard and Sorcerer's spell.
Saw in Reddit that the formula for the common item only shorten preparation time to 1 day while 2 day is the default. Inventor skill feat is now Level 2 which equals to Inventor Dedication which auto-gains said skill feat, and allows uncommon and rare formulas if GM does so. It solves the sun orchid moment. And yes, the formula is unneeded for crafting common items. Is there a change in Scrounger's "Formula in head" mechanics?
Prior to making post, I added Mutant Cryptid Adjustment to a Living graffiti. Mutant Cryptid Adjustment wrote: A mutant cryptid can defy the normal expectations of its kind. He's still flat in shape even at out of surface, but always self-aware and travelled over many surfaces mostly before mutation. But... is this allowed in general?
Michael Sayre's twitter wrote: Current RAW on Recall Knowledge is that the GM is supposed to give you *useful* information. If the information they're giving you isn't actionable, it isn't useful, and they're not actually adjudicating Recall Knowledge RAW. Since remaster gives crafication, it could limits what to recall. In-game stat? Out of game lore?
In thread about cantrip's +stat removal, Temperans wrote: The only Int based class that is not outright considered bad is the Investigator; and even that class gets tons of complaints about it being clunky and not having a lot of use for Int. ...I decided to create this thread, because Inventor needs more good attention and removal of +stat from cantrips. Anyway, what's your thought of class's role, even if that's not Paizo's intended one?
I saw some posts about rename in thread about focus point: I decided to make this topic to redirect. The Raven Black wrote: All the new names are necessary because of the OGL failure at the beginning of the year. The blame falls squarely on that other company. Not on Paizo who are doing their best out of a miserable situation.
Disclaimer: Heat metal is APG spell. It's one granted spells for Oscillating Wave psychic, then Conservation of Energy to Removing Energy turns Heat metal into Chill metal(kinda).
Heard there is spell that adds metal trait to creature. If creature affected by that spell was harmed by persistent damage from Chill / Heat metal, is persistent ends if creature no more having metal trait?
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