Remaster: What to recall (knowledge)


Rules Discussion


Michael Sayre's twitter wrote:
Current RAW on Recall Knowledge is that the GM is supposed to give you *useful* information. If the information they're giving you isn't actionable, it isn't useful, and they're not actually adjudicating Recall Knowledge RAW.

Since remaster gives crafication, it could limits what to recall.

In-game stat? Out of game lore?


For In-game stat...

CRB before remaster wrote:
A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes. On a critical success, the character also learns something subtler, like a demon’s weakness or the trigger for one of the creature’s reactions.
  • One of innate spells
  • One of special action/reaction
  • One of attack

From Educated Assessment

  • Highest weaknesses
  • Lowest defense/saving throws
  • One immunity
  • Highest resistance

May include bypassable

  • Material
  • Damage type


I don't think this is a Rules forum topic as we don't have these new rules yet.
And this isn't as much fun to guess as a probable new class playtest for a General forum topic...


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Sorry if this was duplicate, but...

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