Laclale♪ |
Michael Sayre's twitter wrote:
Current RAW on Recall Knowledge is that the GM is supposed to give you *useful* information. If the information they're giving you isn't actionable, it isn't useful, and they're not actually adjudicating Recall Knowledge RAW.
Since remaster gives crafication, it could limits what to recall.
In-game stat? Out of game lore?
Laclale♪ |
For In-game stat...
CRB before remaster wrote:
A character who successfully identifies a creature learns one of its best-known attributes—such as a troll’s regeneration (and the fact that it can be stopped by acid or fire) or a manticore’s tail spikes. On a critical success, the character also learns something subtler, like a demon’s weakness or the trigger for one of the creature’s reactions.
- One of innate spells
- One of special action/reaction
- One of attack
From Educated Assessment
- Highest weaknesses
- Lowest defense/saving throws
- One immunity
- Highest resistance
May include bypassable
- Material
- Damage type