Kyle '88's page

62 posts. Alias of Kyle Mousley.


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I have played one in a campaign before. I used the Longhammer for my main with the Boulder Helmet as a backup if people got too close.
Power Attack & Raging Vitality are really good, PA for damage & RV for the extra hp and so you can keep raging while unconscious. Getting to Beast Totem Greater is always a fun idea. Superstition goes well with the dwarf racial ability's. Consider swapping Beserker of the Society for Glory of Old to help saves vs spells,, spell-like abilities, and poison. Look into anything to improve dr as that does stack. Otherwise just go have fun & hit stuff hard.


Oh good grief, I remember playing with a guy who had Babaian/Frienzied Berserker/War Hulk. He killed the group so many times. CampinCarl had the best idea, using the weakest save to disable the char. It would be the most consistant way. Worst come to worst, talk to the DM & get an item made that helps.


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Your whole group seems to enjoy accidentally playing Ding-Dong-Ditch with Death! It should be fun to see how well they take the finale.


With those images, either all his doors are double-doors or he would have to turn sideways to get thru with how wide the shoulders are.


Just a couple of ideas. Inspired Blade Swashbuckler/Blackblade Magus or Storm/Tempest Druid/Wild Child Brawler.


I'm currently playing a Magus/Slayer.I'm trying to go the buff/debuff way instead of min/maxing Shocking Grasp. I am thinking of going Dimensional Agility, Dervish & Savant when I can. Between that I'm not entirly sure what to do, it's my first time playing a Magus.


Got up to 7th level as a Ranger, first time I made a bow focused one. No Str bonus, no deadly aim, no rapid shot, no manyshot. Animal Companion was a bird that I rarely used. I didn't mind him, but he was kind of useless.


Don't know if it has been done and I know it isn't min/maxi I had a thought of taking magical lineage for the Snowball spell, get close range acana at 3rd to use it with spellstrike and get the Rime metamagic feat for it. So entangled and staggered on a failed save. What do you lot think?
Edit: And of course i missed the last few posts talking about this. Nevermind.


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I would love to see what theese kids would do in Kingmaker.


I found a Life Shaman works well.


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In one group I had a dwarven fighter who would cut up people for potion ingredients and ran a undead brothel on the side.

The drunken sorcerer had 2 attitudes, kill it and kill it with fire. At one point we needed to find out how deep a mine shaft was so he got the kobold we had captured, set him on fire and dropped him down the shaft.

The ranger insisted on wearing his ex-wifes bloody wedding dress and carring her head in a sack.

We had rescued an orphanage, then the dwarven cleric decided to sacrifice all the kids to his new goddess Lolth.

The half-orc druid would insist on payment before doing anything.

And last but not least the Barbarian/Warhulk/Frensied Berserker more often then not would kill the party because of a failed will save. This happened so often we were effectively playing Ding, Dong, Ditch with Death and started getting bulk discounts on resurrections.

The group as a whole never really finished a quest, despite the multiple wars this started that we left in our wake.

The group ended up getting named the Three Stooges of the Apocalypse. Mostly because there tended to be only 3 alive at any one time and the shear chaos behind us.


He started out as a simple Dwarven Fighter. By the time I left the campaign he was a Dwarven Fighter who had an Advanced Rust Monster as a mount and in his spare time cut people up for potion ingredients and ran an undead brothel.

I had a Druid Storm Lord (3rd Party Archetype) who was Chaotic Neutral. Emphasis on the chaotic. At one point when we were resting in town she decided to see how many chickens she could get out of a level 3 Summon Animal spell. The best part is that one time she was the voice of reason for the group. When the group relised that it terrified them.


I had one where it wasn't the DM that was crying, it was the party! What happened was one guy had a Barbarian/Warhulk/Frenzied Berserker. Of couse the DM would target him for damage, he's fail the will save then go berserk and kill the party. Repeatedly. The worse part was that the DM was the one making the character, the player was using it. I ended up leaving the game as it annoyed me too much.


In Dodge the Question you have: "Intelligence modifier instead of her Intelligence modifier to Bluff, Diplomacy and Intimidate checks." Yu might want to edit that.


My hope would be for a Skinwalker Ragebred Slayer.


If you don't mind 3rd Party the Storm Lord Druid archtype with the Weather domain was a lot of fun. I just finished a campaign with one and got to level 15. If you do play one go for a high Wisdom/ heavy castor approach.


After skimming it I don't belive you mentioned the Skinwalker race. For the Brute player I think the Fanglord or Ragebred with the focus on natural attacks would work well. Especially if you had a DM who let the Bloodrager's bloodline grow.


With the Stygian Slayer it should give some ideas on how it can be played due to the similar stuff like the Invisability, skill placement and stuff like that. Overall it is mostly just ideas of what can be done.


Look up some ninja builds it should hlep give you some more ideas on how to play it. If you go STR focused a reach weapon would help you set up flanks for sneak attack and keep you out of harms way a bit.


Personally I think you could swap the bite for a slam attack and have another option of +5foot reach for the long arms.


Have you thought about playing a barbarian or bloodrager? Go with a reach/trip build for a lot of flanks and AoO's for the front liners, it will help keep things away from the less melee-orientated and resonably skilled in wilderness survival.


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You need to take at least 1 level in Gunslinger and call yourself Deadpool.


Yeah the +4 & +2 are to the ability score. For instance if your Strength is 18 it will go to 22 when your raging. The +2 HP per hit dice just means +2 HP per level so at level 2 you would get +4 HP while raging.


This should help: http://paizo.com/threads/rzs2qjpg&page=1?100-Adventureing-Group-Names


Have you considered the Slayer archetype Sniper? It would give you all the good stuff a Slayer gets and fits your idea.


Ran Tempest - Human - Druid - 3rd party Stormlord- Chaotic Neutral (Homebrew)

Grimbold Tungstern - Dwarf - Fighter - Chaotic Evil (Rise of the Rune Lord Homebrew)

Jasper Tehrani - Aasimar (Plumekith) - Slayer - Lawful Evil (Way of the Wicked)


I am currently in WotW campaign with 7 people at the moment. I think we are at about the end of book 2, I'm not 100% sure but. So far the DM has just doubled the amount of enemys we have faced to compansate. We have all survived so far, with a couple of close calls. A couple of the players are a bit munchkiny most arn't and we have no real magic or healers in the group. It ends up with us playing a bit carefully we end up getting out alive. To keep the players alive you may have to occasionanlly may have to play a bit loose with the rolls but a group that size should be able to survive some misshaps.


Have you thought of using a bow? Put Adaptive on the bow and it could get kinda scary with the barbs str bonus.
With a Halfling 20 point buy:
Str: 12 (-2 Race, 5 point buy.)
Dex: 18 (+2 Race, 10 point buy.)
Con: 13 (+3 point buy.)
Int: 10 (0 point buy.)
Wis: 12 (+2 point buy.)
Cha: 10 (+2 Race, -2 point buy.)
Leaves him reasonbly balanced to unleash raging wrath from afar.


Ventnor wrote:
Mark Seifter wrote:
VM mercenario wrote:
Mark Seifter wrote:
K177Y C47 wrote:
Mark Seifter wrote:
Blackvial wrote:
Mark Seifter wrote:
K177Y C47 wrote:
You do not preview the slayer... the slayer previews you..
:shiver:
maybe you should stop wearing that female raptor in heat scented cologne?
Oh I'm not afraid of those little scavengers. They just smelled the scent of blood, but when I'm at my full strength...Wait, is one of the raptors disabling my crossbow trap? Clever girl...
Well yoru first mistake was using a crossbow... we all know that Longbows are obviously superior...
I asked if we had budget for a trap that creates simulacra of various literary and mythical figures to summon Odysseus so he can string and fire a longbow, but Chris Self denied that request, so all I've got is a bunch of rope, pulleys, and levers, as well as several 10-ft. poles. Have a good way for me to set all that up to shoot a longbow at whoever opens the office door?
Maybe if you use guns instead?
I can't risk that misfire chance. Only Stephen, as the designer of gunslingers, has the proper proficiencies to load one without the increased misfire rate, and he was out sick today.
I guess it would be a little much to expect a 10-foot pole to have taken levels in Gunslinger, huh?

How about a swing trap that hits people coming thru the door with a 10 foot pole?


Thanks for that, I will certanily have to look at the cleave feats. I forgot about the Pilum, cheers. First I'm going to save up and get the Jingasa. Didn't know about the potions and oils. Thanks chkflip, TGMaxMaxer this helps a lot.


Any help at all? Pretty Please??


Hi all, thanks for looking at this. I'm joining a game to be the tank/melee damage dealer. I have tried to set this guy up to stop people getting past him and and make it easier to set up flanks with my group. It's a 20 point buy game with no stat below 8 and 2 traits to start. So here he is:

Thoten Azlode
Dwarf Fighter 7 59HP
Str 20 (17 point buy, +1 Level, +2 belt of giant str)
Dex 14 (14 point buy)
Con 14 (12 point buy, +2 race)
Int 12 (12 point buy)
Wis 10 (8 point buy, +2 race)
Cha 8 (10 point buy, -2 race)

Traits
Glory of Old
Eyes and Ears of the City

Fighter Abilitys:
Weapon Training - Flails (for the Dorn Dergar)
Armor Training
Bravery +2

So I put my favored class bonus into skill points and I end up with 4 a level. My Skills with points in them are:
Climb: +12 (+7 ranks, +5 AB Mod, +3 Class, -3 ACP)
Perception: +10 (+7 ranks, +3 class)
Knowledge (Engineering): +10 (+6 ranks, +1 AB Mod, +3 class)
Survival: +8 (+5 ranks, +3 class)
Swim: +6 (+1 rank, +5 AB Mod, +3 class, -3 ACP)
Profession (Soldier): +4 (+1 rank, +3 class)
Ride: +3 (+1 rank, +2 AB Mod, +3 class, -3 ACP)

From here I thought I should just put the points into climb, percep, Knol Engi and ride. Should I keep it like that or spread it somewhere else?

Feats:
Level 1: Combat Reflexes, Power Attack
Level 2: Furious Focus
Level 3: Steel Soul
Level 4: Cleave
Level 5: Stand Still
Level 6: Darting Viper
Level 7: Great Cleave

For the next couple of levels I am thinking of taking Lunge then the Weapon Focus/Specialization/Penetrating Strike lines. Suggestions?
His main weapon is a +1 Flaming Dorn Dergar with a pair of javlins as backup. The armor is +2 Full Plate.

Armor Stats:
AC 23, Touch 12, Flat-Footed 21, CMD 24, FFCMD 22.
Saves:
Fort: +9 (+5 base, +2 AB Mod, +2 Cloak of Resistance)
Ref: +6 (+2 base, +2 AB Mod, +2 Cloak of Resistance)
Will: +4 (+2 base, +2 Cloak of Resistance)
With a +5 vs Spells, Spell-like abilitys and poison. Also a +2 vs Fear.

Attacks:
With the Dorn Dergar TAB: +14/+9 DMG 1d10+8+1d6 Fire
DD + PA + FF: +14/+7 DMG 1d10+14+1d6 Fire
DD + PA: +12/+7
Javlin range: +9 DMG 1d6+5
Is any of my maths wrong?

What he is carting around: +1 Flaming Dorn Dergar, +2 Full Plate, +2 Belt of Giant Strength, +2 Cloak of Resistance, Javlin x2, Soldier's Uniform, Backpack, Bedroll, Belt pouch, Flint & steel, Mess kit, Rope hemp 50', Trail Rations (5), Waterskin. I have 1498gp left. Any idea of what else to get, look out or save up for? Any other infomation you want just ask, I appreciate any help given.


Use illusions. Things like statures whos heads follow you. Bathtubs full of blood with a body in and have something jump out when the interact with it. A room that looks full of zombies but is empty, A fake wall the monsters are orded to stay behind untill the party reaches a certain point. Make the troll look alive and normal. Even little things like rats and spiderwebs, force them to roll, figure out what each other is seeing and wonder what is going on.


Don't kow how unique it is but I have been kicking around the idea of a Ranger with a shortspear & sheild, with a wolf pet for trips.


If you haven't seen it there is a solid conversion on the boards by master arminas. I have used it before and found it fun.


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I was playing in a group that had a Barbarian/Frenzied Berserker/Warhulk. While it was very very good at killing the bad guys, 90% of the time it would kill the party as well! The DM was just about giving the rest of us free reses so we could do something.


Hi, the campaign I an in is currently looking for a player or 2. It is a drow setting, a neutral/evil group and loosly based in the Forgotten Realms. In the party currently is a sorcerer, an oracle and a bow focused fighter (me). If you are interested let me know and I can pass along contact infomation or you could try directly Here


Just adding another Perth player here.


Have you thought about later on getting the ‎prestige classes Stalwart Defender or Living Monolith?


... I honestly had the mental image of a bunch of mini-zombies trying to bite your ankles.


How would you lot make a high STR/ low DEX Ranger, using the TWF combat stlye with a sword and shield? This has probly been done before, I just can't find it.


I have looked at the zen archer nd wasen't that impressed with it for a dip. I also don't think that the Nobility line is worth that many feats for it.


HaraldKlak wrote:
Kyle '88 wrote:
Would the Titan Mauler be able to use a Large shield then? Would the shields AC increase for being larger along with it's shield bash damage?
There are no rules that allow you to use armor that isn't the right size for you, so no.

Too bad, I had an image of a TM using a large heavy shield and Shield Slam to fling people around with bullrush.


Would the Titan Mauler be able to use a Large shield then? Would the shields AC increase for being larger along with it's shield bash damage?


Would breaking line-of-sight, like moving behind a wall, help when you want to make stealth rolls?


Bump


Just relised I had no traits. Warrior of Old and Looking For Work. The flavor fits the charater as a fighter he is dedicated to training and the group is a mercenary band.


My condolences to you and your family Louis.


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I'm gettin dropped into a drow campain at 4th level with a 25 point buy system, standed drow race and full WPL. I decided I wanted to play as the Cavern Sniper. I wanted you opinions on what feats and equipment to take. This is what I have come up with so far:

STR:14 (14PB)
DEX:18 (16PB,+2RT)
CON:10 (12PB,-2RT)
INT:14 (14PB)
WIS:14 (13PB,+1Level)
CHA:12 (+2RT)

Feats: Point-Blank Shot, Precise Shot, Rapid Shot and Deadly Aim.
Skills: Put points into Climb, Craft(Poison), Perception and Stealth.
Put my favored class bonus into health.
The only equipment I have thought of at the moment is a Composite Longbow with a +2 STR rating.

Other feats I have thought of getting are Elven Accurary, Clustered Shots, Manyshot, Weapon Focus/Specialization Longbow, Point-Blank Master and the Snap-shot line.

Any advise?


Yeah, I was influenced by the Goliaths in this creation. I could just rename this a Goliath Race Template. Hmm, food for thought.

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