Kyle '88's page

62 posts. Alias of Kyle Mousley.




Hi all, thanks for looking at this. I'm joining a game to be the tank/melee damage dealer. I have tried to set this guy up to stop people getting past him and and make it easier to set up flanks with my group. It's a 20 point buy game with no stat below 8 and 2 traits to start. So here he is:

Thoten Azlode
Dwarf Fighter 7 59HP
Str 20 (17 point buy, +1 Level, +2 belt of giant str)
Dex 14 (14 point buy)
Con 14 (12 point buy, +2 race)
Int 12 (12 point buy)
Wis 10 (8 point buy, +2 race)
Cha 8 (10 point buy, -2 race)

Traits
Glory of Old
Eyes and Ears of the City

Fighter Abilitys:
Weapon Training - Flails (for the Dorn Dergar)
Armor Training
Bravery +2

So I put my favored class bonus into skill points and I end up with 4 a level. My Skills with points in them are:
Climb: +12 (+7 ranks, +5 AB Mod, +3 Class, -3 ACP)
Perception: +10 (+7 ranks, +3 class)
Knowledge (Engineering): +10 (+6 ranks, +1 AB Mod, +3 class)
Survival: +8 (+5 ranks, +3 class)
Swim: +6 (+1 rank, +5 AB Mod, +3 class, -3 ACP)
Profession (Soldier): +4 (+1 rank, +3 class)
Ride: +3 (+1 rank, +2 AB Mod, +3 class, -3 ACP)

From here I thought I should just put the points into climb, percep, Knol Engi and ride. Should I keep it like that or spread it somewhere else?

Feats:
Level 1: Combat Reflexes, Power Attack
Level 2: Furious Focus
Level 3: Steel Soul
Level 4: Cleave
Level 5: Stand Still
Level 6: Darting Viper
Level 7: Great Cleave

For the next couple of levels I am thinking of taking Lunge then the Weapon Focus/Specialization/Penetrating Strike lines. Suggestions?
His main weapon is a +1 Flaming Dorn Dergar with a pair of javlins as backup. The armor is +2 Full Plate.

Armor Stats:
AC 23, Touch 12, Flat-Footed 21, CMD 24, FFCMD 22.
Saves:
Fort: +9 (+5 base, +2 AB Mod, +2 Cloak of Resistance)
Ref: +6 (+2 base, +2 AB Mod, +2 Cloak of Resistance)
Will: +4 (+2 base, +2 Cloak of Resistance)
With a +5 vs Spells, Spell-like abilitys and poison. Also a +2 vs Fear.

Attacks:
With the Dorn Dergar TAB: +14/+9 DMG 1d10+8+1d6 Fire
DD + PA + FF: +14/+7 DMG 1d10+14+1d6 Fire
DD + PA: +12/+7
Javlin range: +9 DMG 1d6+5
Is any of my maths wrong?

What he is carting around: +1 Flaming Dorn Dergar, +2 Full Plate, +2 Belt of Giant Strength, +2 Cloak of Resistance, Javlin x2, Soldier's Uniform, Backpack, Bedroll, Belt pouch, Flint & steel, Mess kit, Rope hemp 50', Trail Rations (5), Waterskin. I have 1498gp left. Any idea of what else to get, look out or save up for? Any other infomation you want just ask, I appreciate any help given.


Hi, the campaign I an in is currently looking for a player or 2. It is a drow setting, a neutral/evil group and loosly based in the Forgotten Realms. In the party currently is a sorcerer, an oracle and a bow focused fighter (me). If you are interested let me know and I can pass along contact infomation or you could try directly Here


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I'm gettin dropped into a drow campain at 4th level with a 25 point buy system, standed drow race and full WPL. I decided I wanted to play as the Cavern Sniper. I wanted you opinions on what feats and equipment to take. This is what I have come up with so far:

STR:14 (14PB)
DEX:18 (16PB,+2RT)
CON:10 (12PB,-2RT)
INT:14 (14PB)
WIS:14 (13PB,+1Level)
CHA:12 (+2RT)

Feats: Point-Blank Shot, Precise Shot, Rapid Shot and Deadly Aim.
Skills: Put points into Climb, Craft(Poison), Perception and Stealth.
Put my favored class bonus into health.
The only equipment I have thought of at the moment is a Composite Longbow with a +2 STR rating.

Other feats I have thought of getting are Elven Accurary, Clustered Shots, Manyshot, Weapon Focus/Specialization Longbow, Point-Blank Master and the Snap-shot line.

Any advise?


I have been throwing this together as a Half-Giant Race with no psionics. I want your opinion on it. What do you like/hate about it, would you play it, as a DM would you allow it things lke that.

Half-Giant

Giant-Blood – Person counts as Human and Humanoid(Giant) = 0 RP
Darkvision 60’ = 2 RP
Medium = 0 RP
Speed 30’ = 0 RP
Strong and Sturdy - +4 STR, +2 CON, -2 CHA. = 5 RP (Specialized +2 STR, +2 CON, -2 CHA = 1 RP. Advanced STR = 4RP)
Language- Members start with Common and Giant. People with High INT can also take Dwarven, Draconic, Goblin, Terran, Orc and Gnoll. = 0 RP
Static bonus feat – Toughness = 2 RP
Skill Bonus – Perception +2 = 2 RP
Natural Armor +1 AC = 2 RP
Healthy - +4 to Fort saves against disease and poison, including magical disease. = 2 RP
Total RP = 15