The cruelest thing your players have ever done.


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This is just my curiosity burning inside- What's the most f***ed up s*** your players have ever done?

For myself, I have to say it was when I DMed for some new players for Pathfinder- The party was a Bard, a Sorcerer, and the player of Note- a Barbarian. The person playing the sorcerer was dating the person playing the barbarian.

I was running them through Master of the fallen fortress, and, after interrogating one of the trygolytes, the barbarian, despite the Bard's protest.

After they got up the stairs, the sorcerer was sad because she had nothing to use Mage Hand to throw things at. So the barbarian plopped the trygolyte down, and proceeded to carve it into five pound chunks for the sorcerer to launch at their enemies.

The Exchange

My party said that were going to fight with the garrison against the oncoming siege of Yule Bullda, then they hid in the library (in the middle of the castle) and locked the rest of the garrison out, knowing full well the garrison would die.
Needless to say, I threw a few more monsters at them than I normally would've during that siege.


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The most f***ed up thing I can recall was using prisoners as human Bangalore torpedoes in Aftermath (maybe Twilight2000 or Morrow Project, one of those post-apocalyptic games). The solution to a minefield and two fences was to strap explosives with dead-man switches to a dozen prisoners and tell them to "run to the fence and if you make it inside alive then you can go free, but every 30 seconds we'll shoot whoever is in furthest behind. Go."

Second most screwed up was probably when 2 players independently decided to sell out the party to different elder gods for power.


Back in our D&D days We were out in the woods searching for missing kids. Turns out that the baddie who was a hag or something ended up putting the kids she hadn't eaten yet under some form of domination.

Our barbarian gleefully punched a kid out cold then used his body to bludgeon the other children bothering him into unconsciousness. Needless to say while we got most of the kids out alive, the weaponized kid was broken beyond the capacity of any cure spell.


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I was dming for this group that had a Barbarian (isn't it always) named Karn who had recently eaten a moldy porkchop from the cleavage of an ogre(whole other story there). Karn managed to fail his fortitude save just in time for the group to have their next fight with a band of pirates extorting this village. He doesn't seem phased for a guy about to enter battle sickened; in fact, he seems suspiciously pleased.
So the first thing Karn does is grapple the closest pirate. He's specked to grapple so being sickened hardly mattered. Then he induces vomiting... on himself... and rolls a twenty.
So he hurls right in this poor pirate's open mouth. Also, since he had some elemental fire powers the bile did extra burning damage. Karn managed to demoralize the enemy into fleeing and his allies in general that day.
As an aside, my group called themselves the Warriors of Light.


Party of Summoner, Rogue (Catfolks), Monk (Human) and Fighter/Inquisitor (Dhamphir) launched an attack on a goblin stronghold, and inside was several bunny rabbits in cages that the goblins used for food and ritual sacrifice (100 to be exact). The monk decided the kill 99 of the bunnies and give the rogue the last one as a pet.


Had an enemy tied, getting information from them the... "easy" way. One character goes up to the tied down fella who's already injured from the battle they just fought. He takes out a piece of paper, asks the captive where their base of operations was, then sticks his index finger into the wound, using the blood as ink for the map.

Dark Archive

Once had a group tasked to infiltrate a local crime boss' operations. They decided they needed to see what was in his warehouse, so they boxed up the Halfling bard and told the guards it was a delivery. But due to the high levels of security, they had to drop of the box and walk away, hoping the bard would open the place up from the inside during the night. The GM mentioned that if the Bard's player hadn't been off during the second session, the box would have been openned and she would have died like...well, a Halfling in a box.


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My party was sent to rescue a noble merchant woman, an animal trainer who had been captured by drow who were then using her animals to terrorize the streets. During the battle in her mansion, the barbarian got targetd with a rage spell and - with some RP - managed to not take it out on the party by diving at a rabbit hutch and attacking that instead. The DM just said "the rabbits lose."

Following that, they rescued the noble, who was sickened and starved. The inquisitor decided to make her some stew. She said it was good and asked what was in it, to which the barbarian just said "I killed a bunch of rabbits outside. It's mostly that." The DM was just like "... ... she pales slightly and just says "Oh." in a very small voice before setting the bowl aside."


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Worst thing my group has ever done was in a Neolithic campaign.

We found a village of half-orcs. The group had fought a bugbear earlier and didn't have a good time. I jokingly said that the other half was bugbear. Cue the druid casting entangle and then everyone savagely murdering a village of innocents unprovoked with no actual warrior types to save them. They then proceed to take hostages from the women and children and bring them back home. When told that they weren't able to enslave them, one player (who I didn't know particularly well) decided to eat the babies.

Said player got promptly DM smote. Good thing we fell apart after that due to scheduling. There was no productive way to play like that. My group wasn't capable of being Evil without thinking they need to kill anything that moves.


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In a 1E game I ran, the players decided to dump potions down an NPC's throat until he either gave them the information they wanted or the miscibility table killed him.


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"The thieves' guild kidnapped our friend? And they are keeping her at their HQ? Hmmm... Wooden building. Okay, let's firebomb the place and kill all the ones trying to get out. Once everyone is dead and the house is burnt down, we resurrect her."

Liberty's Edge

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Skull & Shackles last night. The party sails to Tidewater Rock to go crack it.

My Friend: So, do we need to map this out?
Me: Maybe, maybe not. Depends on how you guys handle Lady Smythee.
My Friend: ...We've got Booke [who's basically playing Ryu from the Street Fighter series minus the morality] and Mike [who's playing an extremely sociopathic orc, even by orc standards] up front.
Me: ......Damien! Get me a wet paper towel so I can clean this battle mat off!

As expected, the heroes "valiantly" slaughter their way through the guards, and Smythee and Royger McClernan surrender. They want everyone's equipment.

Royger: I understood your surrender, I will be glad to give you my greatsword... pointy-end fir--
Ro: (sneak attack for 14 damage)
Royger: Very well. I surrender, but know this. I hope that Captain Harrigan comes back and has all of your bloodlines executed to the last man!
Thrashok (Mike's orc): That's it! We'll be executing him instead!

Thrashok picks up Royger and hurls him off Tidewater Rock to the beach below.

Me: (rolls 3d6)
Ro: What do you mean, you only rolled three dice!? We threw him further than that!
Me: (rerolls 3d6) It's a seventy foot fall, I'm too lazy to get more dice out! (counts up all the damage done so far, then rerolls one final d6) .........Holy s@#+. Royger's still alive.
Everyone: WHAT!?
Me: I told you guys before! "He's a fighter, he looks like he actually has hit points unlike the Tidewater Guards!"
Mike: Jesus Christ! Can we kill this f*$!er already!?
Tidewater Ballista Guard: ...Would you like me to shoot him with a ballista?
Ro: (claps the guard on the shoulder) I like this guy! Congratulations, you're the new captain of the guard of our fort!

(Royger didn't survive the ballista bolt.)


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I played in an evil d20 Everquest game a while ago. We had a session-long shenanigan-filled day where our DM introduced a home-brewed item that was a collar that Geas'ed anyone who wore it, bound to the one who fastened it. I was meditating in my room to regain Mana, when the Lizardfolk of the group tiptoed in and strapped it on me and started ordering me to stand up, sit back down, etc. Being an Erudite, I used ambiguous wording to my advantage, and got the collar removed. Eventually, everyone called a truce.

The next day, we get ambushed by pirates on a beech. Seeing a losing battle, I feign death on the first bit of damage I take, and get tied up. The Lizardfolk gets 4-teamed, gets knocked unconscious, and also tied up. The rest flee and are persued by the pirates. Using Still Spell, I break my bonds, turn the Lizardfolk invisible, and roll him into the ocean. In the mean time, the rest of the group actually wins and comes back, where I pretend I had just woken up and the Lizardfolk had already been missing. His bod was never found.


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Sissyl wrote:
"The thieves' guild kidnapped our friend? And they are keeping her at their HQ? Hmmm... Wooden building. Okay, let's firebomb the place and kill all the ones trying to get out. Once everyone is dead and the house is burnt down, we resurrect her."

To be fair, that's completely reasonable if they can't beat the thieves' guild without her. Death really is cheap like that. I'm guessing the problem was that they didn't even try another option first.


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While playing a TMNT and Other Strangeness our group of heroes robbed a bank to fund our fight against crime.

It made sense to us then. In my defense I was 16 and stupid.


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Janka the goblin Witch didn't set off her share of the fireworks the tribe found right away. Such patience seemed out of character for her Chaotic Evil nature until we took a human prisoner and tied him up for her to interrogate. Then she lubed up a "skyrocket" firework, shoved it someplace the prisoner found very uncomfortable, and lit the fuse while asking for better answers. Unfortunately for the prisoner Janka didn't really care about the answers. The rest of the tribe broke into song: ~Skyrocket in tight! Flaming butt delight!"

This inspired Chief Sharky to create a new Goblin Game called Baby Bombs where goblins strap baby gnomes or puppies to skyrockets and fire them at each other. This is a fun game for Sharky since skyrockets allow a Reflex save and he has Evasion. We’re also beginning to take human and gnome captives for a fiendish breeding program based on the Demon Mother's Mask, which allows worshippers of Lamashtu to interbreed with other species. We hope to make a garden of pregnant and possibly limbless fiendish “melons” tended to by our Witch. If we could actually feed them via vines that would be pretty cool. Squealy Nord will give rise to a race of fiendish pig-men, and the goblins themselves plan to interbreed with animals so that one day a horde of animal headed goblins mounted on goblin headed animals can storm Sandpoint.

That's all in a campaign spawned by We Be Goblins. The Goblin Game is fun in a twisted kind of way, but honestly I hope to get back to more heroic adventures at some point. In the meantime we'll do our worst.


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My PLAYERS, huh?

-Repeatedly shown up late. I mean, come on, it's the same time every week, you inconsiderate jerks.

-Flaked out to go out drinking, of all things. Like you can't get drunk at a bar any time!

-Came to the game without proper hygiene preparations. Dude, seriously, a shower takes ten minutes!

-Had it out with their girlfriend in the middle of the game, while the rest of us sat there uncomfortably enduring it.

-Brought their kids (without asking if it was cool) and got up every ten minutes to attend to them, while the rest of us sat around twiddling our thumbs waiting.

-Changed characters seven times in nine sessions (admittedly this was under another GM's watch, but yeah, it was almost impossible to establish continuity with her revolving door fifth wheel).

-Ate all the good crap in my fridge

None of this may measure up to any of the stuff your players said their PCs did, but this was real, which makes it 1000x worse...

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

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I once polymorphed a bad guy into a slug and left him in the middle of a circle of salt.


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thegreenteagamer wrote:

My PLAYERS, huh?

-Repeatedly shown up late. I mean, come on, it's the same time every week, you inconsiderate jerks.

-Flaked out to go out drinking, of all things. Like you can't get drunk at a bar any time!

-Came to the game without proper hygiene preparations. Dude, seriously, a shower takes ten minutes!

-Had it out with their girlfriend in the middle of the game, while the rest of us sat there uncomfortably enduring it.

-Brought their kids (without asking if it was cool) and got up every ten minutes to attend to them, while the rest of us sat around twiddling our thumbs waiting.

-Changed characters seven times in nine sessions (admittedly this was under another GM's watch, but yeah, it was almost impossible to establish continuity with her revolving door fifth wheel).

-Ate all the good crap in my fridge

None of this may measure up to any of the stuff your players said their PCs did, but this was real, which makes it 1000x worse...

Those... THOSE MONSTERS! KILL THEM ALL!!!!


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Does "all the good crap in my fridge" include your milk? If so, there can be no mercy for them. No mercy.


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In one group I had a dwarven fighter who would cut up people for potion ingredients and ran a undead brothel on the side.

The drunken sorcerer had 2 attitudes, kill it and kill it with fire. At one point we needed to find out how deep a mine shaft was so he got the kobold we had captured, set him on fire and dropped him down the shaft.

The ranger insisted on wearing his ex-wifes bloody wedding dress and carring her head in a sack.

We had rescued an orphanage, then the dwarven cleric decided to sacrifice all the kids to his new goddess Lolth.

The half-orc druid would insist on payment before doing anything.

And last but not least the Barbarian/Warhulk/Frensied Berserker more often then not would kill the party because of a failed will save. This happened so often we were effectively playing Ding, Dong, Ditch with Death and started getting bulk discounts on resurrections.

The group as a whole never really finished a quest, despite the multiple wars this started that we left in our wake.

The group ended up getting named the Three Stooges of the Apocalypse. Mostly because there tended to be only 3 alive at any one time and the shear chaos behind us.


My players?
Almsot nothing.

I'm the mean one here.

I've got a horrifying abomination who acts freindly and gives "advice" in the head of one of my players every time he sleeps.

This "advice" is only useful if you interpret it right. Get it wrong, and you get in really bad spots.

Naturally, it's nearly impossible to get right.

Lantern Lodge

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Pathfinder Adventure, Rulebook Subscriber

Well, not my players, but I did just play a pre-gen druid at a pickup game at a convention . . .

The GM (who wrote all the pre-gens), apparently didn't understand the full horror that is a druid played by someone who knows the class. He started us all naked and unarmed in jail cells made out of natural caverns. At level 10.

I cast Detect Magic to check my surroundings, and that was the last spell I worried about. Wild shaped into an earth elemental for most of the rest of the adventure, earth gliding and pimpslapping my way to glory. By the time we reached the Big Bads (druids and sorcerers), I switched to air elemental and made my Perform: Juggle Corpses checks in whirlwind form.

I know, I'm a monster.

Shadow Lodge

In a 4e game my friend's brother wanted to torture the healers kid daughter.

In a savage worlds game he tried to tie the person who was paying us on to the top of a spaceship without a helmet so their skin would melt off.

In a 3.5 game his half-orc barbarian tried to murder the paladin's mount, torture the rogue/wizard's cat, harass the monk, abuse my gnome archivist, tease the wizard and commit many foul deeds in the name of Gruumsh (not to mention he was extremely racist against halflings)

He has been banned from returning to games ever since.


I'm a player in a Skull and Shackles game and have the only evil PC in the group (which is mostly neutral). I'm also the captain of our pirate ship and commander of the (small) fleet and I'm about to explore just how cruel I can get now that we've captured a saboteur...

Sovereign Court

The worse/funniest thing any of my players have done was back in '78 when the group's paladin suddenly asked where his squire was. Well, it turned out that during the last game, when the party's wizard and I were passing all those notes back and forth, he (the squire) was drugged (by the chaotic neutral wizard) and sacrificed.

Sure tought the paladin to pay more attention to his followers (after he 'avenged' his poor squire by killing said wizard of course.


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In a 3.0 game, a botched attempt at mercy resulted in a concoction that was designed to sedate and numb a prisoner before interrogation and execution resulted in his dying a foaming, twitching death. The Cleric responsible was then "affectionately" known by the party as the Sinister Minister and the Pastor of Disaster.


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I played a witch who cut off the toes of all her the creatures she killed... just to keep them... I am not sure why?

I played a different witch who ate her frozen baby (she did not kill the child, I just want to clarify that)

in 3.5 I played a rogue Halfling who was a TERRIBLE shot, ending up hitting the party cleric (multiple times) and asked for the bolts back at the end of the encounter(s).

Currently playing a Radiance House Occultist in an evil campaign... I have turned SEVERAL succubi into pain crystals that I then sell for cash. I also intimidated a dragon (successfully) by turning him into a fish-esque creature... he wasn't doing great without the water... I also posed as a high ranking demon official signing over the rights of a demon city to myself and getting the (incompetent) demon secretary fired. Her name was Sheila... and she NEEDED to go!


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In a 1e game my Antipaladin had a prisoner turned into a daisy and then plucked the petals in a game of "She loves me, she loves me not".

RPG Superstar 2011 Top 8

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In my Kingmaker campaign, my players (rulers of a lawful good kingdom) needed to cause a distraction in the evil king's city in order to infiltrate the castle and kill him.

I incorporated the Technology Guide based on the evil king's background and the players had recently defeated groups of gearsmen armed with arc rifles.

Upon entering the city and making contact with the mafia-like merchants guild, I was asked by the players if the merchant guild would help them in exchange for the arc rifles.

My reply was, "You are asking the mafia if they want guns? Yes, yes they want guns."

And that's how the lawful good Kingdom of the Eternal Light got into the gun running business.


Gnome draconic sorcerer constantly friendly fired everyone in the party and then tried to sell us out to a gang of psychotic clowns. Fortunately someone told him how awesome natural weapons are without telling him that you have to have strength to use them, so he got thrown down a stairwell in a scrap with my fighter and was then burned alive by our other sorcerer. No one in our party was particularly nice.


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My players don't do messed up things, I do it to them. The most f&!$ed up thing I've ever done in a campaign as a GM is a little in depth, but it took a lot of planning for me to do.

In our campaign universe, the players (who started at nothing and worked their way up) became these big heroes the kingdoms respected. They even formed their own guild, The Heroes Guild, which became a sort of international symbol of justice. The story of the campaign began a few years after another campaign (the one where they became heroes). In the story, leaders of the world are being assassinated by one guy, notoriously named 'Black Coat' because of the long black trench coat he wears. No one knows who this man is, but the kings and queens and emperors of the Council were all worried, so they employ the Heroes Guild to meet the increasing problem of 'Black Coat'.

In our universe, there's a religious organization called the Council of Meta, which works a lot like the Catholic church during Europe's feudal age, which means they don't answer to general forms of government and have a military. The general and spokesperson for the Church of Meta was a man called Ingram Logan, who hated the players because they failed to rescue him during a siege on a town that worshipped a demon. He was drawn and quartered but only lost his left arm, which was replaced magically with a steel arm that constantly causes him pain. You can see why he's a little pissed with them.

He sets aside his differences with the players and offers to lend his troops to the Heroes Guild, basically doubling their efforts. As the story progressed, players learned that 'Black Coat' was stealing souls and was using these souls to release my biggest bad guy ever created to date. Information was given to the players that Black Coat was going to kill the royal family of this country called Odlin, which had serious problems with neighboring countries but the leaders in power wanted to fix relations. Having them assassinated would mean reinstalling bloodthirsty rules, igniting war.

Players use the information gained but the assassination still happens (F#+$ed Up thing 1), and the players then learn how Black Coat can be everywhere and kill everyone all the time: It's not one person, but a whole group of people being led by one guy. With the assassination completed and war beginning and the Council of Nations falling apart, the Heroes Guild are removed from authority and replaced with Ingram's forces. Ingram, now basically in charge of running Council of Nation meetings, tasks the players with retrieving something called a 'Soul Gem' which he believes could end the war swiftly. Players get it to him and it turns out that the Soul Gem is a conduit of Psionic energy, meaning it's a weapon. Using the Soul Gem, Ingrams forces bring peace to the world again. Hurray! As this is happening, the Black Coat wanna-be's release the BBEG, Vine- The most powerful and one of the last Mind-Flayers in this universes existence (making him extremely terrifying to face).

In celebration of bringing peace back, the nations celebrate Ingram but the parties cut short by an angel that appears above everyone in shimmering white. The angel proclaims that there are false prophets amongst the people, and kills them (F@&%ed Up thing 3). Who he kills is actually the High Priests of the Council of Meta, meaning now Ingram is in charge of the entire church organization.

Fast forward a dozen or so story sessions to the calling of an emergence Council of Nations meeting, where all the leaders of the world gather. The players arrive as well. When the players arrive, Ingram takes to the stage. Church Soldiers now wear all black and guard the doors of the Council Chambers. Ingram then informs everyone that he is Black Coat (F#$*ed Up Thing 4), that while they have been concerned about the tensions of war he has created a force of Half-Flayers/Half-Humans with the help of Vine to make basically an invincible army (F%#@ed Up Thing 5), that the order has gone out to kill all Heroes Guild members (F+!*ed Up Thing 6), that he will kill every leader in this room (F$*+ed Up Thing 7) because in doing that he will be the only authority left and with his army no one will defy that (F*#!ed Up Thing 8), and that he's going to keep the players alive and pin it all on them (F%&*ed Up Thing 9) so that no one will question the massacring of the Heroes Guild. Cut to a massacre in the hall, the world is now unified under Ingram, the players are branded as villains, the world is now under the 'New Order' and that he will execute the players personally. They escape, and are now waiting for me to plot out Act 2 of the campaign.

Sorry that was so long, it just wouldn't have made ANY sense without background and it wouldn't have as much impact without it. Some players cried because they were so upset that this all happened. Some threw books at me because they were so mad. It was TOOOOOTTTAALLLLYYYY worth it though.


So I tend to play evil characters. They arn't bay at the moon, comic crazy evil for the most part,nor are they objectivist randroids(thought I do occationally go there), but they arn't good people by any stretch of the imagination.

Most of them tend to see themselves as okay people or even heroic. Certainly there actions are necessary in there mind. I play evil like very much like we have sat down to play "the wire" rpg.

So when the good and neutral characters in the group start doing stuff like burning the toes of captured enemies to stop them running away, I can't but help think that maybe the racist beating my character character doled or there little criminal organisation with its drug dealing, protection racket and prostitution ring, are somewhere in the range of neutral activities in our game world.


I'm not sure I should share, it would probably violate some board rule or other.

you have been warned:
Back soon after we started gaming, we were about 13 or so in Hollow World. We played murderhobo to the hilt, handle, pommel and arm well through the bleeding corpse of our victims. We called our party Fighters Against Foreigners, which basically boiled down to hating one particular race/nation and ignoring most of the others. We were also fully aware of the irony that we were the foreigners in their lands. We didn't just massacre all villages we came across we would torch them and pick off innocents running for their lives, laughing like madmen. We built special torture chambers and apart from getting graphic in the description of traditional tortures tried to devise new ones (which probably had already been thought of IRL, but this was pre-easy internet days - that sort of information wasn't too easy to come across for kids our age).
Simply going to a tavern or inn guaranteed a brawl where innocents would die from thrown tankards, stools, tables, patrons or bars.

With one particular village of wood imps we squeezed heads between our hands to see who could get their imp to pop first. We played tug-o-war with them as the rope. We used them clubs to bludgeon each other. We used them as goals and implements in all sorts of sports. We performed 'reverse births' with mothers and babies (I'll leave that to your imaginations).

After a couple months of this behavior we got over it and were pretty normal gamers from then on.


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Well, there is another episode that qualifies. We played a group of seriously dysfunctional superheroes in a Mutants and Masterminds game. Part of the concept was that the story we told was a comics story.

One day, we had taken a few hits including humiliation, a breached homebase, and so on, from a woman named Nightmare. She had dream powers, and a completely amazing regeneration. You can probably guess where this is headed.

Once we finally track her down, we slaughter her zombie minions like dry leaves, then turn to her. We found pretty quickly that she was completely unkillable. This did not prevent us from trying our darndest, though. She was repeatedly torn into tiny gobbets, massacred, burnt, splattered across the walls... but she regenerated even from these dire fates. So we started getting extreme. Among the highlights was my character (a big strong tank) lifting the two-ton lid of a stone coffin to smash down on her every time she started trying to regenerate, splattering her blood and body all over the floor, us, ceiling...

It ended when we finally realized we couldn't kill her. So we put her in a massive safe torn out of a wall for the purpose, squeezed it together to keep her body from regenerating more than a little, flew across the world, and dumped the safe in the Marianer trench.

After this episode, with every comics panel filled with rivers of blood, the comic book got a new, far more restrained cartoonist. Everyone followed this.

Shadow Lodge

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Group I was playing with pressed the GM to run an all evil game. So I played an evil brute of a fighter. In a bar fight, I grabbed a pair of gnomes and used them as boxing gloves. I had a 24 strength before I drank the potion of enlarge. The gloves didn't last long.

--

In another game I played an enchanter. I was LN, so not viscous or anything. I just kept charming more and more humanoids that we'd come up against, and convince them not to fight. Then I'd insidiously treat them well, help them get better equipment, then hire them as bodyguards, or even make friends with them. The GM was having a hard time killing off my recruits at anything close to the rate I was gathering them; and the party started to go along with it, just helping to defend me while I charmed the crap out of bandits, orc tribes, anything remotely humanoid. Before 5th level, I had about 100 formerly charmed NPCs that had started as enemies ready to fight for me to the death because I was so kind to them. Drove the GM nuts.

Yes, nice guys can finish first.


^ Now THAT is my play-style! :D

Dark Archive

Gamma World -The players placed a bomb in a small town and wiped out most of the people. Then went in and picked off the survivors - men, women and children.

Why? Someone paid them to do it.

Not so much cruel as it was straight up murderous.

In AD&D/PF - not so much the players.

Some sick stuff:
The players had raided a cavern base - not wiping out everything on their first foray with most of the creatures living there fleeing between the PCs raids (they hit that place three different times).

A group of hobgoblins and trolls abandoned that base with a fragment of a piece of falling star (piece of entropy) that they began to worship. By the time the PCs caught up to this group it was a few weeks later the and the fragment had begun to cause some aberrations and mutations in the bugbears and trolls.
The new cavern base the Bugbears had regrouped in had a troll encased in a locked suit of plate armor too small. This was made more easily since his limbs were hacked off and were providing sustenance to the rest of the group - and were also being fed back to him.
Bugbears that were too weak or started to get affected by the entropy star with defects also had to undergo some changes. They lost their legs and were re-purposed to guard some small tunnels. When the players saw all of this they freaked out a little.

I actually felt a little bad for the feeder troll, so did the players. It wasn't a threat but they still put it out of its misery.


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My RotRL group keeps a zoo on a Timeless, Abundant Demiplane.

Populated entirely by Feebleminded (former) spellcasters who tried to kill us.

I'm playing in Way of the Wicked and you'd think we could get creatively nasty there, but the GM doesn't seem to want to hear what we do to the helpless peasants a lot of the time. I think the worst I've done is Dominated some guards and cooks and such into guarding a door against their friends trying to bust in from outside.

Oh, and punted some poor schmuck off the top of a tower, over a cliff, where he bounced twice before hitting the ocean with Telekinesis because I couldn't be bothered to climb up there after him.

My (now dead) Necromancer named his undead creations cute names. I don't think my enemies appreciated it when the last things they heard were things like"Go, Fluffums and Wuffums! EAT THEM!!!"


Pathfinder Adventure Path Subscriber

In a homebrew PF campaign, our party was captured in a secret underground prison, and had to break out. We decided that it should be done stealthily, which for our group translated to "kill things quickly and hide the bodies!" since the dwarven fighter boasted the best stealth. We decided the best place to hide the bodies was our cell, which worked well for us, but not as well for the only guard we knocked out and had chained to the wall. He woke up some hours later, neck-deep in a pile of his dead friends. According to the DM, no-one came to set him free, so he eventually died.

Same campaign, we were tracking down the "leader" (or so we thought) of the group that captured us. Our search lead us to a large underground lake. It took us about an hour of rowing to cross, but we did and found the lair. Miraculously, 2 of our enemies survived, including the "leader". We stripped them down, tied them together spooning each other, put them in a raft, and gently pushed them into the underground lake. So we left two naked dwarved bound together in a raft in the middle of a huge underground lake that is populated by scrags (yeah, we fought one). I'm not sure how we retained our Chaotic Neutral (or in my case, Chaotic Good) alignments in that campaign.

Not cruel necessarily, but definitely the most evil thing I have done. In a different campaign, using a somewhat modified 4e setting, I played a cleric. He was a standard heal/buff bot, and was welcomed with open arms. We eventually ran afoul of a super-powerful evil dragon, who my cleric made friends with by inviting him to afternoon tea. We found a tea shop that sold delicious pastries. Since the primary benefactor of the entire town was the evil dragon, it sold a number of oddities in addition to the more mundane fare. These treats were things such as meat-pies made out of orphans, or blood-filled donuts (from only the most innocent of virgins). Our party loaded up on our favorite pastries, with the evil warlock buying extra of the orphan pies. Pretty soon a new game had started. The warlock would offer the paladin a meat pie, promise him it was not made out of orphans, succeed at the Bluff check (the paladin had no Sense Motive), and make the paladin feel horrible. The game didn't last too long, as my cleric helpfully stepped in. With his higher Sense Motive, he was able to spare the paladin, and would intercept and replace the meat pies with ones from his own pack, that he had blessed to make extra tasty. The thing was, no one had paid attention to what pastries my cleric had bought. They were all worse than the warlock's purchases. So every time the paladin thanked me for saving him from having to do penance for cannibalism, I was feeding him orphan meat infused with necrotic energies. It was an experiment of some sorts, to see if I could force the paladin to fall via eating habits, a worthy quest for knowledge for a cleric who secretly worshiped Vecna. Unfortunately the campaign ended right as my plans came to fruition and a portal to another plane opened from the paladin's stomach.

Otherwise, I am in the same boat as many other on the thread. When I DM, I am far more cruel than my players are. I think some of them are still wary of me from Council of Thieves, where I spiced it up by adding traitors, and killing off almost all the NPCs they cared about. The Children of Westcrown Massacre was particularly horrifying to them, as I think only 3/10 of the NPCs survived, and most died horribly off-screen.

Scarab Sages

Random evil stuff as both player and GM: Had numerous cannibal characters in my games.

Had my LN gnome sorc insist that we cut off the fingers and cut out the tongue of a captive mage who we were returning to city for interrogation. We were easily in the affords regeneration level range. Since he wasn't allowed to properly keep a mage prisoner, he instead subjugated the bound and gagged prisoner to 24-7 recitation of a research treatise he was writing based on the biology and mating habits of dwarves. Things did not end well for the enemy when she tried to escape at mealtime with a verbal only spell.

Had a cleric of Urgathoa in a game purifying food and drink made with whomever they killed over the past adventure sessions. The same PC accidentally caused the owner of a casino they were staying in to become hostile, to which the PC responded by ordering his fast zombie former PC to pretty much murder the town.

The dwarf in my current game refuses to pay more for a raise dead when the cheaper reincarnation is available, no matter the desires of the dead PC.

I had a PC in a planescape game who wanted to plane shift to Athas with armloads of metal weapons and just leave them.


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DominusMegadeus wrote:
Sissyl wrote:
"The thieves' guild kidnapped our friend? And they are keeping her at their HQ? Hmmm... Wooden building. Okay, let's firebomb the place and kill all the ones trying to get out. Once everyone is dead and the house is burnt down, we resurrect her."
To be fair, that's completely reasonable if they can't beat the thieves' guild without her. Death really is cheap like that. I'm guessing the problem was that they didn't even try another option first.

Think about it, though.

She experienced being burned alive, and not because there was nothing else they could do, but because they were lazy. I imagine that would have at lest SOME emotional scarring and lingering resentment, but that's just me.


To be fair, lying about the reasoning is a good choice then. Something along the lines of the fire having been a distraction, but it got out of hand.


All I will say on the matter is that, one time, I let PCs be evil and gave them access to the content out of the Book of Vile Darkness. Let's just say most of the vile spells and acts were used. To be more specific, they made angels torture slaves, slaughtered an orphanage for laughs, the party bard infiltrated a kingdom via an infatuated noblewoman who genuinely did love him and strangled her to death when her usefulness was at an end before reanimating her as a zombie to serve in a brothel, the barbarian wore tanned entrails as decorations, and things of that nature. I knew I said that I wanted the campaign to be mature, but that was a bit much!

Apart from that, on a more comical note, a guy I know made a character once that was, in fact, the cruelest thing ever. How? The concept! It was a cleric with the healing and death domains, which was a cool concept. Then it got weird. His character had below average physical scores, but he drew and roleplayed the character as if he was Broly from Dragonball Z, which he played like the character was on steroids. That's not where it was weird though. HE DESIGNED HIS SHIELD TO LOOK LIKE A NAKED PREGNANT WOMAN! After we were all through laughing about it, we asked him why. He said 'oh, well my sickle represents death, so my shield represents life' and went into a huge philosophical discussion about why that was. I was like "Dude, every time you block with that shield, kittens cry! Just WHY?!". We all think it's funny now, but he got kind of butthurt about it at first, at least until he realized that it sounded ridiculous when 'the monster's claw clinks off of the metallic breasts on the shield'. Of course, he also decided to wear a sleeping Homunculus as an impromptu hat, which led him to getting most of his face eaten off, but oh well lol.


I have two good ones. The people I game with all have awful minds and that's why we get along so well.

The first is, our party once encountered an NPC villain who we defeated but she had regeneration that we could not figure out what damage type would defeat it. So to prevent the villain from regenerating and troubling us further, we constructed a box and filled it with acid and then dumped the woman inside and locked it shut. We then dumped her in a dimensional pocket and forgot about her, dooming her to an eternity of suffering.

The second is, I once played a gnome prankster who liked to play this game where he would cast mirror image then get naked and start masturbating inappropriately with the goal of seeing if someone could figure out the real version of himself before he finished.


2 people marked this as a favorite.
Big Lemon wrote:
DominusMegadeus wrote:
Sissyl wrote:
"The thieves' guild kidnapped our friend? And they are keeping her at their HQ? Hmmm... Wooden building. Okay, let's firebomb the place and kill all the ones trying to get out. Once everyone is dead and the house is burnt down, we resurrect her."
To be fair, that's completely reasonable if they can't beat the thieves' guild without her. Death really is cheap like that. I'm guessing the problem was that they didn't even try another option first.

Think about it, though.

She experienced being burned alive, and not because there was nothing else they could do, but because they were lazy. I imagine that would have at lest SOME emotional scarring and lingering resentment, but that's just me.

A perfect illustration of "With friends like these..."

Liberty's Edge

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A player who shows up and does nothing at the table. No passion for the character or the game. Minimal roleplaying if even that. The character had a npc love interest who he ignored. To me it makes me go why bother sometimes.

Silver Crusade

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I still feel a bit bad about what my headhunting elf did to that halfling saboteur.

But demon worshipping Predators gonna demon worshipping Predator.

Silver Crusade

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Peachbottom wrote:
The second is, I once played a gnome prankster who liked to play this game where he would cast mirror image then get naked and start masturbating inappropriately with the goal of seeing if someone could figure out the real version of himself before he finished.

...I once had a complete stranger in a game store decide, for whatever reason, to strike up a conversation about how his halfling whatever did almost exactly that every session he played in.

I started locally shopping exclusively at Books-A-Million after that.

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