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Krky77's page
Organized Play Member. 79 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.
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Hi all!
My character is an Archer-built Fighter.
I'm using only ranged weapons and I generally try to pick every skill and every feat to advance my ranged fighting capabilities. I'm level four now, and the time has come to up my game a little.
As far as I can see in the Core Rulebook on page 559, I should now have access to following special ammunition:
SHINING AMMUNITION ITEM 1
SLEEP ARROW ITEM 3
BEACON SHOT ITEM 3
SPELLSTRIKE AMMUNITION ITEM 3+
VINE ARROW ITEM 3
CLIMBING BOLT ITEM 4
VIPER ARROW ITEM 4
The idea is that my character's specialized crafting discipline is in fact a Bowyer / Fletcher craft, so I'm hoping he'd be able to craft something like this specialized ammunition during his downtime. But I don't know how exactly does that whole procedure work.
Let's take Beacon Shot for example.
It has a price of 10gp. Do I have to spend 10gp to craft each arrow? Would that be 100gp for 10 arrows? How long does it take to craft special ammunition? What happens if I don't spend them all during one Society Scenario? Do I get to keep them? And can I just show up on my next Roll20 scenario and just declare to my GM that I have crafted a certain amount of special arrows during my latest downtime, spent a certain amount of gold for that, add all that to my character sheet and I'd be good to go?
Thanks in advance!
A quick question - does my 1st level Druid know ALL the spells from the Primal list of spells and I just choose which spells I want to prepare each day according to my spell slots (4 cantrips and 2 1st level spells in case of the 1st level Druid) or does he have a limited selection to begin with and then I also have to take into account available spell slots?
Thanks!
Hi there!
Just a quick question - does anyone have any sort of info regarding the arrival of Kineticist to PF2.0?
I'll soon have enough AP to roll a leshy ancestry character, and I wanted for it to be an earth elementalist, for all intents and purposes. Now, I got some awesome advice from this very forum regarding that, I've reskinned some spells to reflect the geomancing theme, everything is ready for me to actually roll a druid with an eventual monk dedication (narrowly winning over a sorcerer with an elemental bloodline, because druid is practically the same thing, or dangerously close to what I had in mind).
So, now I kinda have my earth elementalist. Sorta. But before totally committing to it, I just wanted to give the whole thing one last ping and to check if I'm actually missing out on any important part of upcoming rumors. Or even facts. :) I'll hold out for a Kineticist if there's anything in the pipeline, but if the community at large is sure that we don't have to hold our breaths, and that nothing's in the works in 2021, than a reskinned druid wreathed in a halo of soil and stone and sand will have to be the next best thing. :)
Thanks in advance!
Hello all!
I really couldn't bring myself to necro a thread from 2015. :)
And the kind folks on Discord told me that things changed in the meantime as well. But they couldn't tell me how did they change. So I was forced to open a new thread on an old subject. The thing is, as you might've guessed from the title, I have a character who did Eyes of the Ten earlier this year and is now sitting pretty at level 13.2. Now, in that thread from 2015 I found the tried and true path to level 20. It goes a little something like this, counting backwards from 20:
20th- Race for the Runecarved Key
19.2- Shattered Star 6 or Rise of the Runelords 6
18.2- Reign of Winter 6 or Mummy's Mask 6
17.2- The Witchwar Legacy
16.2- The Moonscar
15.2- Tomb of the Iron Medusa
14.2- Academy of Secrets
13.2- Eyes of the Ten
12th- Finish Tier 7-11 Scenarios.
But now I hear that this is not the only way anymore. That this list is outdated. Does anyone know if there are other Society legal ways to get to level 20? And yes, I did already play Race for the Runecarved Key with the same character I'm trying to get to 20, at a con several years ago while he was still level 10 or 11. So here's hoping I won't hit a snag at 19.2. :D
Thanks in advance!
Greetings all!
I'm planning on rolling a leshy character as soon as I get enough Achievement Points to acquire the ancestry. I was thinking about Fungus Leshy, specifically. I love everything about them - and leshies in general - except the fact that they apparently have to be small. Is there a mechanical or in-game balance-related reason for that?
I don't want my character to be cute or cuddly or gimmicky. I want him to be imposing and for people to take him at least somewhat seriously. I plan on him / her / it being one of the emissaries from the Elemental Plane of Earth, in a way, a cool, calm and collected monk-like personality, and it being barely a meter tall isn't necessarily conducive to that flavor.
Perhaps your mileage may vary, and I've never played a leshy character thus far, but I feel that it will be hard enough avoiding leshy character being a comic relief to an extent as it is, and that much harder if it is a three feet tall pipsqueak. No offence to three feet tall pipsqueaks out there. :)
I know, I can roleplay it as a stoic and gruff individual in any case, but is there actually a good reason a spirit of nature can't inhabit a body that's 1.80 m tall (around 5'9'' I guess)? Do you think my GM might let me roll a leshy that's an M creature instead of S?
Thanks in advance!
Hi all!
For the longest time, I wanted to craft an elementalist in Pathfinder. An Earth Elementalist, to be precise. A Geomancer. Something akin to the Earthbenders from Avatar The Last Airbender or Kwame from Captain Planet.
Now, with the inclusion of the leshies, I might have a perfect ancestry to go along with the concept. But what about the class? I need people much better versed in character creation to give me a few pointers, if at all possible. What class or a combination of classes would produce the most versatile and at the same time, most specialized earth elementalist with the best access to the spells of the earth domain?
Is cleric of the Earth Domain my best bet? A druid? A sorcerer of some sort? Is there an archetype dealing solely with earth, soil, sand and stone? Has anybody tried to make an earth elementalist in PF2 yet? Or any other kind, for that matter? I presume the creation path would be relatively similar for all the elementally inclined characters, but I might be wrong. In any case, I'd be very interested to hear your thoughts and experiences in this regard.
Thanks in advance!
Hi all!
My crew and myself are trying to get to level 20 at all costs. :)
We've just finished Eyes of the Ten four-parter, which puts us at 13.1, if I'm not mistaken. After that, we're not really sure which path to take. I've been hearing legends about one particular path to level 20, the singularly specific way one can get to level 20 in Pathfinder 1.0, but I'm not sure which path that is exactly, or if anything has changed in 2020. All the info I have seems to be a bit outdated.
This is the most recent bit of info, I've unearthed it from reddit and I think it's roughly two years old. It states as follows:
_"I've managed to find that, after doing Eyes of the Ten, you can do Academy of Secrets (13), Tomb of the Iron Medusa (14), Wardens of the Reborn Forge (15), The Moonscar (16), and The Witchwar Legacy (17) to reach as high as Level 18. It doesn't look like there's any sanctioned content higher than that though."_
On the other hand, I know of a group that is trying to get to level 20 solely by playing something called The Emerald Spire Superdungeon. Is that way also Society-legal?
Thanks for your help!
Hi all!
I don't know if you guys noticed, but going through the Organised Play lore and information about Pathfinder Training or Pathfinder Schools and Factions, I've come across plenty of NPCs with special titles, classes or archetypes. I don't know what these are exactly, but I don't think they are available to the players themselves, at least not right now.
Things like Negotiator, Raconteur, Corsair, Explorer, Ritualist, Astrologer, Loremaster or Commander. I'm sure there are plenty more besides. Does anyone know what exactly are those? Are those exclusive professions reserved for high-level NPCs, or are we talking about names for the builds that we as players could also go for? Does anybody have any official information regarding this?
Thanks in advance!
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Greetings all!
In Pathfinder 2.0 I'd like to try something that I never got the chance to do in Pathfinder 1.0. I'd like to build a sort of medieval Hawkeye or Green Arrow, the best and most efficient non-magical, strictly skill-based archer / ranged fighter that the new game rules can produce. What would you guys suggest? The Fighter route? The Ranger route? Or a multiclass combination? Would multiclassing considerably slow my progress in any way?
Thanks in advance!
Greetings!
Now, this is closely related to questions about Pathfinder expanding its market and making itself more accessible to new audiences, but I think it deserves a separate thread.
The basic notion is simple. I think Pathfinder would greatly profit from an official virtual character builder, but perhaps on a bit more ambitious scale than what is seen so far. And Pathfinder 2.0 would be the perfect time to launch something like that. Perhaps not right away, but during the first year or two, as 2.0 finds its legs and hopefully becomes even more popular than 1.0.
This could go far above D&D Beyond, for example, especially when it comes to visual representation. It would even go beyond WoW Armory. The concept I'm proposing also sounds very Kickstarterable, if you ask me, but feel free to correct me if you think there would be no interest in something like that. With growing popularity of D&D and related systems, I think the timing is ideal. And the very nature of Pathfinder lends itself organically to something like that.
Like... what exactly?
Now, a bit more elaborate idea is this - the Pathfinder is all about having all the stats easily accessible, anywhere you are. This app / site would be a place where the Pathfinder players could create their characters, with full range of stats and skills and feats and everything else already programmed in the app. All the choices and options in drop down menus. And GMs would have all the info readily available as well. It would look like a keep, with very nice UI and slots for everything your character has. Sort of like what happens when you press "Character" and "Inventory" in any fantasy RPG on your computer. :)
You would have a visual representation of your characters, and if you hover over their helmet - for example - a box would appear that would tell both you and the GM and all the other players who are looking at the mobile phone / tablet at the moment, exactly what kind of helmet your character has. The same would go for weapons, equipment, potions and the like. It would be your virtual character sheet, in essence, but there would still be an option to print it out as a regular character sheet.
There would be no intricate animations, the whole thing could be like a glorified character sheet, - or it could be much more in-depth - but in any case, it would look amazing, it would be incredibly accessible and transparent and would be very easy to update.
Playing itself would be much more fluid, no more - Oh, you had that necklace? Ah, no, then you're not actually dead. - the GMs could see the virtual sheets of players before the session, and if it isn't in the sheet, your character doesn't have it. The GM could even have all the players' sheets open during the session, and they would, of course, have them as well, so everything could be double-checked in an instant.
With much fuss and preparation, I suppose something like that could be done even now, with PC Gen or other unofficial programs, but I'm talking about an official push, an official Paizo approved app that would be regularly updated, with content extensions as new things come out and nice visuals. That way, you wouldn't even be able to equip irregular stuff, just pre-approved equipment. Can you imagine how accessible the boons would be? Or names of sessions you played through? Your animal companions and everything they carry?
You could truly showcase your character to the world that way. It would be a breeze to update as you level up, with no room for mistakes, since the app would calculate everything for you, sort of like progress in a video game. Something like that would be a true marriage of pencil and paper and new technologies and I think it would appeal to new audiences who want everything right now, easy, approachable, user-friendly.
There's no end to the heights this could go to if the initial idea finds purchase amongst the players - for example, visual packs could be added so that you can actually SEE that cool new mace you bought, not just see stats change in the tool tip box, but those are bells and whistles for another day. I don't want to bore you with the details even further, so I think I'll stop here. :) Besides, perhaps something like this is already in the works - or perhaps even exists and I just haven't heard about it. :)
Just in case it isn't, and it doesn't, what do you guys think about it?
Hi guys!
Just a few quick questions.
1) I've been playing this game for a long time, but I still don't know what is the current official Pathfinder standing when it comes to Hit Point calculation. When I calculate hit points for my Cavalier, do I take 10 on d10 every time I level up or do I approximate rolling and take 6 on d6 every time and add the CON modifier? He's now level 12 and his CON modifier is +1. For the life of me, I still don't know if he should be at 94, which is my calculation using that d6 method, or considerably higher.
2) When it comes to animal companions, is the formula for their HP calculation Hit Dice x 4.5 plus Hit Dice x CON modifier or am I also crippling my horse by some half-baked method of calculation?
3) Now, this one should be simple common sense, but the wording - or rather, the implication of numbering - is all wrong. When leveling my horse, it says on the table you'll see on the link below that, for example, my horse gets +4 on his STR/DEX scores on level 12. If he had STR of 22 and DEX of 16, does that mean that the scores will get to STR 26 and DEX 20? What happens at level 13? Don't tell me that I add these numbers again? I'm supposing that the next time these numbers will go up is at level 15, when I will add +5 to the scores of STR 26 and DEX 20, getting them to 31 and 25 respectively, but not before. What this table would suggest is adding those numbers on every level.
This is the table in question:
https://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/
Thanks in advance!
Since Mammoth Lance is currently out of my price range, what other magic effects would work well on a lance? Something traditional, like Keen or Menacing or is there a more creative effect to be placed on a lance? Any suggestion would be appreciated! Thanks in advance!
Greetings!
I have a Heavy Masterwork Mace.
How much would it cost to get it to +2 and give it Valiant ability?
Would I have to pay just for +1 Enchant bonus since the Mace is already +1 from being Masterwork? Or do I have to pay for +2 Enchant bonus, but still calculate additional +1 Masterwork damage bonus when I deal damage, so in essence the mace deals +3 extra damage (+1 from Masterwork and +2 from Enchant) on top of its other standard bonuses such as base attack and strength?
Thanks in advance!
Hi all!
Once more, I have to turn to this awesome forum for help! Even my DMs suggested this option, since the think tank here really has the answers to all the questions! :)
1)
My Cavalier is level 9 now, and so is my mount, a combat-trained horse. I finally managed to get the horse's INT score to 3, and I picked a few skills in addition to the eight skills the mount can normally possess.
But for the life of me, I can't find the skill progression for mounts anywhere. Do the mounts get ranks in skills like the standard PCs? Or do I just assign the ability bonus to the skill? Does the mount get +3 bonus for "class" skills same as PCs? And how many skill ranks - if any - does a mount get on each level? The druid's animal companion chart is pretty clear and very helpful in many regards, but I've drawn a blank in this particular case.
2)
I'll try to make my Masterwork mace a Valiant mace, as soon as I financially bounce back after spending everything I had on +3 hosteling full plate armor :), and I think Valiant ability can do wonders for a cavalier, but what do you guys think would be a good choice for the lance? How best to enchant it? On level 9, I'm more often than not faced with enemies that only a magical weapon can hurt, so I need a bit of a boost here.
3)
My mount has Horseshoes of a Zephyr equipped on its hooves. Do the horseshoes count as magical weapons if the horse was to perform a hoof attack while wearing the Horseshoes of a Zephyr or do those horseshoes count as magical strictly for the transport purposes, but don't really add a magical effect to the horse's attack?
Thanks a million!
Hi all!
I'm thoroughly confused with how Magic Armor works and how much would it cost to get what I need.
I have a masterwork Full Plate armor and a masterwork Heavy Steel Shield. Adding masterwork to them didn't really buff my AC, it just reduced Armor Penalties. What would one have to do to actually augment one's AC through enchanting or otherwise buffing armor?
Also, I've just recently heard about "Hosteling" properties of armor and shields. As a cavalier, I don't even have to tell you how relevant to my interests this is. :) Now, what would I need to enchant my Full Plate armor to +2 or +3 and would that mean that my AC would also be 2 or 3 points higher, and how do I give it a Hosteling trait? How much would something like this cost?
I scoured the net but I can't find the answer anywhere. I've seen plenty of tables that list the special armor abilities, I've seen the bonus numbers, but nowhere is it explained in a coherent way.
Thanks a million in advance!
EDIT:
Ah, while I'm at it, just so I don't have to pollute this board with another thread. :) If masterwork weapon actually does give a +1 bonus to the attack and damage values of that weapon, does every subsequent enchantment raise that value by additional +1 or are the enchanting and getting additional +1 bonuses two separate processes?
Hi all!
Now, let's say a 1st level human Cavalier picks a horse for their mount. What do the rules say - does it have to be a light riding horse?
http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse
Or can they start with a heavy horse?
http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/heavy-horse
Or even an advanced horse?
http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/horse-advan ced
I've seen several of these variants, but I don't know what's within the rules, and I'd really like to abide by them.
If these other variants are legal, do they also progress through the levels according to this table, so all the bonuses listed here apply to them as well?
http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions
Also, can I raise my horse's intelligence to 3 by any means?
Even by raising an ability score once it reaches level 4?
Thanks in advance!
You'll help me a lot!
Um... I want to build a maniac. :)
And I need your help. I've always been more into flavor than into function, and I'm not all that experienced in the ways of Pathfinder. I have a level 4 Cavalier, and that's it. So I'm hoping I could tell you guys what I had in mind, and you can tell me if that's plausible.
I want to build a martial archer. I want an archer who's obsessed with archery. No spells or magics of any kind, so no Arcane Archer. He would be utterly obsessed with honing his skills. And it has to be about skill and marksmanship prowess. If somebody can help him in a fight by increasing his focus or something, that's cool. Even some sort of magic items at higher levels could be conceived. But for the most part, he would just be a one-track-mind martial maniac of archery.
I even wanted to have him scar himself every time he misses his target by a great margin - a small cut on his forearms to remind himself to be better next time, so I'm talking sheer dedication here. Imagine those fanatical WW2 snipers who think about nothing but their next target - that's what I'm shooting for. Pun intended. :) A fantasy sharpshooter of the highest caliber. Legolas on steroids. Hawkeye and Green Arrow rolled into one.
It's okay for him to be a one-trick pony. He doesn't need anything else, no armor, no protection, no spells, no melee weapons, nothing. Everything should be dedicated to the mastery of archery. He won't be the guy you call to have a pleasant time on your adventure, but he's the one you call when you absolutely and positively need to have something stuffed with arrows as soon and as often as possible.
So, do you guys have any suggestions? Which path should I take? Which feats should I use? What's the best way to go?
Thanks in advance!
Not sure if anybody'll know what I'm talking about, but it doesn't hurt to ask. I was absolutely unable to find this on Google. Not too long ago, there was a post on this messageboard about 10 questions that every player should answer in order to better flesh out his or her character and help the GM with the flavor and potential storyline hooks. It was something to do with reasons for joining the Pathfinder Society, defining qualities, background and stuff like that. Does anybody remember that?
Thanks in advance!
How many feats does a human cavalier start with on the 1st level? I can't find this anywhere. Also, do you have any suggestions regarding the choice of feats? Thanks in advance!
Hi guys!
I'd like to create a human cavalier who kinda rose through the ranks from farmer's son to the full fledged cavalier. I'm not sure about the nationality though, since I'm new to Pathfinder and absolutely overwhelmed with the selection and vastness of the world.
I need a nation where this background would make sense - a monarchy, or a similar rule. I need a countryside with farms and villages and walled towns with town militia and / or knightly orders. Also, I'd like for my character to be of sort of an eastern european / russian - like heritage.
Ulfen will not work for me, but something similar. Dark hair, pale complexion, grey eyes. Physically, think of him as Punisher with moustache, he's supposed to be around 47 yrs old.
I hope this helps and I hope there will be a nation or two to kinda tie the concept together.
Thanks!
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