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Silver Crusade

Thanks for the clarification, guys!

Silver Crusade

It also occured to me that it might be a good idea to show you guys exactly what I'm talking about. So, under this link you'll find a ton of info, and in the section about Pathfinder training (a whole new piece of flavor I was previously unaware of, but that's probably just me :)) you'll find some of those examples I mentioned.

Specifically, this is the relevant part. Might help.

Pathfinder Training
Although drawn from diverse backgrounds and regions, the vast majority of Pathfinders undergo approximately 3 years of training at the Grand Lodge, in the process learning the key skills they need to survive on the road, explore dangerous sites, and understand their discoveries.
The deans of the Society’s three schools +oversee this training, each promoting particular techniques tied to their respective schools: the Scrolls, Spells, and Swords.
Kreighton Shaine (CG male elf loremaster) is the Master of Scrolls, who instructs his pupils in history, languages, sciences, and academic esoterica.
Sorrina Westyr (N female oread priest of Nethys) is the Master of Spells, who lectures on magical basics, overcoming supernatural hazards, and the proper handling of artifacts.
And finally, Marcos Farabellus (CG male human commander) is the Master of Swords, who guides initiates through endurance drills, teaches the finer arts of infiltration, and ensures each Pathfinder has enough combat training to stay safe in dangerous lands.

Silver Crusade

Hi all!
I don't know if you guys noticed, but going through the Organised Play lore and information about Pathfinder Training or Pathfinder Schools and Factions, I've come across plenty of NPCs with special titles, classes or archetypes. I don't know what these are exactly, but I don't think they are available to the players themselves, at least not right now.

Things like Negotiator, Raconteur, Corsair, Explorer, Ritualist, Astrologer, Loremaster or Commander. I'm sure there are plenty more besides. Does anyone know what exactly are those? Are those exclusive professions reserved for high-level NPCs, or are we talking about names for the builds that we as players could also go for? Does anybody have any official information regarding this?
Thanks in advance!

Silver Crusade

You guys are off the chain!
I'm going to need at least 48 hours to work through all these numbers and combinations! :)

Manbearscientist, this comparative evaluation and examination belongs in a compendium somewhere! Aspiring archers everywhere can consider themselves outright blessed by this community's thoroughness and willingness to help! I don't know what to say. I never expected this level of expertise. This is absolutely precious!

Silver Crusade

Thank you guys!
Red Griffyn, this analysis was absolutely AMAZING!
I'll print out this whole thread once I get around to actually creating my Archer, because this is insanely useful and in-depth! When all is said and done, it would seem that Paizo more or less reserved the Fighter class built with ranged combat in mind for those who'd like to go for a really dedicated Archer.

Silver Crusade

Thanks for the answers and suggestions, guys!
Well, first and foremost, I'd like to be able to consistently hit what I'm aiming at, the harder the better, but I'd also like a lot of versatility to my fighting style. I'd like to be able to shoot from a run, from a tumble, from a climb, from a fall, that sort of thing. So I'll probably need some sort of Acrobatics, Athletics, something like that.

From what I've gathered so far, Fighter might be the way to go. I'm not all that interested in the nature / animal companion / wilderness aspect of the Ranger, so I might even do without multiclassing, unless Ranger has something really cool and useful at later levels.

Other than that, I was thinking of adding further versatility with different arrows, presuming I take the Bowyer / Fletcher profession and my GM lets me craft special arrows, such as explosive, acid, grappling, deafening, stuff like that.

Is race a factor here? Do I need to be an elf or would human / half-elf suffice?

Silver Crusade

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Greetings all!
In Pathfinder 2.0 I'd like to try something that I never got the chance to do in Pathfinder 1.0. I'd like to build a sort of medieval Hawkeye or Green Arrow, the best and most efficient non-magical, strictly skill-based archer / ranged fighter that the new game rules can produce. What would you guys suggest? The Fighter route? The Ranger route? Or a multiclass combination? Would multiclassing considerably slow my progress in any way?
Thanks in advance!

Silver Crusade

1 person marked this as a favorite.
numbat1 wrote:

Are you aware of Hero Lab Classic and Hero Lab Online? Both are by Lone Wolf Development. I believe they are officially approved by Paizo and LWD currently provides the Character Creation Station for PaizoCon and GenCon for Paizo.

HLC supports PF1, HLO supports Starfinder and Playtest/PF2E.

Classic has the GM tools that allow them to have a copy of the players' characters to include in the encounter builder with the opponents/monsters when running an encounter.

HLO has the GM tools under construction with an announcement expected at PaizoCon and hopefully a release by GenCon. They also plan to some form of real-time sharing between characters if desired.

While not everything you are looking for is currently supported, much of it is. I enjoy using these tools and the ease of real-time adjustments during the game.

Thanks for the info!

I've heard about it, but kind of suppressed that information, because I was told that it was quite expensive. :) Now I've tried the free demo, and yeah, it looks much too close to what I had in mind for my idea to ever see the light of day, I'm afraid. Or rather, I think that Pathfinder would have to be considerably more popular than it already is for something as ambitious as my suggestion to actually get off the ground.

Ah well. One can dream! Perhaps one day the circumstances will allow for something akin to the "Pathfinder Keep" to exist. In the meantime, I think I'll create my Playtest character via Hero Lab Online. :)

Silver Crusade

Now, this is closely related to questions about Pathfinder expanding its market and making itself more accessible to new audiences, but I think it deserves a separate thread.

The basic notion is simple. I think Pathfinder would greatly profit from an official virtual character builder, but perhaps on a bit more ambitious scale than what is seen so far. And Pathfinder 2.0 would be the perfect time to launch something like that. Perhaps not right away, but during the first year or two, as 2.0 finds its legs and hopefully becomes even more popular than 1.0.

This could go far above D&D Beyond, for example, especially when it comes to visual representation. It would even go beyond WoW Armory. The concept I'm proposing also sounds very Kickstarterable, if you ask me, but feel free to correct me if you think there would be no interest in something like that. With growing popularity of D&D and related systems, I think the timing is ideal. And the very nature of Pathfinder lends itself organically to something like that.

Like... what exactly?
Now, a bit more elaborate idea is this - the Pathfinder is all about having all the stats easily accessible, anywhere you are. This app / site would be a place where the Pathfinder players could create their characters, with full range of stats and skills and feats and everything else already programmed in the app. All the choices and options in drop down menus. And GMs would have all the info readily available as well. It would look like a keep, with very nice UI and slots for everything your character has. Sort of like what happens when you press "Character" and "Inventory" in any fantasy RPG on your computer. :)

You would have a visual representation of your characters, and if you hover over their helmet - for example - a box would appear that would tell both you and the GM and all the other players who are looking at the mobile phone / tablet at the moment, exactly what kind of helmet your character has. The same would go for weapons, equipment, potions and the like. It would be your virtual character sheet, in essence, but there would still be an option to print it out as a regular character sheet.

There would be no intricate animations, the whole thing could be like a glorified character sheet, - or it could be much more in-depth - but in any case, it would look amazing, it would be incredibly accessible and transparent and would be very easy to update.

Playing itself would be much more fluid, no more - Oh, you had that necklace? Ah, no, then you're not actually dead. - the GMs could see the virtual sheets of players before the session, and if it isn't in the sheet, your character doesn't have it. The GM could even have all the players' sheets open during the session, and they would, of course, have them as well, so everything could be double-checked in an instant.

With much fuss and preparation, I suppose something like that could be done even now, with PC Gen or other unofficial programs, but I'm talking about an official push, an official Paizo approved app that would be regularly updated, with content extensions as new things come out and nice visuals. That way, you wouldn't even be able to equip irregular stuff, just pre-approved equipment. Can you imagine how accessible the boons would be? Or names of sessions you played through? Your animal companions and everything they carry?

You could truly showcase your character to the world that way. It would be a breeze to update as you level up, with no room for mistakes, since the app would calculate everything for you, sort of like progress in a video game. Something like that would be a true marriage of pencil and paper and new technologies and I think it would appeal to new audiences who want everything right now, easy, approachable, user-friendly.

There's no end to the heights this could go to if the initial idea finds purchase amongst the players - for example, visual packs could be added so that you can actually SEE that cool new mace you bought, not just see stats change in the tool tip box, but those are bells and whistles for another day. I don't want to bore you with the details even further, so I think I'll stop here. :) Besides, perhaps something like this is already in the works - or perhaps even exists and I just haven't heard about it. :)

Just in case it isn't, and it doesn't, what do you guys think about it?

Silver Crusade

You guys are lifesavers.
My character sheets never looked this tight. :)
I'll be referring to this thread every time I level up.

Silver Crusade

Thank you so much guys!
I think everything's crystal clear now. And indeed, the STR/DEX bonus distribution has even more sense the way you described it. Come to think of it, anything else would really be overpowered. Even like this, the horses are a true force to be reckoned with at higher levels. :)

Silver Crusade

Hi guys!

Just a few quick questions.

1) I've been playing this game for a long time, but I still don't know what is the current official Pathfinder standing when it comes to Hit Point calculation. When I calculate hit points for my Cavalier, do I take 10 on d10 every time I level up or do I approximate rolling and take 6 on d6 every time and add the CON modifier? He's now level 12 and his CON modifier is +1. For the life of me, I still don't know if he should be at 94, which is my calculation using that d6 method, or considerably higher.

2) When it comes to animal companions, is the formula for their HP calculation Hit Dice x 4.5 plus Hit Dice x CON modifier or am I also crippling my horse by some half-baked method of calculation?

3) Now, this one should be simple common sense, but the wording - or rather, the implication of numbering - is all wrong. When leveling my horse, it says on the table you'll see on the link below that, for example, my horse gets +4 on his STR/DEX scores on level 12. If he had STR of 22 and DEX of 16, does that mean that the scores will get to STR 26 and DEX 20? What happens at level 13? Don't tell me that I add these numbers again? I'm supposing that the next time these numbers will go up is at level 15, when I will add +5 to the scores of STR 26 and DEX 20, getting them to 31 and 25 respectively, but not before. What this table would suggest is adding those numbers on every level.

This is the table in question:

Thanks in advance!

Silver Crusade

Since Mammoth Lance is currently out of my price range, what other magic effects would work well on a lance? Something traditional, like Keen or Menacing or is there a more creative effect to be placed on a lance? Any suggestion would be appreciated! Thanks in advance!

Silver Crusade

Thanks a million!
Awesome stuff!

Silver Crusade

Thank you so much!
I should bookmark this reply because it answers so many questions and clarifies so many things I wasn't sure about!

Okay, since the Valiant ability already treats the weapon as having a +1 bonus, I should just go for additional +1, I don't have enough gp to go for +2 quite yet. That would be 8000 gp in that case, if I'm not mistaken.

Silver Crusade

I have a Heavy Masterwork Mace.
How much would it cost to get it to +2 and give it Valiant ability?
Would I have to pay just for +1 Enchant bonus since the Mace is already +1 from being Masterwork? Or do I have to pay for +2 Enchant bonus, but still calculate additional +1 Masterwork damage bonus when I deal damage, so in essence the mace deals +3 extra damage (+1 from Masterwork and +2 from Enchant) on top of its other standard bonuses such as base attack and strength?
Thanks in advance!

Silver Crusade

Jakkedin wrote:

Increasing your animal companion's Intelligence to 3 does-

1) the animal companion is no longer restricted to assigning skill ranks to only those listed as Animal Skills.
2) while animal companions can take almost any feats, now some of those would make more sense. For instance, Skill focus (CRAFT- Painting).

The animal companion is still limited to max skill points assigned to any one skill equal to their Hit Die. And cannot get bonus skill points until their Intelligence becomes 10 or greater. Until its Intelligence is 10 or better, it can only have a total amount of skill ranks equal to its Hit die.

You are level 9. By the Druid Animal Companion chart, it has 8 Hit Die so it has 8 skill points because its intelligence is only 3.

Thanks a million!

It doesn't get clearer than that!
That really tells me all I need to know.

Silver Crusade

Thanks for the answers and suggestions, everyone!

Silver Crusade

Hi all!
Once more, I have to turn to this awesome forum for help! Even my DMs suggested this option, since the think tank here really has the answers to all the questions! :)

My Cavalier is level 9 now, and so is my mount, a combat-trained horse. I finally managed to get the horse's INT score to 3, and I picked a few skills in addition to the eight skills the mount can normally possess.

But for the life of me, I can't find the skill progression for mounts anywhere. Do the mounts get ranks in skills like the standard PCs? Or do I just assign the ability bonus to the skill? Does the mount get +3 bonus for "class" skills same as PCs? And how many skill ranks - if any - does a mount get on each level? The druid's animal companion chart is pretty clear and very helpful in many regards, but I've drawn a blank in this particular case.

I'll try to make my Masterwork mace a Valiant mace, as soon as I financially bounce back after spending everything I had on +3 hosteling full plate armor :), and I think Valiant ability can do wonders for a cavalier, but what do you guys think would be a good choice for the lance? How best to enchant it? On level 9, I'm more often than not faced with enemies that only a magical weapon can hurt, so I need a bit of a boost here.

My mount has Horseshoes of a Zephyr equipped on its hooves. Do the horseshoes count as magical weapons if the horse was to perform a hoof attack while wearing the Horseshoes of a Zephyr or do those horseshoes count as magical strictly for the transport purposes, but don't really add a magical effect to the horse's attack?

Thanks a million!

Silver Crusade

Oh my.
Thank you so much for that awesomely detailed explanation! I totally love this forum! I should probably ask my questions here more often! :) You even did the math for this absolutely amazing piece of armor. Well, I recently bought Horseshoes of a Zephyr for my mount, so some 19000 is all the money I have left right now, but I think this is well worth it. The AC bonus is insane and the Hosteling ability will at the same time protect my horse and enable me to take him with me everywhere. I just have to stay alive for the next few sessions after that until I save some money for a resurrection, just in case. :)

Silver Crusade

Hi all!
I'm thoroughly confused with how Magic Armor works and how much would it cost to get what I need.

I have a masterwork Full Plate armor and a masterwork Heavy Steel Shield. Adding masterwork to them didn't really buff my AC, it just reduced Armor Penalties. What would one have to do to actually augment one's AC through enchanting or otherwise buffing armor?

Also, I've just recently heard about "Hosteling" properties of armor and shields. As a cavalier, I don't even have to tell you how relevant to my interests this is. :) Now, what would I need to enchant my Full Plate armor to +2 or +3 and would that mean that my AC would also be 2 or 3 points higher, and how do I give it a Hosteling trait? How much would something like this cost?

I scoured the net but I can't find the answer anywhere. I've seen plenty of tables that list the special armor abilities, I've seen the bonus numbers, but nowhere is it explained in a coherent way.
Thanks a million in advance!

Ah, while I'm at it, just so I don't have to pollute this board with another thread. :) If masterwork weapon actually does give a +1 bonus to the attack and damage values of that weapon, does every subsequent enchantment raise that value by additional +1 or are the enchanting and getting additional +1 bonuses two separate processes?

Silver Crusade

Got it, much obliged!

Silver Crusade

Thanks for the answers guys, and especially for this insanely useful link, Nefreet!

Silver Crusade

Hi all!
Now, let's say a 1st level human Cavalier picks a horse for their mount. What do the rules say - does it have to be a light riding horse?

Or can they start with a heavy horse?

Or even an advanced horse? ced

I've seen several of these variants, but I don't know what's within the rules, and I'd really like to abide by them.

If these other variants are legal, do they also progress through the levels according to this table, so all the bonuses listed here apply to them as well?

Also, can I raise my horse's intelligence to 3 by any means?
Even by raising an ability score once it reaches level 4?
Thanks in advance!
You'll help me a lot!

Silver Crusade

Thanks for the awesome suggestions, guys!
Just Googled Zon Kuthon, he might be a bit dark for my purposes, but I'm definitely leaning towards Zen Archer.
Fighter Archer also seems very useful, I'll have to toy around with numbers a bit to see strengths and weaknesses of both.

Silver Crusade

I just recently heard about that class, but the idea of it is definitely growing on me... The monks might not be thrilled with the notion of intentional self-harming though, probably not even for the purpose of self-improvement, so maybe I'll skip that part in my background. :)

But the more I think about it, the more sense this choice makes. Ranger is a bit too "communes with animals, tracks foes through woods" for my needs.
My archer needs no distractions. :)

Silver Crusade

Um... I want to build a maniac. :)
And I need your help. I've always been more into flavor than into function, and I'm not all that experienced in the ways of Pathfinder. I have a level 4 Cavalier, and that's it. So I'm hoping I could tell you guys what I had in mind, and you can tell me if that's plausible.

I want to build a martial archer. I want an archer who's obsessed with archery. No spells or magics of any kind, so no Arcane Archer. He would be utterly obsessed with honing his skills. And it has to be about skill and marksmanship prowess. If somebody can help him in a fight by increasing his focus or something, that's cool. Even some sort of magic items at higher levels could be conceived. But for the most part, he would just be a one-track-mind martial maniac of archery.

I even wanted to have him scar himself every time he misses his target by a great margin - a small cut on his forearms to remind himself to be better next time, so I'm talking sheer dedication here. Imagine those fanatical WW2 snipers who think about nothing but their next target - that's what I'm shooting for. Pun intended. :) A fantasy sharpshooter of the highest caliber. Legolas on steroids. Hawkeye and Green Arrow rolled into one.

It's okay for him to be a one-trick pony. He doesn't need anything else, no armor, no protection, no spells, no melee weapons, nothing. Everything should be dedicated to the mastery of archery. He won't be the guy you call to have a pleasant time on your adventure, but he's the one you call when you absolutely and positively need to have something stuffed with arrows as soon and as often as possible.

So, do you guys have any suggestions? Which path should I take? Which feats should I use? What's the best way to go?
Thanks in advance!

Silver Crusade

1. Why are you a Pathfinder?
When I was initiated into the Cavalier Order, I dedicated my life to protecting the innocents from the vile things that lurk in the darkness. Pathfinder Society gave me an opportunity to expand my sphere of influence and my radius of operations. Cavalier Orders in my nation take their work seriously and they are getting the job done, but this was a chance to strike against evil on a much larger scale. I can now actively seek out lairs of the fiends with the help of capable and versatile companions and bring the battle to them.

2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?
Earth mythology? Popular culture? What wizardry is this? I am Thaddeus Kromwell and I wear my name with pride. It is one of the few things that still connect me to some of the people I've lost in the past.

3. Which nation did you grow up in? How did this nation influence you?
I grew up in a little village in Lastwall. It was a good life. For a while. Lastwall is a place where a son of a farmer can become a knight, a crusader, a cavalier, someone who can make a difference, and for that, I'll always swear allegiance to Vigil and Lastwall, wherever I may roam.

4. What do you look like? What are your wearing? How does this vary when you’re stalking through forests, sewers, deserts or in glittering cities?
I'm not what you might call handsome. I might've been once, but I am 47 years old now, I've spent the last 30 years fighting, organizing rescue missions and charging after one monster or another. And I'm far from done. But such a life will reward you with a broken nose, cuts and bruises, and your body will be a map of scars and old wounds. Still, being just a centimeter shy of a full two meters will still leave you with somewhat of a commanding presence. My hair and moustache are still mostly black, which, some folks have been known to say, compliments my grey eyes. I wear either scaled or full plate armor, and you'd be crazy not to in my line of work. Of course, when I'm forced to skulk through the regions with hot or cold extremes, I'll modify my attire. My trusty steed Vigil – named after a city where I've learned everything I know - is always there for me to hang my steel breastplate on and don something lighter. Or warmer.

5. What do you love?
I'd say I love my work, but it's closer to the truth to say that I've almost become addicted to it. It's what keeps me going. I tried life on the farm, didn't work out. Soldiering is all I've ever been good at. I do draw some satisfaction from planting my mace on top of a demon's skull with a resounding thud. And it feels good to live to talk about it. Riding relaxes me, I guess. My mount and I understand each other perfectly. Sharing a drink after a fight with your comrades – also one of life's little pleasures. Also, I do consider myself a bit of a history buff. People think I'm a bit on the oafish side because of my constitution, but that's their loss - I actually love reading historical texts, visiting monuments and collecting artefacts from my travels.

6. What do you hate?
Creatures that derive joy from the misery of others. Thieves that take from the less fortunate. Tyrants and arrogant people. Also, I don't really like magic. Eradicating evil magic users is something of a hobby of mine, because they tend to combine all these particulars I just mentioned. Not too big on tech and science, also, but I'll not actively seek to destroy it. Siege weapons, balistas and an occassional powder keg – all good, but I'm actually drawing a line here. You won't catch me using a firearm. God forbid prancing around in some sort of self-propelled apparatus. Unless it's a ship, although I'm not too fond of them as well. Give me a hammer, a sword, a shield and a solid piece of armor and watch me go. If I have my mount beneath me, all the better.

7. Which other Pathfinders do you rely on for teamwork, survival and butt-kicking? Do you have a bro? A mentor? A father figure? Maybe a rival?
I can work wonders with a squad or a regiment, and that's what I was used to before I tried my hand at cooperating with Pathfinders. As long as they follow orders, I have no problem with them. I'm not above following orders myself, if they make sense, and I'll follow a good leader and a capable tactician to the gates of the Abyss.

8. How does your race influence your views? Are you a stereotype of a certain race? How are you different from most humans/elves/gnomes/orcs/tengu?
It was always more about my profession than my race for me. I have Chelish roots, which one can probably tell from my pale skin, and I've lived most of my life in Lastwall, but I don't think my heritage moulded me in any profound way. What I've learned during my life and my career, that's another matter entirely. My loyalty to the tenets of a Cavalier order defines me.

9. What are you afraid of? Do you have any phobias or worries?
I dread the day when I won't be able to be self-sufficient. My contempt towards magic, tech and science probably stems from the fact that I've earned everything I have with my own two hands. I've always been self-reliant. I don't need the favor of the gods, or the eldritch energies to define my destiny. I just need my wits, my will, my reason and my body to carve my path in this world. I wouldn't want to lose any of that, but as you can see, I won't live my life beneath a rock to protect that. I will keep throwing myself against the challenges I deem worthy, and what must happen will happen. Maybe the only thing I fear worse than losing my faculties is not doing all I can with what has been given me.

10. What is your most treasured possession?
My horse Vigil, but don't tell him I told you.

Silver Crusade

That's EXACTLY it. :) You guys are friggin' awesome.

Silver Crusade

Not sure if anybody'll know what I'm talking about, but it doesn't hurt to ask. I was absolutely unable to find this on Google. Not too long ago, there was a post on this messageboard about 10 questions that every player should answer in order to better flesh out his or her character and help the GM with the flavor and potential storyline hooks. It was something to do with reasons for joining the Pathfinder Society, defining qualities, background and stuff like that. Does anybody remember that?
Thanks in advance!

Silver Crusade

Donato, I've checked the thread you mentioned, it is absolutely awesome.

Silver Crusade

How many feats does a human cavalier start with on the 1st level? I can't find this anywhere. Also, do you have any suggestions regarding the choice of feats? Thanks in advance!

Silver Crusade

Thanks for the suggestion!

Silver Crusade

Ustalav, Taldor or Andoran?
Thanks for narrowing it down a bit, guys! Now I at least know where to start. I'll research these three and I'll check which one fits the best.

Oh, Mendev as well! Just re-read you answer, DaWay, so I had to edit my post. :) I'll also be sure to check out those Cavalier Orders you mentioned.

Silver Crusade

Hi guys!
I'd like to create a human cavalier who kinda rose through the ranks from farmer's son to the full fledged cavalier. I'm not sure about the nationality though, since I'm new to Pathfinder and absolutely overwhelmed with the selection and vastness of the world.

I need a nation where this background would make sense - a monarchy, or a similar rule. I need a countryside with farms and villages and walled towns with town militia and / or knightly orders. Also, I'd like for my character to be of sort of an eastern european / russian - like heritage.

Ulfen will not work for me, but something similar. Dark hair, pale complexion, grey eyes. Physically, think of him as Punisher with moustache, he's supposed to be around 47 yrs old.

I hope this helps and I hope there will be a nation or two to kinda tie the concept together.