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Silver Crusade

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Thank you so much!
You've answered everything!
I think I'm all covered now! :)

Silver Crusade

Thanks for the answers!
Yep, Nefreet, I've taken Magical Crafting when I got to level four!

So, I'll buy the Basic Crafter's Book, and going off on what Taja said, I'm also going to have to buy additional formulas for these specific arrows listed above - one level 1 formula, four level 3 formulas and 2 level 4 formulas. That would be 23g in total. So far, so good. :)

Now, using what Cordell and Nefreet mentioned, and still taking Beacon Shot as an example, I can craft 8 Beacon Shots (two batches of four) during one portion of downtime. Or, I presume, I could craft 4 Beacon Shots and 4 Shining Ammunitions, for example. But, continuing on, 8 Beacon Shots cost 40g (halved from 80g) up front. And if I succeed, I spend another 40g to finish the crafting.

So, after each scenario, and before rolling for downtime activities, I actually have to declare that I won't be rolling Earn Income, but I'll instead craft arrows, right? Then I put half the cost for resources up front, noting in my character sheet that this is spent, and then I roll my Craft check.

What happens if I crit? I could reduce the cost for the items, but the only way to actually craft 8 arrows per downtime would be to forego the cost reduction and just finish one batch of four and then get started on another, right? Would that require two checks? One for each batch?

Thank you so much, you've already clarified a lot me, I just need to iron out a few more of these details so I can be sure that I'm doing everything by the book.

Silver Crusade

Hi all!
My character is an Archer-built Fighter.
I'm using only ranged weapons and I generally try to pick every skill and every feat to advance my ranged fighting capabilities. I'm level four now, and the time has come to up my game a little.

As far as I can see in the Core Rulebook on page 559, I should now have access to following special ammunition:

SHINING AMMUNITION ITEM 1
SLEEP ARROW ITEM 3
BEACON SHOT ITEM 3
SPELLSTRIKE AMMUNITION ITEM 3+
VINE ARROW ITEM 3
CLIMBING BOLT ITEM 4
VIPER ARROW ITEM 4

The idea is that my character's specialized crafting discipline is in fact a Bowyer / Fletcher craft, so I'm hoping he'd be able to craft something like this specialized ammunition during his downtime. But I don't know how exactly does that whole procedure work.

Let's take Beacon Shot for example.
It has a price of 10gp. Do I have to spend 10gp to craft each arrow? Would that be 100gp for 10 arrows? How long does it take to craft special ammunition? What happens if I don't spend them all during one Society Scenario? Do I get to keep them? And can I just show up on my next Roll20 scenario and just declare to my GM that I have crafted a certain amount of special arrows during my latest downtime, spent a certain amount of gold for that, add all that to my character sheet and I'd be good to go?
Thanks in advance!

Silver Crusade

Tommi Ketonen wrote:
Krky77 wrote:

I apologize, I made a mess of things.

I can't seem to be able to edit or delete my previous messages in this thread. If an admin can do so, please, feel free to - and sorry for the inconvenience and for this unsightly spam. So, the revised list with my convention boons that are available for trade is as follows:

Seeking:
The Extended Travels

Available:
Magnimarian Debt
Formidable Renoun
Siege-Hardened
Defender of Nerosyan (Impressive Defense)
Champion of Time - Defender of Time
Timelost Chrronicler
Defender of Absalom - Tempest Guardian (Grand Lodge)

All of these are chronicle boons - they are on the chronicle sheet you got for playing the adventure, and can't be traded, they are effectively locked to the character that you used to play that adventure. Boons that you can trade are those that you might win at a convention by rolling dice after the game (distribution method may vary depending on the locale, but usually you win a boon if you roll 10 or D10.) All of the boons you listed are tied to multitable specials which are (usually) only played at conventions, so the confusion is understandable.

Meanwhile, extended travels is a somewhat old boon (from 2016) and it requires you to -not- play one of your characters for 6 months or a year. Considering that there are no more new pfs1 scenarios being released, it might not be a good idea to lock your character for a year - Instead, I'd recommend playing while PFS1 is still going strong.

Out of your original list of boons, only the "On-The-Job Training" is actually tradeable.

Ah!

Thank you for the final clarification!
I've actually used up "On-The-Job Training" to give my Cavalier engineering. So I have nothing to trade with. :) But you might be right, there's actually no reason to lock my PF1 character just yet, Discord and Roll 20 are abuzz with sessions, so I'll rather play with my character for a year or two more. Thanks for the advice!

Silver Crusade

Thank you all for the info!

Silver Crusade

Thank you so much!

Silver Crusade

A quick question - does my 1st level Druid know ALL the spells from the Primal list of spells and I just choose which spells I want to prepare each day according to my spell slots (4 cantrips and 2 1st level spells in case of the 1st level Druid) or does he have a limited selection to begin with and then I also have to take into account available spell slots?
Thanks!

Silver Crusade

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Jason Nelson wrote:


Alas, no, nothing outside of actual Paizo publications is PFS-legal (and not even all Paizo stuff). It's a terrific class, but if you are PFS-only then you are stuck waiting for whenever the Golem gets around to it, and on that I have no insider information to offer.

Thank you so much for the reply!

Yeah, I play PFS exclusively, so that's too bad, though I still might buy the book, just as a source of elemental inspiration if nothing else. Thanks again for bringing it to my attention!
And Gaulin, thanks for the suggestion! Everybody pretty much nudged me in the Earth Sorcerer direction, but I think Druid will do the job just as well (having access to the same Primal pool) and flavor-wise it's a bit closer to what I had in mind for my character.

Silver Crusade

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Jason Nelson wrote:

As a matter of fact, you can get Legendary Kineticists: Second Edition right now, by the marvelous Vanessa Hoskins, author of many official Pathfinder 2E products for Paizo themselves!

You'll find a full 20-level base class but also over 100 class feats for kineticists across 7 elemental specializations, each with their own unique powers and abilities. Create a stalwart geokineticist with unmatched defensive prowess, blast your enemies to ash as a pyrokineticist, streak across the battlefield around as a bolt of living lightning as an electrokineticist, and so much more, including multiclassing options, magic items, and a sample iconic kineticist to show off what this system can do!

You can pick it up at the Legendary Games webstore, DrivethruRPG, and even right here at Paizo!

Thank you so much, I had no idea about this!

This looks awesome! If Legendary Kineticists: Second Edition is indeed Pathfinder Society legal, I'll definitely buy it!

Silver Crusade

Hi there!
Just a quick question - does anyone have any sort of info regarding the arrival of Kineticist to PF2.0?

I'll soon have enough AP to roll a leshy ancestry character, and I wanted for it to be an earth elementalist, for all intents and purposes. Now, I got some awesome advice from this very forum regarding that, I've reskinned some spells to reflect the geomancing theme, everything is ready for me to actually roll a druid with an eventual monk dedication (narrowly winning over a sorcerer with an elemental bloodline, because druid is practically the same thing, or dangerously close to what I had in mind).

So, now I kinda have my earth elementalist. Sorta. But before totally committing to it, I just wanted to give the whole thing one last ping and to check if I'm actually missing out on any important part of upcoming rumors. Or even facts. :) I'll hold out for a Kineticist if there's anything in the pipeline, but if the community at large is sure that we don't have to hold our breaths, and that nothing's in the works in 2021, than a reskinned druid wreathed in a halo of soil and stone and sand will have to be the next best thing. :)
Thanks in advance!

Silver Crusade

I apologize, I made a mess of things.
I can't seem to be able to edit or delete my previous messages in this thread. If an admin can do so, please, feel free to - and sorry for the inconvenience and for this unsightly spam. So, the revised list with my convention boons that are available for trade is as follows:

Seeking:
The Extended Travels

Available:
Magnimarian Debt
Formidable Renoun
Siege-Hardened
Defender of Nerosyan (Impressive Defense)
Champion of Time - Defender of Time
Timelost Chrronicler
Defender of Absalom - Tempest Guardian (Grand Lodge)

Silver Crusade

Well that, at least, is great news!
Any sort of path to level 20 for PF2.0 that's a bit less rocky than the one for PF1.0 is something to look forward to.
Thanks for the info!

Silver Crusade

Yeah, it does seem that getting to level 20 was more of a design afterthought, or, as you say, outright and literally not intended as an option. But as the press of bodies pushed towards level 18 and 19 Paizo must've decided to provide that one bottleneck for those obsessed souls who just had to hit that high note. :) It's quite possible. And perhaps it's okay for level 20 in PF1 to actually remain a sort of rare gimmicky bragging right for people who really jumped through all the hoops and went all out to get it.

I just hope that PF2.0 and Starfinder will have clearer paths to level 20. I'm enjoying PF2.0 content very much and I'm usually the opposite of an altoholic. :) I pick one character and I stick with my choice, so, in the long run, I'd love to have that level 20 as a viable final gameplay goal, not level 12, which suddenly looms very close, what with increased online play opportunities and plenty of chances to level up. :)

Silver Crusade

Ferious Thune wrote:
Those look like boons awarded on the chronicle sheets for scenarios. Unfortunately you can’t trade those. You can only trade the convention boons and similar things, and only those if they haven’t already been assigned to a character. I don’t have an Extended Travels Boon or I’d figure out a way to help you out.

Ah! Sorry! And thanks!

I had no idea, I don't even know how boon trading works. I heard about it just yesterday. These are indeed all boons I got through normal Society play. Or the vast majority of them, I'll check if I actually have any from the conventions and edit my post accordingly.

Silver Crusade

Yep, that would certainly also be an option if you're lucky enough to have both the boon and a chance to play The Key for the first and only time at lvl 20. But RftRK was a con sweetheart around 2017/2018, people played it with gusto without ever knowing that by enjoying the living daylights out of an awesome session they would pretty much forever ruin their chances of ever reaching the level cap in PF1.

I know that Paizo needed to keep that level 20 prestigious and lofty and hard to attain, but to leave just one pathway to reaching that is an unusual decision. The challenge in getting to level 20 should have been in surviving the encounters and trying to prep for the insanely punishing bosses, not in the artificially imposed scarcity of options to ever even get a crack at level 20.

So yeah, as we speak, I'm trying to trade some of my boons for The Extended Travels. :)

Silver Crusade

To clarify:
I only need Extended Travels and I'm willing to part with 1-3 of my boons in exchange for the Extended Travels to sweeten the pot.

Seeking:
The Extended Travels

Available:
Magnimarian Debt
Formidable Renown
Riddleport Respect
Siege-Hardened
Defender of Nerosyan (Impressive Defense)
Rescued the Minotaur Prince
Average Snowbloom
Fortune’s Return
Darklands Delver
On-the-Job Training
Mythic Legacy
Water Affinity
Clockwork Insight
Earth Affinity X2
Grave Trader's Inspiration
Fire Affinity x2
Efreeti Arcana
Frossilblight Saviour
Peacemaker of Brevoy
Glorymane Resplendent
Senatorial Candidate
Defender of Absalom
Ally of the Exchange
Cyclops Stonecrafting
Fiend-Keeper (Exchange Faction)
Argent Allies of the Burning Sun (Silver Crusade)
Reaver of Reavers
Advocate for Hao Jin
Liberator of 322 [Legacy]

Silver Crusade

Robert Hetherington wrote:
Blood of Dragonscar is a really old 3.5 D&D product and has no PFS sanctioning.

Ah, I see.

Yeah, in your updated list I see that the pluses are removed and that makes all the difference. 15+ would imply that levels 15 and above can participate, but 15 is just 15. :) So, The Extended Travels are still the only way to circumvent The Key. Still, that's better than no way at all. I have edited my previous reply to avoid confusion.

Silver Crusade

Thank you!

Silver Crusade

Gary Bush wrote:

There are several seeker level adventures from season 8, 9, and 10 that are standard length adventures. They are also pretty fun.

And if you can find it, the final PFS1e adventure, Siege of Gallowspire, has a tire that goes up to 18. But it is an interactive so that might be difficult.

Thanks!

I didn't even know 12+ adventures are called seeker level.
By googling seeker level I've come across this thread:
https://paizo.com/threads/rzs2uhtd?Pathfinder-Society-Seeker-Play
(apologies, I don't know how to make active links here)

It seems to be the most complete thread regarding alternative paths to level 20. At the very least, it seems that the Special. Siege of the Diamond City (1-15+) - Minimum 5 table Special and the Blood of Dragonscar module circumvent the Race for the Runecarved Key gating.
Great news!

Edit:
It has later come to my attention that the Extended Travels Boon is the ONLY way around the Runecarved Key.

Silver Crusade

Hello all!
I really couldn't bring myself to necro a thread from 2015. :)
And the kind folks on Discord told me that things changed in the meantime as well. But they couldn't tell me how did they change. So I was forced to open a new thread on an old subject. The thing is, as you might've guessed from the title, I have a character who did Eyes of the Ten earlier this year and is now sitting pretty at level 13.2. Now, in that thread from 2015 I found the tried and true path to level 20. It goes a little something like this, counting backwards from 20:

20th- Race for the Runecarved Key
19.2- Shattered Star 6 or Rise of the Runelords 6
18.2- Reign of Winter 6 or Mummy's Mask 6
17.2- The Witchwar Legacy
16.2- The Moonscar
15.2- Tomb of the Iron Medusa
14.2- Academy of Secrets
13.2- Eyes of the Ten
12th- Finish Tier 7-11 Scenarios.

But now I hear that this is not the only way anymore. That this list is outdated. Does anyone know if there are other Society legal ways to get to level 20? And yes, I did already play Race for the Runecarved Key with the same character I'm trying to get to 20, at a con several years ago while he was still level 10 or 11. So here's hoping I won't hit a snag at 19.2. :D

Thanks in advance!

Silver Crusade

thenobledrake wrote:
Krky77 wrote:
If the archer used their third action to set up Assisting Shot, but it's actually a "placeholder" for the archer's second attack, does that mean that the Assisting Shot will unravel with a -5 penalty at their Ally's turn?

Multi-Attack Penalty only applies within your turn unless explicitly stated otherwise (as is the case with Readied attacks, but not with Aid attacks) - so no, the number of attacks the archer made on their turn before setting up to aid is not relevant to what their modifier for the Aid roll will be.

The modifiers that would apply are things like the volley trait, range increment penalties, penalties from any conditions the archer is under such as frightened or clumsy, or those caused by the environment (which I don't have specific examples of off the top of my head because I can't remember if things like strong wind affect attacks in this edition or not).

Krky77 wrote:
Would it even be possible for the archer to set up the Assisting Shot with anything _but_ their final action?

Yes, the order of actions doesn't particularly matter, it's effectively just a 1-action surcharge to gain access to the Aid reaction.

Though I do have to say at this point I am leaning toward agreement with Djinn71 that this feat isn't actually necessary in order to Aid with a ranged attack according to RAW because nothing in the Aid rules states or implies a positional limitation beyond "You must explain to the GM exactly how you’re trying to help, and they determine whether you can Aid your ally." so you could Aid an ally's attack with a ranged attack just as well as you could Aid their attack by shining a bright light in their eyes (or any other distant, but definitely distracting, thing you could describe).

Thanks for the clarification!

Yeah, I must constantly remind myself that the Assisting Shot never actually deals damage, although, as mrspaghetti pointed out, it would make all the sense in the world to distract an enemy by shooting them. An arrow in the shaft of their warhammer would certainly be distracting, but not as distracting as an arrow in their shoulder. :)

But yeah, that would open a whole new can of worms and probably be too powerful, cause you could then have more than one attack per round at no penalty, ideally, and the feat is not really designed to do that.

I think I get it now, and I still feel like it's a feat worth taking. It might lend itself to some interesting situations on the battlefield.

Silver Crusade

thenobledrake wrote:
mrspaghetti wrote:
Can someone write out an example chain of events where someone uses this feat?

Archer's Turn: Strides to a good spot to fire from, Strikes a target with their bow (which they've had drawn since before the encounter started), and for their third action they set up Assisting Shot.

Ally's Turn: Stride into melee, Strike - but we pause that for a second because the Archer's Reaction happens, so they roll an attack roll with their bow and use the result to determine the effects of Aid - apply any Aid modifier from the Archer, then let's say Raise a Shield to round out their actions.

Thanks for the breakdown!

What about the penalties?

If the archer used their third action to set up Assisting Shot, but it's actually a "placeholder" for the archer's second attack, does that mean that the Assisting Shot will unravel with a -5 penalty at their Ally's turn?

If the archer attacked twice already (strike-strike-setup instead of stride-strike-setup from your example), would that place the Assisting Shot at -10 penalty?

Would it even be possible for the archer to set up the Assisting Shot with anything _but_ their final action? Could you theoretically strike-setup-stride or even strike-setup-strike? And would that mean that your second strike during your turn is taken at -10 penalty, but your Assisting Shot during your ally's turn will be taken at -5?

Thanks in advance, all of this is much more complicated than the very terse feat description might insinuate.

Silver Crusade

This thread continues to deliver in new and unexpected ways. :)

Silver Crusade

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Ravingdork wrote:
Would be a hell of an introduction if a fungus leshy casually pulled his cap off and bowed in greeting, revealing a slimy, wrinkly underlayer somewhat reminiscent of a brain.

God DAYUM!! :)

Don't give me any more ideas. :D :D
I'll be banned from Society events if this continues. :)

Silver Crusade

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David knott 242 wrote:


PF1 had Ghorans as a size Medium plant race, but unless Paizo massively changes their lore, they will almost certainly be a rare race whenever they get added to PF2.

Ghorans do look cool, but I'm some five sessions away from a leshy ancestry. :) Plus, leshies are even more out there and more nature-based then their M-sized plant-like brethren, and that makes them even more interesting in my book. Ghorans are usually portrayed as wood-masked / wood-faced green elves or humans, but leshies truly have their physical freak on. :)

Set and Mrspaghetti, thanks for the suggestions! :) Stilts actually sound dangerously close to almost eschewing the size rule, but I'd be lying if I said that I don't love the idea. :)

As far as the illusion of being taller is concerned, fungus leshies do usually have caps, as mushrooms normally do, so I could probably get away with a lot if I go for a large cap on its head. Sort of like a gnome with a humonguos top hat. :) Only inverted. :)

I'll play around with your ideas a bit. I'll definitely have that S in the character sheet, but what will actually walk the streets and go on adventures might end up being a bit... over the top in some ways. :)

S in the sheet, M in the street, one might almost say. :D

Silver Crusade

James Jacobs wrote:
Yeah, for PFS, your options for unusual and GM-required-exceptions are minimal to non-extant. I'd suggest saving the "Medium leshy" character idea for a home game and to work with your GM to make it happen. I don't see us making this an option for PC leshies anytime soon (if ever).

Roger that. Smol it is. :) There are no significant size-related mechanical differences between small and medium in any case, and no penalties to being small as far as I can see, so a few feet of size aren't really all that important.

Silver Crusade

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Rysky wrote:
That's an exception, not the standard.

I'm totally fine with my character being an exception as well, in the vein of what @Ravingdork was talking about. If that's possible and allowable.

Perhaps he's not the first vessel for that particular nature spirit that's "building" this new body for it to inhabit. Perhaps the spirit's experiences and memories and knowledge are becoming almost too much and too powerful to put into a smaller frame. Or some of the past experiences the spirit went through actually pushed it into experimenting with a bit larger vessel. Or it tapped into one of those myconid mega-organisms, a single fungal colony that's several miles across, and what came out from the process was tad larger than usual.

It can be a combination of factors, like in the goblin example. The character can certainly be somewhat of an aberration even among its own kind. After all, there are freakishly large humans as well.

Silver Crusade

Kennethray wrote:
Is this for society play? There is much less wiggle room there.

Yeah, for Society.

If it was any other ancestry, I wouldn't even think of bending the size rules, but it somehow made sense - at least to me - for an entity that is essentially a plant or a saprophyte vessel for a spirit of nature to be a bit flexible when it comes to size. Plants are all about growth and form change, after all. There's even a grasping reach leshy feat that lets them elongate their arms. I never thought their form was really a firmly fixed category.

I was looking at the leshy art long before I actually got to read the rules, so that's probably where my initial misconception sprouted from. :) Nothing in the art really suggested that they were small. Gourd leshy in particular seemed tall and lanky, and that was the image that stuck in my mind.

I could already envision dozens of players rolling some variation on the pumpkin gourd leshy / scarecrow / Jack O'Lantern theme, a slender and gangly creature that - preferably - fights with a scythe. :)

And an idea of a stoic mushroom warrior or an intrepid sorcerer took form in my mind, and I never thought for a minute that such a character would view the world from the height of three feet. But I should've perception checked myself before I wrecked myself. :D

Silver Crusade

James Jacobs wrote:


Uncomfortable. I'd be 100% fine with something like that for humans being 1 size smaller, but that's about it.

Again, feel free to change things as you wish in your game, but part of my job as creative director is to maintain baselines for the setting, and that includes maintaining the aspects about the non-human ancestries that make them what they are. A better solution for me for folks who want to play different size ancestries is to make different size ancestries.

If every ancestry eventually has enough options so that they can be anything at all, that erodes the whole point of having separate ancestries in the first place.

That might be where the game is headed a few editions down the road, but it's not 2nd edition Pathfinder.

I totally get that. And thank you for your perspective, it's not every day that you hear from the creative director of one of your favorite games. :)

It's true that leshies have plenty of other strengths to offset their smaller size, if you even look at small size as a disadvantage. I don't, it has to be said, I just look at it from a "cosmetic" point of view.

I'll try to think of ways to work around the small size flavor, perhaps just enlarging the character occasionally via spell or something to try and respect the original vision of your team as much as possible.

I wanted to make something akin to an earth elementalist, so I'll probably go with an elemental bloodline sorcerer, and then my fungus leshy will soon be able to enhance its frame in many ways in any case. :)

Silver Crusade

Whoa, guys!
Wow! Thanks for the amazing feedback and the ideas! :)
And James, thanks for introducing me to ghorans, I wasn't even aware that they existed.

Gorbacz, it's true, nobody in their right mind would ever think this particular shroom is cute or cuddly. :)

I was thinking about something along these lines.
https://www.artstation.com/artwork/loJa5

I do still want my character to be admitted to most inns and taverns and lodges. :) Although it will be interesting to explore the prejudices and the superstitions that would arise from meeting a highly unconventional Pathfinder in the communities used to more standard humanoids.

You gave me a lot to think about. I'm gonna have to have a talk with my GM. I could pull off this fungus leshy as being small as well I guess, but if medium height wouldn't be stretching (pun somewhat intended) the rules too far, and if my GM agrees, I might go for a medium creature.

Silver Crusade

Greetings all!
I'm planning on rolling a leshy character as soon as I get enough Achievement Points to acquire the ancestry. I was thinking about Fungus Leshy, specifically. I love everything about them - and leshies in general - except the fact that they apparently have to be small. Is there a mechanical or in-game balance-related reason for that?

I don't want my character to be cute or cuddly or gimmicky. I want him to be imposing and for people to take him at least somewhat seriously. I plan on him / her / it being one of the emissaries from the Elemental Plane of Earth, in a way, a cool, calm and collected monk-like personality, and it being barely a meter tall isn't necessarily conducive to that flavor.

Perhaps your mileage may vary, and I've never played a leshy character thus far, but I feel that it will be hard enough avoiding leshy character being a comic relief to an extent as it is, and that much harder if it is a three feet tall pipsqueak. No offence to three feet tall pipsqueaks out there. :)

I know, I can roleplay it as a stoic and gruff individual in any case, but is there actually a good reason a spirit of nature can't inhabit a body that's 1.80 m tall (around 5'9'' I guess)? Do you think my GM might let me roll a leshy that's an M creature instead of S?
Thanks in advance!

Silver Crusade

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Ravingdork wrote:

Here's a high level earth sorcerer I made.

At first I thought there wouldn't be enough each themed spells, but as I made the character, I quickly realized that there were too many to choose.

Perhaps it will help inform you on some of your own decisions?

Amazing stuff!

And wonderfully laid out!
Thanks a million, this is definitely a fountain of inspiration!

Silver Crusade

Aw, that's too bad.
Kineticist would be just what the dedicated party healer ordered. :)
But still, all of this gives me a better idea just what an Earth Elementalist class could / would entail. And Summer 2021 is not that far away. :) Perhaps by then something like the Kineticist will be official and all the Elemental aficionados will have a field day. Time is on our side. :D

Silver Crusade

Elorebaen wrote:
Legendary Games is about to release a Pf2 Kineticist, which would be worth checking out

Wow, this opens up a whole new avenue of character craft when it comes to Elementalists. I always thought Kineticists were more like monks, I had no idea that they were this steeped in elemental flavor.

Would Legendary Games release be legal and official when it comes to Paizo and PFS? Is this like a subsidiary of Paizo or what's the relationship here? And also, is a relaese date of the PF2 Kineticist content already known?

Silver Crusade

Aratorin wrote:

I would go with an Earth Elemental Sorcerer.

Behold the list of reskinned spells I posted for someone else who asked a similar question.

Thanks!

This is very helpful!
I never thought about cosmetically reskinning or renaming the spells while describing them, but that's certainly also an option!

Silver Crusade

Hi all!

For the longest time, I wanted to craft an elementalist in Pathfinder. An Earth Elementalist, to be precise. A Geomancer. Something akin to the Earthbenders from Avatar The Last Airbender or Kwame from Captain Planet.

Now, with the inclusion of the leshies, I might have a perfect ancestry to go along with the concept. But what about the class? I need people much better versed in character creation to give me a few pointers, if at all possible. What class or a combination of classes would produce the most versatile and at the same time, most specialized earth elementalist with the best access to the spells of the earth domain?

Is cleric of the Earth Domain my best bet? A druid? A sorcerer of some sort? Is there an archetype dealing solely with earth, soil, sand and stone? Has anybody tried to make an earth elementalist in PF2 yet? Or any other kind, for that matter? I presume the creation path would be relatively similar for all the elementally inclined characters, but I might be wrong. In any case, I'd be very interested to hear your thoughts and experiences in this regard.
Thanks in advance!

Silver Crusade

Ack! Sorry, I thought I posted this in the right section. My apologies.

Silver Crusade

Thanks for the reply and the link!
I might actually be doomed to wander the planes forever denied level 20 because I already played Race for the Rune Carved Key. :) And I played it with the very character I am now trying to reach level 20 with, while he was still at level 6 or 7 or something like that. So I'll either have to wait for Paizo to miraculously and retroactively add that "+" to some of those 1-12 scenarios or I'll really be eternally stuck on 19.2. :D

Silver Crusade

Hi all!

My crew and myself are trying to get to level 20 at all costs. :)
We've just finished Eyes of the Ten four-parter, which puts us at 13.1, if I'm not mistaken. After that, we're not really sure which path to take. I've been hearing legends about one particular path to level 20, the singularly specific way one can get to level 20 in Pathfinder 1.0, but I'm not sure which path that is exactly, or if anything has changed in 2020. All the info I have seems to be a bit outdated.

This is the most recent bit of info, I've unearthed it from reddit and I think it's roughly two years old. It states as follows:

_"I've managed to find that, after doing Eyes of the Ten, you can do Academy of Secrets (13), Tomb of the Iron Medusa (14), Wardens of the Reborn Forge (15), The Moonscar (16), and The Witchwar Legacy (17) to reach as high as Level 18. It doesn't look like there's any sanctioned content higher than that though."_

On the other hand, I know of a group that is trying to get to level 20 solely by playing something called The Emerald Spire Superdungeon. Is that way also Society-legal?

Thanks for your help!

Silver Crusade

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Is there a thread like this for Pathfinder 1 PBP sessions as well?
Thanks in advance!

Silver Crusade

Thanks for the replies, guys!
And thank you for the heads-up regarding the length of the game. That's definitely something to take into account, but I think it should be manageable more often than not, especially if the game wraps up at around week 4-5. I might be able to squeeze a scenario in before my next live session, depending on when it would begin, of course.
Much obliged!

Silver Crusade

numbat1 wrote:
Krky77 wrote:

Is there a chance that anybody will run this online in the weeks to come anywhere in the world? This is the first P2 scenario I'm going to miss since I can't attend my live group session, and I'd really like to play it. If there's a place on these Forums where one could apply for an online slot, please let me know.

Thanks in advance!

Cottonseed Lodge recruitment here on the forums for a Play-by-Post option.

Org Play Online to play on Discord or find a Virtual Table Top game. Make sure to head to the PFS2 section.

Amazing stuff!

Thank you so much for the reply!

Silver Crusade

Greetings all!
A level 3 bard is looking to play in a PF2 Scenario #1-07: Flooded King's Court.
https://paizo.com/products/btq021cf

Are the play-by-post sessions fully official? We get the chronicle sheet same as in the case of playing the scenario with a live group?
Thanks in advance!

Silver Crusade

Is there a chance that anybody will run this online in the weeks to come anywhere in the world? This is the first P2 scenario I'm going to miss since I can't attend my live group session, and I'd really like to play it. If there's a place on these Forums where one could apply for an online slot, please let me know.
Thanks in advance!

Silver Crusade

Thanks for the clarification, guys!

Silver Crusade

Thanks!
It also occured to me that it might be a good idea to show you guys exactly what I'm talking about. So, under this link you'll find a ton of info, and in the section about Pathfinder training (a whole new piece of flavor I was previously unaware of, but that's probably just me :)) you'll find some of those examples I mentioned.

http://www.organizedplayfoundation.org/encyclopedia/pfs2edplayer-basics/

Specifically, this is the relevant part. Might help.

Pathfinder Training
Although drawn from diverse backgrounds and regions, the vast majority of Pathfinders undergo approximately 3 years of training at the Grand Lodge, in the process learning the key skills they need to survive on the road, explore dangerous sites, and understand their discoveries.
The deans of the Society’s three schools +oversee this training, each promoting particular techniques tied to their respective schools: the Scrolls, Spells, and Swords.
Kreighton Shaine (CG male elf loremaster) is the Master of Scrolls, who instructs his pupils in history, languages, sciences, and academic esoterica.
Sorrina Westyr (N female oread priest of Nethys) is the Master of Spells, who lectures on magical basics, overcoming supernatural hazards, and the proper handling of artifacts.
And finally, Marcos Farabellus (CG male human commander) is the Master of Swords, who guides initiates through endurance drills, teaches the finer arts of infiltration, and ensures each Pathfinder has enough combat training to stay safe in dangerous lands.

Silver Crusade

Hi all!
I don't know if you guys noticed, but going through the Organised Play lore and information about Pathfinder Training or Pathfinder Schools and Factions, I've come across plenty of NPCs with special titles, classes or archetypes. I don't know what these are exactly, but I don't think they are available to the players themselves, at least not right now.

Things like Negotiator, Raconteur, Corsair, Explorer, Ritualist, Astrologer, Loremaster or Commander. I'm sure there are plenty more besides. Does anyone know what exactly are those? Are those exclusive professions reserved for high-level NPCs, or are we talking about names for the builds that we as players could also go for? Does anybody have any official information regarding this?
Thanks in advance!

Silver Crusade

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DAYUM!!
You guys are off the chain!
I'm going to need at least 48 hours to work through all these numbers and combinations! :)

Manbearscientist, this comparative evaluation and examination belongs in a compendium somewhere! Aspiring archers everywhere can consider themselves outright blessed by this community's thoroughness and willingness to help! I don't know what to say. I never expected this level of expertise. This is absolutely precious!

Silver Crusade

Thank you guys!
Red Griffyn, this analysis was absolutely AMAZING!
I'll print out this whole thread once I get around to actually creating my Archer, because this is insanely useful and in-depth! When all is said and done, it would seem that Paizo more or less reserved the Fighter class built with ranged combat in mind for those who'd like to go for a really dedicated Archer.

Silver Crusade

Thanks for the answers and suggestions, guys!
Well, first and foremost, I'd like to be able to consistently hit what I'm aiming at, the harder the better, but I'd also like a lot of versatility to my fighting style. I'd like to be able to shoot from a run, from a tumble, from a climb, from a fall, that sort of thing. So I'll probably need some sort of Acrobatics, Athletics, something like that.

From what I've gathered so far, Fighter might be the way to go. I'm not all that interested in the nature / animal companion / wilderness aspect of the Ranger, so I might even do without multiclassing, unless Ranger has something really cool and useful at later levels.

Other than that, I was thinking of adding further versatility with different arrows, presuming I take the Bowyer / Fletcher profession and my GM lets me craft special arrows, such as explosive, acid, grappling, deafening, stuff like that.

Is race a factor here? Do I need to be an elf or would human / half-elf suffice?

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