Sheriff Belor Hemolock

Kramac the Strong's page

45 posts. Organized Play character for yogadragon.


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Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Hey GM - I think I'm going to go slow track for this mod (we can mix and match, right?). Kiboko still has a bit before he'll be ready for Eyes, so if I can squeeze one more Mod on Kramac, I think I will. These high level modules are quite fun.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I'm field commission, so I should get 6 sp from my successful downtime check, correct?

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Ah, thanks! I misread that in the book, thinking I could pick either of the two skills.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Lore: 1d20 + 1 ⇒ (17) + 1 = 18

As I neglected to give this character a skill usable for downtime, going to roll ore untrained. I kidna assumed that I would be able to use medicine for making money during downtime.

I enjoyed the game - the last bit seemed a little strange. Were there even really any fights or challenges to overcome? I wouldn't feel too bad about that - the other scenarios were quite enjoyable.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Better to search the nearby rooms first

Kramac will go ahead and open the door to the adjacent room.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

To the double doors!

Kramac will lead the way to the double doors, and open one.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac agrees, left sounds good.

As he speaks, Kramac gently nudges Lleylo's hand to the correct direction.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Stubborn spirits, these. Onward I suppose...

Kramac will join Prillet in avoiding the spot on the floor, and open the double doors.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kn Religion: 1d20 + 5 ⇒ (5) + 5 = 10

Kramac says a short prayer, attempting to soothe the haunt.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac just keeps his eyes peeled. Perception +7

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac isn't so great at Diplomacy, but knows something about the Occult. Maybe he just already knows where the haunted house is.

Occult: 1d20 + 5 ⇒ (13) + 5 = 18

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac doesn't really have too many daily abilities, so I'm good to keep going, but if we don't have any real time pressure lets rest for Lleylo.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac once again lays into the creature with both weapons, before assuming a defensive posture with his shield.

Using Double Slice for two actions, then Raise Shield. AC is now 18

Flickmace Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Flickmace Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Shield Spike Attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Shield Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac rushes to interpose himself between his allies and the creature.

Foul demon! Kramac is your foe! You must go through me first!

Stride 3x.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I do believe I had the blue one in the reach of my flickmace, which will provoke when it moves away, correct? I rolled the aoo under a spoiler in my last post.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I believe you are correct on that one.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I used double slice, which based in my understanding lets me make one attack with each weapon at whatever my current attack penalty is (in this case 0).

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Hah! You wish to prove Kramac right! No worry, these creatures will fall beneath our blades!

Kramac will use one action to stride, then perform a double slice!

Attack 1, Flickmace: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Attack 2, Shield Spike: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

AoO reaction if anybody provokes:

AoO, Flickmace: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Religion: 1d20 + 7 ⇒ (20) + 7 = 27

Foolish people! One does not honor the boldness of these people by holding them captive and fawning over flesh turned to stone! That is cowardly and lazy! Kurgess the Strong man teaches that you should honor their boldness by seeking to improve your self! Compete, work hard, and seek to emulate their boldness in your own life! And allow them to do the same!

Iomadae, Erastil, Sarenrae, Shelyn - all would see these men eventually returned to flesh and bone. Some may require a term spent in this stony prison as punishment for past misdeeds, but they would not seek to see them permanently in this state.

Those that would see men forever turned to stone - Asmodeus - who sees no room for mercy and self-imporvement in punishments, Lamashtu - who would never see the work of one of her creatures undone.

Now I ask you people, who do you wish to emulate and give praise through your actions? The gods of good, who watch over us and send clerics and emissaries to help aid all the people of Golarian? Or those who would see us enslaved to their infernal will or crushed under the heel of their monstrous offspring?

Kramac knows which he would prefer!

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Many thanks Lindevaile! Those shadow rituals pack a wallop. Kramac agrees - we have but in a good day's work - lets rest and pick up our other tasks in the morning.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

No more messing about with things you don't understand! Shadow rituals are dangerous!

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Basic Fort Save: 1d20 + 8 ⇒ (4) + 8 = 12

Kramac leaps in front of the blue researcher, taking the full brunt of the blast, then tries to correct the ritual circle some more.

Kn Religion: 1d20 + 5 ⇒ (19) + 5 = 24
Kn Religion: 1d20 + 5 ⇒ (11) + 5 = 16
Kn Religion: 1d20 + 5 ⇒ (18) + 5 = 23

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Fort: 1d20 + 8 ⇒ (7) + 8 = 15

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

Kramac takes the full brunt of the shadow effect, and spends his entire action trying to dislodge the wisp.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac will spend his entire turn doing what he can to shut the ritual down.

Spending all three actions to try to help control and stop the ritual

Foolish researchers! You mettle with dangerous forces!

Occult: 1d20 + 4 ⇒ (19) + 4 = 23
Occult: 1d20 + 4 ⇒ (11) + 4 = 15
Occult: 1d20 + 4 ⇒ (13) + 4 = 17

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac agrees. These are but figments! We must find the source quickly!

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

It sounds like the ritual has already gone wrong and the shadows are planning an attack! Kramac says we should waste no time defeating them. Kramac whispers to his companions.

Kramac will keep his eyes peeled, and votes for jumping the shadowy speaker at the lecturn, but will wait for the rest of the party to be on board to be so

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Yes! We have vital information that Tavaar needs for her research. Every moment she carries on without this information puts her, and all of us in grave danger.

Kramac pulls out a piece of paper and begins sketching.

See she is using a summoning circle like this... but that isn't a stable configuration. We learned you need to add these bits here or the plane of shadow might start leaking across the planar barrier

Kramac puffs up his chest, puts on his best scholarly voice and spouts off some random occult information he hopes will sound impressive enough to a layman to convince them to let him and his companions in.

Occult: 1d20 + 4 ⇒ (17) + 4 = 21

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac will attempt to find someone professioral looking at the college, and begin talking to them about various occult topics, hoping to be directed to someone with more expertise (hopefully our target).

Hello good sir! I'm here looking for information on rituals of ancient civilizations, and their potential applications to the modern day. Who might be a good person on campus to help me out?

Occultism: 1d20 + 4 ⇒ (15) + 4 = 19

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I'll take the other talisman if nobody objects.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac will grab the items and attempt to identify them once we are back on solid ground. No need to hang out here and risk getting jumped. My Kn Religion is +5.

I'd appreciate a summary - much easier than all of us digging back through the thread to refresh ourselves. I remember we need to find some poor guy who got turned to stone and restore him, and go investigate a haunted house.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Might as well do a full search while we are here. This ship is old - maybe there is something interesting lurking within.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I wasn't posting a ton earlier on because none of the skills being used were really my wheelhouse. I've noticed the lack of engagement too, and have been trying to increase my post frequency even if there isn't anything that I am super good at to do.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

The lantern is lit! Be wary - the smugglers may be around. Lets see if they've left any clues in this makeshift office of theirs...

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Deception aid: 1d20 ⇒ 12

Kramac will join Lindevaile in searching for hidden compartments, while continuing to regale her with tales of the Mwangi expanse.

Have you ever heard of the great demon apes of the Mwangi? Evil fearsome creatures who will eat the skin of your bones as easily as you'd greet a passing friend.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac would be happy to tell you about the Mwangi! It is a dangerous place for those new to the area - demons, slavers, hostile animals and plants - threats abound! But tlaking does not do it justice. Perhaps we will take a trip together and Kramac will introduce to his home himself!

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Kramac also stays back, attempting to appear non-threatening while Lleylo attempts to interact with the creature.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac will join his companions in searching, Perception +7.

Haha! This boat is like a jungle! Reminds me of home in the Mwangi!

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

To the ship then friends!

Also no diplo for me.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Haha! Kramac welcomes the challenge! He is scared of no house, haunted or not!

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac will stand back while the others discuss Sarkoris, then as that conversation chime in.

Kn religion: 1d20 + 5 ⇒ (12) + 5 = 17

Valais! I am Kramac. I have recently joined on a field comission and pledged myself to your faction. Kurgess demands that his followers do good and attempt to help others improve themselves! Your goals seem the most noble of all the leaders in the Pathfinders - too much self interest in the others. What is it that drives you to help protect others?

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Shadow magic rituals? That does sound dangerous. Kramac has encountered shamans who deal in shadow magic in the Mwangi. Dangerous magic. Good for us to go check on this man working with shadows.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Very wise - Kramac has always found that one learns more from doing than reading anyways. Books can sometimes be a useful starting point, but they always seem to miss something important about whatever it is they are talking about - be it a combat technique, a culture, or a describing a creature.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Just didn't really have anything skill wise to contribute, so decided to make an assist based on a city I / my character knew a little about. Feel free to disregard if you don't think it is appropriate.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac is new to the Pathfinders - I have much to learn about the history. I grew up outside of Bloodcove - a rough city, infested by snakes. Kramac would not recommend visiting.

Lore (Bloodcove) assist for Sylvia: 1d20 ⇒ 18

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Player name/alias:yogadragon
Character name: Kramac
OPF and character #:239325-2001
Faction:Radiant Oath
Advancement (normal of slow):Normal
Pathfinder training (or field commission):Field Commission
Anything else I should know:

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Pleasure to meet you all! Kramac is new to the society. I helped rescue a party of your agents from a vile Aspis ambush in the Mwangi a few months back. They gave me a field commission after I led them to safety. So Kramac got things in order and traveled here to join up as fast as he could! Janira!