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NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Lore: 1d20 + 1 ⇒ (17) + 1 = 18 As I neglected to give this character a skill usable for downtime, going to roll ore untrained. I kidna assumed that I would be able to use medicine for making money during downtime. I enjoyed the game - the last bit seemed a little strange. Were there even really any fights or challenges to overcome? I wouldn't feel too bad about that - the other scenarios were quite enjoyable. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Kramac once again lays into the creature with both weapons, before assuming a defensive posture with his shield. Using Double Slice for two actions, then Raise Shield. AC is now 18 Flickmace Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Shield Spike Attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
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NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Hah! You wish to prove Kramac right! No worry, these creatures will fall beneath our blades! Kramac will use one action to stride, then perform a double slice! Attack 1, Flickmace: 1d20 + 9 ⇒ (16) + 9 = 25
Attack 2, Shield Spike: 1d20 + 9 ⇒ (18) + 9 = 27
AoO reaction if anybody provokes: AoO, Flickmace: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 1d8 + 4 ⇒ (5) + 4 = 9 ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Religion: 1d20 + 7 ⇒ (20) + 7 = 27 Foolish people! One does not honor the boldness of these people by holding them captive and fawning over flesh turned to stone! That is cowardly and lazy! Kurgess the Strong man teaches that you should honor their boldness by seeking to improve your self! Compete, work hard, and seek to emulate their boldness in your own life! And allow them to do the same! Iomadae, Erastil, Sarenrae, Shelyn - all would see these men eventually returned to flesh and bone. Some may require a term spent in this stony prison as punishment for past misdeeds, but they would not seek to see them permanently in this state. Those that would see men forever turned to stone - Asmodeus - who sees no room for mercy and self-imporvement in punishments, Lamashtu - who would never see the work of one of her creatures undone. Now I ask you people, who do you wish to emulate and give praise through your actions? The gods of good, who watch over us and send clerics and emissaries to help aid all the people of Golarian? Or those who would see us enslaved to their infernal will or crushed under the heel of their monstrous offspring? Kramac knows which he would prefer! ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Basic Fort Save: 1d20 + 8 ⇒ (4) + 8 = 12 Kramac leaps in front of the blue researcher, taking the full brunt of the blast, then tries to correct the ritual circle some more. Kn Religion: 1d20 + 5 ⇒ (19) + 5 = 24
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NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Fort: 1d20 + 8 ⇒ (7) + 8 = 15 Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Kramac takes the full brunt of the shadow effect, and spends his entire action trying to dislodge the wisp. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Kramac will spend his entire turn doing what he can to shut the ritual down. Spending all three actions to try to help control and stop the ritual Foolish researchers! You mettle with dangerous forces! Occult: 1d20 + 4 ⇒ (19) + 4 = 23
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NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() It sounds like the ritual has already gone wrong and the shadows are planning an attack! Kramac says we should waste no time defeating them. Kramac whispers to his companions. Kramac will keep his eyes peeled, and votes for jumping the shadowy speaker at the lecturn, but will wait for the rest of the party to be on board to be so ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Yes! We have vital information that Tavaar needs for her research. Every moment she carries on without this information puts her, and all of us in grave danger. Kramac pulls out a piece of paper and begins sketching. See she is using a summoning circle like this... but that isn't a stable configuration. We learned you need to add these bits here or the plane of shadow might start leaking across the planar barrier Kramac puffs up his chest, puts on his best scholarly voice and spouts off some random occult information he hopes will sound impressive enough to a layman to convince them to let him and his companions in. Occult: 1d20 + 4 ⇒ (17) + 4 = 21 ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Kramac will attempt to find someone professioral looking at the college, and begin talking to them about various occult topics, hoping to be directed to someone with more expertise (hopefully our target). Hello good sir! I'm here looking for information on rituals of ancient civilizations, and their potential applications to the modern day. Who might be a good person on campus to help me out? Occultism: 1d20 + 4 ⇒ (15) + 4 = 19 ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Kramac will grab the items and attempt to identify them once we are back on solid ground. No need to hang out here and risk getting jumped. My Kn Religion is +5. I'd appreciate a summary - much easier than all of us digging back through the thread to refresh ourselves. I remember we need to find some poor guy who got turned to stone and restore him, and go investigate a haunted house. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() I wasn't posting a ton earlier on because none of the skills being used were really my wheelhouse. I've noticed the lack of engagement too, and have been trying to increase my post frequency even if there isn't anything that I am super good at to do. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Deception aid: 1d20 ⇒ 12 Kramac will join Lindevaile in searching for hidden compartments, while continuing to regale her with tales of the Mwangi expanse. Have you ever heard of the great demon apes of the Mwangi? Evil fearsome creatures who will eat the skin of your bones as easily as you'd greet a passing friend. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Kramac would be happy to tell you about the Mwangi! It is a dangerous place for those new to the area - demons, slavers, hostile animals and plants - threats abound! But tlaking does not do it justice. Perhaps we will take a trip together and Kramac will introduce to his home himself! Perception: 1d20 + 7 ⇒ (17) + 7 = 24 Kramac also stays back, attempting to appear non-threatening while Lleylo attempts to interact with the creature. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Kramac will stand back while the others discuss Sarkoris, then as that conversation chime in. Kn religion: 1d20 + 5 ⇒ (12) + 5 = 17 Valais! I am Kramac. I have recently joined on a field comission and pledged myself to your faction. Kurgess demands that his followers do good and attempt to help others improve themselves! Your goals seem the most noble of all the leaders in the Pathfinders - too much self interest in the others. What is it that drives you to help protect others? ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Shadow magic rituals? That does sound dangerous. Kramac has encountered shamans who deal in shadow magic in the Mwangi. Dangerous magic. Good for us to go check on this man working with shadows. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Very wise - Kramac has always found that one learns more from doing than reading anyways. Books can sometimes be a useful starting point, but they always seem to miss something important about whatever it is they are talking about - be it a combat technique, a culture, or a describing a creature. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Just didn't really have anything skill wise to contribute, so decided to make an assist based on a city I / my character knew a little about. Feel free to disregard if you don't think it is appropriate. ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Kramac is new to the Pathfinders - I have much to learn about the history. I grew up outside of Bloodcove - a rough city, infested by snakes. Kramac would not recommend visiting. Lore (Bloodcove) assist for Sylvia: 1d20 ⇒ 18 ![]()
NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Player name/alias:yogadragon
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NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---
![]() Pleasure to meet you all! Kramac is new to the society. I helped rescue a party of your agents from a vile Aspis ambush in the Mwangi a few months back. They gave me a field commission after I led them to safety. So Kramac got things in order and traveled here to join up as fast as he could! Janira! |