Gameday VIII - GM Iff - PF2 #1-01 The Absalom initiation (Inactive)

Game Master Iff


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Maps: Absalom Initiation

I've been in contact with Travin. He's back on the forums after a very busy time, but figures that he's already missed quite a bit of the scenario. As such, we'll be continuing with five characters from her on out. I'll be adjusting the difficulty based on your current party strength.


As a heads up my power is expected to be turned off for "several days" any time now. I'll try and at least get a post up from the library at some point with a status update but I'll likely be largely out of contact for several days.

News


Maps: Absalom Initiation

Yikes. Thanks for the heads up, stay safe!


Am currently without power and posting from a cafe. Power may come on as early as noon today, maybe as long as 8 days. Who knows.

Please feel free to bot Sylvia as needed but I'll most likely be able to check in once or twice a day.

Radiant Oath

CG Female Elf Sorcerer 1 | Speed 35 ft. | AC 15 | hp 13/13 | Fort +4, Ref +5, Will +6 | Percep +4| Focus 1/1 | Spells, 1st: 3/3 | Conditions: none

I was just a bit late this morning to make a post before GM, and now I lost initiative. I'll post when it is my turn.


Maps: Absalom Initiation

Apologies, folks. I had a rather hectic day, didn't get the opportunity to post. Will update tomorrow.

Radiant Oath

CG Female Elf Sorcerer 1 | Speed 35 ft. | AC 15 | hp 13/13 | Fort +4, Ref +5, Will +6 | Percep +4| Focus 1/1 | Spells, 1st: 3/3 | Conditions: none

No worries, you are still faster than my other GMs.

The wisps are in a nice line for Gust of Wind, if Sylvia just moved (or doesn't mind the blast). It isn't that much more powerful than my other spells that it would matter much, but this would be a rare opportunity to use it in combat.


Maps: Absalom Initiation

Rereading yesterday's post, I noticed that Kramac didn't include multiple attack penalty for his second attack. I failed to pick up on that yesterday. The shield attack wouldn't have been a crit. I'm not going to retcon, since that would influence multiple actions resolved since then.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I used double slice, which based in my understanding lets me make one attack with each weapon at whatever my current attack penalty is (in this case 0).


Maps: Absalom Initiation

Ah, I see that now. I'm not too familiar with all the abilities yet, so I mistook that for a description of what you were doing. For everyone: Please try to call out any rules elements you use, which makes it easier for me to follow along.

Regarding double strike: I think you're right that both attacks use your current MAP, so you're clear on that part. However, it seems like the second attack gets a -2 penalty unless it's an agile weapon. A shield with spikes isn't agile, as far as I can tell?

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I believe you are correct on that one.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I do believe I had the blue one in the reach of my flickmace, which will provoke when it moves away, correct? I rolled the aoo under a spoiler in my last post.


Maps: Absalom Initiation

The movement was caused by the gust of wind spell. This is a push effect that counts as forced movement. Forced movement does not cause trigger an AoO.

Also, I have a small gaming convention tomorrow. Next update won't be until Sunday afternoon.


Maps: Absalom Initiation

We're at the end of the third mission. The only one left is the haunted mansion in the Precipice district. In your next post, please consider and discuss the following:

- Will you move on immediately, or rest and go the next day?
- Anything else you'd like to do before heading out?
- How will you try to find the Mavedarus estate? If appropriate, please my a Diplomacy check to Gather information.

Horizon Hunters

Male | HP: 12/15 | AC 17 | F:+6 R:+8 W:+6 | Perc +3 | | Speed 25 ft | Alchemist 1 | Reagents 1/5

I'd personally like to have a rest, if only to recover my bombs.

In other news, I'll be out of town for a few days, and I'm not sure about the Internet connection...

Radiant Oath

CG Female Elf Sorcerer 1 | Speed 35 ft. | AC 15 | hp 13/13 | Fort +4, Ref +5, Will +6 | Percep +4| Focus 1/1 | Spells, 1st: 3/3 | Conditions: none

Lindevaile Tindome has used just focus & one spell, so either is fine.


Sylvia F Human Wizard 1 HP (17/17) | AC 14 | F 16, R 14, W 17 | Perception +7

Other than the 10 minutes to refocus I'm happy to continue on.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Kramac doesn't really have too many daily abilities, so I'm good to keep going, but if we don't have any real time pressure lets rest for Lleylo.

Verdant Wheel

M Halfling Druid 1 | AC: 16 | HP: 15/15 | Fort +4 T, Ref +6 T, Will +8 E | Speed: 25 ft | Perception +6 | Focus: 1/1

I'm good to continue, but I know it's not fun to feel like you can't contribute, so we can rest.


Sylvia F Human Wizard 1 HP (17/17) | AC 14 | F 16, R 14, W 17 | Perception +7

Let's rest then.


Maps: Absalom Initiation
Lindevaile Tindome wrote:

Can I alternate? Move silently to next corner, then peek around it?

I am really surprised I must sneak around without looking...

Taking it to discussion, to that we won't clutter up gameplay. I've read a number of posts earlier on expressing surprise at this rule. It's a common trope for 'the rogue' to scout ahead in stealth while searching for traps. Still, this is what the rules say and I stick with those. The way I explain it (to myself, at least), is that if you're sticking to the shadows and avoid making any sounds, then you won't have the opportunity to actually search, prod the hallways with your feet to check for pressure plates, etc. That means you cannot effectively Search and Avoid Notice at the same time.

You could alternate (for instance, at every corner). But that means you run the risk of missing a trap that was halfway down the hallway at the point where you were using Avoid Notice. Similarly, if you want to get a good look around the corner (good enough to warrant a Perception check), that probably means you won't be able to avoid being seen.

I know there are a number of experienced GM's here. If you have anything to add (or correct) on this topic, please do!

Verdant Wheel

M Halfling Druid 1 | AC: 16 | HP: 15/15 | Fort +4 T, Ref +6 T, Will +8 E | Speed: 25 ft | Perception +6 | Focus: 1/1

Nope you are correct, that's how it works in 2E. Further evidence is the Trap Finder rogue feat, which says (among other things):

Trap Finder wrote:
"Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap."

So rogues with this feat can Stealth and Search at the same time, but the rest of us can't.


Yup,

Think of exploration mode as being a bit more abstracted. It's generally in ~10 minute or longer chunks.

Pathfinder Agent also has a feat to do that same thing.

The good news it means you can keep a look out for trouble, or sneak around, or whatever without needing to separate from the party and do weird things to your marching order.


Maps: Absalom Initiation

Hi folks, we're nearing the end of this game. It's just two or three more days, I think.

I'd like to get your chronicles done in advance, which means I need some input on downtime. You have 8 days of Downtime, or 12 if you're Field-trained. The most common downtime activity is using Lore, Crafting or Perform (Trained only) to Earn Income.

The DC is the same for everyone: DC 14.
- On a critical failure, you earn nothing.
- On a failure, it's 1 cp per day.
- On a success, it's 5 cp per day.
- On a critical success, it's 2 sp per day.

Hero points and other fortune effects cannot be used on this roll. Please make your checks below. If you select a different downtime activity, also please let me know.


Sylvia F Human Wizard 1 HP (17/17) | AC 14 | F 16, R 14, W 17 | Perception +7

Lore: Libraries: 1d20 + 7 ⇒ (19) + 7 = 26

Horizon Hunters

Male | HP: 12/15 | AC 17 | F:+6 R:+8 W:+6 | Perc +3 | | Speed 25 ft | Alchemist 1 | Reagents 1/5

Lleylo will craft some potions to sell:

Crafting: 1d20 + 1 ⇒ (16) + 1 = 17

Radiant Oath

CG Female Elf Sorcerer 1 | Speed 35 ft. | AC 15 | hp 13/13 | Fort +4, Ref +5, Will +6 | Percep +4| Focus 1/1 | Spells, 1st: 3/3 | Conditions: none

"Some people pay you to see you dance?" Lindevaile Tindome wonders. She goes looking around Absalom for places where this kind of activity is held.

Perform: Dance: 1d20 + 7 ⇒ (7) + 7 = 14


Maps: Absalom Initiation

Gameday is nearing its end, and I feel that this game has dragged on too long. I'm going to write a closing post shortly. You did everything that's necessary to complete the scenario. It didn't quite go as well as I had hoped, unfortunately. The last part in particular felt very flat, and I'm sorry for my part in that.

I'll report the game tonight, and will have your chronicles ready later this week, for those who have chosen their Downtime activities by then.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Lore: 1d20 + 1 ⇒ (17) + 1 = 18

As I neglected to give this character a skill usable for downtime, going to roll ore untrained. I kidna assumed that I would be able to use medicine for making money during downtime.

I enjoyed the game - the last bit seemed a little strange. Were there even really any fights or challenges to overcome? I wouldn't feel too bad about that - the other scenarios were quite enjoyable.

Verdant Wheel

M Halfling Druid 1 | AC: 16 | HP: 15/15 | Fort +4 T, Ref +6 T, Will +8 E | Speed: 25 ft | Perception +6 | Focus: 1/1

Prillett eagerly and attentively watches Lindevaile dance, hoping his wife isn't around during the performance.

Lore (farming): 1d20 + 3 ⇒ (7) + 3 = 10

I might have to put my 2E playing on hold-- I think I'd rather get more familiar with it in a F2F setting before doing PbP. But thanks for the game!


Maps: Absalom Initiation

Kramac, you may have missed that the Field medic background makes you trained in the Warfare Lore, which is usable for Earn Income. I'll use your roll above.

Regarding your question: since the scenario is replayable, I won't give the entire answer. There could have been combat here, and don't forget the haunt that Sylvia dealt with. I did cut out one element at the end, judging it better to wrap up now.

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Ah, thanks! I misread that in the book, thinking I could pick either of the two skills.

Horizon Hunters

Male | HP: 12/15 | AC 17 | F:+6 R:+8 W:+6 | Perc +3 | | Speed 25 ft | Alchemist 1 | Reagents 1/5

I agree that the last part felt a bit strange, but on the whole it was a quite pleasant experience. Thanks Iff for running this!


Sylvia F Human Wizard 1 HP (17/17) | AC 14 | F 16, R 14, W 17 | Perception +7

Just poking my nose in to check on those chronicle sheets.


Maps: Absalom Initiation

I've uploading your chronicles to Dropbox. You might be asked to sign up for an account, but this is not needed to download the files.

Please let me know when you've got your chronicle, and whether everything is all right.

LINK

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

I'm field commission, so I should get 6 sp from my successful downtime check, correct?


Sylvia F Human Wizard 1 HP (17/17) | AC 14 | F 16, R 14, W 17 | Perception +7

You need to make a second check for the remaining 4 days.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 31 Current AC: 31 T 13 FF 29 | HP 84/84 | F +19 R +13 W +13 | CMD 23 | Init +4 | Perc +14 (+4 On Jino) | Spells: Level 1 5/5 Level 2 4/4 Level 3 2/2 | Bane 7/7 | Animal Focus 7/7

Lore: 1d20 + 5 ⇒ (12) + 5 = 17

That seems unnecessarily complicated.... but ok.


Maps: Absalom Initiation

Oops, I missed that. I've just uploaded a fixed version. I agree that it's rather complicated to roll again. Not too much hassle, fortunately...

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