GM Otha's The Ghol-Gan Heresy (Inactive)

Game Master Otha

Slides/Maps/Handouts


1 to 50 of 82 << first < prev | 1 | 2 | next > last >>
Grand Lodge

The Paths We Choose

Welcome to the discussion thread of The Ghol-Gan Heresy (S9-23) that I'll be running. You can dot and delete in the Gameplay thread at your leisure; please post your Initiative/Perception mods on the slides (link is in my header and at the top of the page) along with your icon. You can also post your PFS info below when you get a chance, along with any special abilities you think I might need to be aware of...

Player Name:
Character Name:
PFS ID#:
Faction:
Progess (Standard or Slow):
Day Job Roll (if applicable):

You can also post your icons and Initiative/Perception mods on the slide link in my header or at the top of the thread (already have Kiboko's, Kramac's and Zaarah's there, but you might want to double-check)...

As I mentioned in my recruiting post on Flaxseed, this is going to be run at a little quicker pace as we need to finish by the mid-July (the 18th if I recall correctly, is that right Kiboko?) Most times, my PbP sessions run fairly quickly, and upon doing the prep work for this scenario, I think this is very doable...

This'll be run at high tier (10-11). We'll be starting in earnest as soon as we get a full table; as I've reserved spots for Kiboko, Kramac, and Zaarah, we need three more. The first three (other than those) to post here, that don't mind the quicker pace, are in...

I've already entered the introductory post in the Gameplay thread; you may post an introduction there, as you wish...

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

July 12 is the target finish date, GM.

Silver Crusade

LG Male Human Hooded Champion Ranger 13 | HP 108/108 | AC 23 T 18 FF 16 | CMB +18, CMD 35 | F: +16, R: +21, W: +13 | Init: +10 | Perc: +24 SM: +3 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Panache: 1/1 | Active conditions: None

Perhaps an archer?

Player Name: Hawthwile
Character Name: Rudzik
PFS ID#: 264524-5
Faction: Silver Crusade
Progress (Standard or Slow): Standard
Day Job Roll (if applicable): Survival: 1d20 + 17 ⇒ (13) + 17 = 30

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Or two?

Player Name: TriShadow
Character Name: Bo Goh Twang
PFS ID#: 151777-9
Faction: Grand Lodge
Progess (Standard or Slow): Standard
Day Job Roll (if applicable): Herbalist: 1d20 + 11 ⇒ (4) + 11 = 15
If reroll is available at the end, then -->Herbalist: 1d20 + 11 ⇒ (10) + 11 = 21

Grand Lodge

The Paths We Choose

Oops, my bad Kiboko. No worries, we'll still get 'er done by then...

Welcome Rudzik and Bo! You're both in. Y'all can post in the Gameplay thread or dot & delete, as you wish. Just need one more now...

Bo, you probably don't remember, but my -1 Flyn (he was strictly a Ranger then) played with you in the Wardstone Patrol a couple of years ago; you impressed me so much that I ended up multi-classing him with 4 levels of Zen Archer, really improving his archery...

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

I do remember. Glad to be of service.

Here's the cool thing, with out too much of a spoiler. After Wardstone Patrol, Bo took a level of spiritualist and used an NPC from the climax of that adventure as his phantom. I sometimes use him like a quiet guiding mentor for Bo. I really like the idea of incorporating events like that into a character's history. So, Wardstone will always have a special place for me.

Grand Lodge

The Paths We Choose

That's so cool. Yeah, I really enjoyed Wardstone; I've always enjoyed the scenarios where you go into, or close to the Worldwound. Do you remember that Barbarian or Brawler type dude, Braxus, I think? Man, that dude was one-man wrecking crew when it came to melee...I think he damn near killed the Demon boss in Wardstone with a single blow...

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Perhaps all the ranged attacks you could want?

Player Name: Steven
Character Name: Trey Hurtubize
PFS ID#: 3217-10
Faction: Scarab Sages
Progess (Standard or Slow): Slow
Day Job Roll (if applicable): Craft Alchemy: 1d20 + 26 ⇒ (7) + 26 = 33

Grand Lodge

The Paths We Choose
Professor Trey Hurtubize wrote:
Perhaps all the ranged attacks you could want?

No worries, TOZ, you're in! The other three are all awesome front-liners, so y'all should wreak some serious havoc in the encounters. Go ahead and post (or dot & delete) in the Gameplay thread...

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Actually, Braxus in a RL friend of mine. And yes, he absolutely destroys. He and Fendel played in the Elven Entaglement, and I was glad Braxus was there.

Grand Lodge

The Paths We Choose

I just went through the Elven Entanglement not too long ago; Flyn went through with Kramac that'll be playing here with you and he's capable of putting up some Braxus-like destruction...and you already know what Kiboko and Mvumbu are capable of from the Cultist's Kiss. This is a more encounter driven scenario, so this should be a pretty formidable party mix...

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Trey is more rogue than ranger, so he will be mainly support for the damage dealers. Entangle comes in very handy in most situations, while the Holy Bomb stagger effect tends to be less useful with an easy DC to meet. He has a lot of extracts for survivability and detection, not a lot of other offense. Plus he's hilarious to play as you might have guessed.

Grand Lodge

The Paths We Choose

Well, I've played PBP here with all of you in some aspect...looks like I've GM'ed all of you except for TOZ...and each of you has GM'ed me at least once, except for TriShadow. I can also confidently say that each of you are better GMs than I so I'll try to be at my best here...

Just a refresher on my GM style. I don’t pretend to know everything when it comes to Pathfinder rules; all of you have been playing longer and know the rules better than I. If, more likely when, I err, call me on it as you see it and I’ll fix it; I have no qualms about retconning if I screw something up. You won’t hurt my feelings as I like to think I don’t have too much of an ego. By rule of thumb, I’ll retcon if my mistake is detrimental to the PC/party no matter when it's discovered; if my mistake is beneficial to the PC/party, I will not retcon unless I catch it almost immediately. My main goal is that everyone will enjoy themselves and have fun; I try to roleplay the NPCs with that in mind, as well as to, hopefully, add flavor...

As a GM, I usually post at least two or three times a day, sometimes more, and try to keep things moving along. While I don’t normally expect that much posting from my players, since we'll be running this at a bit quicker pace, I hope you can post once a day at a minimum, and two or more when possible. Real life comes first though, especially in the crazy times we live in now, so please let me know, if possible, when you may have a hard time posting. If I have to bot you, I’ll check your profile for botting instructions; lacking that, I’ll bot you conservatively equally considering the best interests of the character and the party.

As far as initiative goes during combat...for those players in the same initiative block, I usually play things out in post order as opposed to initiative order as I’ve found that moves the combat along more quickly. But if it’s a situation where it’s more beneficial to the party to play the block in initiative order, I will do so.

Looking forward to running y’all through this scenario...

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

GM Otha, you are an awesome GM and I very much enjoy your balance and storytelling! Thanks for the invitation!! :-D

Below the details you asked for GM. I have to level up to 10 but I’ll be done tomorrow.

Player Name: Noral
Character Name: Zaarah
PFS ID#: 314670-3
Faction: Scarab Sages
Progess (Standard or Slow): Standard
Day Job Roll (if applicable): perform dance : 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

The Paths We Choose

Thank you Zaarah...and no worries, you're a pleasure to GM.

I see introductions are well under way, most excellent; I'll give that just a little more time and move us to the briefing this evening (I'm on EST)...

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Tag-line updated, might need to make some purchases once I doublecheck my chronicles. Trey is a bit of a mess with slow track to finish his Scarab Sages faction goals. Also, I have run this awhile back and remember broad strokes, but the details are fuzzy. Shouldn't be a problem to keep things separate, as Trey has a...funny outlook on things.

Grand Lodge

The Paths We Choose

Just posted the briefing and some initial question and answer spoilers...but feel free to ask any questions you like...

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Details:

Player Name: supervillan
Character Name: Kiboko
PFS ID#: 75577-6
Faction: Liberty's Edge
Progess (Standard or Slow): standard
Day Job Roll (if applicable): survival (hunting lodge): 1d20 + 16 ⇒ (8) + 16 = 24

Grand Lodge

The Paths We Choose
Professor Trey Hurtubize wrote:
Tag-line updated, might need to make some purchases once I doublecheck my chronicles. Trey is a bit of a mess with slow track to finish his Scarab Sages faction goals. Also, I have run this awhile back and remember broad strokes, but the details are fuzzy. Shouldn't be a problem to keep things separate, as Trey has a...funny outlook on things.

Yeah, I'm enjoying his flavorful speech...I'm showing my age, but the Professor's speech makes me think back to an old Cheech & Chong album my brother had back in the seventies and one of the skits on it. "Old maaan...zign zee paypaz!!!"

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

He’s a bad impression of every mad scientist I have ever seen in entertainment. Add in the tiefling heritage and he thinks in decidedly inhuman ways.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Hello everyone, Zaarah is now updated to level 10.

I wanted to grab an oil of align weapon until I realized that at level 9 Bladebound Magus my Black Blade becomes a +3 weapon and I can spend an arcane pool point to add up to +3 additional enhancements.

So now I have a Keen +5 Scimitar which does not care about Alignment DR. :-D

Have a great weekend everybody!

Silver Crusade

LG Male Human Hooded Champion Ranger 13 | HP 108/108 | AC 23 T 18 FF 16 | CMB +18, CMD 35 | F: +16, R: +21, W: +13 | Init: +10 | Perc: +24 SM: +3 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Panache: 1/1 | Active conditions: None
Kramac's Beak wrote:
I'll be refering to my companion by a different name than beak (beak died last mod to a banshee), but I don't want to make a new profile every time my animal companion dies.

I'm so sorry about that, Kramac.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Hah, don't worry about it. I'd much rather a companion die than a PC. And you were far less deliberate about it than some of my past GMs. I once played a mod where round 1 of the first fight, he charged my wolf, crit him which knocked him unconscious. Then he actually had the other bandit 5-foot step and coup de grace the poor guy.

@Zaarah, I pushed to get my weapon up to +3 for the same reason - with Bane, I can now ignore alignment and materials based DR. Sadly, I am still powerless when it comes to the damage type DR of skeletons (unless I just punch them)!

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

As probably the most mobile character, Trey will grab a pair of shiny gloves in case anyone needs saving from the Boneyard.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

GM, I have issues accessing the slides from my phone and assume that’s because it is a ppt instead of a google slides file. Anybody else having that problem?

Grand Lodge

The Paths We Choose

Hmmm...it is a PowerPoint slide, but all of my slides have been...let me check the version...

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

I’m on the road tomorrow and participating in ConCurrent the next two days, but I will do my best to keep up.

Grand Lodge

The Paths We Choose

No worries, Trey, have fun!

Scarab Sages

1 person marked this as a favorite.
Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Someone wake me and Kramac up when the fight is over!

Silver Crusade

LG Male Human Hooded Champion Ranger 13 | HP 108/108 | AC 23 T 18 FF 16 | CMB +18, CMD 35 | F: +16, R: +21, W: +13 | Init: +10 | Perc: +24 SM: +3 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Panache: 1/1 | Active conditions: None

So if these things are immune to flanking, does that mean they're also immune to Outflank?

Grand Lodge

The Paths We Choose
Rudzik wrote:
So if these things are immune to flanking, does that mean they're also immune to Outflank?

Pretty sure that would be a yes since you have to be flanking a creature for Outflank to come into effect...but some of the other GMs here would know better than I...

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

That's my understanding, yes. Outflank requires a flanked creature, so if the creature can't be flanked, no benefit.

Silver Crusade

LG Male Human Hooded Champion Ranger 13 | HP 108/108 | AC 23 T 18 FF 16 | CMB +18, CMD 35 | F: +16, R: +21, W: +13 | Init: +10 | Perc: +24 SM: +3 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Panache: 1/1 | Active conditions: None

Well that's lame for our hunters - Kramac especially. Boo.

Grand Lodge

The Paths We Choose

Yeah, I missed/overlooked that on Kramac's attacks...but it wouldn't have changed much...purple might still be barely clinging to life but with Bo's turn yet to come, I'm sure he'd have dropped it...

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Losing the +6 to hit from menacing, pack flanking and outflank does hurt Kiboko and Mvumbu in terms of accuracy - but we don't fish for crits like Kramac ;)

I was just a few hundred gp from being able to upgrade my greatsword to evil-outsider bane prior to this scenario too.

Grand Lodge

The Paths We Choose

FYI, in the hospital, awaiting a family member’s surgery; might not be able to post more till this evening...

Liberty's Edge

1 person marked this as a favorite.
active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Best wishes to you and yours Otha - my wife's in hospital too, for a chronic condition.


All the best to your families!

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

No worries. Family comes first. Take care.

Grand Lodge

The Paths We Choose

Thanks, guys. Made it back home; long day but all went well. I’ll move us forward tomorrow...

Just a note that we’re making good time...we should be done well before the 12th...

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Family first always. The party will keep.

My run of this went much the same. Having an Oradin in the party means very little challenge.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Hello GM, how many rounds of our 1 round per level buffs are gone? Thanks

Grand Lodge

The Paths We Choose

Let's see...you came through the door, take in the room and see the hole, Kiboko moves up and casts Stone Shape; seeing as how the gripplis urged you to hurry, we'll call the first round of combat, which we're in now, as the 4th round of your buffs...

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Thanks a lot!! :-D

Radiant Oath

NG Human Fighter 1 HP 21/21 | AC 16 | F +8 R +5 W +6 | Perc +7 | Stealth +0 | Speed 20| Active Conditions: ---

Hey GM - I think I'm going to go slow track for this mod (we can mix and match, right?). Kiboko still has a bit before he'll be ready for Eyes, so if I can squeeze one more Mod on Kramac, I think I will. These high level modules are quite fun.

Grand Lodge

The Paths We Choose

No worries, Kramac, that's easily done...

Silver Crusade

LG Male Human Hooded Champion Ranger 13 | HP 108/108 | AC 23 T 18 FF 16 | CMB +18, CMD 35 | F: +16, R: +21, W: +13 | Init: +10 | Perc: +24 SM: +3 | Speed 30ft | Spells: 1st 4/4 2nd 3/3 3rd 2/2 | Panache: 1/1 | Active conditions: None
Kiboko wrote:
July 12 is the target finish date, GM.

Hmm - Do you think we'll finish on time, folks? XD

No rerolls here, GM. Thanks for the fun game (and for putting up with everyone's crazy shenanigans)!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Yea, at that pace we could get another mod in between now and the 12th.

Scarab Sages

Male Tiefling Alchemist (Crypt Breaker) 11 HP 70/70 AC28 TC15 FF23 F+13 R+17 W+9 (+1 vs traps) Init+5 Perc+24 (+5 vs traps) Bombs15/17 Buffs: Barkskin, Comprehend Languages, Displacement, Freedom of Movement, See Invisibility, Shield, Scent, Light Blindness, Fortification 25%

Day Job ReRoll : Craft Alchemy: 1d20 + 26 + 5 ⇒ (20) + 26 + 5 = 51

A pity he doesn't have any of the boons for day jobs!

Grand Lodge

The Paths We Choose

No worries, enjoyed it...when I was doing prep work, I was pretty sure y'all would fly through the encounters with this party. Once y'all can get in synch, nothing much can withstand the sort of damage y'all are capable of putting out. The toughest encounter might've been the anaconda and Parveen's manifestation, although you weren't in serious danger there either. Zaarah chose a good time for mirror image; the upasunda might've really put a hurting on her had she not as I think every hit would've landed on her that round otherwise...

I have a couple more posts to finish things up; the next will be coming up in a short while. You'll have a decision to make concerning Parveen but it's just a formality as there is no wrong answer...

Professor Trey Hurtubize wrote:

Day Job ReRoll : [dice=Craft Alchemy]1d20+26+5

A pity he doesn't have any of the boons for day jobs!

Wow TOZ! Never seen a day job roll like that...does the table even go to 50?

1 to 50 of 82 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Otha's The Ghol-Gan Heresy All Messageboards

Want to post a reply? Sign in.