Sheriff Belor Hemolock

Kramac's page

1,238 posts. Organized Play character for yogadragon.


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Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Thanks for running!

Please apply the boon to 239325-7

And my info:

Player Name: Yogadragon
Character Name:Kramac
PFS Number:238239-1
Faction: Grand Lodge
Day Job (please roll now):NA

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I'm down for both some protege games, and some more seeker stuff. I want to get Kramac to at least level 15, so I can pick up mounted skirmisher and have full-round attacks after moving!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac directs beak into the air, gliding just over Adril's head to land, slashing down at the man as they fly over, then sliding off of beak to interpose himself between the wicked man and Shemis.

Adril, your schemes come to an end here! Kramac will see to it!

Move with Beak, swift action to activate Bane:Human, free action to swift dismount from Beak.

Attack, Outflank, power attack: 1d20 + 19 + 4 - 3 + 2 ⇒ (10) + 19 + 4 - 3 + 2 = 32
Damage, sneak attack, power attack, bane: 1d6 + 9 + 1d6 + 6 + 2 + 2d6 ⇒ (3) + 9 + (5) + 6 + 2 + (1, 6) = 32

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac strikes adril!

AoO, Outflank, Power Attack ,Paired Opportunist: 1d20 + 19 + 4 - 3 + 4 ⇒ (1) + 19 + 4 - 3 + 4 = 25

But misses!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac glances down at the Sphinx's body.

Kramac cares not for the little missions the Osirians give him. Finding Adril quickly is most important

Kramac will pull out an Oil.

This should counteract the darkness.

He proceeds to rub the oil on his shield, which is suddenly brightly illuminated.

Using my oil of daylight on my shield.

Lead the way Flynn. Kramac will stay close behind.

Kramac will follow about 10 feet behind Flynn, illuminating the area for the group.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac spurs Beak to great speed, then the pair strike the Sphinx when in range!

Use Chameleon Step to double Beak's movement, then one attack from each at the end, switch beak's animal focus to Bull (+4 str)

Attack, Power Attack, Outflank: 1d20 + 19 - 3 + 4 ⇒ (16) + 19 - 3 + 4 = 36
Damage, Power Attack, Sneak Attack: 1d6 + 9 + 6 + 1d6 ⇒ (4) + 9 + 6 + (2) = 21

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Finally! Those wicked people were quite slippery. But they could not escape Kramac and friends! Yes, we should finish dealing with the woman. Can you dismiss the ice, or do we have to break through it?

Kramac will heal himself up while everyone explores the room.

CLW: 15d8 + 15 ⇒ (2, 2, 6, 4, 5, 3, 3, 3, 6, 3, 4, 3, 5, 8, 8) + 15 = 80

And for Beak:
CLW: 3d8 + 3 ⇒ (5, 1, 6) + 3 = 15

After healing Beak up, Kramac stands next to the ice-encased woman, ready to grapple her.

Grapple check: 1d20 + 16 ⇒ (15) + 16 = 31

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Haha! You are tougher than Kramac expected, but still no match for the might of Kurgess!

Swift action to activate Bane, then full attack, and 5-foot step to make room for beak afterwards

Attack 1, Power Attack, Bane, Flurry: 1d20 + 19 - 3 + 2 - 3 ⇒ (16) + 19 - 3 + 2 - 3 = 31
Concealment, 1 misses: 1d5 ⇒ 3
Damage, Power Attack, Bane: 1d6 + 9 + 6 + 2 + 2d6 ⇒ (1) + 9 + 6 + 2 + (2, 5) = 25

Attack 2, Power Attack, Bane, Flurry: 1d20 + 19 - 3 + 2 - 3 ⇒ (10) + 19 - 3 + 2 - 3 = 25
Concealment, 1 misses: 1d5 ⇒ 2
Damage, Power Attack, Bane: 1d6 + 9 + 6 + 2 + 2d6 ⇒ (5) + 9 + 6 + 2 + (4, 2) = 28

Attack 3, Power Attack, Bane, Flurry, iterative: 1d20 + 14 - 3 + 2 - 3 ⇒ (15) + 14 - 3 + 2 - 3 = 25
Concealment, 1 misses: 1d5 ⇒ 1
Damage, Power Attack, Bane: 1d6 + 9 + 6 + 2 + 2d6 ⇒ (4) + 9 + 6 + 2 + (4, 6) = 31

Damage: 1d8 ⇒ 8
Reflex Save: 1d20 + 16 ⇒ (16) + 16 = 32

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac is tired of your games wicked invaders!

Kramac guides Beak through the tight hallways, gliding over the spike growth in the next room, to where he can get a view of the druid that is vexing them so. He pulls a talisman off his belt, smashes it on the ground and calls out,

Colin! You strange man! Fulfill your debt for when I saved your life at the Gallowspire!

Using a boon from Siege of the Gallowspire to cast Dispel Magic on the druid.

A portal appears, and a scrawny, strange looking man in red robes steps through.

Remove the spells that prevent Kramac from defeating that wicked man!

Colin rolls his eyes, and scoffs, intoning a few magic words.

Dispel Check: 1d20 + 12 ⇒ (4) + 12 = 16

Lets try that again (using my reroll)...

Dispel Magic: 1d20 + 12 ⇒ (16) + 12 = 28

The rest of my post assumes that that second dispel check was successful in removing the Anti-Life Shell

With his work done, Colin disappears back through his portal. With the way now clear, Kramac slides off beak and stalks into the room with his foes, sword in hand.

Swift dismount auto succeeds

Reflex Save for the spike Growth: 1d20 + 16 ⇒ (11) + 16 = 27

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will take a moment for his companions to cast their spells, healing himself in the meantime.

CLW: 1d8 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac has felt better friends... but Kramac is confident his companions can finish these wicked people!

Kramac will direct Beak out of the room, taking one more pot shot at Blue as he goes.

Sling attack: 1d20 + 1d20 + 12 + 4 + 2 ⇒ (20) + (8) + 12 + 4 + 2 = 46
Confirm attack: 1d20 + 1d20 + 12 + 4 ⇒ (1) + (10) + 12 + 4 = 27
Damage: 1d4 + 6 + 4 + 2 + 2d6 ⇒ (1) + 6 + 4 + 2 + (3, 2) = 18
Extra Damage: 1d4 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15

As he goes, Kramac will focus inward, and call upon the bear to bolster himself.

Attack with sling, maintaining Bane. Single move with Beak, and swift action to switch focus to Bear. HP total is now 143

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will unleash a pair of sling bullets at the red man, calling on the power of Kurgess to help his projectiles strike true. Full attack with sling, using a round of bane

Sling #1, divine favor, bane: 1d20 + 12 + 4 + 2 ⇒ (10) + 12 + 4 + 2 = 28
Damage, divine favor, bane: 1d4 + 6 + 4 + 2 + 2d6 ⇒ (3) + 6 + 4 + 2 + (4, 1) = 20

Sling #2,iterative, divine favor, bane: 1d20 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 = 15
Damage, divine favor, bane: 1d4 + 6 + 4 + 2 + 2d6 ⇒ (1) + 6 + 4 + 2 + (4, 1) = 18

Then Kramac will swing up onto Beak, preparing to guide the beleaguered bird out of the swarms.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac dismounts beak, and strides across the spiked floor hoping to get a line on Red. He draws his sling as he goes, then looses a bullet at the enemy.

Range Attack, divine favor: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29
Damage, divine favor: 1d4 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Will attack blue instead if Red is down, and yellow if they are both down.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac guides Beak through the door, urging the bird to glide over the ground as they enter the spike filled room. As they approach their foes, Kramac feels himself being tugged back by his shield. Kramac looses the shield allowing the pair to close on the invaders.

Once within range, Kramac will slide off of Beak, and raise his sword in a vicious two-handed chop.

Beak will double move. When they begin to enter the Repel Wood, Kramac will loose his shield, then close the rest of the distance. Once there, swift dismount as a free action, activate bane and attack once with two hands at Blue

Attack, outflank, divine favor, power attack, bane: 1d20 + 19 + 4 + 4 + 2 ⇒ (13) + 19 + 4 + 4 + 2 = 42
Damage, sneak attack, power attack, divine favor: 1d6 + 12 + 1d6 + 4 + 4 + 2 + 2d6 ⇒ (6) + 12 + (3) + 4 + 4 + 2 + (3, 4) = 38

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

What do you see Zaarah? Is it safe to enter? Kramac has a bit of time left on his combat spells - let us enter quickly if they are hostile. After Kramac patches himself up.

Kramac will spend a few rounds patching himself up.

CLW from Kramac: 1d8 + 5 ⇒ (6) + 5 = 11
CLW from Kramac: 1d8 + 5 ⇒ (4) + 5 = 9
CLW from Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW from Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW from Wand: 1d8 + 1 ⇒ (8) + 1 = 9

After those heals, Kramac would have 4 rounds of Divine Favor left, if we want to go busting in right now.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac urges Beak to great speed, and guides the bird through the door and over the wreckage of the first mechanical creature to get at the second one, before striking at it with his sword.

Beak will double move, swift action to activate bane (making my sword +5 to get through the DR), then attack once. Beak will take a swift action to switch his animal focus to Mouse.

Attack, outflank, divine favor, bane, power attack: 1d20 + 19 + 4 + 4 + 2 - 3 ⇒ (7) + 19 + 4 + 4 + 2 - 3 = 33

Damage, sneak attack, power attack, bane, divine favor: 1d6 + 9 + 1d6 + 6 + 2 + 2d6 + 4 ⇒ (3) + 9 + (2) + 6 + 2 + (5, 4) + 4 = 35

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Krama urges beak forward, and calls upon Kurgess to guide his strikes once space opens in the room.

Advance and cast Divine Favor.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

If Adril came through here, he likely left a guardian behind to hinder our progress. Be wary Flynn.

Kramac will let Flynn enter to search for traps, but has sword in hand should trouble rear it's ugly head.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac cares not for the scheming of the houses when the entire society is at stake. Kramac will waste no time to help one faction gain advantage over the others. Though the information that we will face a Copper Sphinx is useful. Does anyone know anything of this creature?

Kramac will cast Heightened Awareness (which I'll expend for init if we enter combat) and ponder on the mysteries of the Copper Sphinx.

Kn Arcana I'm guessing?: 1d20 + 5 + 3 + 2 ⇒ (19) + 5 + 3 + 2 = 29

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

[b]Friends, is there any response from the stones? Kramac does not wish to activate any stones if there are more enemies on the other side.[b]

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac does like his companions with the Ioun stones, and follows, staying alert for trouble.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will turn and activate Detect Evil towards the black figure.

Pause friends! Kramac will see if he can tell if this so called venture captain has a wicked heart!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Before she opens the portal, Kramac will cast Heroism and see Invisibility on himself, and Magic Circle vs. Evil and Stoneskin on Beak. Kramac will also activate Planar Focus: Fire

If the wicked Hestram is beyond that portal, let us waste no time!

Kramac will guide Beak into the portal.

Kramac Fort: 1d20 + 24 ⇒ (15) + 24 = 39

Beak fort: 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Does the magic of the chamber block magics to detect alignments? Kramac can sense alignments - and is pretty sure none of his companions are evil. Kramac will just sense evil and attack whatever is evil. Is usually good strategy.

Kramac does not understand why Mvumbu would take such offense to being ridden by Kiboko. Kiboko is a fierce and noble warrior. Should the need ever arrive, Kramac would be happy to carry Kiboko on his back into battle.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

No day job.

Player Name: Kramac
Character Name:Yogadragon
PFS Number:238239-1
Faction: Grand Lodge
Day Job (please roll now):NA

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will indeed go ahead and load the harpoon!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Handle Animal: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Kramac continues cajoling the bird, but is unable to coax the obstinate beast to cooperate this time.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will attempt to cajole Beak into helping.

Handle Animal: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

And hopefully succeeds at loading the harpoon!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I'll let Fendel make the check - my boon is a per use one, so it would require another use of it while fendel gets to do it for free. I will expend another use of it for my main check this round though

Kramac continues running around flipping knobs and turning switches, while periodically shouting into his little gemstone.

Kn Engineering: 1d20 + 26 ⇒ (4) + 26 = 30

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac, seeing no one available to help load the harpoon pulls out a small gem and begins yelling into it.

SAGES! Kramac needs your help! How do I fly this thing!?!

With that, Kramac begins frantically running around the ship holding the gem up to various panels and levers, and shouting into it. He seems to have gone quite mad.

After a few moments though, Kramac begins assisting Fendel in flipping levers and turning knobs.

Kn Engineering: 1d20 + 26 ⇒ (11) + 26 = 37

Using a boon that lets me consult the Jeweled Sages and have them make a knowledge check with a bonus equal to 2x my level. If you'd like I can pass a copy of the chronicle along for you GM

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will aid Zaarah in loading the 2nd harpoon.

Beak! You obstiniate Bird, why can't you be more like Mvumbu!

Never invested much into handle animal, so not even gonna try to get Beak to help load

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac walks over to Flynn, and taps him first with a healing spell from his own reservoir.

CLW: 1d8 + 5 ⇒ (7) + 5 = 12

Kramac will then set forth mending Beak and his own wounds with his wand.

2 For Beak:
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

2 For Kramac:
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Stay alert for more saboteurs! Kramac will be able to prevent any more invisible foes from getting the jump on us, but who knows what trickery Adril will employ.

Fendel, is there anything you don't know everything about?

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will attempt to kill the remaining zombies, starting with blue!

Swift action to activate Bane:Undead, free action to drop sword and then full attack, starting with Purple, then orange, then black (5-foot stepping as needed).

Attack 1, Heroism, Power Attack, Outflank, Bane, Flurry: 1d20 + 18 + 2 - 3 + 4 + 2 - 2 ⇒ (12) + 18 + 2 - 3 + 4 + 2 - 2 = 33
Damage, Sneak Attack, Power Attack, Bane: 1d4 + 7 + 1d6 + 6 + 2 + 2d6 ⇒ (2) + 7 + (5) + 6 + 2 + (1, 6) = 29

Attack 2, Heroism, Power Attack, Outflank, Bane, Flurry: 1d20 + 18 + 2 - 3 + 4 + 2 - 2 ⇒ (19) + 18 + 2 - 3 + 4 + 2 - 2 = 40
Damage, Sneak Attack, Power Attack, Bane: 1d4 + 7 + 1d6 + 6 + 2 + 2d6 ⇒ (4) + 7 + (2) + 6 + 2 + (3, 3) = 27
Confirm, Heroism, Power Attack, Outflank, Bane, Flurry: 1d20 + 18 + 2 - 3 + 4 + 2 - 2 ⇒ (4) + 18 + 2 - 3 + 4 + 2 - 2 = 25
Extra Damage, Power Attack, Bane: 1d4 + 7 + 6 + 2 ⇒ (3) + 7 + 6 + 2 = 18

If Attack crit and zombie is still up:

Kramac's AoO 1 on whoever got crit, Heroism, Power Attack, Outflank, Bane, Flurry: 1d20 + 18 + 2 - 3 + 4 + 2 - 2 ⇒ (1) + 18 + 2 - 3 + 4 + 2 - 2 = 22
Damage, Sneak Attack, Power Attack, Bane: 1d4 + 7 + 1d6 + 6 + 2 + 2d6 ⇒ (3) + 7 + (3) + 6 + 2 + (1, 1) = 23

Beak's AoO, Power Attack, Outflank: 1d20 + 17 + 4 - 2 ⇒ (13) + 17 + 4 - 2 = 32
Damage, Power Attack: 2d6 + 14 + 6 ⇒ (2, 6) + 14 + 6 = 28

Attack 3, Heroism, Power Attack, Outflank, Bane, Flurry: 1d20 + 18 + 2 - 3 + 4 + 2 - 2 ⇒ (10) + 18 + 2 - 3 + 4 + 2 - 2 = 31
Damage, Sneak Attack, Power Attack, Bane: 1d4 + 7 + 1d6 + 6 + 2 + 2d6 ⇒ (4) + 7 + (1) + 6 + 2 + (1, 5) = 26

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac also attempts to break free!

CMB, Heroism: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38

Kramac is also able to slip the tentacles! Kramac and Beak slip the tentacles, and reposition outside the rubbery mass.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Mounted Combat: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38

Mounted Combat: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac spurs beak to his maximum speed, and goes barreling down the stairs. Seeing a host of invisible enemies below, Kramac pauses a moment to cast Invisibility Purge before plunging into the tentacles.

Use the Hunter trick Chameleon Step to double Beak's move speed for the turn, cast invisibility purge then move into tentacles. Swift action to turn on Animal Focus: Bull to increase CMD

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Before:

Flee all you want wicked man! Kramac and his friends will chase you down!

As he makes threats, Kramac also taps himself with his wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Now...

Fendel! Kramac does not know how engines work, but if you need Kramac to hit anything or unstick any bolts, let Kramac know. Kramac will be happy to demonstrate a proper feat of strength for Kiboko!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

With all the other enemies dealt with, Kramac spurs beak into the air and guides the bird to just above Kiboko, where Kramac will stab down at the so-called 'champion'.

Attack, Outflank, Heroism, Power Attack, Higher Ground: 1d20 + 19 + 4 + 2 - 3 + 1 ⇒ (13) + 19 + 4 + 2 - 3 + 1 = 36
Damage,Sneak Attack, Power Attack, Planar Focus: 1d6 + 9 + 1d6 + 2d6 + 6 + 2d6 ⇒ (5) + 9 + (6) + (5, 5) + 6 + (5, 6) = 47 That's a lot of 5s and 6s

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

First things first - now that I am at a computer and have my character sheet, the scrolls I have are cure critical - so I am going to roll the extra d8

Extra D8 +2: 1d8 + 2 ⇒ (3) + 2 = 5

Kramac maneuvers Beak to attempt to ward the creature away from Flynn, while calling on the strength of Kurgess to mend his wounds further.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Give Kramac a moment to put his intestines back in and he will be back to smiting wicked creatures!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac activates a hunter trick - Chameleon step

Kramac spurs Beak, and guides the bird out of the sand cloud. Once out of the cloud he spots their remaining foe, and turns towards the hulking giant, stabbing it once to get its attention.

Attack, Power Attack, Heroism, Outflank: 1d20 + 19 - 3 + 2 + 4 ⇒ (10) + 19 - 3 + 2 + 4 = 32
Damage, Power Attack, Sneak Attack, Planar Focus: 1d6 + 9 + 6 + 1d6 + 2d6 ⇒ (6) + 9 + 6 + (3) + (3, 6) = 33

Mounted Combat, if needed:

Ride: 1d20 + 23 + 2 ⇒ (8) + 23 + 2 = 33
Ride: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I was looking over my post and realized I neglected to roll damage for Beak's AoO.

Damage: 2d6 + 11 + 6 ⇒ (1, 4) + 11 + 6 = 22

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac strikes out at the Girallion!

Swift action to activate Planar Focus: fire, then full attack.

Attack 1, Heroism, Power Attack, Outflank, Flurry: 1d20 + 19 + 2 - 3 + 4 - 2 ⇒ (18) + 19 + 2 - 3 + 4 - 2 = 38
Damage, sneak attack, power attack, planar focus: 1d6 + 9 + 1d6 + 6 + 2d6 ⇒ (4) + 9 + (1) + 6 + (6, 1) = 27
Miss chance 20%, high hits: 1d100 ⇒ 84
Attack 1 Confirm, Heroism, Power Attack, Outflank, Flurry: 1d20 + 19 + 2 - 3 + 4 - 2 ⇒ (12) + 19 + 2 - 3 + 4 - 2 = 32
Extra Crit Damage, power attack: 1d6 + 9 + 1d6 + 6 ⇒ (2) + 9 + (1) + 6 = 18

If the crit confirmed:

Kramac AoO #1, Heroism, Power Attack, Outflank, Flurry, Paired Opportunist: 1d20 + 19 + 2 - 3 + 4 - 2 ⇒ (12) + 19 + 2 - 3 + 4 - 2 = 32
Damage, sneak attack, power attack, planar focus: 1d6 + 9 + 1d6 + 6 + 2d6 ⇒ (6) + 9 + (6) + 6 + (1, 3) = 31
Miss chance 20%, high hits: 1d100 ⇒ 31

Kramac AoO #2 from fortuitous , Heroism, Power Attack, Outflank, Flurry, Paired Opportunist: 1d20 + 14 + 2 - 3 + 4 - 2 ⇒ (7) + 14 + 2 - 3 + 4 - 2 = 22
Damage, sneak attack, power attack, planar focus: 1d6 + 9 + 1d6 + 6 + 2d6 ⇒ (5) + 9 + (1) + 6 + (6, 6) = 33
Miss chance 20%, high hits: 1d100 ⇒ 54

Beak's AoO #1, outflank, paired opportunist, power attack: 1d20 + 16 + 4 + 4 - 2 ⇒ (7) + 16 + 4 + 4 - 2 = 29
Miss chance, 50% high hits: 1d100 ⇒ 78

Attack 2, Heroism, Power Attack, Outflank, Flurry: 1d20 + 19 + 2 - 3 + 4 - 2 ⇒ (15) + 19 + 2 - 3 + 4 - 2 = 35
Damage, sneak attack, power attack, planar focus: 1d6 + 9 + 1d6 + 6 + 2d6 ⇒ (5) + 9 + (4) + 6 + (2, 4) = 30
Miss chance 20%, high hits: 1d100 ⇒ 33

Attack 3, iterative, Heroism, Power Attack, Outflank, Flurry: 1d20 + 14 + 2 - 3 + 4 - 2 ⇒ (9) + 14 + 2 - 3 + 4 - 2 = 24
Damage, sneak attack, power attack, planar focus: 1d6 + 9 + 1d6 + 6 + 2d6 ⇒ (1) + 9 + (5) + 6 + (2, 4) = 27
Miss chance 20%, high hits: 1d100 ⇒ 75

Hestram! Kramac will use these creatures corpses to build stairs to reach you, wicked man!

Mounted Combat, if Needed:

Ride, Heroism: 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35
Ride, Heroism: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 39

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will cast extended See Invisibility, extended Heroism on himself, extended Magic Circle Vs. Evil on himself, Stoneskin on Beak and Heightened Awareness on himself, which he will expend for +4 to initiative when we get into combat.

Hestram has no hope against us! He is a fool to have provoked our ire.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

What were they saying? That woman was trying to give Zaarah her baby. They seem desperate. Kramac thinks it is worth helping them while we are here if we can. But first find Hestram. We can come back here later.

Kramac also follows Kol Voss

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

[ooc] Sorry I've been gone - kinda stopped paying attention and didn't totally realize we had started back up[/b]

Before:

Akiton? This place does not frighten Kramac. Kramac has braved the dangers of Aucturn's Tear. Akiton seems a pleasant excursion by comparison

Kramac, apparently distracted, follows through the portal.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kiboko is right. We cannot put her down. Perhaps we should return her to the lodge - maybe they can develop some way to eventually cure her. Or perhaps they can learn some information from her. Kramac does worry they may not treat her well.

Flynn, superb job dispatching the Lich. Kramac didn't even have to get his sword dirty! Let us go explore the passage we passed and be out of this accursed cavern.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac hops back on Beak, and urges the beast forward, hoping the Ape's protective magic has been dispelled.

If the protective spell is gone:

Kramac stabs out with how sword, hoping to end the lich!

Swift action to activate Bane

Attack, Outflank, Power Attack, Heroism, Bane: 1d20 + 17 + 4 - 3 + 2 + 2 ⇒ (15) + 17 + 4 - 3 + 2 + 2 = 37
Damage, Bane, Sneak Attack, Power Attack: 1d6 + 7 + 2 + 2d6 + 1d6 + 6 ⇒ (4) + 7 + 2 + (4, 3) + (4) + 6 = 30

If the shield is still up:

Kramac will cast Divine Favor and draw his sling.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will swift dismount from his dominated companion, and attempt to call upon Kurgess's magics.

Cast Defensively, Magic Circle Vs. Evil: 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 26

Foul creature! Your magic is weak!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Friends! It is the most wicked of creatures! A Lich-Priest of Angazhan! Kill it quickly!

Kramac adjusts his position to defend his allies while calling on Kurgess to bolster both offense and defense.

Gave Beak readjust a bit with Beak's 2nd move, then swift action to cast Litany of Defense and a standard to cast Divine Favor

Foul creature! Come test yourself against Kramac! No wicked creature has bested me yet!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Kramac will advance around the corner, holding the rest of his actions until he sees what threats are present.

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