Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos will take 10 to auto-assist with Knowledge-Planes in the first round.
dice rolls: first check, round 2: 1d20 ⇒ 3 second check, round 3: 1d20 ⇒ 13 third check, round 4: 1d20 ⇒ 10 fourth check, round 5: 1d20 ⇒ 2 He is at +9 for Planes (+7, +2 for good hope) and +6 for Arcana or Spellcraft (+4, +2 for good hope).
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos will check the area thoroughly, including examining magical auras in the area. If the body of the creature is nearby, he will also examine it to make sure it had neither useful equipment, nor any sort of identifying sigils or markings which might provide additional information. rolls just in case:
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Looking a bit puzzled at the burst of bolstering energy provided and then mostly removed, Krakos shurgs and continues to try to beat the chaotic beast into submission. Free action - maintain Bane
haste attack with morningstar with haste, power-attack, good hope, and bane active: 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (19) + 10 + 1 - 2 + 2 + 2 = 32
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Octaris, water mephit wrote: Krakos you forgot Haste; will post Octaris’ actions later today.. I actually totally missed the haste! If the GM is ok with a bit of ret-con...Morningstar attack roll with PA, Haste, Bane, and GH: 1d20 + 10 - 2 + 2 + 2 + 1 ⇒ (20) + 10 - 2 + 2 + 2 + 1 = 33
Will Save with GH: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
For balance.
-Actions-
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
linguistics with good hope: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Krakos looks towards Octaris.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos sighs and sets the chair back where he found it before joining the others in entering the portal.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos nods thoughtfully at Octaris' verbal lesson as he drags one of the chairs around the structure, sitting upon it at every opportunity enjoying the stable gravatic effect it offers. Ranginori is the air stilled by earth he says simply.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Knowledge-Planes: 1d20 + 7 ⇒ (2) + 7 = 9
Krakos stands, mace still extended for a few moments under the whirl of colors before dropping to his knees, a look of quiet awe on his craggy face.
He looks around for a moment as if just then remembering he is not alone.
He steps outside onto the ledge and screams into the whirling wind in Terran, exulting the supremacy of Ayrzul. He pauses, then sets the holy symbol of Ayrzul on one side of the doorway and a small pile of stones on the other before returning to the others. Apologies. What now? note for the GM: I set one of the sacred gems amongst the other stones
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Apologies for the delay - I had typed a response, but apparently neglected to hit "Submit Post"... total fail on my part Knowledge-Religion: 1d20 + 9 ⇒ (11) + 9 = 20
Surprise Round Action:
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
spellcraft with guidance: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Djinn. Of course.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos moves in and around the corner pausing for a long moment, enjoying the ability to NOT see open sky for a bit and meditatively running the dust and stones through his hands in a relaxed, rather than his normal frantic manner. Better he murmurs.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos nods at the picture in recognition and continues in what is probably the longest speech he's given in weeks.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
knowledge-planes, add +3 if Monster Lore applies: 1d20 + 7 ⇒ (15) + 7 = 22
Uncertain if ML applies in this case
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Healing, yes. The dour oread nods in agreement.
spellcraft:
He is casting acid splash on himself As he does so, the wounds he sustained in the crash seem to fade as an acrid scent emanates from him, sharp to the nose. 9 of the 12 rounds of stone in the blood used
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos nods encouragingly, not trusting is normally dour earthen nature to be as helpful as the very honest thoughts he continues to project. Want to help/repair wind then fly far far away
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos moves up to secure the food and water. Which I'm assuming would be move to get to it then standard to stop it or maybe another move.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
GM Dennis wrote: @Krakos: I'll say you have to fall at least half the distance, but can use the casting to interrupt your fall at any point after that. Works for me, I've adjusted position a bit back, then.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos falls towards the seemingly solid structure and then tries to focus his mind on reversing his direction before he pancakes himself.
wisdom check: 1d20 + 3 ⇒ (7) + 3 = 10 Move Action: draw scroll
I've moved myself the 300 ft, but not sure if I could "back up" from that based on using the fly scroll or not. Feel free to move me around if I need to be moved.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos glances at the pebble island, wondering what the strange creature is trying to communicate. sense motive: 1d20 + 15 ⇒ (7) + 15 = 22 He glances at the rest of his companions and the missing equipment, trying to figure out if there's anything that is not being retrieved yet. If not, he will try to orient himself towards to pebble island, otherwise he'll try to drop towards whatever isn't being retrieved. Rocks are down. untrained wisdom check: 1d20 + 3 ⇒ (17) + 3 = 20
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
The taciturn oread reigns in his emotions with effort and focuses on the astrolabe being drug away by the weird.
untrained wisdom check with guidance: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 I hate this Ayrzul-blighted place! he thinks to himself as the plane of air continues to spin around him. Move action, put up the rope.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos takes one look into the endless expanse, then another down at the flimsy bit of solidity beneath him.
Definitely, NOT jolly he mutters to himself as he ties down.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos looks back and forth between the tiny vessel and his traveling companions and then out over the vast emptiness of the plane of air.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
As the airship progresses away from the floating city, Krakos looks around with some trepidation until he digs some bits of earth and rock from a belt pouch and rubs a bit of it through his hands in a calming manner. As they travel, he establishes several small caches of bits of dirt and small stones in out-of-the-way places where he won't be in the crew's way, but will have some vantage of the endless vistas of the plane. @ GM: Part of the above is in regards to the specific mission note - one of the crystals will end up on the ship in an area with a view where it's unlikely to be disturbed or even noticed. stealth check with guidance if needed: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
We seek to understand about an imbalance which may be affecting the winds here in the Heart of All Wind... Krakos begins, before moving into the technical details in short concise details.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos sighs and says sourly with the disgust of smelling ten-thousand miles of sewer in his voice Gnomes
sense motive on the air mephit: 1d20 + 15 ⇒ (13) + 15 = 28
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Sorry, I have purchased 2 wooden holy symbols, 2 scrolls of cure light wounds (5-castings each), and a scroll of see invisibility. Sold the steadfast gutstone. Will also spend 2 gp on rocks and dirt, which is probably some sort of commodity on the plane of air.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
GM Redelia wrote: Last chance for anything you wish to do in the city before I move us forward to the airship captains. Please double check your handout to see if there is anything you might want to do. I was waiting for an answer about if we can sell our starting equipment to purchase alternate equipment. If we can, I'll sell the steadfast gut stone and purchase a 2 5-casting scrolls of cure light wounds and a scroll of see invisibility. As they travel Krakos continues to say little, taking comfort with his small supply of dust and stones that he continually handles and sometimes sets down part of, as if trying to ensure that he'll have some stability upon his return to this alien plane.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos will take the time before they go to acquire a bit more dirt and rocks in the marketplace so that he can create a slightly more familiar environment around him as he travels through the home of the element furthest from his elemental home environs. As part of this, he'll try to pick up a few rocks suitable for use with his magic stone SLA. While acquiring stones and dust, Krakos will also spend 2 gp on a pair of wooden holy symbols of Ayrzul as insurance against sunders or other misfortunes. Can we sell any of our starting equipment? I'm not sure if these characters count as "iconics" for those rules, but I noticed we seem very shy of healing in the party.
Male Oread Inquisitor 6 | HP 51/51 | Move 20 | AC 20 T 13 FF 18, CMD 22 | F+7 R+5 W+9 | Init +5 DV 60ft Per +12
Krakos, a solidly-built oread nods slowly. When he speaks it is with a calm and quiet rumble. He looks down at the floor of the inn, as if for reassurance as he quietly finger a handful of stones and dirt somewhat fretfully - the touch of the bits of earth seemingly comforting to him. Balance is important. Has an airship already been secured? |