Pharast

Kezzie Redlioness's page

Organized Play Member. 203 posts. No reviews. No lists. 1 wishlist. 18 Organized Play characters.


Shadow Lodge 2/5

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Like this little guy...

Fluffy.

Shadow Lodge 2/5

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Kezzie Redlioness wrote:
Deadmanwalking wrote:
Kezzie Redlioness wrote:
So...Does including ANY feats found Ultimate Intrigue become the same issue as with the requirement of that feat from the Technology Guide during PFS Season 6? Because if so, I know a lot of long-time PFS players and GMs that would just call it quits.

Definitionally no. None of them are nearly as wide in application as Technologist, and indeed there are no 'you must have this Feat to play' categories of activity remotely akin to 'interacting with technology' in any way shape or form.

If you assume people will read just the Feats and not the entire section in the book on how skills work by default there might be issues with certain tactics getting disallowed in all scenarios unless you have the Feat, but even then those are corner cases for the most part.

I hope so. :(

This is REALLY starting to feel like that time now. Just by the arguments going on in this forum alone...I think I might want to start looking for home games again.

Shadow Lodge 2/5

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So...Does including ANY feats found Ultimate Intrigue become the same issue as with the requirement of that feat from the Technology Guide during PFS Season 6? Because if so, I know a lot of long-time PFS players and GMs that would just call it quits.

I'd be one of them.

At that time,it really felt like PFS was saying, "If you don't have it(Feat in question), then don't bother to play this season. Your normal characters are basically useless." I had GMs basically tell me that without that feat, I couldn't use/learn about/try to see if ANYTHING my character had could work in a situation involving tech at all. Basically, My skilled characters couldn't help in any way other that buffing the party with standard stuff and hoping for a miracle in the form of a barbarian with 10 rounds of rage facing down a robot.

Basically, If you didn't own the book and accidentally signed up for a game that would be best enjoyed by those who had the text in question...You were pretty much guaranteed to have less fun/be DEEPLY disappointed by your inability to get anything of meaning do in the context of the scenario.

I don't own a copy of UI yet but; I do know that if it is going to bring up similar issues as Technology Guide did, I might just give up on standard campaign and stick with Core until I run out of GM and Play opportunities. By then, I might give up on PFS all together. :(

Shadow Lodge 2/5

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There is some really interesting content in Inner Sea Races that I'm curious about. I hope it makes the legal list.

Shadow Lodge

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I've been working on a spiked-chain wielding, tattooed, pierced, scarred, leather-clad, pain-loving fighter/sorccerer with Deitific Obediance to Zon-Kuthon. She wears her spiked chain as part of her travel garb. It's attached to the onyx-studded dog collar.

(The collar's gp value would be enough to keep the Diplomacy bonus with a Noble's outfit!) >:)

Shadow Lodge 2/5

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What about mithral waffle irons from Ultimate Equipment? Heat metal can be REALLY fun in those cases... >:)

Shadow Lodge 2/5

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I like the rule set about starting languages from Inner Sea World Guide. It mentions that the races start out with Common and either their racial or ethnic language to start with.

Personally: If my Half-Garundi of elven descent were allowed to have started play with that option, she would have known only Common and Osiriani to start with-her ethnic language(Before Int mod comes into the equation).

Shadow Lodge 2/5

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That's why I ask it out here on the forum. It seems to me that when enough people ask about it POLITELY, the mods and developers (when they can spare a moment, bless them) might actually be able to answer personally or revise the FAQ page for it. <3

Shadow Lodge 2/5

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I've got a 5th level Mwangi Saurian Shaman Druid from the Expanse. She was made orphan by slavers and is raising a baby t-rex who thinks she's his mommy. :)

Shadow Lodge

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This is kind of confusing; Not just in PFS Play, but in general play as well.

Core Rulebook has the following description- Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

While the description in Ultimate Equipment says this:

This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

So which one is correct? I can't find this in the FAQ so... I'm hoping that if enough people reply/ask about, the developers might add it to the FAQ in the near future. :)

Shadow Lodge 2/5

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I had the idea for a catfolk beastmaster druid with a pride of lions at her beck and call. She would be the Lion Queen! =^.^=

Shadow Lodge 2/5

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From a role-playing perspective, humans are amazingly versatile. Don't get me wrong. I love the idea of getting to play uncommon races with origin stories using world cannon but, humans are more prevalent in this setting.

For some players, knowing about Golarion's cultures and how each country treats the various races that inhabit them or pass through them is part of the appeal of playing non-standard characters. To play a creature that is common one place but not another can be fun! It can also lead to people abusing the "stranger in a strange land" concept to get away with rules-murder. *shrug*

But human characters can achieve the same effect if the player does it right. A geisha from Goka may feel a little awkward at a Kellid tribal gathering in the Realm of the Mammoth Lords. (That was an interesting scenario...)

But, I completely understand the desire for non-standard/non-human races to be playable in PFS. I just accept that when it's available, it's available. If it's not,don't post about it somewhere you might regret it.

Shadow Lodge 2/5

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A Golarion New World Order Order secretly run by halflings.

Shadow Lodge 2/5

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The Wayfinder Faction replacing both Grand Lodge and Silver Crusade?

Shadow Lodge 2/5

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Also; aren't you supposed to have all your chronicle sheets with you at games in case of GM questions regarding the character (i.e. boons and such, date of scenarios played, current resources, etc?).

I have a binder of my current volume of characters, which now includes a 2nd level teifling cleric. If your record keeping is sound, the grandfathering shouldn't be an issue. *shrug*

Shadow Lodge 2/5

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FLite wrote:
zefig wrote:
Ultimate Equipment has chocolate, honey, ice cream, and cake mix in the food & drink chapter.

CAKE MIX????

People piss and moan about gun slingers in pulp fantasy destroying their suspension if disbelief, and paizo has cake mix in the items list? What's next, canned tuna?

(Okay, it probably isn't really worth being that indignant, but really...)

You say that as if cake mix was a modern invention only.

And as for canned tuna; what do you think oak barrels, glass and earthen-wear containers sealed to preserve foods are for.

Also, I recommend you learn a little about the kingdom with a SPACE SHIP crashed into the middle of it! (I'm talking about you NUMARIA!!!)
Feel free to mock the space ship and the Technic league.
And the gearsmen...
And the andriods...

Shadow Lodge 2/5

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If you have a copy of People of the North, the Child of Two-Worlds trait lets you take the bonus languages of the other ethnicity. *Note I HAS to be of a peoples who are geographically related/common to one another.

Shadow Lodge 2/5

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That, I can live with. :)

Thank you, everyone.

Sorry I got so...less than reasonable for a bit there. Sometimes info doesn't process through my brain the way it aught to when I get frustrated with something. I didn't mean to be rude or be belligerent.

Shadow Lodge 2/5

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Hi, it's me again.

So, I'm working on a winter witch character for PFS and I have a copy of Animal Archive which introduces the rabbit familiar.

Now, according to Inner Sea Magic, the winter witch's familiar options are as follows:

"Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype."

It appears to say that including the 'traditional' familiars allowed a Winter witch, one may in fact choose another type of familiar as long as it is a cold-climate creature.I was thinking something like a snowshoe hare or other sub-arctic breed of bunny.

Since the Winter Witch archetype was written before the release of Animal Archive,by the RAW it seems like that might be allowed.
Am I correct in this assumption?

Shadow Lodge 2/5

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He wears glasses but, he still needs to see things up close.Usually with the glasses out of the way.

The problem with those over-sized dice is that they tend to be problematic at the table as far as rolling room goes.

Also, we have very limited medical coverage and not enough loose money to get him to a specialist.

I would like to find a solution that would leave his self-proclaimed dignity mostly intact. *shrug*

When one gets accused of cheating because of misconstrued physical actions, it tends to hurt one's feelings. And my husband is one of the most honest people I know.

It just hurts sometime, you know?

Shadow Lodge 2/5

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I just wish someone would get creative enough to simply put out more flexible rules for how an animal/magical beast becomes a viable familiar. Small to diminutive seems to be the size range, but what makes some creatures familiar material and others not?

Shadow Lodge 2/5

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I was playing my 6th level Hedge Witch for this one scenario recently.
Our party was tasked with obtaining a LIVE Bulette for trading purposes in a 48 hour time limit. We took more damage from travel then we did in the fight to obtain this live magical beastie. When we found said beast, here is roughly what happend:

1.The Sorcerer and Rouge did lots of non-leathal damage to the Bulette.
2. The Oracle in my party placed Misfortune on the battered Bulette.
3. I used Evil Eye on the battered and unfortunate Bulette.
4. I then used a scroll of Charm Monster on the battered, unfortunate and Evil-eyed Bulette.
5. I treated the battered, unfortunate, Evil-eyed and charmed Bulette kindly and gently to change its attitude from friendly to helpful.
6. I cast Carry Companion on said battered,unfortunate, Evil-eyed, charmed and treated Bulette.
7. I placed said miniaturized, stone-formed, treated, charmed, Evil-eyed, unfortunate and battered Bulette into my pocket to take back to our intended destination.
8. We took more damage traveling back than fighting but not as much as when looking for the now miniaturized, stone-formed, treated,charmed, Evil-eyed, unfortunate and battered Bulette in my pocket.
9. The party COMPLETELY bypassed an entire combat by having no visual trace of the afore-mentioned Bulette from a potential ambush.
10.We returned to the individual with whom we parleyed with prior for this trade arangement and informed them that we did indeed have the creature in question for them. At first we were not believed until I produced the miniaturized, stone-formed, treated, charmed, Evil-eyed, unfortunate and battered bulette from my pocket and dismissed the effect that held it there.
I had a Bulette in my pocket and it's intended owner was happy to see me...

Shadow Lodge 2/5

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*Warning* This might be a rant I don't know yet. Please, I BEG OF ANYONE READING THIS: DON'T TURN THIS THREAD INTO A BATTLEGROUND OF WORDS!!!*

-Thank you

So, I have survived and mostly enjoyed my first year in PFS. I've had good sessions/GMs/experiences and I've had some of these be so bad for me that I honestly questioned both my continued involvement in PFS and even my own self worth. Who hasn't(I guess)at some point experiences smilar to mine?

Anyway, I have a 6th level Witch fast approaching 7th level and my first character Zamiira is 7th level now; and looking back on how I got her there has lead my to reconsider taking a break from PFS for a little while. Maybe just to try and give myself a break from trying to figure out the survival capabilities of ALL my characters for PFS.

I'm not new to gaming per se, but I am new to playing characters at levels higher that 4 or 5. Before I started playing in PFS (Or the Pathfinder RPG for that matter) I played a bit of 3.0 and 3.5 D&D home-brews.And most of those games, I only every had to learn the bare minimum of the rules. Specifically: how to create a character, what that character's class abilities and restrictions were & a scant skill-use and combat rules (just enough the break-up the role playing aspects). But most of the time, the mechanical aspects go hand waved in favor of more cinematic descriptions of combat and skill checks for ease of play and time. Even in those, I never got a chance to play a character straight through to any level higher than 6th.

So naturally, I feel VERY uncomfortable/unsure of how to deal with and improve my game play to suit the expectations of regular PFS games.

I feel terrible for the times when find out the hard way that my character is woefully under-prepared for what is to come up in a new scenario. But, I also feel bullied by other players and GMs for not having/knowing things I apparently should for being at higher levels.
Even after a whole year of playing/GMing(again, only tier 1-2 games) in PFS,browsing the message boards, I still have trouble with learning/preparing everything as needed/ expected of me in higher level situations. This makes things really hard for me as a very community minded gamer. I want to have fun and "keep the ball rolling" when I come to play but essentially being bullied for not being used to something new to me hurts. It's doesn't make me very angry. It just hurts.

So, back to my first train of thought. Should I take a break for a while without PFS and the rigors of organized play or try to stick it out with what I have until every character I have either hits 11th level/dies first?