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![]() Kezzie Redlioness wrote:
This is REALLY starting to feel like that time now. Just by the arguments going on in this forum alone...I think I might want to start looking for home games again. ![]()
![]() So...Does including ANY feats found Ultimate Intrigue become the same issue as with the requirement of that feat from the Technology Guide during PFS Season 6? Because if so, I know a lot of long-time PFS players and GMs that would just call it quits. I'd be one of them. At that time,it really felt like PFS was saying, "If you don't have it(Feat in question), then don't bother to play this season. Your normal characters are basically useless." I had GMs basically tell me that without that feat, I couldn't use/learn about/try to see if ANYTHING my character had could work in a situation involving tech at all. Basically, My skilled characters couldn't help in any way other that buffing the party with standard stuff and hoping for a miracle in the form of a barbarian with 10 rounds of rage facing down a robot. Basically, If you didn't own the book and accidentally signed up for a game that would be best enjoyed by those who had the text in question...You were pretty much guaranteed to have less fun/be DEEPLY disappointed by your inability to get anything of meaning do in the context of the scenario. I don't own a copy of UI yet but; I do know that if it is going to bring up similar issues as Technology Guide did, I might just give up on standard campaign and stick with Core until I run out of GM and Play opportunities. By then, I might give up on PFS all together. :( ![]()
![]() I've been working on a spiked-chain wielding, tattooed, pierced, scarred, leather-clad, pain-loving fighter/sorccerer with Deitific Obediance to Zon-Kuthon. She wears her spiked chain as part of her travel garb. It's attached to the onyx-studded dog collar. (The collar's gp value would be enough to keep the Diplomacy bonus with a Noble's outfit!) >:) ![]()
![]() I like the rule set about starting languages from Inner Sea World Guide. It mentions that the races start out with Common and either their racial or ethnic language to start with. Personally: If my Half-Garundi of elven descent were allowed to have started play with that option, she would have known only Common and Osiriani to start with-her ethnic language(Before Int mod comes into the equation). ![]()
![]() This is kind of confusing; Not just in PFS Play, but in general play as well. Core Rulebook has the following description- Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. While the description in Ultimate Equipment says this: This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. So which one is correct? I can't find this in the FAQ so... I'm hoping that if enough people reply/ask about, the developers might add it to the FAQ in the near future. :) ![]()
![]() From a role-playing perspective, humans are amazingly versatile. Don't get me wrong. I love the idea of getting to play uncommon races with origin stories using world cannon but, humans are more prevalent in this setting. For some players, knowing about Golarion's cultures and how each country treats the various races that inhabit them or pass through them is part of the appeal of playing non-standard characters. To play a creature that is common one place but not another can be fun! It can also lead to people abusing the "stranger in a strange land" concept to get away with rules-murder. *shrug* But human characters can achieve the same effect if the player does it right. A geisha from Goka may feel a little awkward at a Kellid tribal gathering in the Realm of the Mammoth Lords. (That was an interesting scenario...) But, I completely understand the desire for non-standard/non-human races to be playable in PFS. I just accept that when it's available, it's available. If it's not,don't post about it somewhere you might regret it. ![]()
![]() Also; aren't you supposed to have all your chronicle sheets with you at games in case of GM questions regarding the character (i.e. boons and such, date of scenarios played, current resources, etc?). I have a binder of my current volume of characters, which now includes a 2nd level teifling cleric. If your record keeping is sound, the grandfathering shouldn't be an issue. *shrug* ![]()
![]() FLite wrote:
You say that as if cake mix was a modern invention only. And as for canned tuna; what do you think oak barrels, glass and earthen-wear containers sealed to preserve foods are for.Also, I recommend you learn a little about the kingdom with a SPACE SHIP crashed into the middle of it! (I'm talking about you NUMARIA!!!)
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![]() Hi, it's me again. So, I'm working on a winter witch character for PFS and I have a copy of Animal Archive which introduces the rabbit familiar. Now, according to Inner Sea Magic, the winter witch's familiar options are as follows: "Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype." It appears to say that including the 'traditional' familiars allowed a Winter witch, one may in fact choose another type of familiar as long as it is a cold-climate creature.I was thinking something like a snowshoe hare or other sub-arctic breed of bunny. Since the Winter Witch archetype was written before the release of Animal Archive,by the RAW it seems like that might be allowed.
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![]() He wears glasses but, he still needs to see things up close.Usually with the glasses out of the way. The problem with those over-sized dice is that they tend to be problematic at the table as far as rolling room goes. Also, we have very limited medical coverage and not enough loose money to get him to a specialist. I would like to find a solution that would leave his self-proclaimed dignity mostly intact. *shrug* When one gets accused of cheating because of misconstrued physical actions, it tends to hurt one's feelings. And my husband is one of the most honest people I know. It just hurts sometime, you know? ![]()
![]() I was playing my 6th level Hedge Witch for this one scenario recently.
1.The Sorcerer and Rouge did lots of non-leathal damage to the Bulette.
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![]() *Warning* This might be a rant I don't know yet. Please, I BEG OF ANYONE READING THIS: DON'T TURN THIS THREAD INTO A BATTLEGROUND OF WORDS!!!* -Thank you So, I have survived and mostly enjoyed my first year in PFS. I've had good sessions/GMs/experiences and I've had some of these be so bad for me that I honestly questioned both my continued involvement in PFS and even my own self worth. Who hasn't(I guess)at some point experiences smilar to mine? Anyway, I have a 6th level Witch fast approaching 7th level and my first character Zamiira is 7th level now; and looking back on how I got her there has lead my to reconsider taking a break from PFS for a little while. Maybe just to try and give myself a break from trying to figure out the survival capabilities of ALL my characters for PFS. I'm not new to gaming per se, but I am new to playing characters at levels higher that 4 or 5. Before I started playing in PFS (Or the Pathfinder RPG for that matter) I played a bit of 3.0 and 3.5 D&D home-brews.And most of those games, I only every had to learn the bare minimum of the rules. Specifically: how to create a character, what that character's class abilities and restrictions were & a scant skill-use and combat rules (just enough the break-up the role playing aspects). But most of the time, the mechanical aspects go hand waved in favor of more cinematic descriptions of combat and skill checks for ease of play and time. Even in those, I never got a chance to play a character straight through to any level higher than 6th. So naturally, I feel VERY uncomfortable/unsure of how to deal with and improve my game play to suit the expectations of regular PFS games. I feel terrible for the times when find out the hard way that my character is woefully under-prepared for what is to come up in a new scenario. But, I also feel bullied by other players and GMs for not having/knowing things I apparently should for being at higher levels.
So, back to my first train of thought. Should I take a break for a while without PFS and the rigors of organized play or try to stick it out with what I have until every character I have either hits 11th level/dies first? |