Too taboo for the table!


Pathfinder First Edition General Discussion

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>
Sovereign Court

1 person marked this as a favorite.
GinoA wrote:
Andrew L Klein wrote:

Nah it ain't that bad. I have Witch I built for PFS that is going to take every possible Numerology spell and feat. I'm just going to be keeping a notebook with me at all times, with an ordered list of all possible Sacred Geometry rolls that will work for each effective spell level, plus a list of the digital roots of every spell I know. I know most players wouldn't do something like that, but some of us do take the other players into consideration when using those.

Sacred Geometry and Calculating Mind aren't PFS-legal. Is there some other, similar mechanism you're planning to use?

Well sure enough they aren't. I do t know why I thought they were, I probably saw them in the book and thought "Holy cow that's awesome!" and forgot to check legality. That sucks, I was really looking forward to the Arithmancy feat especially. It's a good thing I haven't played the character yet, time for a rebuild to focus on Harrowing 100%

Liberty's Edge

1 person marked this as a favorite.

I made a Wayang Madam who looks like a little bondage queen The idea was that she would use mounted combat and ride checks on another player to spur them on with MWtool spurs. In the back of my head i thought "I should really shelf this character concept." I presented the idea at a couple of low level games and was surprised to find other players asking me to ride them.

Power corrupts.

Shadow Lodge

1 person marked this as a favorite.

I've been working on a spiked-chain wielding, tattooed, pierced, scarred, leather-clad, pain-loving fighter/sorccerer with Deitific Obediance to Zon-Kuthon. She wears her spiked chain as part of her travel garb. It's attached to the onyx-studded dog collar.

(The collar's gp value would be enough to keep the Diplomacy bonus with a Noble's outfit!) >:)

Community & Digital Content Director

1 person marked this as a favorite.

Removed some back and forth posts. Backhanded comments about other posters really don't add anything to the conversation.


3 people marked this as a favorite.

In my games? Many things have been very near being declared taboo by my players.

Furniture: my group has never forgiven me for the furniture incident. They broke into a wizard's castle, fought their way to exhaustion, and then went back to "that quiet room we passed with all the beds." And a few chairs, a couch, a rug...

... He was a wizard. Of course all the furniture was animated, and of course it waited for the full plate fighter to be snuggled in bed before the sheets tried a grapple check.

Oh, were they angry when the chairs started bull rushing them...

Old people: It turns out that just about any time I introduced an aged character, they end up being very... Potent. An aged monk snapped the head off one of my PCs on round three. An elderly woman had some exceptional skills with Charm magic- and it turns out that our female sorceress, while not a lesbian, wasn't so opposed as to receive a second will save.

It's the little things.

Children: I apparently have similar inclinations with young characters. One of my PCs, upon being introduced to a little girl waiting for the party outside their inn, refused to go outside because "She's a little girl! We have had NO luck with old people or little kids! She's probably a demon!"

He was wrong, of course. She was a devil. Totally different.

Riddles: My party does not appreciate the sense of humor employed by the undead. A corpse at the end of a (well-stocked) dinner table instructed them to "take only what you knead." The party entirely failed to grab the bread and run for the door, not realizing that the corpse hadn't said "need." They instead debated about what, if anything, they truly needed, and then resorted to grabbing random items.

Which were, of course, immediately transmuted into blood-sucking spiders, because only bread is the key.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

But wizards can't cast animate objects...

...was he a construct crafter then?


1 person marked this as a favorite.

Let me see, played a female halfling dual whip wielding Calista wannabe who was heavily into discipline, played a vampiric shadow demon who sired children on mortal women so he could feed on his descendants to increase his power, played a psychopath who semi-sucessfully raised an outer god. Nope, I don't think there is anything which is too taboo for me to play, at least for a one-off.


1 person marked this as a favorite.
Ravingdork wrote:

But wizards can't cast animate objects...

...was he a construct crafter then?

I'm addicted to multiclassing. In a bad, bad way. In fact, to stay somewhat on topic, even the mention of my previous PC (Lvl 2 Summoner, Lvl 1 Sorcerer, Lvl 1 Alchemist, Lvl 1 Ranger, Lvl 4 Bard, Lvl 1 Oracle, Lvl 3 Cleric, Lvl 2 Mystic Theurge) is terribly taboo.


3 people marked this as a favorite.

...You had a level 15 caster who has access to lower level spells than a Ranger.

OK, that is taboo.


1 person marked this as a favorite.

I have a Hexcrafter Magus, who worships Gyronna, and has ranks in Profession Dominatrix and the rough and ready trait. Spellstriking with her "special club" always gets a laugh, and I'm really looking forward to her getting her hands on an Immovable Rod.

Not sure exactly how the rules will handle inserting said rod in enemy and then activating it...

She's one of my PFS characters too.


2 people marked this as a favorite.

4 things I can never bring to that peculiar game table:

1. Synthesis summoner -> I optimized the living crap out of it and I was outright told that having pounce at level 2 broke the whole campaign.
To be fair rolling 3 20 in a row and confirming 2 crits in one fight might have discouraged the GM who was very me vs you type of attitude.

2. Using the arcane savant (pathfinder savant) prestige class.
Being a wizard with Bestow grace of the champion, Heal and Resurrection kind of messed up all the religions ever in a campaign world.

3. Buying oils of invisibility, or using invisibility spells in general.
having a high level barbarian drinking one of these and pouncing the one of the main villains mid speech was the last straw.

Addendum to last point: Any scrolls or potions or spell or ability that allow to bypass anything wall/door/dungeon related. Also cannot use UMD ever, faking to be a paladin with my ranger to use a holy avenger was also "metagaming"

4. I do not have the right to ever play any character with any starting stat more than 16. Supposedly making an mutant brawler/abyssal bloodrager walking around at level 4 with about 32 STR was "too powerful", in fact that peculiar GM need to see my full build and item I might intent of crafting/getting my hands off before any new campaign.


6 people marked this as a favorite.
Java Man wrote:
I have found that dwelling on the likely 'familly history' of most half orcs to be taboo at most tables.

Just once I'd like to see a half-orc with a wonderful family life.

"Oh my parents? They're great. Still alive actually, and very supportive of my life choices. See, they're both half orc. So they both had pretty crappy childhoods and decided they wanted better for their son/daughter."


1 person marked this as a favorite.
ChainsawSam wrote:
Java Man wrote:
I have found that dwelling on the likely 'familly history' of most half orcs to be taboo at most tables.

Just once I'd like to see a half-orc with a wonderful family life.

"Oh my parents? They're great. Still alive actually, and very supportive of my life choices. See, they're both half orc. So they both had pretty crappy childhoods and decided they wanted better for their son/daughter."

Actually, that would have been my half-orc's story, if it wasn't for the humans that couldn't see that the orcs and half orcs were settling peacefully with the humans in her community, and decided to raid to wipe out the threat. :)


1 person marked this as a favorite.
Snowblind wrote:

...You had a level 15 caster who has access to lower level spells than a Ranger.

OK, that is taboo.

Since to relay the terrifying and morbid is to remain on topic, let me explain ... Why.

Level 15 caster with access to- in her best caster class- 3rd level spells. Weak, it would seem.

Before buffs, with level appropriate equipment, combat relevant statistics include 94 HP, 34 AC, 18 touch AC, 26 flat-footed AC, 29 CMD. Fortitude saves +19, Reflex +24 (w/evasion), Will +28.

The fun bits? Minimum roll of 64 on Bluff, Knowledge: Anything, and Linguistics. Can't fail a UMD check short of a natural 1. Averages spell DCs of around 21- not amazing, and only up to level 3 spells, yes. But often enough.

Can use diplomacy (minimum roll 51) on living creatures that share her language, animals, vermin, and magical beasts (granted at only a minimum roll of 47). Can use mind-affecting spells on plants, and undead (including mindless undead). Can use compulsion spells on constructs. I toyed with the ability to use diplomacy on oozes, but statistics showed it didn't pan out at high levels.

My favorite tactic was always the shockingly legal tactic of entering a room filled with hostile enemies and befriending them all with her Authoritative Vestments- taking them from Hostile to Friendly thanks to being Silver-Tongued.

But for the occasions where that or her broad range of targets for low level charm/compulsion/etc spells failed, she always kept scrolls around. Just in case.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

My character (Beaubi Bean Buam) is a very seductive lady that doesn't let any innuendos go by without comment. Being played by me, a male player, it can be somewhat disconcerting.

She also happens to be my Sap Master Cutpurse, so she tends to us non lethal damage all the time....

"Now, now, this won't hurt... much!"

She has mostly GM credit right now.

Sovereign Court

2 people marked this as a favorite.
ChainsawSam wrote:
Java Man wrote:
I have found that dwelling on the likely 'familly history' of most half orcs to be taboo at most tables.

Just once I'd like to see a half-orc with a wonderful family life.

"Oh my parents? They're great. Still alive actually, and very supportive of my life choices. See, they're both half orc. So they both had pretty crappy childhoods and decided they wanted better for their son/daughter."

Just because they're human & orc doesn't mean that they're not happy together. See last 3 panels


3 people marked this as a favorite.
Charon's Little Helper wrote:


Just once I'd like to see a half-orc with a wonderful family life.

I have a character who is a recurring NPC in multiple different campaigns I have run who is a half-orc/half dwarf. Her family gets along just fine (her dad is a master brewer, and her mom runs the front of the inn/tavern.)

Dark Archive

2 people marked this as a favorite.
Ragoz wrote:

Too taboo.. had this one in my head at least.

A wizard who creates a simulacrum of Drakainia and willingly participates in the use of her 2nd and 3rd abilities.

Strong character concept? Yes. Weird...? also yes.

Ah, one of my favorite monsters. I've toyed with the idea of using that creature in some character backstories. My (unplayed) Cleric of Lamashtu is on a quest to meet one to..... assist it. Hell, I could see it having a dark fertility cult going on, both to set the proper set piece for the social (?) encounter and to preserve her own daily limitations for those special occasions.

I actually wanted to build an Unchained Summoner around it. Protean or Demon Eidolon with a similar look, with the Summon Monsters flavored as her children. In a strange way, this would make the Summoner their surrogate father.

The Eidolon would be adorable.


1 person marked this as a favorite.

One character idea I had for Carrion Crown was a gnome(actually a variant blooded Tiefling) Transmuter Wizard that worshipped Rovagug. He was also cannibilistic. He'd eat anything, and I planned to turn into things with bite and claw attacks.

Little did I know they I had been role playing him as I talked to others about him included all the bad things that happen when you eat people.

My GM was actually afraid I'd play Gnome-agug.


lemeres wrote:
That sounds like a clear case of paranoia...

I have (at least) one character who recognizes his own paranoia, and will gladly and blithely discuss it with others - he even jokes about his own terror - because he does that about all of his weaknesses.

Makes it very confusing for NPCs: it's hard to understand he's being absolutely serious when he's explaining unreasonable things that terrify him with a big smile on his face and a quick laugh.

"Oh, yeah, I'm paranoid! It's pretty funny how terrifying I find sleeping. I'm rather convinced that there's an army of dream-demons (not literal demons, you see, but literal dreams - it's complicated, I'll explain later) who are out to kill me and everything and everyone I hold dear, so I'm not allowed to dream anymore, and neither is my son! It's why I crafted this ring of sustenance and keep watch myself. What? It's not like I could trust anyone else to do it - paranoid, remember? Heh. It's funny because it's sad!"


Lamontius wrote:

when taboo I guess means humblebrag

actually
leave the humble part off

You're just saying that (last year) because it's true!


Laiho Vanallo wrote:

2. Using the arcane savant (pathfinder savant) prestige class.

Being a wizard with Bestow grace of the champion, Heal and Resurrection kind of messed up all the religions ever in a campaign world.

(Although I presuppose you're talking about a specific campaign world, in response to Golarion...)

... with the right charisma, a strong association with certain religions, and a hint of mystery to NPCs about what, exactly, your abilities (i.e. "class") is, turns out you can found a religious kingdom on those kinds of shenanigans!


1 person marked this as a favorite.

My bigger taboo as a GM is summoning/rising a big bunch of creatures, not because of game equilibrium but for the sake of making the game quicker.
Many of my players are lazy as hell and won't keep track of creatures stats, buffs and such. So everytime they bring something new to the table it slows the game a lot. Also, in combat encounters when a player has summoned a lot of creatures he has to make a hundred rolls for a hundred attacks while the other players just stay there watching it go on for about two minutes. It's not fun. I tried patching some rules like making summoned creatures make always average damage but I continued thinking it was too slow. So now I ask my players not to go too heavy with summonings and similar stuff.


Synthesis Summoner, Conjurer Wizard... and most of all, a Necromancer... But some day I will play in a game where I'm either allowed to or don't care enough not to.


2 people marked this as a favorite.
Tacticslion wrote:
Laiho Vanallo wrote:

2. Using the arcane savant (pathfinder savant) prestige class.

Being a wizard with Bestow grace of the champion, Heal and Resurrection kind of messed up all the religions ever in a campaign world.

(Although I presuppose you're talking about a specific campaign world, in response to Golarion...)

... with the right charisma, a strong association with certain religions, and a hint of mystery to NPCs about what, exactly, your abilities (i.e. "class") is, turns out you can found a religious kingdom on those kinds of shenanigans!

I mean, (assuming we are talking about the same fella) he reduced an entire city to ASHES. He is, if anything, genuinely frightening and a potent magical force. Mortal, certainly, but well above and beyond many other mortal powers in the world. And he might not even be mythic!

As for what I think our group sees as taboo, you might be hard-pressed? PvP is a big thing I genuinely don't enjoy very much unless there is serious narrative reasons for why. I particularly do not like my players PvP'ing. Ever. I don't know if I have ever been explicit about that, but I have just told players 'No' when they have tried it without a genuinely good narrative excuse for why.

I have said no to character concepts that simply would not work in a certain campaign. For instance, a terrorist (and arsonist for hire on the side) in Hell's Rebels, who sounded like a fun character, but genuinely would have been a total disaster in that AP.


Laiho Vanallo wrote:

2. Using the arcane savant (pathfinder savant) prestige class.

Being a wizard with Bestow grace of the champion, Heal and Resurrection kind of messed up all the religions ever in a campaign world.
Tacticslion wrote:

(Although I presuppose you're talking about a specific campaign world, in response to Golarion...)

... with the right charisma, a strong association with certain religions, and a hint of mystery to NPCs about what, exactly, your abilities (i.e. "class") is, turns out you can found a religious kingdom on those kinds of shenanigans!

Garbage-Tier Waifu wrote:
I mean, (assuming we are talking about the same fella) he reduced an entire city to ASHES. He is, if anything, genuinely frightening and a potent magical force. Mortal, certainly, but well above and beyond many other mortal powers in the world. And he might not even be mythic!

True!

(I wasn't thinking of that guy, but it works out for him! Sort of!)

((Also, he's not mythic, at current canon.))

EDIT: (((My own post was meant to be a kind of joke, referring to a character of mine, though one that most people probably won't get.)))

Garbage-Tier Waifu wrote:

As for what I think our group sees as taboo, you might be hard-pressed? PvP is a big thing I genuinely don't enjoy very much unless there is serious narrative reasons for why. I particularly do not like my players PvP'ing. Ever. I don't know if I have ever been explicit about that, but I have just told players 'No' when they have tried it without a genuinely good narrative excuse for why.

I have said no to character concepts that simply would not work in a certain campaign. For instance, a terrorist (and arsonist for hire on the side) in Hell's Rebels, who sounded like a fun character, but genuinely would have been a total disaster in that AP.

Yeah, definitely. There are some concepts that just don't work for certain games - and APs, especially, are prone to, "Your concept cannot fit, here, sorry." as they're more set in stone than home brew things (at least, hypothetically - a given GM may not feel enough inspiration to run for certain character concepts, and thus might not be able to adjust for them in any real sense).


A relatively new pathfinder gm had me and another player (out of 5 of us) take TWO half-fiend templates, on top of being the same level as the rest of the party, as our GM MANDATED backstories were that we were the spawn of two fiend/demons mine being Mephistopheles and Lamashtu.

I had the "great" idea to have my character be compelled by Lamashtu to make monstrous babies. This devolved into the gm attempting to ERP whatever weird fan-fiction they could think up with any vaguely humanoid creatures we encountered (and making me roll for things).

Needless to say ERP beyond "you do the thing" is banned.

There were a lot of other glaring issues with that campaign but nothing we specifically have banned. Though common sense generally wins out.


One GM from the homegroup is no longer allowed to stack templates on monsters. Ended up with a APL+2 killing machine that was effectively invincible against our group. It was a campaign ending fight with half the party dead and half fleeing, but he did succeed on the intended horror theme.

But currently anything that is too taboo for Disney is to taboo for me right now. I'm running PFS and have found it to be a good guide, terrible or taboo things happen, but they happen off screen.

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Too taboo for the table! All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion