Is Antitoxin Aplicable Ony to Specific Poisons or General?


Rules Questions

Shadow Lodge

18 people marked this as FAQ candidate. 1 person marked this as a favorite.

This is kind of confusing; Not just in PFS Play, but in general play as well.

Core Rulebook has the following description- Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

While the description in Ultimate Equipment says this:

This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

So which one is correct? I can't find this in the FAQ so... I'm hoping that if enough people reply/ask about, the developers might add it to the FAQ in the near future. :)


Kezzie Redlioness wrote:

This is kind of confusing; Not just in PFS Play, but in general play as well.

Core Rulebook has the following description- Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

While the description in Ultimate Equipment says this:

This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

So which one is correct? I can't find this in the FAQ so... I'm hoping that if enough people reply/ask about, the developers might add it to the FAQ in the near future. :)

I have had this come up in game before. I follow the Core rulebook reading. It gives a +5 to any poison saving throw made for 1 hour.

Shadow Lodge

anthoncan wrote:
Kezzie Redlioness wrote:

This is kind of confusing; Not just in PFS Play, but in general play as well.

Core Rulebook has the following description- Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

While the description in Ultimate Equipment says this:

This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

So which one is correct? I can't find this in the FAQ so... I'm hoping that if enough people reply/ask about, the developers might add it to the FAQ in the near future. :)

I have had this come up in game before. I follow the Core rulebook reading. It gives a +5 to any poison saving throw made for 1 hour.

That much stays the same, I know. But, what some GMs might/have ruled (at least for PFS) that the UE description is what you're supposed to use with the whole "specific beats general and new supplants old unless otherwise ruled" issue.

The same issue came up with the scorpion whip, so I was hoping for some sort of resolution like that?

Grand Lodge

For PFS, tell them that if it were specifically meant to override it there would be text in the additional resources guide that says something like "such-and-such from this book is no longer legal, use the updated such-and-such from this-other-book instead."

For example, see the current wording for the Pathfinder Chronicle Campaign Setting (before Inner Sea World Guide came out).

Specifically for the Scorpion Whip, the only legal version is the one from Adventurer's Armory and that's specifically called out in print.


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

I believe that the first sentence in the UE description is flavor text, since the actual benefit (in the second sentence) is described identically in both cases.


Queen Moragan wrote:
I believe that the first sentence in the UE description is flavor text, since the actual benefit (in the second sentence) is described identically in both cases.

Yep, that's my opinion as well.

At most the only difference would be that the UE one would only apply to the first type of poison it encounters rather than all types at all times, but could still protect from any type for the first time. Seems like an unnecessary distinction to put on it though.

Shadow Lodge

Joesi wrote:
Queen Moragan wrote:
I believe that the first sentence in the UE description is flavor text, since the actual benefit (in the second sentence) is described identically in both cases.

Yep, that's my opinion as well.

At most the only difference would be that the UE one would only apply to the first type of poison it encounters rather than all types at all times, but could still protect from any type for the first time. Seems like an unnecessary distinction to put on it though.

I think so too. But, I've heard horror stories of GMs who will hold the UE description as the rule of law in PFS game-play. I just wanted to make sure that if I run into one of THOSE GMs, I can be prepared with a supported answer as to which is which. :)


I would suggest everyone press the FAQ button so this can be fixed.


I hit the FAQ button but I'm tempted to make a house-rule that says a general antitoxin grants the +5 bonus while a specifically formulated antitoxin would grant an automatic success against the specific poison. The specific one could require special ingredients to balance it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

What it might mean that an anti-toxin will totally counter a specific poison, and give a +5 bonus to saving throws against other poisons.

Shadow Lodge

I know most home game GMs would roll with that but again, my real concern is with making a strong case in PFS without being too confrontational about explaining it to different GMs and/or players who ask about it when I run a game myself.

Grand Lodge

This issue came up in my game last night, and I just checked the CRB/UE FAQs and Campaign Clarifications and don't see any updates vs. this thread, despite the FAQ requests above. Regardless, IMO, it looks like it's probably a case of poor description that sends players who reasonably try to adhere to RAW into a state of unnecessary ambiguity.

A further point of confusion is that the item in the UE p.100 shows 3 different colored ampules (where such included images are usually/always of the item being described). Are those ampules supposed to be specific antitoxins...or a picture of various poisons?

As a GM, I don't see any reason to override the primary definition in the CRB, especially given the need to maintain consistency between CORE/NORMAL, the fact that it would invalidate every scenario that presents non-specific antitoxin items for parties to find as treasure vs. specific, in-adventure poisons, would impact the PC inventories of thousands of players, and Paizo has never made any announcement of such an important change in conjunction with UE.

So, my interpretive choice is that the UE text and image are simply mistakes, but it would be nice if these topics could be clarified/FAQ'd more rapidly, or maybe even in real time. If so, that would be great!

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