Pirate

Ken Pawlik's page

119 posts (158 including aliases). 2 reviews. No lists. 1 wishlist. 1 alias.



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Less than an hour left to grab this deal!


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To celebrate this silliest day of the year, we at Dire Rugrat Publishing have released (Not So) Advantageous Abilities. While the NPC/monster abilities detailed in the product can be used for comedic value, they are also useful if you want to pit your PCs against a foe that outclasses them without stomping them into paste.

Best of all, (Not So) Advantageous Abilities is pay what you want... which we all know means free, so click the link, take a look, and enjoy using asthmatic, hematophobe vrocks against some level 5 PCs!!


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Thanks for your review, Petty Alchemy!


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Thanks for the mention!!


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Thanks for the shout-out, Liz!


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Thanks for the shout out on Dire Rugrat!


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And....
Advantageous Abilities: Charismatic Abilities is now available!

This PDF includes over fifteen Charisma based abilities for GMs to give their NPCs an advantageous edge (and a little role-playing fun).

Catch your PCs off guard with abilities like Unexpected Attack, throw in a complication with Golden Reputation, or give your NPCs the edge with Hang in There. No matter your choice, this PDF is sure to make flavourful and effective NPCs.


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I didn't check the boards for a couple days and it turns out I've won a Letter from the Flaming Crab! Congratulations to all the winners so far, and thank you so much to Taig, Terraleon and all the publishers who've chipped prizes in so far; all this generosity is awesome. Merry third-partymas everyone!


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What a great idea! I would love to be included and will happily review my winnings, should that come to pass!


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This sale will definitely see me picking up a few things missing from my collection; thanks for running it Owen!

As for things I'd like to see from RGG:

1. A nice fat collection of all those Gruesome templates!
2. Simple class templates for monsters of the many RGG classes. Or multiclass variants of them.
3. More hellfire! Hellfire items or a hellfire focused class would be great.
4. Warlords of the Apocalypse.
5. Even more fighter (or rogue, monk, cavalier, etc...) talents.


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If it helps sell it, there's a half-orc in a top hat, monocle, and cravat in there. Just saying...


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I love this post. Please, please review products. How else do 3PP know what you like and don't? As a new publisher it's what keeps us going. (A big thanks to Lorathorn for his reviews on our products.) We love nice five start reviews and compliments, but we also love to hear how to make improvements (just like Lucus Palosaari says). Things like "Love the art, but layout needs work" or "Writing is awesome but this product is just way out there and not useful to me at all" or "More powerful NPCs please" actually do help us.

We thought our newest tavern ( Tuffy's Good Time Palace ) was awesome, but it's been way less successful than our first ( The Bull & The Bear ) and we aren't sure why... feedback from readers would help us understand, or help other potential readers give it a try.

In my opinion, 3PP are here because they want to be (why else would we do it?), but we need support from the customer base, and reviews are a part of that.


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We love seeing new reviews go up! Thanks, Lorathorn. There was another little dance around here when we read your latest one. And we feel inspired to get this next tavern out the door.

You'll have to let us know how your players like the taverns if you ever get to use them!


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The rugrats are happy it's Friday and that makes us happy. Since we're up in Canada, we're also feeling pretty thankful for a lot of things, like a long weekend and over 100 "sales" of our new system neutral tavern, The Angelic Imp (currently available for free on DriveThru - sorry, it's not currently available as a Paizo download as of yet, but will be featured in the upcoming Trio of Taverns).

The first person to PM me with their preference in book (Tangible Taverns: Tuffy's Good Time Palace or Tangible Taverns: The Bull & The Bear) gets it free!

Please include your email in the PM so I can send the code to your inbox.

Happy Friday everyone!


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Thanks to all those who have expressed their interest thus far. There are still a few free copies of Tangible Taverns: The Bull & The Bear left to give away. Please PM us with your email address if you are interested in a free copy (hopefully in exchange for a review!) and we will send you a code for a free download from DriveThruRPG.


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Congratulations! They are fantastic books!


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Congratulations Itchy!
Thanks for running this contest Marc!


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I'm still working up my review (It's a big book!), but here are some observations thus far:

I like the detail put into the town of Thornwall with read aloud descriptions of many of the locations and a table of random events, many of which can be fleshed out into full sidequests.

I like how new GM friendly the entire product is.

I like how matter transfer is limited.

I love the art and cartography.

I dislike that many of the new races don't have physical descriptions.

The misspelling of Modren in its chapter header makes me sad.

Overall it is quite good!


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Covenant Magic: Further Covenants reviewed! It's not strange to review the third book in a series without reviewing the first two is it?

Thanks to Malwing and co for providing so many reviews these past few weeks! It makes me wish I had more money!!


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I have a few suggestions. I'll start with Pathfinder:

Midgard Tales (Kobold Press) - While the adventures in this beautiful hardcover (with cloth bookmark!) are not linked, it's not hard to come up with a framing sequence to create a longer campaign that will run from levels 1-10. The adventures range from really good to amazing; my players loved running through all of them.

Way of the Wicked, Books 1-6 (Fire Mountain Games) - In thirty years of RPGing, this is the only campaign that I have been able to get my players to stay invested all the way to twentieth level. Even though the books have run out for us, my players are still enjoying it so much that we have continued on via the Mythic Adventures rules. They are now trying to create a tenth layer of Hell... and trying to convince their infernal master that they should be allowed to run it.

Zeitgeist: The Gears of Revolution (EN Publishing) - I haven't run this... yet. It's an investigation/role-play heavy adventure path set in a country on the cusp of industrial revolution. Act one has been released in hardcover via OBS with the subsequent act(s) to follow. This book is beautiful, a fun read, and, I believe, is the thickest PFRPG book on my shelf.

For D&D 3.5 I can recommend:

War of the Burning Sky (EN Publishing) - Another I've read, but not yet played. The softcover collection on OBS is a bargain... under $30 for over 700 pages. There is a hardcover PFRPG version in the offing, I believe, though no release date has been announced. I'm converting this over to D&D 5.

The Red Hand of Doom (Wizards of the Coast) - Not really a 3pp, but this megamodule by Rich Baker and James Jacobs is hands down the best module that WotC released for D&D 3/3.5 in my opinion. I'll be converting this to D&D 5 for my newer group I think.

for 13th Age:

Eyes of the Stone Thief (Pelgrane Press) - This is in pre-order right now, to ship later this month or in March. I've peeked at my PDF copy and can't wait for the actual book to come so I can dig in. It's set in a living dungeon that periodically surfaces to absorb towns, forests, etc... It's written by Gareth Ryder-Hanrahan who has done really good work on modules for other Pelgrane Press games.

Feel free to send me a PM if you want any other suggestions... I have a ton of adventures for AD&D 1 and 2 as well.

EDIT: I forgot Courts of the Shadow Fey (Kobold Press)... it's the best PFRPG module I've read, and the first 3pp product I purchased after being burned out on 3/3.5 third party offerings.


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Whoa, Tito Leati! That's awesome!


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Unlikely as I may be to get them, and assuming there's nothing in the license that prevents them from being produced, I'd like to see 5e converted collections of the original three Dungeon magazine adventure paths: Shackled City, Age of Worms, and Savage Tide. Other than that I'm content with the current slow release of materials.


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Golden Lion is my favourite discipline as well!


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I have to admit, I'm getting a bit burned out on crunchy bits for Pathfinder; I have so much already. This year, barring a few books I know will be announced or released (the big Pact Magic compilation from Radiance House, the rest of Akashic Mysteries by Dreamscarred, future kickstarters from Interjection Games), I'll be focusing my purchases on fluffy bits I can easily slot into my campaigns. Things like Raging Swan Press' Village backdrops or dressing releases for example. That said, if I'm calling out specific 3pps, in no particular order I would personally like to see:

Purple Duck Games - Lands of Porphyra, more Fairy Tales from Unlit Shores (I know, that's for DCC...)

Little Red Goblin Games - more Necropunk. So much more Necropunk.

Rogue Genius Games - more frequent releases for the Talented class line.

Rite Publishing - more 101 Not so Random Encounters, more variant foes.

Kobold Press - more Midgard based adventures written by Wolfgang Baur, Tim Connors, Morgan Boehringer, Ted Reed, Marc Radle, etc... basically a nice hardcover sequel to Midgard Tales.

Forest Guardian Press - more alternate/hybrid classes along the lines of the Savage. Much nicer than anything in the ACG in my opinion. And, um... Yggdrasil Fanzine... please?

$4 Dungeons - please keep doing what you're doing.


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Broken Earth by Sneak Attack Press
Zeitgeist Book 1: The Investigation Begins by EN Publishing
GM Miscellanies: Dungeon Dressing, Urban Dressing, Wilderness Dressing, and Village Backdrops by Raging Swan Press
Age of Electrotech by Radiance House

I'm hoping the completed Liber Influxus Communis, Akashic Mysteries, and Strange Magic will make my best of list for 2015.


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Merry Christmas, End! Best wishes for 2015!


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I'm not sure if it's suitable for a one shot, but the first part of EN Publishing's Zeitgeist AP, The Island at the Axis of the World, might fit the bill. Act one starts with an investigation that transitions to a social scene on board a steam ship loaded with dignitaries. It's free on Paizo, so it may be worth checking out to see if you can pillage it for ideas. Good luck!


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Thank you for another year of awesomely thorough reviews!


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This should be coming out pretty soon if the recent updates are any indication.

There are something like thirteen new classes in the book, so there will be something for everyone in it. The highlights for me are:

The Mystic, an elemental or force infused martial artist. I have no frame of reference for benders or what they can do, but one of my players has been rocking this class and loves it.

The Demiurge as OmNomNid states above is very neat and complex.

The Battlelord is a battlefield support class that can hold its own on the front line while supporting its companions. There is a fair bit of variety in the class as well; one of my groups is thinking about playing through Kingmaker as a party of all Battlelords.

The Metamorph evolves his own body, buying evolutions as they level in a manner similar to a Summoner's eidolon.

The Plane-touched may not have the greatest name, but their planar derived powers are cool, especially once access to a second plane's abilities is earned.

The other classes are fun too, for the most part. There's a lot to like.

Alexander, while I'm sure your comments about just being a 3PP are just self-deprecation, they're unwarranted. My disappointment with the Advanced Class Guide really indicates to me that the most interesting work, especially regarding character classes, is being done by the third parties. We'll see if my opinion changes once i have time to look at the Occult Adventures playtest.


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All of them are boring. In previous editions I would be thrilled to have that ogre slaying knife that gave, like, a +10 against ogres, and would never consider selling it. It would likely be the only magic item my character would ever possess regardless of the level they reached.

With wealth by level baked right into the challenge system of 3.5/PFRPG, magic items have become required thus they are common and generally dull in my opinion.

In my games I've adopted Purple Duck Games' Legendary Items series of scaling magic items to ensure that each character has one cool unique item and I eschew other magic items aside from the occasional scroll or potion. I also have not compensated for the loss of the ubiquitous item + x; my players tell me they appreciate the increased challenge and emphasis on tactically smart combat :) Other's mileage may vary of course.


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1. Creighton Broadhurst
2. Wolfgang Bauer
3. Brandon Hodge
4. James Jacobs

In no particular order. My runners up would be:

5. Crystal Frasier
6. Amber Scott
7. Jim Groves
8. Nic Logue

This list is hardly exhaustive...


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Played/Used as an NPC, in no particular order:
1. Spell-less Ranger - Kobold Press
2. Medium - Purple Duck Games
3. Inquisitor
4. Antipaladin (though I still prefer to call them Blackguards)
5. Swordmaster - Dreadfox Games

Looking forward to trying, also in no particular order:
1. Divine Channeler - Rite Publishing
2. Malefactor - TPK Games
3. Illuminatus - Purple Duck Games
4. Every class created by Bradley Crouch/Interjection Games
5. Dread - Dreamscarred Press
6. Occultist - Radiance House


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Seconded thanks to Endzeitgeist! I would have completely missed this if not for the review.


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Guy Ladouceur wrote:
Is Paizo going to sell this product or should I go elsewhere to buy it. This looks like something something are group must have and I have trusted Endzeitgeist on a couple of products to date, and he hasn't let me down.

Hi Guy, I can't speak for Paizo, but I picked up the hardcover + PDF from Drivethrurpg for $22.99 + shipping (under $32 total shipped to Canada - super cheap!). The PDF only is also currently on sale on the d20PFSRD store for $6.99 I believe.

Drivethrurpg also has a huge sample of the book available so you can make a very informed decision before you buy. I know I'm eagerly awaiting my hard copy!


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Prince of Knives wrote:

You're probably going to find the same avoiding of CMB/CMD once you get to my stuff (Cursed Razor, Shattered Mirror, and the Harbinger class). To be quite frank, I did it on purpose; the CM math is 'cleaner' than what it used to be, but it's also deeply and fundamentally flawed, with the scaling on CMD rapidly and hideously outstripping CMB. If I wanted to work with that system, I'd either end up with useless maneuvers or ones that always work except on the biggest/most defensive enemies...or I can key them to a number whose scaling I can predict and control better.

Speaking just for myself, not all of Pathfinder's changes were terribly great, and in the interests of elegance I try to avoid the parts of the system that are going to bog me down. Y'know?

Flawed or not, the CMB/CMD rules are core rules from the Core Rulebook. Rather than establishing a throwback to 3.0/3.5, this material could have worked within the PFRPG framework, perhaps by having maneuvers grant a bonus to CMB rather than using opposed skill checks or skill checks vs CMD.

In my opinion, by choosing to work outside the resolution system established for such actions, the designers of this system are being disingenuous about its PFRPG compatibility. I realize I can houserule the system to fall more within PFRPG's design paradigm as I see it, but if I wished to do that, I'd just pull my Bo9S off my shelf, do the conversion work, and not spend the money on the Path of War subscription.

As it stands, I won't use this material at my table because I don't want multiple competing rules in my game. The real loser here, at least in my case, is Dreamscarred Press. I can swallow the $15 I spent on the subscription, but I now no longer trust that Ultimate Psionics or the upcoming update to Incarnum (both of which I'm very interested in) are/will be truly PFRPG compatible, and am wary to spend more money on books I don't feel I can use. If this was my first foray into 3PP for Pathfinder, it very well could have scared me away for good...

I don't post a lot, and I prefer to only post positvely, but these are my thoughts on the Path of War thus far. I really love the concept behind this and the Bo9S; Iwant this to be something I can use at my table.


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Every morning before I head out on my walk to work, I eat breakfast while checking out the latest Endzeitgeist reviews.

Prior to discovering your website, I didn't allow any third party products in my PFRPG game. Now, nary a week goes by where I don't introduce something awesome developed by one of the fantastic 3PPs out there. My game has definitely benefitted from your diligence; the excitement around my game table is almost palpable every week as my players discuss the last session or wonder what I'm going to throw at them/put them through next.

Thanks, Endzeitgeist, for being a champion of 3PP and good game design! The best to you in 2014.


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Also, an eventual print compendium of the Advanced Races material would also be fantastic... if you're looking for suggestions.

Full Name

Arthur Dent

Race

Human

Classes/Levels

Messenger 3 | Init: +4 | AC: 18, FF: 16, T: 12 | HP: 24/24 | Fort: 5 Ref: +4 Will: +8 | Perc: +10 | Grandstanding: +3 | Temp Fame: 1 | Fame: 1

Gender

M

Size

M

Age

42

Special Abilities

Channel positive energy 1d6 8x day

Deity

Vesta

Languages

Common

Strength 10
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 21
Charisma 8

About Arthur Dents

Background:

Arthur Dents is a father of three from California. He works as a counselor for traumatized teens in the Church of Vesta, having suffered significantly himself from bullying as a child. Arthur often takes his counselees on long walks in the mountains and encourages them to be hands-on and brave to recover from their trauma. Dents’ philosophy on counseling keeps these teens engaged: “Sometimes, the only way to get over the pain inside of you is to embrace the beauty around you.”
In his spare time between parenting and counseling, Arthur also enjoys rock-climbing and extreme spelunking, enjoying the rush from these adrenaline-packed activities: “When you’re out there on top of or inside of the earth, you really feel alive.” On multiple extreme expeditions, Arthur’s ability to heal the physically and mentally wounded has proven invaluable to his companions.
As a fan of extreme sports, Arthur has watched Xcrawl since he was a teenager. A couple of years ago, he decided to show his counselees what one can do with a little courage, determination, and resilience so he started training for Xcrawl. “I’m always telling these kids to follow their dreams. Xcrawl was my dream when I was 14 but then I grew up and there was never a perfect time or opportunity to do it. But 2 years ago I was going to try a dynamo and I kept waiting and waiting to make the jump. Finally, I realized that there’s never a perfect time. We just have to go for what we want sometimes. That’s what I want all my kids to see when they watch me.”
And Arthur puts a great deal of effort into chasing his dream. Despite splitting his time between parenting and counseling, he’s managed to make time for the training and performance Xcrawl demands, recently making his way up to Division 3 and showing that he can hang with serious crawlers.
“The jump from therapy to Xcrawl makes perfect sense to me. I’m just helping people get well and stay safe while continuing on this crazy adventure we call life.”

Arthur is not quite as much of the altruist as he would like to believe himself to be. The majority of his work is done for privileged children who's parents donate generously to the church of Vesta, helping pay his salary.

Domains: protection
Earth with caves subdomains

Feats: Spell focus (conjuration), sacred summons, summon good monster
Fame feat: Divine presence

Traits: Looking for work (perception), reactionary, second chance
Drawback: Naive

Skills:

Diplomacy: 1 rank, -1 cha, +3 cs = +3
First Aid: 1 rank, +5 wis, +3 cs = +9
Grandstanding: 1 rank, -1 Cha, +3 Cs = +3
Perception: 1 ranks, +5 wis, +3 cs, +1 trait = +10
Sense motive: 1 rank, +5 wis, +3 cs = +9
Knowledge xcrawl: 3 ranks, -1 int, +3 cs = +5
Tactics: 1 rank, +5 wis = +6
Profession (therapist): 3 ranks, +5 wis, +3 cs = +11
Craft (rope): 3 ranks, -1 int = +2
All others are just based on modifier
-1 ACP

Defenses:

AC: 18
HP: 24/24
Saves: +5, +4, +8
CMD: 14

Offense:

Light xbow: +4 1d8 piercing
Ranged touch: +4
Melee touch: +2
CMB: +2

Spells:

0th: create water, detect magic, guidance, light
1st: Sanctuary, bless, bless, summon monster I, summon monster I
2nd: Create pit (DC 18), summon monster II, cloud of seasickness (DC 17)

Equipment:

Darkwood heavy shield (5 lbs, 257 gp)
Composite sports, medium (20 lbs, 80 gp)
Scroll of protection from evil x 1 (25 gp)
Mirror (.5 lb, 10 gp)
Rations, trail (1 lb, .5 gp)
23 gp remaining