christos gurd |
Monk, though ive been known to tinker with it mechanically.
gunslinger
soulknife as well
slayer
insightful mind, link
mswbear |
Druid
Psychic Warrior (Dreamscarred Press)
Inquisitor
Ranger
Paladin
Since all three groups I play with are usually die hard paizo official only (with rare exception). My list normally doesn't have Psychic Warrior with inquisitor, ranger, paladin moving up a rank each and the fifth slot being taken by Witch.
Larkos |
1. Rogue. The rogue has so many fun things I can mess around with and different ways to play it. I also tend to think like a rogue even if I'm not playing as one (sneak around the enemies, lure them into an ambush, why don't we just just kill the BBEG when they're asleep?, etc.)
2. Witch. Fun, thematic, powerful, and great for RP. I love how they don't have to really rely on Vancian spells to do things but have lots of cool spells if they want to. Plus they get foxes and foxes are really cute.
3. Sorcerer. I love the bloodline system because it allows every sorcerer to feel different and helps really guide me in character creation.
4. Magus. Scores lower because it's really difficult to get into. (Just check out all the FAQs on d20pfsrd.com.) But I love the idea of dual-wielding swords and spells. My magus was the MVP of the team in almost every combat session and it made me feel like a badass.
5. Ranger (Skirmisher) and Barbarian. Both are pretty badass and allowed me to make some pretty awesome characters. I love my fighter but I feel like I had to make all of his character on my own and nothing about the class inherently synergized with him. The barbarian helped me make my half-orc a super strong warrior who was a lot smarter than he looked. the Skirmisher works for me because I like badass normals and I never really got where Ranger magic comes from.
Marc Radle |
In no particular order:
- Oracle
- Ranger
- Spell-less Ranger (New Paths Compendium Kobold Press)
- Shaman (New Paths Compendium Kobold Press)
- Theurge or White Necromancer (tie) (New Paths Compendium Kobold Press)
Shoot! How could I forget paladin!?!?!?!
OK, revised list, in no particular order:
- Oracle
- Paldin
- Spell-less Ranger (New Paths Compendium Kobold Press)
- Shaman (New Paths Compendium Kobold Press)
- Theurge or White Necromancer (tie) (New Paths Compendium Kobold Press)
Kerney |
Summoner The relationship between summoner and the eidolon can be played in many different ways. In pfs I have a summoner whose eidolon is the imaginary friend from childhood. My home game has a husband wife summoner eidolon team.
Oracle So many possibilities with this one.
Fighter
Alchemist
Sorcerer
Craig Bonham 141 |
Summoner either Celestial Commander or Synthesist. Just really focus on one cool aspect of the class or the other. With the awesome 3PP feats that make summoning worthwile it's awesome to be a Summoner.
Mighty Godling-Lots of variation and fun for playing a bruiser.
Riven Mage-Not superpowerful or effective but I love the feel of it.
Alchemist. Great options to play mad-scientist or Crazy Harry the Exploder.
Fighter/Rogue with a jump into the old Invisible Blade PrC.-Free action feints for the win!
Neirikr |
My current favorites, in no particular order...
- Bard: I love the jack-of-all-trades type of character. I love versatility. I've played this class more than any other so far.
- Rogue: For much the same reasons as the bard. Usually I like mixing in a few levels of some spell-casting class.
- Cleric: Again, versatility. The cleric of a god of thieves can be completely different than those who worships a deity of healing, or love, or war. I love domains.
- Wizard: Like with the domains, I really like what they did with the arcane schools in Pathfinder. I really like the sorcerer bloodlines too, and sorcerer would probably be on this list if I had played one.
- Alchemist: The vivisectionist archetype in particular. I love flavor of a "deranged surgeon" kind of character, and I have been having a lot of fun with one in our RotRL game.
Mind you, these are my favorites out of the ones I have played at some point. There are plenty of classes I really like but haven't gotten around to playing yet.
Archpaladin Zousha |
Paladin: Right there in the name! ;)
Inquisitor: The Paladin's more flexible and skillful cousin. These days I actually play more inquisitors than I do paladins because they have more skill points.
Oracle: Again, I like to play these like paladins, but with more flexibility in terms of their capabilities, especially with mysteries like life and heavens.
Wizard: Surprise! When I feel a need to play a character who's more scholarly or like an archaeologist, this is my go-to class. This is sort of force-of-habit, actually, as Rise of the Runelords' centerpiece, Thassilon, was wizardly, a wizard was best equipped to study its mysteries. Now I can't play archaeologists EXCEPT as wizards.
Bard: The arcane version of the Inquisitor, at least in my eyes, able to handle a lot of skills and socialization well.
Gwaithador |
1. Paladin- my favorite class. Straight up Lawful Good human paladins.
2. Ranger- With a preference for Neutral Good human or half-elven Rangers.
3. Fighter- Generally a sword and shield human fighter; though I usually pick Bastard Sword as an exotic feat so I can choose to use it one or two handed. I like good alignments with my fighters, and may diverge a bit and play a Chaotic Good fighter.
4. Wizard- a preference for Elven wizards of chaotic or neutral good alignment.
5. Rogue- neutral or neutral good, generally human. Once in a while, a half-orc.
Lord Mhoram |
Paladin
Magister from RGG. I love playing casters that can do both arcane and cleric spells. And the "take a part of a class ability" appeals to my sense of greed... um .. versatility. Haven't played it enough to say if it will join this list, but I like the Theurge from Kobold for similar reasons.
Monk I just love martial artists with mystic abilities.
Aegis or Soulknife Dreamscarred- hard to chose, and as our games are usually gestalt, I tend to play those two that way.
Magus probably the last of the top 5.
I tend to like characters that are useful in more than one approach - so I tend to like mix classes like Magus and Magister, and Paladins are sort of that way as well. Monks are fighters types and mystics.
Michael Sayre Design Manager |
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Inquisitor- it's just so solid, and I feel like I have no problem coming up with something completely new every time I play the class.
Ranger- skilled, effective, and he gets a pet, so always a solid choice for me.
Paladin- I have a known love of playing straight-laced good guys who put it all on the line to protect their friends and make sure good triumphs over evil. Captain America is my favorite superhero, and I feel like he's the total modern paladin.
Monk- Mystical martial arts guy just works for me.
Guru- Okay, I may have written it, and it may still be in playtest, but if you can't love your own material, what's the point of writing?
Creighton Broadhurst Publisher, Raging Swan Press |
Alexander Augunas Contributor |
OWEN STEPHENS |
2 people marked this as a favorite. |
Wow, it's awesome to see so many of the RGG classes get into folks' top 5!
For the curious, here's where to find the RGG classes that have been mentioned so far.
Justicar -- Advanced Options: Inquisitors' Judgments
Mighty Godling -- The Genius Guide to the Godling
Riven Mage -- The Genius Guide to the Riven Mage
Magister -- The Genius Guide to the Magister
Time Thief -- The Genius Guide to the Time Thief and Genius Options: Masters of Time
Talented Fighter -- The Genius Guide to the Talented Fighter
Talented Monk -- The Genius Guide to the Talented Monk
Templar -- The Genius Guide to the Templar
As for my own top five? In no particular order:
Inquisitor. It's an interesting, flexible class that makes an awesome "5th man" when an adventuring party is already full, but can also step up to be a primary front-line or divine caster.
Armiger. Speaking of loving your own stuff, this defense-first, martial support character is one of my favorite projects ever.
Sorcerer. Not only do I enjoy making themed sorcerers (who often feel like they need to go to Xavier's School for Wizards and Witchcraft), but I love the class as a GM, since it lets me run effective arcane villains without spending a lot of time worrying about preparation.
Alchemist. I love the ability to create some classic fiction tropes without being like any other d20 character. I prefer the flexibility provided by Advanced Options: Alchemists Discoveries, which lets you swap bombs, or extracts, or mutagens for other alchemical tropes, but even the unmodified class is a lot of fun.
Fighter. My first love, and still one of my favorites.
Michael Sayre Design Manager |
Wow, it's awesome to see so many of the RGG classes get into folks' top 5!
I can tell you with authority that even though they don't usually post here, if all of my players were to come in and list their top 5 there would be appearances from:
and
Though I have honest concerns that the player who likes the Time Thief so much is just looking for excuses to constantly page through the .pdf and look at the art....
Mosaic Mage would probably feature in my own top 5 as well were it not for how cumbersome assembling a spell list is. There have been a number of occasions where I just barely had enough spells drawn from the entire PRD to fill out a levels worth of spells, so all I was really selecting was which spell I got first, not which spells I wanted. I still really like it, but the fact that it takes a bit more work and isn't something the other members of my group can easily pick up keeps it from being a contender for the top 5.
Interjection Games |
1 person marked this as a favorite. |
Bard
Binder
Master Inquisitive (Eberron PrC)
Monk
Tinker (It started as a project for me and me alone, then it spawned all of this, so yeah. Much to thank it for.)
Honorable Mentions
Artificer (Eberron - flawed as it is, if you're willing not to cheese out the class, you can have a blast)
Assassin (PrC)
Bard - arcane duelist
Herbalist
Inquisitor
Huh. I guess I have a "3/4 BAB and silly class features" fetish.
Orthos |
1 person marked this as a favorite. |
Sorcerer
Witch
Crusader (3.5 - Tome of Battle: Book of Nine Swords)
Paladin
Psion
Honorable mentions:
Binder (3.5 - Tome of Magic)/Occultist (PF - Secrets of Pact Magic)
Inquisitor
Alchemist
Bard
Oracle
Taskshaper
Other ToB and Path of War classes
Other Psionic classes
These are prone to change/reorganization over time.
Sethvir |
OWEN STEPHENS wrote:Wow, it's awesome to see so many of the RGG classes get into folks' top 5!
I can tell you with authority that even though they don't usually post here, if all of my players were to come in and list their top 5 there would be appearances from:
and
Though I have honest concerns that the player who likes the Time Thief so much is just looking for excuses to constantly page through the .pdf and look at the art....
Mosaic Mage would probably feature in my own top 5 as well were it not for how cumbersome assembling a spell list is. There have been a number of occasions where I just barely had enough spells drawn from the entire PRD to fill out a levels worth of spells, so all I was really selecting was which spell I got first, not which spells I wanted. I still really like it, but the fact that it takes a bit more work and isn't something the other members of my group can easily pick up keeps it from being a contender for the top 5.
Regarding the mosaic mage I haven't played one but thought the class was interesting. If only the other Dm's in my group allowed 3pp material. Regardless I have an access db that I built that contains about 3600 spells gathered from a ton of my 3pp content and Pazio material where I built some queries that as I add spells to the db I can run them and it pick out spells that meet the criteria as being allowable for the various color mages and updates them appropriately.
Alexander Augunas Contributor |
Zhayne |
1. Magister - I literally will NEVER need another primary-caster class. It has everything I want.
2. Warblade - A martial character that's fun and does cool stuff instead of 'stand there and full attack'? Yes please.
3. Soulknife - An unarmed class (sort of) with full BAB/HD? Deadly Fist + Gifted Blade all the way.
4. Vanguard - More or less a magus, with spontaneous casting (my preference).
5. 3.5e's Artificer - Always loved the idea, even if the execution was a little weird (and broken). End of the list 'cause our games rarely have enough downtime to do much crafting and tend to be treasure-low so we can't afford it anyway.
Ken Pawlik |
1 person marked this as a favorite. |
Played/Used as an NPC, in no particular order:
1. Spell-less Ranger - Kobold Press
2. Medium - Purple Duck Games
3. Inquisitor
4. Antipaladin (though I still prefer to call them Blackguards)
5. Swordmaster - Dreadfox Games
Looking forward to trying, also in no particular order:
1. Divine Channeler - Rite Publishing
2. Malefactor - TPK Games
3. Illuminatus - Purple Duck Games
4. Every class created by Bradley Crouch/Interjection Games
5. Dread - Dreamscarred Press
6. Occultist - Radiance House