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Advantageous Abilities: Humanoid Special Abilities
This product includes over a dozen abilities for GMs to give their NPCs an advantageous edge (or just a little role-playing fun).
Befuddle your PCs with abilities like Barroom Brawler and No Loyalty, add a little fun with "abilities" like Peg Leg, or give them something to worry about with the Poisoner ability. No matter your choice, this PDF is sure to make flavourful and effective NPCs.
Tavern Tales - Mini Adventures
Tavern Tales - Mini Adventures are two page 5e compatible adventures designed to accompany various Tangible Taverns by Dire Rugrat Publishing but may be easily inserted into your own tavern or campaign.
Tavern Tales - Mini Adventure #1: A Thief in the Night
Several cases of delicious blackberry preserves have gone missing from Blackberry Bill’s. Braybin, the freckle-faced server, asks the PCs to help to discover who is responsible and to get the jam back before Blackberry Bill notices – and reminds the townsfolk why he was formerly known as Butcher Bill.
A Thief in the Night is designed to accompany Tangible Taverns: Trio of Taverns and is suitable for four 3rd level characters.
Tavern Tales - Mini Adventure #2: What a Trip!
Cerulean, the master musician of Simon’s Dinner Theatre, needs the PCs to retrieve a bag of mushrooms from his house before the evening’s performance begins. Can the PCs navigate his home, and fend off the strange creatures who reside there, before the lights dim in the performance hall?
What a Trip! is designed to accompany Tangible Taverns: Simon’s Dinner Theatre and is suitable for four 2nd level characters.
Tavern Tales - Mini Adventure #3: It Starts With a Barroom Brawl
When the motley group of "heroes" that burned down Tuffy's previous establishment return to town, the tavern owner offers a reward to the PCs for their capture. Can they save the dingy dive from meeting the same fate as Tuffy's old joint? Or will Tuffy be forced to find a new place to pickle her pigs feet?
It Starts With a Brawl is designed to accompany Tangible Taverns: Tuffy’s Good Time Palace and is suitable for four characters of level 4-5.
Tavern Tales - Mini Adventure: The Troubleshooters
When the deal of a lifetime is put in jeopardy, local businessman Demetrius Flannigan hires the PCs to ensure the meeting goes smoothly. Can the adventurers stop an interfering rival, and ensure the other party, a skittish elf with access to important information, doesn’t abandon the deal?
The Troubleshooters is designed to accompany Tangible Taverns: Trio of Taverns and is suitable for four characters of level 5-6.
At some point in your campaign, your PCs are probably going to stop off for a drink and a bite to eat at a local tavern. Instead of just deducting a few gold pieces and letting your PCs regain some spells, give them a chance to explore and interact with the city around them. These PDFs include a rumour and event tables, a tavern map, and unique and colourful NPCs ready to be slotted into the tavern.
Tangible Taverns: The Bull & The Bear
The Bull & The Bear details a comfortable tavern complete with a discrete brothel.
Tangible Taverns: Tuffy's Good Time Palace
We all know the wrong side of town can be a great place to off load that ill-gotten treasure, pick up some information, or hire a little assistance for a dirty job. Tangible Taverns: Tuffy's Good Time Palace brings a little life to a place few dare to frequent. From an organized gang of street thugs, to a brawler who dabbles in the art of pickling, to an all-woman mercenary outfit, to uncoordinated table dancers and the inept piano player, there’s a little something for everyone at Tuffy’s Good Time Palace.
The only question is: are your PCs brave enough to try the pickled pig’s feet or will they just turn tail and leave a dingy dive like Tuffy’s for greener pastures (or cleaner glasses)?
Tangible Taverns: Tuffy's Good Time Palace details a dilapidated tavern filled with the city's least desirables. The drinks are terrible, the food is limited to the pickled variety, and not a soul would bat an eye at stealing your coin purse.
This book includes detailed information on a local gang and its leader, the town healer (who could be more than he seems), and of course the memorable tavern employees (including Tuffy herself).
Tangible Taverns: Trio of Tavern
Trio of Taverns, features not one, but, you guessed it, three taverns. Give your players the chance to explore what happens when a capable barbarian known for beheading his opponents falls in love with jam making and settles down to open his own shop, or let your players try to seduce a city noble by taking her to the classiest and most romantic tavern in town, or just stick with the basics and let them dance the night away with great entertainment and delicious food, while avoiding the shadier elements.
Tangible Taverns: Simon's Dinner Theatre
Maybe one or two of your PCs are looking to spend that hard earned loot on something a little fancier, or at least less run of the mill than a stew and some ale.
Tangible Taverns: Simon's Dinner Theatre details a delightful dinner theatre with fantastic food. Give the PCs a chance to take in a play and enjoy a little culture before they set out to destroy that foul creature they are hunting.
We have also included a dozen play titles and descriptions so you can let your players know what their characters are viewing.
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Advantageous Abilities: Charismatic Abilities is now available!
This PDF includes over fifteen Charisma based abilities for GMs to give their NPCs an advantageous edge (and a little role-playing fun).
Catch your PCs off guard with abilities like Unexpected Attack, throw in a complication with Golden Reputation, or give your NPCs the edge with Hang in There. No matter your choice, this PDF is sure to make flavourful and effective NPCs.