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Melkiador wrote:

Reading the "and" as exclusive instead of inclusive would cause other issues. Because the creatures would only be able to act on that first round where the spell is maintained, because it doesn't specify "and further rounds".

I'm not saying the language couldn't be improved. It can and should be improved.

I'd probably also change "then" to "immediately", so something like:
"When you finish casting the Spell or spend an action to Concentrate on the Spell, the summoned creature immediately takes its 2 actions"

I agree, that would make the statement much clearer.


I understand that, but the main issue is with the AND. We have 2 conditions that are stated.

1. When you finish casting
2. When you spend an action to Concentrate on the spell

The AND between means both conditions must be true for the result of the summoned creature taking 2 actions.

If OR or AS WELL AS was used, then either condition 1 would cause the result or condition 2 would cause the result.

Not a big deal to me, as the chances of me ever having the time or group to play this anyway.


Melkiador wrote:

Someone said summon monster summons can’t act when first being cast but that isn’t true.

Page 195, “When you finish casting the spell and when you spend an action to Concentrate on the Spell, the summoned creature then takes its 2 actions. ”

So the creature gets its actions when first summoned, and then when you use concentration on following rounds.

So, for better clarity, if they do want this on the first round cast and ever round concentrated, this should read as OR instead of AND.

“When you finish casting the spell and when you spend an action to Concentrate on the Spell, the summoned creature then takes its 2 actions. ”

This states that both parts must be true, since it is using an and.

Thisking it over more, OR probably wouldn't be as good as using AS WELL AS.


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My personal take is that level is being used for the "experience" aspect.

For example, if person 1 just graduates with a degree in accounting and person 2 never took a class in accounting, but worked around it/in the industry for 10 years, person 2 probably has as much or more accounting ability than person 1.

In response to your examples, my take is the following:
1st Example:
Experience vs recently trained brings them close

2nd Example:
The is natural ability vs trained. Basically, some people just have an affinity for things. Some people are just naturally charming and suave and can seem to just say or do the correct thing.

3rd Example:
Experience will make you better, so it makes sense that the best could take awhile to finish a match. Add, that at 10th level, the fighters will have other tricks that they can use then swing once.

4th Example:
Again, experience can play a dramatic role in targeting (to hit).

Now, I am not saying that the math optimally matches this, but it feels close to me from what we know. That being said, that's why they are doing this as a Playtest, and not rolling these out as the final numbers. If after playing, nearly everyone is telling them every level just doesn't work, they could revise it.


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204: If a fighter and a monk get together, will their kid be a Brawler?


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198: Who let the dogs out?


sadie wrote:
CraziFuzzy wrote:
I thought the books were just used to populate a shelf and look cool? Isn't d20pfsrd the better index anyway? I mean, once the second hardcover for the game is released - the index's value drops significantly.

Something to consider in about 2025, when a bunch of expansions have been added: a cross-book index.

For example, they could release a big Core Rulebook 2 that includes compiled (and erratad) copies of various classes, feats, spells etc from minor expansions, and the back of that CRB2 could have an index and glossary that subsumes all the books.

Sanity: Ultimate Horror, page 171.

I think they're going to do a Pathfinder 2: Ultimate Library for this.


Mark Seifter wrote:
Deighton Thrane wrote:


Can I just say, I hate all these comments that try to paint the current action economy like some archaic, incomprehensible construct that we've struggled against since it's inception.

That was my take on the simplest but complete representation of both systems, but using nonsense words as replacements for the terms we all know, not a parody of any sort or attempt to mock the 3.0/3.5/PF1 action economy.

Here's the direct translation:

There are quatloos, waznits, bliknorks, foozles, and barloks. On your turn, you can do a quatloo and a waznit, two waznits, or one bliknork, and either way you can do one foozle too, except you can do a barlok at any time and if you do, you can't do a foozle next turn. Also, there's some things you can do for free.

becomes

There are standard actions, move actions, full-round actions, swift actions, and immediate actions. On your turn, you can do a standard action and a move action, two move actions, or one full-round action, and either way you can do one swift action too, except you can do an immediate action at any time and if you do, you can't do a swift action next turn. Also, there's some things you can do for free.

(I held off on talking about not-an-actions, and "1 full round," probably the most complicated parts of the PF1 action economy on which experienced players to get tripped up but that we don't really have in PF2)

The point of the substitution was that without the terms we've learned over time, it seems pretty complicated, and unfortunately in this case it seems that led it to seem like a parody.

Also, don't forget the Attacks of Opportunity, which aren't part of any of the above.


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143: If a tree falls in a forest, and no one is around to hear it, do I roll Knowledge(Forestry) to know that it fell?


Charlie Brooks wrote:
Starbuck_II wrote:


4. Resonance means no more limited charged items.

Wait...

I'm reading this to mean that you don't have to keep track of wands, etc., but instead use resonance as a daily limit - is that correct? As in, instead of having a wand of cure light wounds with 25 charges left, you would instead have a wand of cure light wounds that could be used as long as the user has resonance left/makes the check to use an item?

If that's a correct reading, is that verified anywhere?

Because honestly, resonance becomes a much more appealing mechanic to me if it means that we don't have to keep track of individual charges on wands and staffs anymore.

That's how I've seen it interpreted through many posts and an article I've read on another site.

It all seems interesting to me, though who knows if I'll get to try it, considering I barely had a chance to play PE1 in the last 10 years.


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Tensor wrote:
115. In p2e will there be 'Bonus Actions' ?

Yes, you gain -1 Bonus Actions.

135. Who put the bomp in the bomp bah bomp bah bomp?

136. Who put the ram in the rama lama ding dong?

137. Who put the bop in the bop shoo bop shoo bop?

138. Who put the dip in the dip da dip da dip?

139. Who was that man?


I've got this idea for a movie.

It's about an individual. He or she is an awesome adventurer searching for a path.

Happy Ending = Path is found
Sad Ending = Party is killed off by the evil mastermind called GM


Rum.

Oh... you mean IN the campaign...


For me, the biggest factor to this is the intro to Unarmed Attacks:

Unarmed Attacks:
Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following:

The Monk's Unarmed Strike modifies some things in here, but does not specify that it modifies the part that states "like attacking with a melee weapon."

Thus, there is no specific overruling general on how to treat an Unarmed Attack while actually attacking.

Just my 2 cents.


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Because we have a deep need for ... Oh Look! SHINY THING.


Quick question, how long are you planning to keep the minion recruiting open?


All hail the all powerful Albarath!


I'd love to attempt a minion. I don't believe I have the creative ability to be the mastermind.

Maybe something short and yellow ...

Or, better yet, purple


Both the Bestiary and Advanced Race Guide state they are offspring of humans (not humanoid) and fiends:

Tieflings

Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends.

Tieflings are humans with demonic, devilish, or other evil outsider blood in their ancestry.

This is not to say a GM couldn't rule otherwise in a home game.


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I'd put this as a non-alignment changing chaotic neutral act.

Yes, he was evil, but this was a prank on the guy resulting in his death. It wasn't done in manner for saving the souls of the flock or a specific person. It wasn't to fight evil by attempting to dig out the evil roots of this priest. So it really isn't a "Good" act.

That being said, it also was not meant to result in the death of the guy, just the destruction of his evil book and some laughs, so I definitely would not call that "Evil".


You could make it like that movie about invading aliens. The queen (the orb in this case) moves back time right before defeat. Allowing them to always eventually know the perfect strategy. Maybe it could play out like that with the PCs ending up protecting the village with maximum efficiency.


May I present Brak-Ji.

Everything should be finished.

Starting Gold: 2d6 ⇒ (3, 5) = 8 * 10 = 80


I'd be interested.


Congrats to those that made it. Enjoy.


Brak:

"A little entertainment is good as long as it's not interfering with required duties. Tonight, we enjoy the fun and festivities. Tomorrow we worry about things like why the headmaster wasn't his usual eloquent self.


Brak
"Any time you have good food or good company is a good time. Luckily, here with the Order I find you usually get both."


Brak

"Well that's a neat trick you have there. I prefer just my own fist myself, though I guess that's a similar philosophy."

Brak notices a dancing gnome.

"Well it's been fun chatting, I think it's time to mingle with some others."

Brak heads over to the gnome.

"I see you are enjoying yourself, friend. They call me Brak."

Brak extends his hand.


Brak takes the offered hand.

"I shall heed your arcane intuition and not partake myself. Though I will enjoy the amusement of watching others."

Turning to Serill, "You look vaguely familiar, we must have passed each other during training. I do not believe I ever caught your name however."


Brak-Ji

know. Local DC:10: 1d20 + 2 ⇒ (10) + 2 = 12

Sense motive DC15:: 1d20 + 10 ⇒ (12) + 10 = 22

Glad that the ceremony is now over, Brak heads to get food. Finding his favorites, Brak quickly loads his plate full of them. While eating, Brak wonders to himself what may have caused the headmaster to end in such a manner.

Heading over to get a drink, Brak overhears a small portion of Lily's and Serill's conversation.

"Excuse me, I hope I am not interrupting anything. I notice you two are the few around that seem to not be partaking of this this strange drink. Do you know something about it that others are unaware of? My name is Brak by the way."


May I present Brak-Ji.

Please note my previous post for the ability rolls (restated in the Abilities section).

Let me know if you notice anything I missed or if you need anything like age, height, etc, added)


I'll roll. Hopefully I'll have a chance to submit a full character.

1. Ability: 4d6 ⇒ (2, 3, 1, 3) = 9 - (1) = 8 (2, 3, 5, 3) = 11
2. Ability: 4d6 ⇒ (3, 6, 4, 6) = 19 - (3) = 16
3. Ability: 4d6 ⇒ (3, 3, 3, 2) = 11 - (2) = 9 (6, 2, 6, 2) = 16
4. Ability: 4d6 ⇒ (1, 5, 6, 3) = 15 - (1) = 14 (6, 5, 6, 3) = 17
5. Ability: 4d6 ⇒ (3, 5, 6, 2) = 16 - (2) = 14
6. Ability: 4d6 ⇒ (4, 3, 1, 6) = 14 - (1) = 13 (4, 3, 6, 6) = 16

1. Reroll 1: 1d6 ⇒ 5
4. Reroll 1: 1d6 ⇒ 6
6. Reroll 1: 1d6 ⇒ 6

3. Reroll Ability: 4d6 ⇒ (6, 2, 6, 2) = 16

So Final:
1. 11
2. 16
3. 16
4. 17
5. 14
6. 16

This is a good one.


You mentioned you would need convincing about Occult classes. What about an Earth Kineticist? I've been wanting to try to build one.

Also, will you have an ability score cap before racial bonuses or anything like that?


Brak Hamer should now be finalized. (re-linked for ease).


Please find Brak Hamer

I still need to do equipment (the one item, the weapon) and probably double check the actual numbers (like cmd and saves just did them quickly)

Are shields included or would I need to use the 100 GP on one, if I wanted one?


Terwyn Arragast wrote:

I'd like to offer Terwyn Arragast, a young human rogue whose village was destroyed by a dragon/a band of orcs when he was still a child. He was given to foster parents in the next bigger city, but as an outsider was getting bullyied a lot, so eventually he ran away only to find shelter in a group of ragtags, being part of the local thieve's guild. There he learned his trade, hiding the burning hatred for his bullies deep within his heart.

When he reached adulthood, he thought it finally time to have his revenge and organized an ambush to give his old tormentors a good measure of beating. There was no intention of killing involved, but when one of his victims drew a weapon, things got out of control. In the end, one of the bullies lay bleeding in the street, he got caught by the guards and charged with tried murder, even when he hadn't actually been the one to hurt the victim. So when offered to take the black he knew that it would beat the alternative (probably being death sentence)

Stats:
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (1, 6, 5) = 12
3d6 ⇒ (5, 2, 2) = 9

Traits would be Draconic Vigil and Reactionary, though I would like to change the dragon part to witches or another suitable monster capable of leading the orcs which destroyed his village, if there aren't dragons in your setting.

Oh and please ignore the entries in the profile page I once started this character for another game, that never came to pass for me, so I'll overwrite the things you might find there and just keep the name/the traits.

Ouch, if I'm counting correct, that's equivalent to a -8 point buy.


This could be fun, below are my rolls. How long to come up with the rest?

3d6 ⇒ (6, 1, 5) = 12
3d6 ⇒ (6, 6, 3) = 15
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (5, 3, 1) = 9
3d6 ⇒ (3, 5, 2) = 10

Also, what is your ruling on alternate racial traits and archetypes?


Congrats, have fun.


Good luck all.


Updated mine (forgot to put the negative trait in originally). First link is still good.


I believe I have everything down but the spirit animal (will be a raven). If I change anything, it would only be the name involved.

Brak-Ji


Attempt number 3

2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 5) + 6 = 15


I'd be interested, if you're OK with someone who hasn't played much Pathfinder, or recently played much at all.

(please note, first time using the dice)

Abilities: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Abilities: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Abilities: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Abilities: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Abilities: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Abilities: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Second roll since first is less than +5,

2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 5) + 6 = 12


Wrath wrote:
chunkybutters22 wrote:
As the title says, I need a new DM. I had one lined up but he hasn't been on in a month and even when he was on he wasn't reliable. I can answer any questions you ask.

Where does a circle start? How much mass is required to create enough gravitational drag to rip time and space for wormhole travel? Why is belly button lint blue? Do doves cry?

Sooooo many questions, can you answer them all???

(Sorry, my sarcasm metre is on very high tonight. Good luck with the DM hunt).

Let's see here.

A circle starts in the beginning obviously.
Pi mass is the amount required.
Because would you really want puke colored?
Yes, every time a bell rings. Sure, an angel gets it's wings, but a dove cries. Do you really want to make doves cry?


10.) Use Purify Food and Drink to remove the alcohol from the annoying Barbarian's (or anyone else's) ale (or other beverage of choice) right before they take a drink.


Roll 1D6, apply to formula: ((X^3/5+X*10-5)/X+(5-X)/2+5*X^-1)*20/19
Round to nearest integer
Apply to preferred stat

(Please note, I hope everyone realizes this is a joke, though I did make sure that all numbers would actually make good stats)


Shinigami02 wrote:

Okay, let's rework the relevant ability here, taking the FAQ into account. For this, assuming levels in Bloodrager, as otherwise it works as 'normal'.

A dragon disciple adds his level to his sorcerer bloodrager levels when determining the powers gained from his bloodline.If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer bloodrager type. This ability does not grant bonus spells to a sorcerer bloodrager unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer bloodrager gains spell slots of the spell's level.

And now to summarize: Levels in Dragon Disciple advance your Draconic Bloodrager bloodline as if they were Bloodrager levels. This includes your bloodrager bonus spells, provided you have the appropriate level of spells available (for more information on this see the Spells Per Day feature.)

And to answer your other question, yes you need 5 levels (not necessarily of Bloodrager, but might as well keep them there) and no there is not any way past the "one rank per level" limit. Skill Rank prereqs are a common hard limit for prestige classes. Another thing to note though, is that you would need Bloodrager 4 anyways in order to meet the spellcasting prerequisite, unless you took a level in Bard or Sorcerer or something.

As a final point, there's a few reasons people suggest not doing Bloodrager/Dragon Disciple, and the ones I can think of are as follow:

1) Your Bloodrage rounds per day doesn't scale while leveling Dragon Disciple, and since your bloodline abilities only work in a bloodrage that effectively neuters your access to your main thing.

2) Natural Armor doesn't stack, so the natural armor you're gaining from Dragon...

To your number 2:

Natural Armor Increase (Ex): As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack.

This is an increase to any natural armor increasing the base natural armor. This is not a "bonus" then.
Which means it would stack with:

Draconic Resistance (Ex): At 4th level, you gain resistance 5 against your energy type and a +1 natural armor bonus to AC. At 8th level, your energy resistance increases to 10 and your natural armor bonus increases to +2. At 16th level, your natural armor bonus increases to +4.


All the monster's from the bestiary you accidently "lost."


Treasure Island


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What we really need is a great feat of strength.
Ah, but what we have is a great strength of feet.


They are powered by ladybugs.

The actual dominant source of good.

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