
Twistlok |

I would very much be interested and like the simple guidelines. I have just started a 5e PbP but Pathfinder is my love and really want the experience.
Would unchained be allowed? Ideally I would come in as a Monk or a Witch but am open to other ideas.
Computer access would be limited Dec 23rd to 26th.

GM R0B0GEISHA |
1 person marked this as a favorite. |

Introducing GM R0B0GEISHA's Dragon's Demand!
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemisis returned?
Character must be built using only the Core Rulebook, the APG, and Pathfinder Unchained (Unchained Classes only).
Starting Level: PCs will start at 1st level.
Alignment: Any non-evil
Ability Scores: 20 point buy.
Starting Money: Rolled.
Here is something similar, but a little more advanced. Think of it as a 201 class.
Recruitment will run until 12 am EST on the 1st of January.
If you have any questions, please ask!

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Here is my character, Francis Firestar, a Cleric of Sarenrae.
Francis Firestar 10 minute background
Five things about Francis:
1. Francis is a very evangelistic servant of Sarenrae. He believes strongly that having true faith in, and living according to the teachings of Sarenrae and other benevolent gods like her has the power to change the world more than anything else, even miracles themselves. Not that he isn't willing to use miracles himself.
2. Francis is incredibly strong for a cleric. While he tries to be diplomatic he is often willing to resort to knocking a few heads quicker than most fellow clerics of Sarenrae.
3. Even though Francis became a cleric in Absalom, he prefers rural communities to large cities.
4. Francis is currently traveling the Taldan countryside. Seeing firsthand the plight of the poor peasants is having a profound impact on him.
5.While most clerics of his faith prefer the graceful curve of the scimitar, Francis prefers larger heavier weapons. They reflect his bull-headed personality a little bit more.
Two goals for my character.
1. I would like to see my character lead someone who has lost faith in the divine to become a follower of Sarenrae.
2. I would like to see my character overcome his shame at disappointing his father and mother.
Two secrets about my character (one he knows and one he doesn't. )
1. Francis Firestar is his chosen name, not his birth name. He was born Tertius Serimus, and is a disowned son of a minor noble family connected to the Darahan noble house in Taldor.
2. His best friend as a child, Miletus Rosteles, sees his faith as a betrayal and rebellion. Melitus would kill him if given the chance.
Three people tied to Francis.
1. Rosilyn Serimus is Francis’s sister and the only member of his family he still on good terms with. He writes her a letter every month and tells her where he is if he'll be there long enough for her to write him back.
2. Sara Aldas was a good friend of Francis’s while he was living in Absalom. She was training to be a paladin, and is the daughter of a member of the diplomatic staff of Andoran’s envoy to Taldor.
3. Farseed Thule was an initiate alongside Francis early during his clerical training. Francis caught Farseed cheating and told him to tell their teachers the truth and trust in their forgiveness. Farseed attacked Francis in anger. This didn't end well for Farseed. Francis thrashed him, and then he was punished and demoted. Rather than continue his training he chose to abandon his faith in Sarenrae and become an inquisitor of Calistria. He hasn't forgotten Francis, nor forgiven him.
Three of Francis’s memories.
1. Francis remembers learning Falconry with his mother and sisters every summer while his father and older brothers went hunting.
2. Francis remembers the look of rage on his father's face the day he discovered a copy of “The Birth of Light and Truth”, Sarenrae’s holy book, hidden in his room.
3. Francis remembers the first time he was invited to have a part in the Burning Blades festival. He can remember the heat of his flaming weapon and the comforting warmth of the sun.
Background Notes
Francis was born Tertius Serimus. The Serimus family is a minor noble family connected to the Darahan noble house in Taldor. He was born the youngest child with five older brothers and two sisters. Since his mother was older she had difficulty giving birth and had to call upon a cleric to aid her.
Tertius was often bullied by his older brothers until he was twelve years old. With a single punch he knocked out his older brother Grocius. This earned him the grudging respect of his brothers, and led his father to have high hopes for him to become a prominent knight in Taldor’s service.
Sarenrae had other plans for Tertius however, and when he was fourteen he began to have dreams about a flaming dove. In secret he began to study the faith. He soon became a devoted follower of Sarenrae. He was able to keep this a secret from his family for two years. While a younger son of a noble family certainly could honorably pursue a vocation in the clergy, Sarenrae has a less than stellar reputation within Taldor. And since the Serimus family had a centuries old tradition of fighting on the frontlines against Qadira, Tertius’s father gave him an ultimatum; abondon his faith or be disowned and shunned.
So Tertius travelled to Absalom’s Temple of the Shining Star. Three years later he emerged as Francis Firestar, a newly ordained cleric of Sarenrae. He chose to return to Taldor in the hopes of proving that you can be a faithful Sarenite and be loyal to Taldor at the same time. Francis decided adventuring and aiding those in need was the best way to do this so he set off to visit small towns and villages in order to offer them aid. He is willing to work with anyone who shares his desire to help others.
Starting Gold: 4d6 ⇒ (3, 6, 3, 1) = 13 130. Right smack dab on average. Heh.
Francis Firestar
Human Cleric of Sarenrae 1
(Pathfinder Core Rulebook)
NG Medium humanoid (human)
Init + 0, Perception + 3
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Defense
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AC 17, touch 10, flat-footed 17(+5 armor, +2 Shield)
hp 12 (1d8+1, +3 toughness)
Fort +3, Ref +0, Will +6;
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Offense
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Speed 20 ft.
Melee Morningstar +3, (1d8+3/×2) or
Ranged Sling +0 (1d4+3/×2)
Cleric Spells Prepared (CL 1st; concentration +4, +8 casting defensively)
...0-Guidance, Light, Stabilize.
...1st- Bless, Magic Weapon, Cure Light Wounds(domain)
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Statistics
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Str 16, Dex 10, Con 12, Int 10, Wis 16, Cha 12
Base Atk +0; CMB 3; CMD 13
Feats: Combat Casting, Toughness
Traits: Indomitable Faith, Sacred Conduit
Skills: Diplomacy +5, Heal +7, Sense Motive +7;
Languages: Common
Other Gear: Scale Armor, Heavy Wooden Shield, Morningstar, Sling, 10 Bullets, Wooden Holy Symbol, Trail Rations (5), Blanket, Flint and Steel, Waterskin, Backpack, Spell Component Pouch, Traveler’s Outfit, 45gp
66lbs light load
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Special Abilities
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Aura - as the spell Detect Evil
Channel Energy 4/day(positive) - 1d6 healing for living, or 1d6 damage for undead, in a 30ft radius burst. Standard action, no attacks of opportunity. DC=13 will. Must present holy symbol.
Domains - The Cleric gains access to two domains associated with her deity. (Healing, Fire)
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Domain Powers
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>Healing<
Rebuke Death (6/day 1d4+1 healing):
You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells:
1st—cure light wounds
>Fire <
Fire Bolt (6/day 1d6+1 fire damage):
As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells:
1st—burning hands

Marcus Eld |

I'll toss Marcus in the ring. I'd have preferred being able to try a Staff Magus or Warpriest, but I've also always wanted to try an Arcane Duelest Bard, so here we are.
Starting Gold Roll: 3d6 ⇒ (3, 6, 1) = 10 x 10 = 100. Equipment listed in profile.
I'm a stay at home dad an should have plenty of time to post every day, excepting holidays. Specific times will be dependent on the boy and when he wants to give me a few spare minutes

Bill Blake |

And here is Bill Blake, another Bard with the exact same god, race, gender, AC and starting gold as Marcus Eld :-D
Starting Gold: 3d6 ⇒ (6, 1, 2) = 90 = 0
Hopefully it's ok I made a PC who is a resident of Belhaim - don't know why I assumed that was what we were supposed to do, but looking at the other submissions I probably should have asked which one to go for before writing the background story.
Either way, thanks for the links. Really helpful :-)
Also I should be able to participate daily though mainly between 19:00 and 22:30 GMT (when the girls sleep)

Rowdy the Space Dog |

For your approval: Roote Tarnic
Starting Gold: 5d6 ⇒ (2, 3, 3, 2, 6) = 16 160?
LN Medium Humanoid
Human Fighter 1 (Weapon Master)
Init +2; Senses ; Perception +1
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Defense
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AC 16, Touch 12, flat footed 14 (+2 Dex, +4 Hide Armor)
hp 13 (1d10+2+1);
Fort +4, Ref +2, Will +1
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Offense
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Speed 20
Melee:
Single Attack Sword, two bladed +5 (1d8+4/19-20)
or Longbow +3 (1d8 X3)
Full Attack:
2 Sword, two bladed +3 (1d8+4/19-20)
or Longbow +3 (1d8 X3) range 100
Space 5ft.; Reach 5
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Attack 1 CMB 5 ; CMD 17
Feats
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Double Slice: adds Full STR bonus to off hand attack,
Exotic Weapon Prof(Sword, two bladed)
Traits: Indomitable Faith, Dirty Fighter
Skills: Climb +8 Perception +1, Swim +8
Languages: Common
“Two-blades are better than one. I did the math.” Roote studied the art of the two-blade sword under his uncle, a well known mercenary, in hopes of following in his footsteps. However, on one of his assignments his life was saved. Now he owes a lifedebt to one of the other party members and is honorbound to keep it. I’m not picky as to who. GM can decide. “Listen, I owe you my life, I don’t have to like you.” He continues to serve his ‘master’ despite his outward displeasure with the situation, even when given the opportunity to leave. Secretly, Roote persists because self-imposed ‘life-debt’ is far more rewarding than fighting for the highest bidder. The insults are to hide his real motivations.
“At least I get to live to follow your inane instructions. Yippee.” Roote is fairly deadpan and jaded about the state of the real world. The hope of youth has drained from his personality and is replaced with harsh realism. “Anything not trying to eat you, kill you, or rob you is just trying to swindle you. The world is all rainbows and sunshine, until you step into it.” Deep down he yearns for the ignorance of youth. “Young people deserve the world they imagine is out there.” He despises people who force children to grow up or give up their illusions, and will fight to protect them. “Keep them out of this. This isn’t their fight. Let them enjoy what childhood they have left.”
Notes or recommendations are appreciated!

Arthur G |
Fashionably late, as I am wont to be. Hope that you enjoy looking over Kade, but I understand if you dismiss him at the sight of that wall of text.
Starting gold:: 1d6 ⇒ 1 x 10 = 10 gp
Aaaand I'm officially the poorest bastard the rules will possibly allow me to be. That fits the character actually...

Thrandr |

How long ago did Kade return to Belhaim and how old was he when he was sent to prison? Just wondering if Bill had moved to Belhaim back when the murder occured - probably would colour his opinion on Kade somewhat.
Also noticed a slight mistake in Bill Blake's entry - I mistyped his starting gold rolls, which should be 6, 1 and 3, and I've forgotten to add background traits. Will add the traits once we've finished preparing for new year's eve. Otherwise my wife might kill me.

Thrandr |

I wanted to add that I will gladly roll up a different class (perhaps rogue or wizard should we have too many bards). I also left traits off since I wasn't sure if there are campaign specific traits or whatnot.
Too many bards? Impossible! I've always wanted to play in an all bard party :-D

Marcus Eld |

Marcus Eld wrote:I wanted to add that I will gladly roll up a different class (perhaps rogue or wizard should we have too many bards). I also left traits off since I wasn't sure if there are campaign specific traits or whatnot.Too many bards? Impossible! I've always wanted to play in an all bard party :-D
Fair point, I wanted to put some type of smiley or emoji or something by the too many bards statement, but ... didn't. An all Bard party would be awesome! I was thinking only that Trapfinding might be something needed, depending on the adventure.

Zirul Aevell |

Alright, she's fleshed out and ready to go. I present Grace Saslen, a celestial sorcerer that is a devout follower of Shelyn. Barely made it. Oh, and I do have a little experience with Pathfinder, but haven't managed to join a PbP game yet if that matters.
History
Grace's birth was foretold by the village seer. She was told that the night she was born was as bright as day, though Grace holds it as a dark day nonetheless when her birth stole her mother's life. Raised in a poor village, Grace was loved by all for her kindness and the soothing aura she exerted even as a child.
A plague soon tore apart her village, and most of the people became ill at once. Grace, mysteriously immune, tried her best to treat the people. When all hope seemed lost, a cleric showed up. Calling upon Shelyn, the cleric healed the townsfolk and even gave them gold to help them get back on their feet.
When the cleric learned of Grace, he asked her many questions, and eventually came to the conclusion of her magical lineage. Offering her the chance to improve upon her powers and learn more about the god that had saved her village, the cleric took Grace back to his monastary.
Grace learned about the magical arts and quickly picked up the art, her innate abilities revealing themselves. She also devoted herself to Shelyn, though she was not anointed to be a cleric. Learning the many, joyous songs of Shelyn, her teachers were surprised to find her weaving the songs of faith into her spells to improve them.
Soon, her powers grew even more, and she found herself able to channel healing power out of her body despite not being a cleric. The men accounted her as a chosen of Shelyn, and after coming of age in the monastary, Grace decided to travel and spread the love of Shelyn just like the cleric that saved her village. However, even she needs to eat, so she decides to join a caravan to earn some pieces and hopefully find some souls willing to hear about Shelyn.
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Appearance
Grace's celestial ancestry turns many a head as she travels, but many of those heads turn back when they notice the blue and silver robes of Shelyn. Usually openly carrying her copy of Melodies of Inner Beauties, Grace follows her faith by traveling around to spread Shelyn's love to others. Those who still try to approach her often walk away questioning their intentions after receiving a sermon about Shelyn's love.
While blue is uncommon among the priests, Grace wears her flowing blue robe to help diverse her from the actual clerics of Shelyn, being just a simple follower. The trim is a shining silver, and people who are not familiar with Shelyn may mistake her for a wizard, though they wouldn't be far wrong.
Her soft brown hair flows down her back, kept long after the tradition of Shelyn. Her celestial background has her fair-skinned and gives a faint glow about her. She wears a small songbird pin to hold her robe.
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Personality
Grace is kind and gracious with anyone she meets. Though most men approach her because of her modest beauty, Grace has learned to simply teach them of Shelyn, kind of an easy let down. Grace has few aspirations outside of traveling around as a follower of Shelyn, though she does desire to settle down one day with a fellow follower of Shelyn.
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Stat Block
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Grace Saslen
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Female Human, Celestial Sorcerer 1; age 18
NG Medium humanoid (human)
Init +1; Senses Perception +1,
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
HP 7
Fort +1, Ref +1, Will +3
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Offense
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Speed 30 ft.
Melee morningstar +1 (1d8+1)
Ranged sling +1 (1d4+1)
Special Attacks Heavenly Fire (1d4+0, 7/day)
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Statistics
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Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 18 (+4)
Base Atk +0; CMB +2; CMD 14
Traits
Ear for Music (Shelyn) (Perform (Sing))
Gifted Adept (Magic Missile)
Feats
Arcane Strike
Combat Casting
Eschew Materials
Skills (5 Ranks - 4 Class, 1 Favored Class)
Diplomacy +5 (1 rank, 4 Cha)
Heal +5 (1 rank, 3 class, 1 Wis)
Perform (Sing) +6 (1 rank, 4 Cha, 1 trait)
Spellcraft +5 (1 rank, 3 class, 1 Int)
Use Magical Device +8 (1 rank, 3 class, 4 Cha)
Favored Class Bonuses
Sorcerer - 1 Bonus Skill Point
Languages
Common, Celestial
Bloodline
Celestial Bloodline
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Spells
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Caster Level 1st, Concentration +5
Spells Per Day
Level 1 - 4 (2 level, 2 Cha)
Spells Known
Cantrips - Detect Magic, Light, Mage Hand, Read Magic
Level 1 - Mage Armor, Magic Missile*
*+1 caster level
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Possessions
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Inventory
morningstar, robe of shelyn*, bullets, sling (20), Melodies of Inner Beauty*, sling
*custom named 'robe' and 'picture book' respectively.
Wealth
10 gp 16 sp 20 cp
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Special Abilities
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Bloodline Arcana - Whenever you cast a spell of the summoning subschool, the creature summoned gain DR 1/evil. This does not stack with any DR the creature might have.
Heavenly Fire (Su) - 7 times per day. Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Cira Illivar |

Just under the wire!
CG Medium humanoid (half-elf)
Init +8; Senses Perception +2; Low Light Vision
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Defense
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AC 12, touch 12, flat-footed 10
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2 (+2 vs. Enchantment)
Immune Sleep
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Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +0 (1d6 B)
Ranged Light Crossbow +2 (1d8 19-20 P)
Special Attacks Laughing Touch (7/day)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)— Magic Missile, Sleep (DC 17)
0 (at will)—Daze, Detect Magic, Light, Read Magic, (DC 16)
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +2; CMD 12
Feats Skill Focus (Knowledge: Arcana); Improved Initiative
Traits Volatile Conduit, Reactionary
Skills Bluff +8, Knowledge (Arcana) +7, Perception +2
Languages Common, Elven
SQ Fey Bloodline, Cantrips, Eschew Materials
Other Gear Dagger, Quiver with 20 bolts, Sorcerer’s Kit, 33g
Raised among the elves, Cira was tolerated by the community, but otherwise ignored by most of those around her. She worked quietly alongside her mother as an apprentice in relative peace until her magic manifested at the age of twelve. Her mother did her best to help Cira learn to control and wield her powers safely, but it was difficult. Her burgeoning magic was hard to control, and was prone to causing small but worrying problems, sowing distrust throughout the town. When she was twenty-three, she was cornered by a small, angry group of people from the city. As she defended herself, she lost her carefully constructed focus, her magic manifesting violently and causing great harm to the mob’s leader. Frightened, the other men ran away, spreading the word as they went.
She ran home, hastily explaining to her mother what happened. Terrified for her daughter, Rinna insisted that Cira run, as there was no way she could stay in the city and expect to be shown mercy. Cira hurriedly shoveled a few essentials into a knapsack, gave her mother a strong, tearful hug goodbye, and sprinted from the house towards the nearby woods. The last thing she saw as she dared one last glance towards her lifelong home was her strong, fearless mother confronting the growing mob forming outside her house with a weapon in hand.
She walked for days before stumbling upon a ragtag group that introduced themselves as adventurers, first letting her eat and rest with them, then later inviting her to join them, to which she readily agreed.

Thrandr |

An all Bard party would be awesome!
I would love an all-bard party.
It's agreed then. Once Dragon's Demand is over we go for an all bard party! Now for finding a GM who wouldn't TPK us due to the ensuing mayhem...
I was thinking only that Trapfinding might be something needed, depending on the adventure.
Trapfinding is quite awesome. I've often looked at rogue archetypes but always end up discarding them due to the loss of trapfinding.

Thrandr |

Aye - congratulations to the winners. Good entries.
Now...about that bard party...
I'm very tempted to GM something like that myself, although I won't have the time before mid-february at the earliest. If no one else starts a recrutiment thread for an all bard party and I don't post anything by late February, feel free to send a PM my way to remind me and I'll see if I have the time :-)