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My personal take is that level is being used for the "experience" aspect.

For example, if person 1 just graduates with a degree in accounting and person 2 never took a class in accounting, but worked around it/in the industry for 10 years, person 2 probably has as much or more accounting ability than person 1.

In response to your examples, my take is the following:
1st Example:
Experience vs recently trained brings them close

2nd Example:
The is natural ability vs trained. Basically, some people just have an affinity for things. Some people are just naturally charming and suave and can seem to just say or do the correct thing.

3rd Example:
Experience will make you better, so it makes sense that the best could take awhile to finish a match. Add, that at 10th level, the fighters will have other tricks that they can use then swing once.

4th Example:
Again, experience can play a dramatic role in targeting (to hit).

Now, I am not saying that the math optimally matches this, but it feels close to me from what we know. That being said, that's why they are doing this as a Playtest, and not rolling these out as the final numbers. If after playing, nearly everyone is telling them every level just doesn't work, they could revise it.


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204: If a fighter and a monk get together, will their kid be a Brawler?


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198: Who let the dogs out?


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143: If a tree falls in a forest, and no one is around to hear it, do I roll Knowledge(Forestry) to know that it fell?


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Tensor wrote:
115. In p2e will there be 'Bonus Actions' ?

Yes, you gain -1 Bonus Actions.

135. Who put the bomp in the bomp bah bomp bah bomp?

136. Who put the ram in the rama lama ding dong?

137. Who put the bop in the bop shoo bop shoo bop?

138. Who put the dip in the dip da dip da dip?

139. Who was that man?


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Because we have a deep need for ... Oh Look! SHINY THING.


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I'd put this as a non-alignment changing chaotic neutral act.

Yes, he was evil, but this was a prank on the guy resulting in his death. It wasn't done in manner for saving the souls of the flock or a specific person. It wasn't to fight evil by attempting to dig out the evil roots of this priest. So it really isn't a "Good" act.

That being said, it also was not meant to result in the death of the guy, just the destruction of his evil book and some laughs, so I definitely would not call that "Evil".


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What we really need is a great feat of strength.
Ah, but what we have is a great strength of feet.


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Ravingdork wrote:
Deadbeat Doom wrote:
Bone is the only primitive material that does not lose the fragile quality when made Masterwork; and it can still be either magically reinforced OR just enchanted to remove fragile.

Wait, is there a choice there?

I have a character who uses a +5 comfort improved shadow bone breastplate and a +5 heavy bone shield.

I basically did it as a means of saving on money at low levels (since bone costs half as much) at the cost of hardness, since (A) it looked badass and (B) nobody has ever tried to sunder my stuff in our games anyways.

I really need to know if I need to spend 4,000gp to toughen it up, or if the existing magical enchantments already do that for me.

Per the PRD:

Bone

Bone can be used in place of wood and steel in weapons and armor. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. The cost of a bone weapon or bone armor is half the price of a normal weapon or armor of its type.

Weapons: Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. Other two-handed weapons cannot be constructed of bone.

Bone weapons have half the hardness of their base weapons and have the fragile weapon quality. Masterwork bone weapons also have the fragile quality, but magic bone weapons do not. Bone weapons take a –2 penalty on damage rolls (minimum 1 damage).

Armor: Studded leather, scale mail, breastplates, and wooden shields can all be constructed using bone. Bone either replaces the metal components of the armor, or in the case of wooden shields, large pieces of bone or shell replace the wood.

Bone armor has a hardness of 5 and has the fragile armor quality. Masterwork bone armor also has the fragile quality, but magic bone armor does not. The armor/shield bonus of bone armor is reduced by 1, but in the case of studded leather, the armor check penalty is also reduced by 1 (to 0).

Bolded by me for emphasis.


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Diego Rossi wrote:
Ridiculon wrote:
Fuzzy-Wuzzy wrote:
Craft feats cannot be skipped. Your DC, assuming you have both feats, is 18. If you don't have both feats, you can't do it, period.

Yup, my bad:

Magic Item Creation wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.
you can get help with everything except the item creation feats

You can get help, simply you can't skip the prerequisite.

2 characters, one with craft wondrous items and one with craft weapons and armor can make it together.

So... you're saying:

Just the two of us. We can make it if we try. Just the two us, you and I.

Sorry, I just had to.


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Pretty soon you will see a lame life oracle popping opium pills in massive quantities while making fun of everyone around...
This sounds like a good TV show idea...