Jurkal's page

Organized Play Member. 85 posts (171 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.



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Vigilant Seal

In my game once you summon a monster it does not go back once the spell ends. It leaves your control after the spells end and every so often you need to guide it with animal handling or something. I am at the point where I can summon elementals now and I speak tarran at least so I am looking for some fun suggestions on how to keep it working for me


i got some spells from Xoveron when i became a gargoyle and helped destroy a metropolis of cyclops.

Gargoyle's Gifts:

Sanctuary 3/day

Shatter 2/day

Vamphiric Touch 1/day

since I don't prepare these spells are they considered spontaneous spells? if so can I become a dragon disciple?

I can't find how he came up with these spells I was unable to find it on google.


Wild Arcana says you can add metamagic feats to the spell you cast so basically you can cast a 1st level spell and add metamagic feats till its at or below 6th level spell right?


my game is still going on pass level 20 and was wondering what else should i do next dip into classes or?


I am a large creature if i cast undead anatomy (size large) on myself do i still gain the extra strength and natural armor, i get the undead traits that the spell gives i am sure but not sure about the strength and armor bonus


we freed someone powerful (trying to avoid a spoiler) and was granted a wish or something similar, I asked to be turned into a 4 armed gargoyle since thats the monsterous physique shape i take the most. but there is no template for it like other monsters so how do i apply the "stats to my character?

https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/garg oyle/four-armed-gargoyle/

is where its located thanks in advance


Played a game of cards and I got lycanthropy, but another card permanently either reduces or enlarges me by 1 size category. At the time I was a dwarf so I instantly became Large size Dwarf. but than another card came into effect making me into a Gnome but I am a Medium size Gnome. And a few weeks later when the moon was full the 3rd card that didn't have any effect finally took place and I became a werewolf.

background done. how imputing this into hero lab
1. changed race to Gnome
2. under Personal tab i did +1 Size Category

the issue is My weapons should still be a Heavy Flail 1d10 damage? because the program is saying that it is 2d8 damage and that seems wrong.

another issue is when i am a gnome i am actually a medium gnome so I gain 2 strength lose 2 dexterity and 1 AC (size penality) and -1 to hit? thereby having the same stats I had as a dwarf?


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usually casting a spell is a standard action but you can use spellstrike to cast it as part of a melee attack.

my question is if I have multiple attacks because of my BAB, so I get to attack additional times when using spellstrike?

using a two handed weapon


Is there an item got a barbarian can use to increase their levels like sorcere and fighters


The facts are:
level 16 fighter
Strength +8 mod
Improved Trip
Greater Trip
Weapon Focus: Flails: +1
Weapon Training Flails: +5
Gloves of Dueling

So my bonus is +36? and +38 with flanking?


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I feel like I searched the program pretty thoroughly but I was unable to locate a place where I can click something and it automatically gives you the enhancement bonus to attack and damage rolls when you spend an arcane point. Is there such a function in Hero Lab?


looking at light crossbow it deals 1d8 damage the bolts say they deal 1d4 damage does that mean when I shoot the bolt it deals 1d8+1d4 damage?


I want to charge on a mount but use a weapon other than a lance, which you can use one handed. Is there any other weapon that lets you charge on a mount like a lance.


Looking for a mini that has a paladin/armored person riding a horse. I want to buy one but I have no idea what names to search for on ebay or whatever. So if you know of miniatures that has a horse mount with a paladin/armored person that would be great.


there are a lot of spells in the wizard spell list that is mostly in the magus spell list, what spell or spells per spell level would you memorize using this class feature?

I myself am having some difficulty sorting what spell is what because the wizard spell list is sorted by type of spell where as a magus spell list is by spell level only.


I tried to find information about putting a lower level domain spell in a higher level domain spell slot and I found 1 post that says you can.

http://paizo.com/threads/rzs2qc6m?Question-on-Domain-spell-slots#1

but when I tried to do it in hero lab when i was creating the cleric it shows red when i try to memorize more fireballs, so is hero lab wrong or what?

thanks in advance


Greater Mercy Feat
Prerequisites: Cha 13, lay on hands class feature, mercy class feature.

Benefit: When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it instead heals an additional +1d6 points of damage

Extra Mercy Feat

Prerequisites: Lay on hands class feature, mercy class feature.

Benefit: Select one additional mercy for which you qualify. When you use lay on hands to heal damage to one target, it also receives the additional effects of this mercy.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, select a new mercy.

so the question is do you get 2d6 extra healing if you have 2 mercies that you do not have to remove?


combat expertise is -1 attack +1 ac
fighting defensively is -4 attack +2 ac (+3) with 3 ranks of acrobatics

does combat expertise benefit from 3 ranks of acrobatics?


a bit confused how this works, most gods show domains, alignment and the lore but this also has boons and an obedience buff

Obedience: slay a proven wrongdoer in Ragathiel's name. It is not enough for the sacrifice to have an evil heart or evil intentions, the sacrafice must have commited evil or unlawful deeds. Gain a +4 sacred bonus to saving throws against spells and effects cast by evil creatures.

Boons
1: Virtuous Combat (sp) bless weapon 3/day, litany of righteousness 2/day or magic vestment 1/day
2: Retribution (su) you gain a sacred bonus equal to hald your HS on damage rolls made with slashing weapons against the last creature to have physically wounded you within the last 24 hours
3: pure soul (sp) you can cast holy aura on yourself once per day. In addition to the effects of the spell, yo gain dr 10/good and cold iron and you treat your weapon in hand as a +5 holy weapon for the duration of the effect.

my question is do i get all the boons or choose one?
is obedience always active after slaying the first evildoer?
can a paladin choose him to be his deity in an adventurer path? atm I am playing in the new one Wrath of the Righteous.
can I use the spells even if i took the archtype: Warrior of the holy light, which gives up spell casting for other stuff.


how does a 8th level wizard get spell resistance without any items that gives it spell resistance?

we killed one yesterday and he had spell resistance without any items.

was the dm being a douche, trying to Nerf a oracle of flame that casts dazing fireballs with a dc of 19?


so I am not a druid, cavalier or what ever but I want my animal mount to be able to wear Light or medium Barding, Since they do not level I don't think you can give it a light armor proficiency or anything.

read somewhere on the boards that combat training gives it armor proficiency but I was unable to find it in any of the books I have or are available online.


does chain of perdition benefit from flanking?


1 person marked this as FAQ candidate.

If i have an Empowered Shocking Grasp can I use the Pearl of Power I to relearn it, since its used to relearn 1st level spells.


Is there a way to give a weapon reach when it doesn't have reach? aside from Enlarge Person and Lunge

Level 4 magus.


Oracle level 9

A ninja player character is doing secret things which takes the player and DM away from table to talk . What I need is suggestions on how to find out what he is hiding. I want to role play it as a halfling who is curious about this fact.

At the moment I gave him a platinum band and said it was a magic focus which it is. And I use locate object to try to spot patterns and where he goes.


So a 10th level wizard does 10d6 damage, if I had spell specialization will I do 12d6 damage? or do I need Intensify Spell to go above 10d6 damage?


so empowered fireball uses a 5th spell slot but its a 3rd level spell, so can you use a lesser rods or do you have to use the higher level rods.


How do you apply resonate powers. Does it apply automatically once equipped.


I basically hired a guy to build a house underground for me. Its 30 by 30 feet which is pretty small but my GM said it would cost 20,000 gold. Its an ornate house but that seems expensive.


I saw a really nice blaster wizard build but now i can't Locate it on the website, anyone able to find the link it would be great, it would be a link on the website which opens up a website document.


what actually provokes attacks of opportunity?

the verbal or somatic or both? if so if I had silent spell and still spell I no longer provoke?


its the feat that lets you cast a spell without having to prepare it in advance, by sacrificing a spell you have memorized already,

thanks


looking for something that gives you HP or reduces the damage you take that you can buy in pathfinder, has to be in one of the books.

atm all I have noticed is adamantine armor and the resist buffs.


1. Can I wear chainshirt and cast mage armor on eidolon?
2. Biped had 2 NA, +1 Dex mod and i give it evo: +2 NA so it has 15 AC?
2. I have 2 claws at +5 to hit: 1 bab, 1 weapon focus: claws, +3 str?

I know if you wear armor your eidolon can't but does that count mage armor as armor?


With the Scribe Scroll feat can you scribe any spells? My GM says we cant scribe personal spells on scrolls but in the actual feat it doesn't say anything about it.


I am looking for a sorceror or wizard class feature that gives Natural Armor.


How much extra experience should I add for giving monsters the advanced template?


I am going to be DMing for the first time and had some questions on how you guys handle certain situations. for example

each section of skulls and shackles is proceeded by day 1 day 2 and so forth but sometimes it skips a few days before, do you let them do ship ship actions on those days or skip to the next day section?


so, I am Haunted as per the oracle curse, can i still grab stuff from handy haversack as a move action.

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