Wei Ji the Learner wrote:
First thing they need to do is reverse the entire damn class... I don't want no NOT be an Ooze. I can play dozens of classes with 100s of variation archetypes and be a humanoid. I don't want to suffer for a few levels just to fight to be a damn humanoid. It's called Oozemorph... lets me morph into a freakin ooze. Willingly, without being crippled by it.
While we're at it, attach it to a better class. There is no saving this without reworking the Shifter so give it to something like Slayer or Ranger.
Rajnish Umbra, Shadow Caller wrote:
It seems this might actually not be true... It's been brought to my attention that as an Ex-Shifter you lose all (SU) abilities... Oozemorph only has one... Take one level of Oozemorph Shifter, immediately teach someone Druidic and now you've got Compression, Morphic Weapons & Ooze Empathy... Hold out one more level for DR 4/slashing if you really want to...
That's what I thought but I wanted to make sure. The classes lack of damage scaling vs the base Shifter is so disappointing. Shifter's might be pretty poor compared to Warpriest and Monk but at least it's SOMETHING.
You know what... every time I look at it it confuses me more... You give up every feature of Shifter with the exception of Track and Trackless Step... You aren't even really you original class. You get none of the minor/major benefits of the aspects that even made this class slightly unique... You get none of the damage scaling in your natural weapons... and the biggest sin of all? The freaking art for the archetype looks AWESOME...
Let me see if I got this correctly... At level 1, with a 20 in Con, I have a Fort of +7... I can assume Humanoid form ONCE PER DAY... So I have a 55% chance of being all but completely useless to the party for 23 hours a day... Should I pass I have a 60% chance one hour later... This has to the be the very worst archetype in the entire game for what is already a very sub-par class...
I've always personally HATED how language is handled in D&D/Pathfinder... I like you use it whenever possible to obscure what the PCs can learn by just sneaking around listening in and the such, But what has always bugged me was that ANY language is one skill point away. That something as unscholarly as a Barbarian can just up and learn a language that they have never encountered just because they beat a few goblins in the head with a rock is down right ludicrous to me.
I'm not a fan of Ranger's Favored Enemy, more specifically Humanoids. Human, Dwarves and Elves are not that different in terms of combat and having to take them separately is just awful. Then there's the fact that, a human raised and trained by elves, has only known elvish life, and has never even seen another human would still be vulnerable to a Ranger trained in the fighting tactics of Humans. I would love to see Favored Enemy: Humanoid (Common Races) be a thing...
"You may notice that we did not say the unchained summoner would be available alongside its Advanced Player's Guide counterpart. Effective immediately, the Advanced Player's Guide summoner is no longer available in the organized play campaign, and the unchained summoner is its legal replacement."
From what I can tell the unchained summoner is now the new standard summoner as far as they are concerned...
-Armor isn't a weakness of Magus-Reduce is not eliminate and you still NEED burn to fuel things like Overflow
-DR is not a weakness of Monk but ALL weapon using classes
Can't bring myself to care to read Vigilante... but they do have an archetype to be a Magical Girl...
The answer seems pretty simple to me...
Is it manufactured? Did this thing that is a weapon under-go manufacturing in some way? Nope
Is it a natural weapon? Nope
Is it an unarmed strike? Nope
What is it then? Well, it's a Mind Blade... a Kinetic Whip... a Mystic Bolt. They simply are what they are and nothing more.
So for said effect that requires a "manufactured weapon" it's a no-go
Kahel Stormbender wrote:
I really do TRY to stay out of these moral questions but this is an example of why I HATE Paladin discussions...
You are never JUST a Paladin... you are a Paladin of XXX and that XXX matters far more than Paladin does. Paladin of Pharasma? Yeah, your hand doesn't stay for longs than it takes you to curse the foul abomination. If a GM is going to come at me and say "well that Vampire was helpless" I'm going to fire right back with "Well so were it's damn victims and he deserves no better".
1:1? No, not really. 1:3 would be a nice target number... the current 1:72 shouldn't be a thing though...
As it should always be said when these come up, it's not a matter of players out performing players, it's more that the party will, and should, fight a large number of classed foes in their career and a party of 6 martials shouldn't have the walls painted with their insides because a cleric and a wizard teamed up to oppose them...
Wont argue that. If I write evil on a sheet and hear "I'll play a paladin", I reach for the eraser. unless this was a blind character build someone in this group it an ass
None? None at all? level 6 makes you immune to Reverse psychology?
All classes: minimum skill points per level: 4+Int
All characters with a base attack bonus of +1 will be considered to have the feat Power Attack with any weapon that they are proficient in. Characters are considered to qualify for feats with Power Attack as a prerequisite. Characters using Weapon Finesse may use Power Attack, but will not receive a 50% bonus for wielding a weapon two handed.
All characters with a base attack bonus of +1 will be considered to have the feat Combat Expertise and will automatically qualify for any feats that require Combat Expertise as a prerequisite.
All feats with Point Blank Shot listed as a prerequisite no longer have it as a prerequisite. You may still select it if you wish and it grants the benefit of the Deadly Aim feat as well as it's printed benefit.
All characters with a base attack bonus of +1, and at least two skill ranks in Ride, will be considered to have the feat Mounted Combat.
Add the following to Weapon Focus and Greater Weapon Focus: At BaB 4(12) you gain(deal) an additional 1 to hit(2 points of damage) with the selected weapon. Weapon Specialization and Greater Weapon Specialization no longer exist as feats.
(Off limits): Leadership, Craft Wonderous Item, Blood Money, Masterwork Transformation, Miracle, Limited Wish & Wish
When used out of combat and applied like an oil, Potions of Cure X Wounds are maximized.
Armor worn weights 1/4 the amount for purposes of encumbrance.
Simple question: Can you fire a Kinetic Blast or Gather Power while Raging?
I've just been thinking over things to combine with Kineticist as a way to pass the work hours and Barbarian and the idea of going all RAAAAAAWR!!! and bursting into flames and firing off Raging flame bolts fun. Yeah Rage wont help the Blast's damage or anything, but that's not really the point. I'm pretty damn sure Gather Power falls under "any ability that requires patience or concentration" but it's thematically pretty cool with the whole manifesting elements part of it but I'm not as SURE about Kinetic Blast. Kinda just strikes me as a fire and forget thing you just kinda do. I could just be ignoring obvious things that stop it since I like the idea and want it to work... oh well.
Free action Rage > Full Action Gather Power > 6 months of filler arc > Pyrokinetic Blast + Explosion + Empower = good times
In your example of trying to bust down a wall, I've seen two interpretations. One is you disbelieve automatically. The other is that your brain thinks there's a wall there, and you instinctively stop your punch at the wall. The latter gives you a new save. Picking up and throwing something through the wall gives you a new save at a +4 bonus.
I've had a broken hand that says this is in no way what-so-ever a thing that will happen.
Breq of Toren wrote:
Matthew Downie wrote:
So... your suggestion is to play down a class that is easy to over tune so what? So the fighter gets his participation award?
Well, first, this sounds VERY much like a GM trap meant solely to cause an argument. That aside, you said she reverted due to fatigue of LoH and level drain... he saw a woman currently in the act of using LoH, and ability and posture he should know first (lay on)hand. A flash of positive energy and a healed body suddenly before her, and then she reverted form... a still, once motionless form before her now stirring. Context clues says ask more question before smiting. Barring all that though, There was zero reason to detect alignment, attack on sight is basically the right of all Paladins in the presence of Demons and Devils... final verdict, have the Paladin... roll a new class since the GM is a butt.
My Self wrote:
The way I see it is that the limit exists to reflect a souls tenancy to be absorbed my the outer planes where the soul is typically whisked away to. An undead creature still houses it's soul and thus great power isn't needed to draw the soul back from its final resting place.
More to the point, "you can resurrect a creature that has been dead for as long as 10 years per caster level." Undead is just that... not dead.
Perfect summery, though you are more generous with your score than I would be.
So, I've been offered an opportunity to try out Gestalt and have settled on Magus (Bladbound) / Swashbuckler (Inspired Blade). Was thinking Hexcaster would be a nice addition as well but I don't really know. Looking for a little feedback on where I might go with this
Malachi Silverclaw wrote:
If the rest of the package is good, whoop-dee-doo... Divine Grace is a feat now... pick it back up at level 7.
So, I had this idea a few years back and after a few rounds of Shovel Knight it's but picking at my brain to finally get this on the table.
The idea was that a simple gravedigger that turned adventurer after his business went under because the clients couldn't stay under. After clubbing more than a few fresh unfriendly undead back into friend dead he decided it was time to move on. Not having a whole lot of money to spend on gear, he traveled about defending himself with what he had handy.
I've been trying to think of a good class to go with this but one that doesn't really scream "super trained professional" (i.e. no casters). Hunter stuck out for me to get an Earthworm companion for flavor, but I'm already playing a Verminous Hunter in another game and then there's the whole not wanting to be a caster thing. Fighter and Brawler sound fitting but I feel some Brawler features would be going to waste and, even though the game sparked my intrest anew, I don't know for a fact if I want to go around in heavy armor. Ranger with Favored Enemy: Undead seems fitting maybe.
Really just looking to toss the ball around and see where things go.