Berserker Cannibal

Jord Sturmsson's page

372 posts. Alias of Tharasiph.


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This character is from a skulls and shackles game that is now dead.. if you like it I can up the build to 7th level. You should look at the background.

The rest will need to be tuned

Cleric of Kurgess

stats would be Str 14, Dex 10 , Con 14 +toughness, Wis 18 (+1), Int 10, Cha 13,

Travel and strength domains


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Hey all is this game done?


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord has used lesser restoration on Morgan and any others that need it on the journey to rickety squibs.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Keep at it lads and lasses, it's almost rest and party time so lets get her into a berth and show off how awesome a crew we are.. then.. party time... "

Jord yells


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

No pressure boss if you need a rest, give us a message and you'll get your time.. it's a good game, run in a complex AP so your doing a good job.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Hello all

What's up with this game please?

I love it and want to keep going.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

I'm looking at the mythic powers and there is one called Display of Charisma which gives +20 to a charisma roll for 1 mythic power.

Is this too powerful?


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

This crew seems to operate well together and several members are crazy.. we have a strength priest, a mad scientist.. a freebooter (sideways glance).. and the captain, who seems to have been a good choice... so yeah you should fit in.

Jord is more and more realising he needs to focus on repairing this lot and only occasionally indulge in bashing a creature over the head.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Full Sail!. To your duties mates, let's get this ship flying to some R&R."

He then goes and expends his healing on those that need it including anything that has happened with the crew while they were away. Only has healing spells left atm


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

The strongmans servant still be ere


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Away from today til 22nd, posting will be spotty.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

No probs Vale.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Well done lads. Let us take this ere booty back to th boat and get outta this orrible place." He takes his share and starts back to the ship


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"I do not trust such a thing of Lamashtu, so I won't go down, but i'll hold a rope for ya if any has one? Mine be on the ship"


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

With delight Jord says

"Well just as well, I do not think Lamashtu would have done anything good for you."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

We are all on 15 hp each now. Bar personal healing extras

Jord will channel energy again when all are together..

channel healing: 2d6 ⇒ (3, 1) = 4


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Everyone gather so i can heal us all."

Jord will channel energy a couple times

channel healing: 2d6 ⇒ (1, 4) = 5

channel healing: 2d6 ⇒ (5, 4) = 9


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Summoned Octopus attacks on Whale

Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Bite Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Tentacle attack: 1d20 + 3 ⇒ (4) + 3 = 7

Tentacle Damage: 1d20 + 3 ⇒ (14) + 3 = 17

Swim roll to move 5ft
Swim: 1d20 + 9 ⇒ (7) + 9 = 16

Jord swims up to thar beastie and attempts to smack it over the haed

Morning star + DF - underwater- PA: 1d20 + 6 + 2 - 1 - 1 ⇒ (16) + 6 + 2 - 1 - 1 = 22

Morning star damage: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Swallow Whole Rules:

If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.

Cut your way out with a dagger and power attack

Jord will move to the whale and get ready to attack it

Summoned Octopus attacks on Whale

Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Bite damage: 1d3 + 1 ⇒ (1) + 1 = 2


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Sorry I didn't see my name mentioned at the front of the list

Fort save: 1d20 + 4 ⇒ (17) + 4 = 21

Jord attacks the Octopus again and Jords summoned Octopus will full attack the Whale as it was right next tot he queen

Summoned Octopus attacks on Whale

Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Bite: 1d3 + 1 ⇒ (3) + 1 = 4

Tentacle: 1d20 + 3 ⇒ (10) + 3 = 13 Grab

Tentacle:: 1d20 + 3 ⇒ (17) + 3 = 20 Grab

Jord attacks the Octopus

Morning star + DF - underwater- PA: 1d20 + 6 + 2 - 1 - 1 ⇒ (19) + 6 + 2 - 1 - 1 = 25

Morning star damage: 1d8 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

Summoned Octopus Tentacle 2 Grab Roll

Tentacle Grab Roll: 1d20 + 3 ⇒ (9) + 3 = 12

Summoned Octopus Attack on Whale Crit confirm

Bite crit confirm: 1d20 + 5 ⇒ (16) + 5 = 21
Bite: 1d3 + 1 ⇒ (3) + 1 = 4


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Reflex save dc14: 1d20 + 2 ⇒ (13) + 2 = 15

Fort save dc13: 1d20 + 4 ⇒ (1) + 4 = 5 -1 str .. no affect until neg 2

Jord Celestial squid who is now next to the queen will use smite evil on her and attack

Bite: 1d20 + 4 ⇒ (7) + 4 = 11

Tentacle: 1d20 + 2 ⇒ (1) + 2 = 3

Tentacle: 1d20 + 2 ⇒ (20) + 2 = 22

Tentacle crit confirm: 1d20 + 2 ⇒ (1) + 2 = 3

Tentacle Grapple check on queen: 1d20 + 4 ⇒ (1) + 4 = 5 whew!

Tentacle hit Damage Roll: 1d4 + 4 ⇒ (2) + 4 = 6

Jord himself will attempt to bash the Octopus with his morning star

Morning star + DF - underwater- PA: 1d20 + 6 + 2 - 1 - 1 ⇒ (14) + 6 + 2 - 1 - 1 = 20

Morning star + DF +PA: 1d8 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will summon a squid in front of the queen, this will take a round to complete Summon Monster 2 - Celestial Squid

"Kurgess lets greet the lady with a beastie who is equipped to deal with a tentacled horror like it."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord waits a few seconds to see if something jumps out at Reinald then follow signalling to the others to follow as well.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

He begins to intone a prayer for Morgan

"Kurgess please bestow yer mercy upon this questionable soul, he be a scallywag but a good un."

He then casts a few healing spells on Morgan until the damage seems mostly repaired.

cmw: 2d8 + 3 ⇒ (2, 6) + 3 = 11 Convert summon

clw: 1d8 + 3 ⇒ (2) + 3 = 5 Shield of faith and bless

clw: 1d8 + 3 ⇒ (4) + 3 = 7

"Darn it, it seems yer going to have to cosy up to Kurgess a might Morgan, me healing is not working on you as well as it would for someone in the Strong Mans favour." he says with a reproachful glance

Bad rolls = op for roleplay.. ;o)


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord drags Morgan out of the cloud and back out of the water if possible

Swim: 1d20 + 9 ⇒ (7) + 9 = 16


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord goes after the devil fish trying to help morgan

"Blub.. Blub.. Blub Blub Blub!"

Morning star + DF - underwater- PA+f: 1d20 + 6 + 2 - 1 - 1 + 1 ⇒ (17) + 6 + 2 - 1 - 1 + 1 = 24

Morning star + DF+pa+fb: 1d8 + 8 ⇒ (6) + 8 = 14

Miss chance: 1d100 ⇒ 63

Weird double post, I'll keep as is as it would change the rolls if I consolidated into 1 post


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Fort and rnds: 1d20 + 4 ⇒ (13) + 4 = 171d4 ⇒ 1


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Not much choice, lets get it lads."

Jord will swim to the fishy and bash it on the head

Swim: 1d20 + 9 ⇒ (14) + 9 = 23

Morning star + DF - underwater- PA+fb: 1d20 + 6 + 2 - 1 - 1 + 1 ⇒ (9) + 6 + 2 - 1 - 1 + 1 = 16

Morning star + DF+pa+fb: 1d8 + 8 ⇒ (6) + 8 = 14

+ freebooters bane and only -1 to attack underwater due to trait


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

I'll be away for the next 3 to 5 days with limited net access. Bot me if needed.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will cast Divine Favour on himself (+2 th and dmg)

"Mighty Kurgess aid me in my impending struggle against this big fish o doom!."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Me too.. oh and Merry Christmas and awesome new year!


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Good job and worms.. gah.. .. which way do you want to go." says Jord peering about


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord stands guard as they work ready to intercept any attackers


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will follow after Morgan..at a distance.. letting anyone who wishes go infront of him, he is not stealthy so he will just keep an eye out and attempt to not stymie Morgans stealthiness.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

"Lets keep up the pressure on em and bash skulls til they break." he says with a sweep of his morning star


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will use a channel energy when he can make sure it'll hit only his people

Channel energy for positive healing: 2d6 ⇒ (4, 2) = 6


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Yes.. North.. as he looks around trying to figure out North.. and then moves forward delaying to make sure a fightery type is leading or at least beside him.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord checks and sees a few are injured.. "I'm going to do a healing blast looks like all are close enough."

Channel Energy: 2d6 ⇒ (1, 2) = 3

"That did fer me and not much else.."

He then casts cure light wounds on Morgan and Genade

Morgan clw: 1d8 + 3 ⇒ (7) + 3 = 10

Genade clw: 1d8 + 3 ⇒ (8) + 3 = 11


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Arrrrrrr.. spears from the water! attack."

Jord smashes down with all his might at his attacker

Morning Star: 1d20 + 5 ⇒ (3) + 5 = 8

Morning STar+Power attack: 1d8 + 5 ⇒ (2) + 5 = 7


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Not too loudly Jords says to the others "Aye...As the CAp'n says lets keep going but keep yer eyes open."

He follows the Captain weapon at the ready.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord says "I'm not too bad off underwater, I just can't breathe, we northern types tend to practise our swimming and ship to ship maneuvering."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord starts walking forward towards the other passage

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

"Then lets get to it, we've taken enough time as is and we need to try and catch em off guard before they get ready for us."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Let's look for the one that takes us up the most.." he says trying to gauge the angles on incline/decline in the floor

Jord will have his mace and shield out now

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will attempt to swim to the place where he can stand a cave entrance if I am correct

swim: 1d20 + 9 ⇒ (7) + 9 = 16


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord dumps his packs and just keep his weapons, he slings his shield on his back

Then Jord will jump and swim towards the cave

Swim: 1d20 + 9 ⇒ (10) + 9 = 19 Should be good -3 for Scalemail


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Should we swim for it? It seems we need to? as the stirges don't seem to be running out. If so we should buddy up." says Jord to the gaggle at the top


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will look for a rock like Genade and then lob it at a Stirge

Rock: 1d20 + 2 ⇒ (12) + 2 = 14

Rock: 1d3 + 2 ⇒ (1) + 2 = 3


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord doesn't really have anything to do, he doesn't want to lose a javelin in the water on a very hard throw and he has no other resources to help Morgan with atm.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Sorry i missed the reference to Jord there, third time reading through I saw it.

ref save: 1d20 + 2 ⇒ (6) + 2 = 8

"Whoooah!... Ooooof."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord always ready to help will hold the rope , he is hoping Reinald will assist as well.

"I got ya... kinda..Kurgess give me strangth." Jord uses Strength surge +2 str on himself.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Yarr me hearty

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