Diamondust's Skulls and Shackles

Game Master Diamondust

Having escaped Bonewrack Isle, the crew of the Man's Promise look to become anonymous before they can build their fame.
Rickety's Squibs


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HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Morgan dodges the grasping pieces of seaweed and driftwood with ridiculous ease. Realising the queen is nearly dead, he risks a blow from the octopus to finish her.

Attack 1: 1d20 + 7 - 1 - 2 + 1 + 1 + 1 + 1 ⇒ (19) + 7 - 1 - 2 + 1 + 1 + 1 + 1 = 27
Dmg 1: 1d8 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7

Attack 2: 1d20 + 7 - 1 - 2 + 1 + 1 + 1 + 1 ⇒ (13) + 7 - 1 - 2 + 1 + 1 + 1 + 1 = 21
Dmg 2: 1d8 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7

Threading his arrows past the octopus' swirling tentacles is tricky and means the arrows carry less power than usual, but they find their mark.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13

The doctor focuses on getting his patient to the surface, but gets caught up in the enchanted sea plants! He slashes at the offending weeds.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Was I able to get Syl free? Is he caught in the weeds?

Mutagen: +4 Dex, -2 Wis, +2 Nat AC
TotS: 30' swim, +8 swim checks
AC22 T17 FF16 CMD19 | F+6 R+9 W+0 | Perception +6


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Reflex save dc14: 1d20 + 2 ⇒ (13) + 2 = 15

Fort save dc13: 1d20 + 4 ⇒ (1) + 4 = 5 -1 str .. no affect until neg 2

Jord Celestial squid who is now next to the queen will use smite evil on her and attack

Bite: 1d20 + 4 ⇒ (7) + 4 = 11

Tentacle: 1d20 + 2 ⇒ (1) + 2 = 3

Tentacle: 1d20 + 2 ⇒ (20) + 2 = 22

Tentacle crit confirm: 1d20 + 2 ⇒ (1) + 2 = 3

Tentacle Grapple check on queen: 1d20 + 4 ⇒ (1) + 4 = 5 whew!

Tentacle hit Damage Roll: 1d4 + 4 ⇒ (2) + 4 = 6

Jord himself will attempt to bash the Octopus with his morning star

Morning star + DF - underwater- PA: 1d20 + 6 + 2 - 1 - 1 ⇒ (14) + 6 + 2 - 1 - 1 = 20

Morning star + DF +PA: 1d8 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9


Dangit post got eaten and I didn't realise. Also I think we may have lost Sejanus.

If you fail the entangled save at the end of your turns you are moving at 1/4 speed. The Entangle spell makes the whole area difficult terrain(each square counts as 2) together with the entangled condition(move at half speed).

Jord crushes the octopus with his morning star, mutilating several of its tentacles.

Sejanus throws more fire but fails to hit the Queen as more steam explodes where the flame lands.

Morgan evades the entangling debris and the octopus' attack as he shoots 2 arrows directly into the Queen's head. She is silent and falls just beneath the water, dead.

Those Underwater:

The Whale tries to swallow Reinald whole but Reinald pushes against its teeth and resists for now.

Genade has freed Syl from the silver weights but they are both tangled. Syl also seems to be resisting you and trying to swim down towards the stone font. Jerieth is having the same problem with Sandara but manages to grapple her and swim up slowly.

Round 4
Initiative Jord(round 3)- Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Jord
Map


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Sorry I didn't see my name mentioned at the front of the list

Fort save: 1d20 + 4 ⇒ (17) + 4 = 21

Jord attacks the Octopus again and Jords summoned Octopus will full attack the Whale as it was right next tot he queen

Summoned Octopus attacks on Whale

Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Bite: 1d3 + 1 ⇒ (3) + 1 = 4

Tentacle: 1d20 + 3 ⇒ (10) + 3 = 13 Grab

Tentacle:: 1d20 + 3 ⇒ (17) + 3 = 20 Grab

Jord attacks the Octopus

Morning star + DF - underwater- PA: 1d20 + 6 + 2 - 1 - 1 ⇒ (19) + 6 + 2 - 1 - 1 = 25

Morning star damage: 1d8 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

Summoned Octopus Tentacle 2 Grab Roll

Tentacle Grab Roll: 1d20 + 3 ⇒ (9) + 3 = 12

Summoned Octopus Attack on Whale Crit confirm

Bite crit confirm: 1d20 + 5 ⇒ (16) + 5 = 21
Bite: 1d3 + 1 ⇒ (3) + 1 = 4


The octopus hurts the Whale but isn't able to grapple it.

Jord crushes the octopus summoned by the Queen and it dies.

Sejanus looks for targets to surface and struggles, entangled.

This time the Whale succeeds in forcing Reinald into its huge mouth and swallows him whole(13 damage).

Round 4
Initiative - Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Jord


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The doctor continues cutting at the weeds with one hand, and holding onto Syl with the other.

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Do I need to make a grapple vs. Syl?


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Thrusting his bow and quiver at Sejanus "Keep it dry, don't burn it", Morgan grabs a dagger from his belt and prepares to dive into the water. "Jord, let's get tha' scum sucking whale"

Switching Freebooter's bane to the whale, but only Jord and Sejanus benefit from the +1 to hit and damage vs the whale

Reflex vs entanglement: 1d20 + 8 ⇒ (20) + 8 = 28


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Well this is fun. Can I attack while swallowed?

Reinald squirms and struggles to get his cutlass into the whale's flesh.

Attack Cutlass No power attack single attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Swallow Whole Rules:

If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.

Cut your way out with a dagger and power attack

Jord will move to the whale and get ready to attack it

Summoned Octopus attacks on Whale

Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Bite damage: 1d3 + 1 ⇒ (1) + 1 = 2


You will have to roll to grapple Syl.

The Cauldron is currently difficult terrain(1/2 speed). EVERY round at the end of your turn you must make a Reflex save or be entangled(1/4 speed). Don't forget your DC 15 swim checks to move in the first place if you don't have a swim speed.

Morgan and Jord get into the water to close with the Whale. Reinald is spat out, not as easy a morsel to consume after all. The Whale send its tentacles at the octopus but it is too small and slippery.

Round 5
Initiative - Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Jord
Map


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald grits his teeth and lays into the whale thinking,Not today devil beastie. Now its might turn to bite.

5foot swim? toward the whale

Cutlass Power Attack TWF: 1d20 + 5 ⇒ (6) + 5 = 11
Buckler Power Attack TWF: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d3 + 7 ⇒ (3) + 7 = 10


0ft. of movement if you don't make the swim DC(roll for swim every round that you want to move). Also no 5ft. 'steps' in difficult terrain.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

swim: 1d20 + 10 ⇒ (6) + 10 = 16


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Summoned Octopus attacks on Whale

Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Bite Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Tentacle attack: 1d20 + 3 ⇒ (4) + 3 = 7

Tentacle Damage: 1d20 + 3 ⇒ (14) + 3 = 17

Swim roll to move 5ft
Swim: 1d20 + 9 ⇒ (7) + 9 = 16

Jord swims up to thar beastie and attempts to smack it over the haed

Morning star + DF - underwater- PA: 1d20 + 6 + 2 - 1 - 1 ⇒ (16) + 6 + 2 - 1 - 1 = 22

Morning star damage: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Swim: 1d20 + 9 ⇒ (4) + 9 = 13

Struggling in the difficult terrain, Morgan is unable to do more than flounder and prevent himself becoming entangled.

Reflex: 1d20 + 8 ⇒ (6) + 8 = 14


In spite of being heavily wounded, Reinald swims back towards the Whale with Jord and together they bash the Whale senseless. It goes limp in the water and floats on the surface. As you struggle to swim out of the enchanted water, the Whale's blood spirals down towards the Font at the bottom, being sucked in by some strange magic. It also seems to destroy the ghouls chained at the bottom as a pulse of dark energy radiates outwards, passing over you, causing intense pain. Everyone is reduced to 1 hitpoint from this.

When you finally get out of the cauldron's water and back into the tunnel, Jerieth and Sandara collapse next to each other as does Syl who coughs up some water. Sandara and Syl are too exhausted to talk. You can all still feel the pain though it is like you are feeling someone else's pain and not your own.

Map


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald swims to the wall and gets his breath. "Well lads and lassies that was rough but we got it done."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"What in the Hells was that? I feel terrible." the doctor complains, looking back toward the water with the strange shrine at the bottom.

Knowledge(Arcana): 1d20 + 11 ⇒ (3) + 11 = 14 to try and figure out what it was that hit them


You are almost sure that the power that hit you was of demonic origin. Perhaps a closer look at the object could reveal more.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Everyone gather so i can heal us all."

Jord will channel energy a couple times

channel healing: 2d6 ⇒ (1, 4) = 5

channel healing: 2d6 ⇒ (5, 4) = 9


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

The whale finished and his body wracked with pain, Morgan joins the others in swimming back to the surface. As he recovers his bow and quiver from Sejanus he exclaims. "By Besmara's bones, what cursed magic was tha', this 'ere island is full of nasty surprises. Time we were rid of it I reckon."


Everyone feels energised by Jord's channeling though the foul feeling lingers. Syl stands up with tears in his eyes. "I'm in your debt. I promise I'll never plot against you again. Thankyou. Thankyou..." He is very grateful that you saved his life and seems to have had a complete attitude change towards your group. You have a new loyal crew member.

Once Syl has spoken Sandara also offers her thanks. "I also thank you for coming to rescue us. I did not expect that you would find us after the storm but after they scattered clues for you I knew you were on our trail and prayed to Besmara that you would not fall into their trap. That overgrown THING didn't just get that way by eating too much. It was corrupted and I happen to know that the queen Grindylow was devout to Lamashtu. She told us how she would sacrifice us to Lamashtu and her son would consume us and grow bigger and bigger. I think the stone font down there was her altar and has some connection to her god." Sandara stands on her own. "I see you found my hat."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald claps Syl on the shoulder. "When I was granted the helm. I take serious the charge to watch over my crew. I am glad it has gone well for us. A priestess and her wicked son-strosity. Perhaps they keep their tribe's treasure. It would be all kinds of momentous if we returned from our rescue blessed with some shiny."


You can dive and search the caves for treasure. Who wants to make a perception check in the cauldron first? Remember you have to swim under to see anything of course.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald stows his sword claps his hands and looks at the others. "Lets have a look eh. [b]"Sandara, Syl you have any idea were a good place to start is?"

He dives down to look at things.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

I keep reading cauldron. Is that the shape of the room or is there a big witches cauldron down there too. I also heard about a stone that was doing some weird things.


The room you're in is called the Cauldron due to its shape.

Reinald:

As you swim below, this time without the heat of battle around you, you can see a little clearer. There are many skeletons scattered around, humanoid and sea creatures, the largest of which is a whale skull. The glint of gold and silver can be seen scattered around. The two ghouls that were chained to the bottom are no longer, having been ripped apart by whatever energy that you barely survived. You can still feel the pain of it when your eye catches the stone Font at the very bottom. Its sides are covered in relief carvings.

Make 2 will saves, use the lowest. DC 11 or Approach the Font.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Will Save: 1d20 + 2 ⇒ (4) + 2 = 6
Will Save: 1d20 + 2 ⇒ (1) + 2 = 3

Oh this will be good.


Underwater: Reinald:

The Font calls to you and you think it would be a great idea to get a closer look. It's just a harmless bit of carved stone after all, you tell yourself. You get close enough to see the decorations on it, hideous creatures, mutated aberrations with extra limbs and heads twisted together in an obscene ritual. The Font is 3ft. tall and 2ft. across the shallow receptacle at its top. It is solid stone and heavy but not immovable.

Underwater close look only: Knowledge(dungeoneering) DC 15:

The creatures depicted are all aberrations, aboleths and other monstrosities.

Underwater close look only: Knowledge(religion) DC 20:

Aberrations and mutated things like the ones carved into the Font are commonly associated to Lamashtu. The ritual is one of group sacrifice and mutilation of self and others to gain Lamashtu's favour. If successful, most die but great power and gifts are obtained and the survivors consume the dead so that they will share in her gifts.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

“I’ve got a few minutes left of these fins,” the doctor comments, “might as well use it.” He tosses back a curative and dives in after his captain.
Cure Light: 1d8 + 3 ⇒ (8) + 3 = 11

And if I need to
Will: 1d20 ⇒ 4
Will: 1d20 ⇒ 14


Unfortunately you are drawn in too. You can read the last two spoilers for Reinald and attempt the skill checks.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Checking on his bow and arrows, Morgan is too late to comment before Reinald and Dr Henade dive in, but hearing the splashes he turns." Oh crap, didn't you guys say something about some pulling force in the water? Do we need to go in after them?"


No one said anything of the sort. Let's try not to metagame.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Both skills are outside my area of expertise, sadly.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

We are all on 15 hp each now. Bar personal healing extras

Jord will channel energy again when all are together..

channel healing: 2d6 ⇒ (3, 1) = 4


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

My apologies I didn't read back over it and got player and character knowledge mixed up. Will make sure I check back next time. New post below instead.

Checking on his bow and arrows, Morgan is too late to comment before Reinald and Dr Genade dive in, but hearing the splashes he turns, "Where be they goin' now? I thought we were done with this place. Gives me the creeps!"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald has neither skill. Int: 1d20 + 1 ⇒ (5) + 1 = 6 Int: 1d20 + 1 ⇒ (13) + 1 = 14 If untrained is allowed. Am I able to swim back up.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

I looked it up, untrained knowledge checks are allowed only if the DC is 10 or less.


Reinald and Genade:

You both feel an urge to open your mouths and consume the murky water directly inside the Font's bowl but the compulsion to be near the Font is gone. You can swim away now that the command effect has ended.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

So we drink then can swim away or we get mental suggestion to drink but are able to rethink it and swim away.


You do not have to drink it. It's just an urge.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald swims back to the surface. "There's some gold bits among the bones. The stone is bewitched. I'm fighting the urge to drink some dirty water."


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

With delight Jord says

"Well just as well, I do not think Lamashtu would have done anything good for you."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The doctor follows Reinald back to the surface as soon as he can. "Wretched thing." he coughs, looking back toward the strange pool. "Although, I am extremely curious as to what would happen if I drank..." He looks back at the others, "But not curious enough to risk it."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"We've risked life and limb here. Be a shame to go back empty handed. There are some gold items down there. I wonder if the stone will make an attempt to whatever any time we hit the water or just close to it."


The tide has now started coming in. The caves will be full of water in a few hours.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

I know in character I am "captain" but I don't want to push the call on this one. Reinald would want treasure but is concerned about the stone. Do we want to get some treasure and leave or just leave. Obviously the GM wants us to make a call.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"Well I ain't never been one to turn down booty, particular like, if I 'ave 'ad to fight and bleed for it. But what you 'ave said just confirms this place is cursed and we don't have much time left, afore the tide. So I say maybe one dive each, half dive an' half stay, then we swap. Then we get out of 'ere."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"I like it. Maybe rope around the waist so if anyone is gone too long we can pull em back."


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"I do not trust such a thing of Lamashtu, so I won't go down, but i'll hold a rope for ya if any has one? Mine be on the ship"

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