Diamondust's Skulls and Shackles

Game Master Diamondust

Having escaped Bonewrack Isle, the crew of the Man's Promise look to become anonymous before they can build their fame.
Rickety's Squibs


1,251 to 1,300 of 1,520 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Reinald damage: 1d6 + 5 ⇒ (3) + 5 = 8

The Ankheg's exoskeleton blackens considerably from Sejanus' blast and it turns from Jord to him and catches his arm in its mandibles. The acid burns his skin and the mandibles bite deep, savaging his arm(11 bite, 4 acid damage). Thankfully the rest of you react quickly and skilfully, surrounding the beast, chopping off legs and breaking through its tough exoskeleton to pierce the flesh underneath. Jord delivers the killing blow with his morning star to the Ankheg's head and it drops with its legs still jittering for a few seconds.

Another survival check to keep moving.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord casts cure light wounds on Sejanus

clw: 1d8 + 3 ⇒ (6) + 3 = 9

"Be soothed my friend, Kurgess will heal you.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Grumbling and muttering in his own little world, Morgan is the last to react to the giant insect, and it is dead before he can attack it.
"I do not know this thing, does it hunt alone or in groups? We should get moving before we find out, although I am still not sure of the way"

Survival: 1d20 + 8 ⇒ (5) + 8 = 13
perception: 1d20 + 11 ⇒ (17) + 11 = 28


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Looks like it has a hard shell.. could it be good as armour? he says examining the beast


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

There's a smith in a town a little south of Baulder's Gate that can help with the armor.

"Can you skin it . . . relatively quickly before more such creatures come." He looks about if the corn might attack.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Was my knowledge check enough to know the answers to Morgan, Jord, and Reinald's questions? Namely, could there be more, and are its body parts useful? Can we eat it?


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2
Reinald Malcoms wrote:
There's a smith in a town a little south of Baulder's Gate that can help with the armor.

I heard he can make whatever you wish for a wee little bit more than his competition.


The hide of the Ankheg could be turned into armour with someone specialised in handling exotic materials, not just any smith. Unfortunately you would need more that 1 creature's worth. From this creature there would only be enough for a shield. Perhaps 4 creatures could make a full suit of armour. It would count as masterwork and could only make medium or heavy armour because of the thickness of it.


If you wanna stop and skin it that will take time.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"Skin it. We will be the fanciest pirates in the Shackles."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"All right then." the doctor says, "I've done a few dissections in my time, this shouldn't be too different."


Make a heal or survival check DC18 for that Genade to do it without ruining the good pieces.

You keep going through the field of corn, keeping away from the direction of the fire and smoke which is now starting to get a lot bigger and spread a little faster. You do eventually make it to the edge of the field. There is a gap of maybe 100 feet before the forest begins. Hopefully the fire won't be able to spread from the field to the forest and burn the entire island. Then again, with ghouls and infested botflies around, maybe purifying the island wouldn't be the worst thing...

There is a little path into the jungle that looks more like it was made by animals than humanoids. Some leftover scraps from feeding off of the corn is found too. Perhaps the pigs you killed earlier, or something else. Whatever is is must be elsewhere because you encounter nothing until you come to a 50ft. wide hole in the ground. It's edges almost vertical. Below you see dark churning water about 50ft. below. The water being dark indicates that it is quite deep with no rocks near the surface.

Perception DC 15:

On the edge of the cliffs you see a scrap of ripped cloth caught in a bush. It is dirty but not old and ragged like that worn by any of the ghouls you encountered. It could easily be from one of your missing crew.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord is looking al around as he progresses through this island.. trying not to be gripping his morning star tightly all the time.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

"Down there on the edge of the cliffs a scrap of ripped cloth caught in a bush. It could be from one of our missing crew." he says pointing


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"Well, then. Let's go take a look."

We need to rest soon.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald looks at the group as if assessing capabilities. "Are we set. If this is our crew it means might be stepping to a tough fight. I am not familiar with the limits of magic."


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"I have lots of healing.. and we need to protect Sejanus he can throw fire all day. I'll try stay back and heal and protect el blasto." he says with a steely determination in his voice, as if he is convincing himself of it.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Is this the point I saw from the stockade tree? Or roughly anyway.

"Well I still have a few arrows, so I be ready. We don't know what is down there. Do ya wanna lower me first? I'm lighter than Reinald an Kurgess, an still able to hold me own. If we tie the rope round me and you guys hang on as me safety, I can climb down."


Yes. You saw two of the creatures playing in the water below. They are not there now.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"Cool thanks"
"From the stockade tree, I saw some o' those little buggers we fought on the ship, so be ready I guess."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Heal: 1d20 + 11 ⇒ (17) + 11 = 28

"And there we are," the doctor says, standing up and wiping the ichor from his gloves. "I was able to get the largest plates off completely intact. What's next on the agenda?"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"First to jump Sharky we'll set you easy and keep you covered." Reinald looks to the others, "Do we still have rope?"

Reiald ties off the rope and preps to lower Morgan.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus edges to the precipice. "I will fry anything that tries to attack you on the way down."


Morgan is attached to the rope. You can lower him with a strength check or if it's tied off you can rappel or abseil down with a climb check.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Checking his weapons are safely stowed, but easily accessible, and that the line is secure around him, Morgan heads I've tried those holding the line. "Right, I'll try and climb down, this is just for safety. So let the line out gentle like. If I need help I will shout, if I am safely down I will give 3 tugs on the rope." and with that he heads over the edge and into the hole.
Climb 1: 1d20 + 8 ⇒ (5) + 8 = 13
Climb 2: 1d20 + 8 ⇒ (3) + 8 = 11
Climb 3: 1d20 + 8 ⇒ (6) + 8 = 14
Climb 4: 1d20 + 8 ⇒ (9) + 8 = 17
Climb 5: 1d20 + 8 ⇒ (1) + 8 = 9
I can't remember climb speeds, so here is 1 roll per ten feet, which should be plenty. And those are truly terrible rolls! I hope the safety line crew are feeling strong!


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord always ready to help will hold the rope , he is hoping Reinald will assist as well.

"I got ya... kinda..Kurgess give me strangth." Jord uses Strength surge +2 str on himself.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"We've got you." Reinald moves to help.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

With a rope and wall to brace against, climb check DCs aren't bad at all.

"Looks like there may be strong current down there." the doctor muses to himself as he looks down over the edge. He picks up a nearby twig and drops it into the hole, the better to judge the flow of the water at the bottom.


Morgan carefully climbs down the cliffs, slowly but surely until he is nearly at the water. He slips and is about to fall into the water when the superhuman grip of Jord and Reinald bring him to a stop inches above the water. As he looks up he notices there are small holes scattered around the cliff face and there are now 8 sets of eyes looking down at him from them. 4 of them swoop towards Morgan. Danger Will Robinson! Danger!

Round 1
Initiative - Jord - Morgan - Sejanus - Genade - Creatures - Reinald
Map
The creatures nests are 20ft. above the water (30ft. below you). Morgan is 50ft. below, holding onto the rope. If Jord or Reinald let go of the rope he will fall into the water, requiring DC15 swim checks each round as if in rough water.

Knowledge(Arcana) DC 11:

These are stirges! Large bat-like mosquitos that will attach onto their target with their barbed legs and drain the victims blood until it is full when it will fly away satisfied. They are also carriers of diseases.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"They don't look friendly. . ." He yells, "Up or down? They might not like the water."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Working his way down the increasingly slippery rocks, Morgan is just about managing to hold on, when his hand slips on something best not thought about. Falling towards the water, he scrabbles against the rock before being brought up short by the rope with a rib bruising jerk. Spotting the little eyes he grabs for his cutlass and starts slashing at the line in an attempt to free himself. As the eyes close on him, he lets off slashing at the rope and tries to fend off the creatures as they approach.

"Down, definitely down, you ain't strong 'nough to pull me up quick 'nough."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Knowledge(Arcana): 1d20 + 11 ⇒ (18) + 11 = 29

"Stirges!" the doctor calls down the hole, "Bloodsuckers, carry disease, watch yourself!"
He moves to take the rope from one of the others at the top, so one of the main fighters can go down next and give Morgan some support.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus takes aim and lobs a ball of fire at the northernmost flying thingie.

kinetic blast: 1d20 + 6 ⇒ (5) + 6 = 11 vs touch AC, 2d6 + 2 ⇒ (4, 2) + 2 = 8 fire damage.


Morgan cuts the rope holding him above the water and he makes a small splash. DC 15 swim check necessary. The water is coming in from the south, swirling around this large hole and escaping through a second opening to the west. It looks like both openings are shallow enough to stand on the rough rock floor. The west opening leads towards the ocean though the passage curves and Morgan cannot see its end. That means the tide must be going out towards low tide. You can see where the watermarks are on the walls and the moss and plant growth that there would be very little breathable air down here at high tide. You have perhaps 7 or 8 hours before it is likely you would have to leave or drown.

When Morgan cuts the rope Jord and Reinald are not prepared. Reflex save DC 12 or you fall backwards prone.

Sejanus blasts one of the stirges and it becomes a ball of smoke and plummets into the water. Another stirge comes out of its nest and joinds the other 3 swirling around Morgan's head. They don't seem too keen to get very close to the water and don't attack, mainly hovering a few feet away from the range of his weapon.

Round 2
Initiative - Reinald - Jord - Morgan - Sejanus - Genade - Creatures
Map
The large area you are in is much too deep to stand and anyone in it must make a DC 15 swim check each round to stay above water(and able to move 1/4 your speed as a move action or 1/2 as a full round action). The two openings are shallow enough to stand and are 10ft. or more high.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"Hold on, Morgan!" Sejanus looses another ball of fire. He targets the stirge NW of Morgan.

1d20 + 6 ⇒ (8) + 6 = 14 Vs touch AC.
2d6 + 2 ⇒ (3, 4) + 2 = 9 fire damage.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Swim1: 1d20 + 9 ⇒ (15) + 9 = 24
Flailing briefly after cutting the rope, Morgan quickly gains control of his brief freefall and lands easily in the water, making very little splash. Kicking easily to the surface he orientates himself and his enemies, before calling out. " I be all right, they don't seem to like the water. Tide is going out, so we have maybe 7 hours or so, to explore. I'm gonna swim a little farther and see if I can stand"
Swim 2: 1d20 + 9 ⇒ (5) + 9 = 14
Morgan starts to strike out for the southerly tunnel, but catches the waves wrong and catches a mouthful of seawater, quickly halting his progress.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Round 1

Reflex: 1d20 + 4 ⇒ (18) + 4 = 22 Is that high enough to save Jord from falling?
Reinald once free of the rope grabs his crossbow and fires at one of the Stirges harassing Morgan The northmost around Morgan careful not hit the sailor.

Crossbow Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Crossbow Damage: 1d8 ⇒ 7

Round 2

Reinald crops to 1 knee to steady his shot and fires again.

Crossbow Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Crossbow Damage: 1d8 ⇒ 7


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Sorry i missed the reference to Jord there, third time reading through I saw it.

ref save: 1d20 + 2 ⇒ (6) + 2 = 8

"Whoooah!... Ooooof."


You didn't lose your actions Jord, you can still have a turn!


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"Crossbow," the doctor mutters to himself, "I suppose I ought to get me one of those." He picks up a fist sized rock and lets fly at the southernmost stirge.

Attack(improvised ranged weapon): 1d20 + 5 ⇒ (8) + 5 = 13
d4 Damage seems right: 1d4 ⇒ 4
I guess I can actually use that Throw Anything feat I have.


You only need 1 swim check each round so you can swim this round.

I totally misread Sejanus' roll. He didn't actually hit one last round, or this round.

More fireballs sizzle into the water missing the tiny creatures following Morgan. Reinald has better luck and pierces one of them through and it sinks into the swirling water. Genade's rock also does nothing but splash harmlessly.

Morgan starts swimming towards the southern tunnel. You moved 15ft.

The stirges keep swarming around Morgan but keep their distance.

Round 3
Initiative - Reinald - Jord - Morgan - Sejanus - Genade - Creatures
Map
The large area you are in is much too deep to stand and anyone in it must make a DC 15 swim check each round to stay above water(and able to move 1/4 your speed as a move action or 1/2 as a full round action). The two openings are shallow enough to stand and are 10ft. or more high.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord doesn't really have anything to do, he doesn't want to lose a javelin in the water on a very hard throw and he has no other resources to help Morgan with atm.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus tries again!

1d20 + 6 ⇒ (10) + 6 = 16 Vs touch AC
2d6 + 2 ⇒ (1, 4) + 2 = 7 fire damage


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Ok fair enough, wasn't sure if it was one for the initial drop. Seems unfair to get away and just ignore the next roll though so...
Morgan continues to push his way towards the southerly tunnel, but a surprise wave catches him, filling his mouth with seawater, quickly halting his progress.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Round 3

Crossbow Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Crossbow damage: 1d8 ⇒ 1

Reinald reloads and fires again. He smiles at the hit but quickly blanches at its almost unnoticeable damage.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The good doctor keeps it up with the rocks.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 aiming at the same target
Damage: 1d4 ⇒ 3


Fast responses I love it

Morgan goes underwater(round 1 of breath holding, can hold your breath for 23 more rounds).

This time a fireball does hit a stirge and its flaming body drops into the water. The Doctor and Reinald both wound another which flies away clumsily back to its nest. Unfortunately there are more stirges that come to take their place and harass Morgan. Jerieth decides to jump in and help Morgan. Swim DC 15: 1d20 + 15 ⇒ (2) + 15 = 17 She is like a fish in the water. If you dive in it is an Acrobatics or Swim DC 15 to avoid damage. Then make the usual DC 15 swim check.

Round 3
Initiative - Reinald - Jord - Morgan - Sejanus - Genade - Creatures
Map
The large body of water is much too deep to stand and anyone in it must make a DC 15 swim check each round to stay above water(and able to move 1/4 your speed as a move action or 1/2 as a full round action). The two openings are shallow enough to stand and are 10ft. or more high.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will look for a rock like Genade and then lob it at a Stirge

Rock: 1d20 + 2 ⇒ (12) + 2 = 14

Rock: 1d3 + 2 ⇒ (1) + 2 = 3


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Round4

Reinald reloads and fires again.

Crossbow Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Crossbow Damage: 1d8 ⇒ 3


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"I can do this all day!... And I may have to."

1d20 + 6 ⇒ (6) + 6 = 12 Vs touch AC
2d6 + 2 ⇒ (4, 1) + 2 = 7 fire damage.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Swim: 1d20 + 9 ⇒ (16) + 9 = 25

Breaking the surface with a splutter, Morgan shakes his head to clear the water and keeps swimming for the shallows.

101 to 150 of 1,520 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / It's a Pirate's Life All Messageboards

Want to post a reply? Sign in.