Diamondust's Skulls and Shackles

Game Master Diamondust

Having escaped Bonewrack Isle, the crew of the Man's Promise look to become anonymous before they can build their fame.
Rickety's Squibs


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Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

1d20 + 6 ⇒ (1) + 6 = 72d6 + 2 ⇒ (5, 3) + 2 = 10

Sejanus bangs his elbow on the side of the tunnel. The shock of nerves throws off his aim.


Genade successfully identifies the creature as a Devilfish and points out the deadliness of being grappled by it.

Morgan encourages his allies and Jord calls forth divine aid for himself.

Reinald moves to the front and fires his crossbow at the Devilfish, managing to nick it slightly(3 damage dealt thanks to Morgan).

Sejanus shoots his fireball wide, chipping off a piece of the wall on the other side of the room instead.

Jerieth seems to scream at the creature but none of you are able to hear it. The devilfish is affected by the spell though(ear piercing scream).

The Devilfish's tentacles whip forward towards Genade and Reinald but are evaded.

Round 2
Map
Initiative You - Creature
To get in melee with the creature you would have to swim DC10.


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Not much choice, lets get it lads."

Jord will swim to the fishy and bash it on the head

Swim: 1d20 + 9 ⇒ (14) + 9 = 23

Morning star + DF - underwater- PA+fb: 1d20 + 6 + 2 - 1 - 1 + 1 ⇒ (9) + 6 + 2 - 1 - 1 + 1 = 16

Morning star + DF+pa+fb: 1d8 + 8 ⇒ (6) + 8 = 14

+ freebooters bane and only -1 to attack underwater due to trait


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Round 2

Swim: 1d20 + 10 ⇒ (19) + 10 = 29

Reinald uses the wall and pushes off hard dropping his crossbow and drawing his cutlass. He seems a very capable swimmer. Dipping deep under the creature and surfacing opposite Jord and laying into the fish with a heavy double handed swing.

Cutlass+flank-Underwater: 1d20 + 6 + 2 - 2 ⇒ (11) + 6 + 2 - 2 = 17
Cutlass Damage 2 handed: 1d6 + 9 ⇒ (4) + 9 = 13 Half =6


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus lobs another ball of fire. This one is far more accurate!

1d20 + 6 ⇒ (17) + 6 = 23 vs touch AC
2d6 + 2 ⇒ (6, 5) + 2 = 13 fire damage


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Looking at my last post I realized that I was likely moving through a threaten space to get to the creature.

Acrobatics to avoid AOO: 1d20 + 7 ⇒ (12) + 7 = 19


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Genade takes a deep breath and dives in toward the creature. 5ft swim SW. Can I get a flank with Reinald or is Jord taking that space?

swim: 1d20 ⇒ 2

Genade moves to engage the monster, but ends up floundering in the water.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Drawing his bow, Morgan launches an arrow at the beast. With his strength behind it and at such close range Morgan is able to land a solid blow, the arrow's head disappearing into the creature.

Attack: 1d20 + 8 + 1 - 1 + 1 + 1 + 1 ⇒ (8) + 8 + 1 - 1 + 1 + 1 + 1 = 19
Dmg: 1d8 + 2 + 2 + 1 + 1 + 1 ⇒ (3) + 2 + 2 + 1 + 1 + 1 = 10

Edit:- point blank shot, deadly aim, freebooter's bane, weapon attunement, weapon focus


As Jord comes in its tentacles react and strike him almost unbalancing him and pushing him underwater. He is able to attack though but barely misses. Reinald flanks and comes up with a slash but the water reduces its effect. Genade has trouble getting into the water and goes under momentarily. Jerieth swims around easily and comes in next to Jord but her rapier doesn't find its mark.

Sejanus throws his fireball and it hits right on the Devilfish's head and an arrow from Morgan follows it!

The devilfish is heavily wounded and as a defense emits a night-black cloud of liquid and disappears in it becoming totally concealed. Suddenly its tentacles shoot out of the water at Morgan and wraps around pulling him into the water(7 dmg) towards its razor sharp mouth(7 dmg). Morgan feels its poison enter his bloodstream.

Round 3
Map You know which squares it is in but it still has total concealment from your attacks which means 50% miss chance(roll 1d100 and >50 hits). Morgan is grappled and being held underwater. Don't forget swim DC 10 every round.
Everyone except Sejanus: You are in the blood-ink cloud. Make a DC 15 Fortitude save or be nauseated for 1d4 rounds.
Morgan: Make a DC 15 fortitude save each round for 6 rounds(2 consecutive saves = cured) or take 1d2 Str damage.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Fort: 1d20 + 4 ⇒ (10) + 4 = 14
Duration: 1d4 ⇒ 3

Round 3
Reinald swims to the wall. Vomit in his beard and clouding the blood read water.Withdraw

swim: 1d20 + 10 ⇒ (19) + 10 = 29


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Fort and rnds: 1d20 + 4 ⇒ (13) + 4 = 171d4 ⇒ 1


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord goes after the devil fish trying to help morgan

"Blub.. Blub.. Blub Blub Blub!"

Morning star + DF - underwater- PA+f: 1d20 + 6 + 2 - 1 - 1 + 1 ⇒ (17) + 6 + 2 - 1 - 1 + 1 = 24

Morning star + DF+pa+fb: 1d8 + 8 ⇒ (6) + 8 = 14

Miss chance: 1d100 ⇒ 63

Weird double post, I'll keep as is as it would change the rolls if I consolidated into 1 post


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Fort Vs Nauseated: 1d20 + 5 ⇒ (17) + 5 = 22
Fort Vs poison: 1d20 + 5 ⇒ (14) + 5 = 19
Swim: 1d20 + 9 ⇒ (6) + 9 = 15
Combat manouvre to escape grapple: 1d20 + 5 ⇒ (9) + 5 = 14

Pulled so quickly off his feet, Morgan is just able to grab a breath before being pulled underwater, luckily his years spent drinking questionable grog let his body fight off the creature's poison for now and resist the foul bloody ink, however although he fights off the grip of one tentacle, the other keeps him firmly secure.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus holds back. "Thrash it! I won't fire again. I might hit one of you!"

Seriously, benders... er, I mean kineticists have friendly-fire issues.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20
Swim: 1d20 ⇒ 7
The Good doctor splashes about, trying to get some semblance of control in the water.


Sorry Reinald. Withdraw is a full-round action and you are nauseated so can only take 1 move action.

Reinald, Genade and Morgan struggle in the water, even Jerieth is affected by the cloud. While Sejanus watches on, Jord heroically swings his morning star right where he guessed its head to be. He was correct and the devilfish spasmed in its death throes, releasing Morgan and flailing tentacles everywhere.

The fight is over and the cloud slowly starts to dissipate after a minute. The water is now flowing to the right(shown on map) and seem to indicate a central chamber that is filling up.

Around this room are several bones from the Devilfish's victims. Hanging on what looks lie a jawbone is a dull metal bracer. The worms have cleared any flesh that may have been left long ago.

Map

Morgan must save against the poison Fort DC 15. 5 rounds to go.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald rinses his beard as best he can waiting for the sickness to pass. He then turns his attention to the others making sure they can get to the wall or a place to stand.

He notes an item among the things on the floor and swims down retrieving a single bracer.

"Is everyone one okay. Morgan you look well more woosy than the others."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord drags Morgan out of the cloud and back out of the water if possible

Swim: 1d20 + 9 ⇒ (7) + 9 = 16


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Fort round 2: 1d20 + 5 ⇒ (6) + 5 = 11
Fort round 3: 1d20 + 5 ⇒ (1) + 5 = 6
Fort round 4: 1d20 + 5 ⇒ (18) + 5 = 23
Fort round 5: 1d20 + 5 ⇒ (17) + 5 = 22
Fort round 6: 1d20 + 5 ⇒ (19) + 5 = 24

So is that Str Dmg: 2d2 ⇒ (1, 1) = 2 and then a successful cure? Or no strength damage? Also just realised that I forgot about my previous Con damage, but it wouldn't have changed the results at all.
Morgan swims up to the surface with help from Jord.
"I be ok, I think, just a little weak, I'll be fine. Can ya seems bow in the water? I dropped it in tha' beast's embrace" and with that he shudders. However his words don't ring true, Morgan has a nasty gash and angry welts from the creature, and just seems more frail than before.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald swims down looking for the bow.

perception: 1d20 ⇒ 19
Swimming: 1d20 + 10 ⇒ (17) + 10 = 27


Str damage each round you fail the save. So the 2 that you rolled.

Reinald quickly finds the bow at the bottom, a few worms have already started to crawl onto it but they are easily shaken off.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"Let me get a look at that." Genade says to Morgan, after struggling out of the water.

Heal: 1d20 + 11 ⇒ (13) + 11 = 24

Sorry I'm late. Can I make heal checks to help with Morgan's saves, or am I too late?

Checks, each providing a +4 bonus to one of Morgan's saves if they beat the poison DC, should you allow them:
Heal: 1d20 + 11 ⇒ (11) + 11 = 22
Heal: 1d20 + 11 ⇒ (15) + 11 = 26
Heal: 1d20 + 11 ⇒ (1) + 11 = 12
Heal: 1d20 + 11 ⇒ (20) + 11 = 31
Heal: 1d20 + 11 ⇒ (3) + 11 = 14

About 29 minutes left on mutagen


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"The sooner we are out of this cave, the better. Any suggestions where to go next?"


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

If equalling is enough then that stops me taking the strength damage, otherwise it doesn't change. But thanks


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"Jord, Doc do you have anything you can do for Sharky, he still looks more than a little eaten by that fish."


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

He begins to intone a prayer for Morgan

"Kurgess please bestow yer mercy upon this questionable soul, he be a scallywag but a good un."

He then casts a few healing spells on Morgan until the damage seems mostly repaired.

cmw: 2d8 + 3 ⇒ (2, 6) + 3 = 11 Convert summon

clw: 1d8 + 3 ⇒ (2) + 3 = 5 Shield of faith and bless

clw: 1d8 + 3 ⇒ (4) + 3 = 7

"Darn it, it seems yer going to have to cosy up to Kurgess a might Morgan, me healing is not working on you as well as it would for someone in the Strong Mans favour." he says with a reproachful glance

Bad rolls = op for roleplay.. ;o)


Morgan is mostly healed by Jord's magic.

By watching the water flow you can see there is only one path to go that leads further into this cave system and the Devilfish was likely there to protect it.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"Guard fish. Now we've seen it all. The current only one way left."

Reinald readies his crossbow and starts down the tunnel.

Watching for traps.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord waits a few seconds to see if something jumps out at Reinald then follow signalling to the others to follow as well.


Nothing happens as Reinald makes his way through the tunnel and everyone slowly follows. The tunnel goes for about 50ft. before opening up again.

Hundreds of remains float in this large bowl of water, which churns with bones, scraps of flesh, and the carcasses of strange, almost alien fish. Just visible through the roiling stew are humanoid bodies floating in the water, wan corpses drifting near the bottom of this cauldron like sleeping guardians. Water visibility is only 5ft.

Two figures hang from the ceiling above the churning water, bound hand and foot with thick strands of seaweed and sinew and weighted with heavy ingots of silver—Sandara Quinn and Slippery Syl! They both look wounded and are quite unable to fight restrained as they are.

A queenly looking figure similar to the squid-goblin creatures you have previously faced swims in the centre, wearing Sandara's hat as a trophy. Another similar looking creature is just behind her but this one is even more hideous, not to mention many times larger than any of the others. The overgrown monstrosity sees you and screeches like a baby would to its mother. The queen turns and also sees you. As soon as she does she lets out her own screech and cuts the ropes keeping Sandara and Syl above the water. They fall and with a splash start to sink thanks to the silver ingots tied to them both.

Behind you at the other end of the tunnel, four of the squid-goblins watch and wait, cutting off your exit.

Round 1
Initiative - Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Queen - Jord
Map


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

My #1 question is: How much time is left on my mutagen?


~25 minutes


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus whips his arms in a complicated series of motions, tendrils of fire whirling about him and gathering into a ball of concentrated flame. He sends it speeding toward The Whale.

Gather Power to fuel Burning Infusion.
1d20 + 6 ⇒ (14) + 6 = 20 vs touch AC
2d6 + 2 ⇒ (6, 2) + 2 = 10 fire damage
Reflex DC 16 or take 1d6 ⇒ 2 fire damage and catch on fire.


The whale screeches again, this time in pain as fire crisps its skin and starts to burn. It submerges to put itself out and you lose track of it under the water.

Round 1
Initiative - Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Queen - Jord


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Genade draws and quaffs a vial, and his hands become webbed. Touch of the Sea: 30ft swim speed, +8 to swim checks. 3 mins "Let's do this!" he yells, then dives below the group, swimming out into the room. He charges straight out at the queenly squid-goblin.

Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (1, 2) = 7 She's flat-footed because she hasn't acted yet, right?


Mutagen: +4 Dex, -2 Wis, +2 Nat AC
TotS: 30' swim, +8 swim checks
AC22 T17 FF16 CMD19 | F+6 R+9 W+0 | Perception +6


using an extract is a standard action. So you can move in but not attack the queen yet.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Round 1

Reinald blanches when he sees the sailors go under.

Have we seen Jerieth use the Watersong ability or know she can do it?

Reinald shoots the queenly figure with his crossbow. .

Crossbow: 1d20 + 5 ⇒ (20) + 5 = 25woot
Crossbow Crit Confirm: 1d20 + 5 ⇒ (17) + 5 = 22Woot woot
Damage Critical Assumption: 2d8 ⇒ (7, 2) = 9

Then the captain drops the crossbow and begins to swim toward the queen drawing his cutlass.

swimming: 1d20 + 10 ⇒ (13) + 10 = 23

Depending on where the Dr ends up Reinald wants to find a spot where he can get at the queen without threatening the whale.


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Oh, oops. Don't know how I thought I could attack. Actually, I missed the bit about our friends being dunked. I'll swim down after them.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

On receiving the healing, Morgan replies to the muscle-bound priest, "Aye, I will take any healin' an' be thankful, but perhaps Besmara ain't feelin' so kindly to the strong man at the moment, an' she has me marked for sommut!"
Still feeling a little weakened from the previous fights, Morgan opts to provide cover for his allies.
"Save Sandara, let the other b#@£& drown, then all focus on the queen squid thing, bring her down."

Following his own words, Morgan draws his bow and looses a shot that misses the creatures eye, through a lucky duck, instead inflicting a nasty gash along the head.

Attack: 1d20 + 7 + 1 + 1 - 1 ⇒ (19) + 7 + 1 + 1 - 1 = 27
Dmg: 1d8 + 2 + 1 + 1 + 2 ⇒ (2) + 2 + 1 + 1 + 2 = 8

Freebooter's bane for +1 to hit and damage for everyone against the queen, then single shot. (Freebooter's bane+Weapon attunement+Deadly aim)


I'm not sure if Jerieth has used that ability before. But she is focused on rescuing Sandara first anyway.

Morgan and Reinald find their mark and wound the Queen and she lets out a scream. You hear sounds behind you but don't see any of the creatures yet.

Geande and Jerieth dive down towards their sinking crewmembers.

Genade(underwater):

Genade and Jerieth both dive down and see Sandara and Syl quickly sinking, unable to swim against the weight of the silver ingots around them. There are 2 ghouls chained up at the bottom of the Cauldron(the chains are connected to a large stone-carved font that is covered in moss and surrounded by seaweed) and are unable to reach more than 10ft. from the bottom. You swim past the Whale and grab Sandara, Jerieth is right behind you and does the same, leaving Syl to continue sinking. His face is desperate and he tries to grab onto you but fails to get a secure hold. He will surely fall into the ghoul's grasp next round. Carrying Sandara(or Syl) you can swim at half speed.

You feel something else tug at you. Not something physical but something trying to grab onto your mind. It's coming from the stone font. DC 11 Will save or be forced to 'Approach' the Font as the Command spell.

The Queen pulls out a wand and enchants in aquan and summons an octopus in front of Reinald.

Round 2
Initiative - Jord(round 1) - Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Queen - Jord
Map


Male Spells 1-3/5 2-3/4 Human Cleric 4/M1 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will summon a squid in front of the queen, this will take a round to complete Summon Monster 2 - Celestial Squid

"Kurgess lets greet the lady with a beastie who is equipped to deal with a tentacled horror like it."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Will: 1d20 ⇒ 12 Not my strong suit, especially while tripping on mutagens

Seeing that Jerieth had Sandara as well, the doctor leaves the cleric in her hands and continues on after the other crewman, drawing his dagger and cutting the silver ingots free as soon as he can. The strange structures below seemed fascinating, but he had more pressing concerns.

Mutagen: +4 Dex, -2 Wis, +2 Nat AC
TotS: 30' swim, +8 swim checks
AC22 T17 FF16 CMD19 | F+6 R+9 W+0 | Perception +6


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10
Diamondust wrote:
I'm not sure if Jerieth has used that ability before. But she is focused on rescuing Sandara first anyway.

Yeah I figured. I saw the ability and wondered if it could be used to lower the water level around them or other water manipulation to aid those on the bottom.

Round 2

Reinald drops his crossbow pulls his cutlass and tries to make short work of the octopus.

Cutlass Power Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Buckler Power Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Buckler Damage: 1d3 + 7 ⇒ (2) + 7 = 9


Rolled attack for Sejanus and he missed.
While Jord begins summoning(it will appear and start attacking at the same time as your next turn), Sejanus throws another volley of flame, this time over the head of the Queen. A flash of steam rises as it hits the water.

Reinald feels something under the water lash and grab onto him, pulling him under. Reinald you can redo your turn if you want.

Those Underwater:

Reinald comes face to face with the Whale as its powerful tentacles pull him close(13 dmg and grappled) like it wants to eat you. You feel something else pull at you. Not something physical but something trying to grab onto your mind. It's coming from the stone font at the bottom of the cauldron. DC 11 Will save or be forced to 'Approach' the Font as the Command spell(i.e. break grapple and swim down).

Genade and Jerieth both work together to free their crewmates from the weights holding them down and with a few quick slices the ropes around them fall away to be seized by the creatures chained down there.

Round 2
Initiative - Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Queen - Jord
Map


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Can I do the same rolls against the creature grabbing me.


You should reroll everything. Also remember you are grappled and read the underwater spoiler in case you didn't and you can read the previous one too.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Round 2

Attempt to break grapple: 1d20 + 7 ⇒ (8) + 7 = 15


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Sorry I thought I had posted this round.

Stepping forward and left, Morgan lines up a better shot against the queen before launching 2 arrows at the Queen.
Attack 1: 1d20 + 7 - 1 - 2 + 1 + 1 + 1 + 1 ⇒ (9) + 7 - 1 - 2 + 1 + 1 + 1 + 1 = 17
Dmg 1: 1d8 + 2 + 2 + 1 + 1 ⇒ (5) + 2 + 2 + 1 + 1 = 11

Attack 2: 1d20 + 7 - 1 - 2 + 1 + 1 + 1 + 1 ⇒ (11) + 7 - 1 - 2 + 1 + 1 + 1 + 1 = 19
Dmg 2: 1d8 + 2 + 2 + 1 + 1 ⇒ (4) + 2 + 2 + 1 + 1 = 10

-/+deadly aim, -rapid shot, +point blank,+Freebooter's bane,+wpn focus,+wpn attunement.


Morgan hits the Queen and she staggers back in the water, barely alive. She screams out a curse and the water around you seems to come alive, floating bits and seaweed try to wrap around your legs. ALL make a DC14 Reflex save or be entangled. The entire area is difficult terrain and acts as the entangle spell. As well as the initial save, everyone must make another DC14 reflex save at the end of every turn.
The octopus moves towards Jord and attacks with a bite(4 damage) and poison finds its way into your veins(Fort DC13, 1 save needed for cure, 1 str damage/round for 6 rounds if fail save).

Those underwater:

The water becomes harder to swim through, all the junk and seaweed seems to get in your way and even try to wrap around you and hold you in place. Reinald fails to break out of the grasp of the Whale.

Round 3
Initiative - Jord(round 2) - Sejanus - Whale - Morgan - Genade - Jerieth - Reinald - Queen - Jord
Map


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Round 2

Sorry slow on the uptake I missed some of the posts above.

Will Against Command: 1d20 + 2 ⇒ (14) + 2 = 16

So I resisted the Command but still grappled.

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