Diamondust's Skulls and Shackles

Game Master Diamondust

Having escaped Bonewrack Isle, the crew of the Man's Promise look to become anonymous before they can build their fame.
Rickety's Squibs


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Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Arrrrrrr.. spears from the water! attack."

Jord smashes down with all his might at his attacker

Morning Star: 1d20 + 5 ⇒ (3) + 5 = 8

Morning STar+Power attack: 1d8 + 5 ⇒ (2) + 5 = 7


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

The doctor focuses on evading the creatures' spears as he pulls out an extract and quaffs it.
Total defense(+4 AC), drinking Touch of the sea extract(30ft swim speed).
As he uses the hand holding the wall to drink the extract, he slips into the water, but an instant later seems to be paddling expertly.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Slashing down with his cutlass, whilst still gripping the wall tightly with his other hand, Morgan manages to land a solid blow. Being back amongst his favoured terrain seeming to relax him and allow his skills to shine.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Total defense is a standard and so is drinking an extract I think.

After their ambush Sejanus reacts quickly but in his haste misses(by 1!) his target. Water boils and hisses as the fireball hits it instead of the creature.

The 3 surrounding Reinald are the first to retreat in this ambush hit and run. They are too fast to hit as they use their tentacles to jet away. As you all slash at them before they can get away, only Morgan kills one with his cutlass. The body goes limp and sinks. Where its new grave is you see a hat caught in the seaweed. You recognise it as Sanadara's Tricorne hat. This must be where the creatures have taken your friend and crew.

Out of combat for now.
Map

Intelligence DC 12:

These creatures are quite weak but intelligent and are using their home terrain for surprise and their ability to jet away quickly to avoid extended combat in guerrill hit and run tactics.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald amazed at their speed as they jet away picks up Sandara's hat and hans it to Jerieth and nods solemnly. "We need to keep pressing count on alert enemies."


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"Let's try the passage to the north. They all look equally cramped and soggy."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Int: 1d20 + 2 ⇒ (12) + 2 = 14
"Hold ya horses there, they be using hit an' run tactics on us. Bit like those natives on... hmm now where was it. Anyway they will continue to strike from cover and run, just chipping away at us, wearing us down. We need to get them on terrain that suits us, but not so much they won't attack. I say at the next attack we don't try and fight 'em off. Instead we try and grab one, then we make him squeal on territory that suits us, maybe a cave with no weed. Hopefully they will come for their mate and wallop. Alternatively we tuck our wounded and weaker members in the middle and try to charge on through."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

OK, I'm going to assume I haven't used the extract yet.
"Hard to move swiftly through terrain where some of us can barely move at all." the doctor says as he puts away the extract he was about to drink before the attackers vanished.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"I don't disagree tactically Morgan. But they have bait we need and we seem to be lacking such bait."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Responding to Dr Genade with a wicked grin that exposes the teeth that have given him his nickname and an exaggerated wink, Morgan says "And that means we should go with my first plan!" as Reinald responds, Morgan ponders for a brief moment. "Ok Cap'n you 'ave a point, but if we make it our plan to grab one when they next attack rather than fight them off, then we will have bait."


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"This implies that they care for their own." Reinald looks at Jerieth, "Do you have means to swim invisible. Thus risking a scouting mission. How bout you Doc. We are walking blind. If fish lay a thousand eggs how bout squid-goblins?"


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord checks and sees a few are injured.. "I'm going to do a healing blast looks like all are close enough."

Channel Energy: 2d6 ⇒ (1, 2) = 3

"That did fer me and not much else.."

He then casts cure light wounds on Morgan and Genade

Morgan clw: 1d8 + 3 ⇒ (7) + 3 = 10

Genade clw: 1d8 + 3 ⇒ (8) + 3 = 11


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

I believe I failed a knowledge check on these guys the first time we saw them.

"These creatures are outside of my area of expertise. I am in favor of catching one, if only so I can study it." the doctor says, "I don't have anything for invisibility, sadly. I do have an extract that should help one swim for a few minutes. Ahh, thank you, Jord."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Jord, I think it was Jerieth and Genade that took the big hits. I only took 4 and my previous drop in hitpoints is due to Con damage, so your healing may be better aimed at those two.

"If it be scoutin' ye be wantin' I can turn a hand to that, an' water be my home, so I knows me way around it. Which way would ya like me to look?"

Forgot my favoured terrain bonuses last stealth and perception rolls.

Once Reinald points out their route, Morgan moves forward. Even struggling to adjust to the odd currents within the caves, Morgan is able to stay quiet and alert due to his natural abilities.

Stealth: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Perception: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"I was hoping our girl who can breath the brine might be able to cast a spell that would hide her from sight. Its one thing to sneak its another to be invisible. Especially after they know we are here."

Reinald raises an eyebrow at the freebooter's skill. He looks to the others and quietly mentions "We will give him a lead but keep back 20 paces or so. Lets all make an attempt at the quiet."


Jerieth takes Sandara's hat from Reinald. "She has to be down here. We keep finding traps like they want us here. I just hope she is still alive."

Jerieth is able to scout ahead too but she does not have any spells to help her stay hidden. She doesn't see anything hidden in the next large room. There does appear to be some lost treasures on the bottom 10ft. down among the seaweed. Among the countless smaller skeletal fetishes here are a scrimshawed hammerhead shark skull with a piece of driftwood thrust through it. There is also an ivory walrus tusk set with gold with a scrimshawed map of the Shackles and a curious harp made from the jaw of an orca set with pearls. Many victims have fallen prey to these creatures over time.

You don't see any of the creatures.

Jerieth Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Map


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"Good work. Not what we sought." He frowns not willing to equate this haul with the lives of the crew missing. "But . . .its shiny.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"But in the event of their untimely demise, it will provide comfort to assuage our bereavement. Northward, ho."


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Yes.. North.. as he looks around trying to figure out North.. and then moves forward delaying to make sure a fightery type is leading or at least beside him.


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald nods to Jord offering the reassurance he seeks and continues on with the search.


Their stealth beat your perception again.

Spears come at you from out of the seaweed again and from the other underwater tunnels. 2 flank Morgan and hit him(8 damage), others hit Reinald(5 damage) and Sejanus(5 damage).

Initiative - Jerieth - Genade - Reinald - C2 - Sejanus - C1 - C3 - C4 - C5 - C7 - C8 - Morgan - Jord
Map


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

Sejanus tries his best to hit the creatures with a ball of fire.

1d20 + 6 ⇒ (3) + 6 = 92d6 + 2 ⇒ (3, 3) + 2 = 8

Attack 9 vs touch AC
Fire damage 8

If the dice-roller were an actual physical die, I would have microwaved it by now in punishment.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

I think I would have opted for a sledgehammer, but the intention is still the same! (although that may apply to more of an average across my games as Morgan seems to be doing ok)

Slashing his cutlass in a heavy blow, Morgan is distracted by the second enemy at the last minute and his blow misses it's mark.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

I may have to take that back!


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"Again!" Genade slashes at the nearest goblin-thing. "We need to find their nest, force a final confrontation."

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald slices out toward one of the squid things and follows with a slam from his buckler.

Attack Cutlass: 1d20 + 5 ⇒ (4) + 5 = 9
Attack Buckler: 1d20 + 4 ⇒ (10) + 4 = 14

Buckler Damage if hit: 1d3 + 7 ⇒ (2) + 7 = 9


Jerieth, Jord and Genade each kill one of the creatures as the remaining 4 jet away again. Their hit and run tactics don't seem to be slowing you down. Their number is now halved and they don't seem to want to ambush you again. The space you are in narrows slightly before widening into a second area, narrowing again and widening into another area and still the creatures stay away from you.

Map
Morgan: 25/33(-1 con)
Reinald: 28/33
Sejanus: 37/42
Jerieth: 17/21(-1 con)


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will use a channel energy when he can make sure it'll hit only his people

Channel energy for positive healing: 2d6 ⇒ (4, 2) = 6


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

"Are they falling back or drawing us in? Not sure if it matters. Keep ready. Jerieth keep track of what's going underwater."


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"They will give up. They are stupid, but not terminally stupid. They are losing members and we are still whole. Press on! We cannot let their mewling slow us down."


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Morgan nods at Jord as he feels the healing energy wash over him. "Aye, well as the Cap'n says, unless they are lulling us into a false sense of security. But let's get goin' an' find out."

Stealth: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Perception: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will follow after Morgan..at a distance.. letting anyone who wishes go infront of him, he is not stealthy so he will just keep an eye out and attempt to not stymie Morgans stealthiness.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

"Lets keep up the pressure on em and bash skulls til they break." he says with a sweep of his morning star


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

perception: 1d20 + 6 ⇒ (9) + 6 = 15

Reinald keeps moving as before.


On entering the next area, Morgan notices a heavy spiked iron grille, cleverly disguised with barnacles and aquatic plants, hanging from the ceiling of the chamber, poised to fall on intruders and trap them beneath the water. Whatever triggers it is likely hidden in the seaweed below the water. Disable Device DC 25, or you can go around the edge of the room to avoid it falling on you.

Map


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"Clever little monsters." thew doctor mutters, "I believe I could take that down. Shall I?"


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald keeps watch for enemies while the Dr opperates.


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"I can 'elp. Let me get my tools."
Assist Dr Genade: 1d20 + 6 ⇒ (16) + 6 = 22
Morgan pokes around in the seaweed until he spots the release mechanism.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord stands guard as they work ready to intercept any attackers


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"All right then, everyone stand out of the way."
Disable Device+Assist: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27

With Morgan's assistance, he finds and disables the tripwire, then eases the heavy grate down from the ceiling.


Not sure what I was waiting for...

Map

With Morgan's help Genade deactivates the grate and it sinks to the bottom. The creatures will have to go to great effort to set it back up again. Now you can safely cross the room and continue your search. As you come to the end of the room Sejanus happens to look back and see 2 of the creatures looking towards you. Possibly they wished to see if their trap had had any effect. They don't advance and look ready to flee at the first sign of aggression. Have they learnt their lesson or are they waiting for something else.

The tunnel ahead of you opens into a wider cavern decorated with hundreds of leering skeletal parts, wriggling with worms. Four dark circular openings exit the chamber.


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

"Well done, good doctor. I suggest we go to the left. No particular reason, but we have to go somewhere."


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

"Thanks." Genade replies. "Let's get moving. I want out of this hole."


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

"Good job and worms.. gah.. .. which way do you want to go." says Jord peering about


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

"Are we sure that was a trap for us comin' this way and not to stop something else coming the other way? I'm telling you this place is cursed against us, but if movin' on will get us out of here. Let's go left"

Morgan heads forward, blade in hand and trying to stay quiet stepping over the bones.
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 11 ⇒ (6) + 11 = 17


As you wade through the tunnel into the worm covered cave, Morgan sees a shape in the water move. It is some sort of large tentacled creature like an octopus but with only 7 tentacles and it seems more savage and cruel. You can definitely detect intelligence in its eyes.

Knowledge(Arcana) DC 14:

This is a Devilfish. A fiendish creature thought to have originally inhabited the Abyss. It likes to grapple its prey in its long barbed tentacles and then bite them to inject its strength sapping poison to further weaken its prey. It can also emit a black cloud of liquid that only it can see through. It is resistant to cold and can see in darkness. Its only weakness is that it will start to suffocate after a couple hours out of water.

Map
Morgan saw it so you don't get surprised and you all get to go first.
Round 1
Initiative You - Creature


Male Human Kineticist (Fire) 3 -- HP 42 : AC 16 CMD 14 TAC 13 FAC 14 : kinetic blast +6 (touch), 2d6+2 : F+9 R+6 W+5 : INIT+8 Perc+8 CMB+2

How deep is the water?


Male Human (Taldan) Fighter (Tactician) 4
Vital Stats:
HP: 48/48, - AC: 19/T: 13/FF: 16 – Perception +6 - Initiative: +3 - F: +5/ R: +4/ W: +2 - CMB: +8 - CMD: 20, Speed: 30
Skills:
Acrobatics +7, Bluff +3, Climb +8, Diplomacy +7, Intimidate +6, Knowledge Geography +5, Perception +6, Sense Motive +6, Swim +10

Reinald moves to the opening (just in front of Sharky). He draws his crossbow as he moves and fires a bolt at the evil looking fish.

Crossbow: 1d20 + 5 ⇒ (9) + 5 = 14
Damage in the unlikely hope I hit: 1d8 ⇒ 2


Human Alchemist(Vivisectionist) 4/Trickster 1 | HP 48/48 | AC19 T16 FF14 CMD19 | F+7 R+9 W+1 (+2 vs. poison) | Perception +8 | Init +9 | MP 5/5

Knowledge(Arcana): 1d20 + 11 ⇒ (13) + 11 = 24

"I believe that's a devilfish!" the doctor remarks in wonder, "It will try to grab you, and it's bite is venomous!"

He takes out a vial and drinks it. A subtle transformation takes over his body. His muscles tighten like a line holding a sail against a storm, and his eyes take on a feral gleam. Using mutagen, 30 minutes. He then wades out out in front of Morgan, beside Reinald, drawing his dagger. I too would like to know the depth of the water. I can't swim very well.

Mutagen: +4 Dex, -2 Wis, +2 Natural armor.

DEX 21, WIS 6, AC22 T17 FF16 CMD19, Reflex +9, Will 0


HP:15/36; AC:17,t:14,ff:12; F:7, R:8, W:4; Init:3; Per:10; CMB:5, CMD:19; Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Half-Elf Ranger (Freebooter) 3

Seeing the beast, Morgan stops to sheathe his cutlass. " That foul beast isn't even one of Besmara's, fill it full of holes. Gang up on it and carve it into calamari."

Invoking 'Freebooter's bane' everyone gets +1 to hit and damage.


The depth is ~20 feet. The Devilfish also has 15ft. reach. Anything in the room, as well as Jord and Morgan are in danger of its tentacles.

Just need Jord and Sejanus' actions.


Male Spells 1-3/5 2-3/4 Human Cleric 10 HP:44/44|AC:20|T:12|FF:17|CMB+5|CMD:16|Fort:+6|Ref:+2|Will:+8|Init:+1|Perc: +10 Channel Energy 0/5 Str surge 7/7 Agile feet 7/7 Mythic Power: 4

Jord will cast Divine Favour on himself (+2 th and dmg)

"Mighty Kurgess aid me in my impending struggle against this big fish o doom!."

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