What is most frustrating, apart from no one getting any of what they pledged for, is that because he was on the 2nd test print, the material itself can fairly be considered complete. What he could have done is at least send everyone the pdf file... If nothing else. That, and the fact he just stopped talking to people. Where I have tried personally tried a number of different ways to contact him, as well try asking those who knew him.
I don't suspect anyone can provide many answers, especially since it has so long for all intents it seems Alex just disappeared when it came to having an online presence and stopped replying to people contacting him. At least from any of the more public methods of contact. You see, I was one of the backers of Flaming Crab Games' Archetype Compendium. Where it has been over four years by this point, with Alex's last update was about the second test print on April 22, 2019. After which there was nothing else, all communication stopped with backers. Does anyone know what happened to Alex? Even more, has anyone been in contact with him recently? What happened to Flaming Crab Games?
Take to your DM about using the Spheres system, Spheres of Power and Spheres of Might, which there is actually a wiki page for. There is no better way I'm seen when it comes to having martial classes balance out power-wise with caster. Not only because it lowers the ceiling for casters, while keeping a great level of versatility and allowing for a huge number of character concepts, but increases the ceiling for martial characters. More so, allows for more kinetic and interesting combat, not requiring simply a full attack each round.
Male Human Bard
Are you still open for new players? I was actually considering Sidhe Invoker (Fey Adept), if such might be acceptable. The archetype is technically not on the SoP Wiki yet, but I have the PDF that I'll be using. With focus more on the Illusion, Mind, and Fallen Fey Spheres. The latter as in the Fey Binder's Handbook. Also, some attention on the Alteration Sphere.
It was a consideration I've had for quite a while, and I'm going to see what ideas others might provide. What I have is a tiefling Bard, of the Negotiator archetype, who focuses strongly on the lawful and orderly side of Asmodeus with consideration as well on strictly inforced contracts. The party face, in making agreements through Diplomacy, Intimidation, and Bluff with perhaps a properly cast spell to help in overcoming a challange, broker deals, and even gain allies. One who very much plays off the idea that, if a person doesn't take the time to read the fine print, it's their own fault if a deal doesn't go the way they expected. That it is more the written oath whuch is stronger simply a spoken one. To definitely get an agreememt in writing whenever possible, and to know what you're getting unto. Otherwise, another may very well exploit loopholes written into the agreememt or contract. What's great about the Negotiator archetype is in how it actually had a class ability called Binding Contract, that allows a character to make a contract that is bound by geas effect. Which is phenomenal for such a concept and character idea. Finally, with a very classic devilish look in red skin, horns, cloven hooves, and pointed prehensile tail. Why? Well, because I think it would be more fun that way. Chuckles Race: Thiefling
I have an idea for an interesting antagonist, an extremely wealthy family with connections in multiple cities and even different nations. This by way of business, trading, building markets, money lending, and private patronage to bring others into their influence. One whose activities, full scope on influence, and those involved are largely kept secret from most. Where they work within the law or through the cracks, where ever they can, and overall presents themselves as law abiding. Yet behind the scenes doing every shady, selfish, or underhanded method to gain power, influence, and wealth at the harm of others. Enslaving others without them even realizing it, indebting others to them. Essentially, a Lawful Evil faction that could take an overarching campaign to overcome. Though only over time, weakening their control in certain area until getting to the source. Perhaps even having this wealthy family having connections to Asmodeus... which works both for D&D and Pathfinder. Though my focus will be on the latter, and my apologizes for there not being much information involving this idea. I am open for suggestions or ideas in how to develop this as I try to get things together in the coming days.
Just to double check Elghinn, these were the MCAs I provided the idea for which you and others helped with?
Douglas Muir 406 wrote:
If I could have someone who could advise and guide me, I'd be willing to be the Dungeon Master... Though I'll be honest and admit I don't have a great amount of experience with such, particularly when it comes to a campaign such as WotW with an evil party. As such, your assistance would be much appreciated.
An Ifrit is fine, as well other requirements, no issues with that. Many other details I can see using of the previous player's build and in the choices made. Though I will ask i how important the gestalt detail is in this campaign, is every player doing so? I have never been a part of a campaign with gestalt characters.
Dαedαlus wrote: I think Shadow is looking for a replacement cleric or other Divine in his campaign- you may want to look into that. Thanks! Irranshalee wrote: Do you live near Eastern Iowa? No where close, I live at Magna, Utah.
Greetings, I was told you might be looking for a cleric or Divine class character for your Way of the Wicked Campaign. Perhaps that slot is still open? I have for quite some time wanted to play this adventure path, and if you are in need of a cleric, oracle, or shaman I could perhaps offer such. A Oracle of Flame actually sounds most interesting, perhaps with the legalistic curse. Though another consideration is what days and time do you run your sessions.
Now it is more then possible that such ships have already sailed, but is there any campaigns using the WotW adventure path or those who might being with to help start one up? Now I understand, for many the WotW has been soured or made bitter because of the issues involving the creator and the Throne of Night kickstarter... Yet if I can, I'd still like to play through WotW for myself... Hopefully it is not too late.
For quite some time I wanted to roleplay a a Druid with the Wild Whisperer archetypes, and though many might argue it is a downgrade there are reasons for such. To start out, I never much cared for the concept of a Druid which had control or mastery of elemental forces. Thus archetype makes it so the druid cannot transform into elementala or plants, which I prefer. It doesn't hurt that the archetype gives inspiration to the class.
Zahir ibn Mahmoud ibn Jothan wrote: Why would it? WotW is fully released. I understand it's fully released, it's more the fact that in the eyes of so many the adventure path has been greatly soured because everything that has gone on with the Throne of Night. It might be a little difficult for me to find a campaign to join as a player... especially after so much time has passed since it was released.
Update:
Name: Undecided
Magic Items: Rod of the Thriceborn, Mask of a Thousand Tomes, *Tome of Clear Thought (+4) Knowledge Checks
Catfolk have a favored class bonus which increases Bardic Knowledge from being equal to half of the Bard's class levels to full class levels. I've done some searching, but I haven't found anything that equals this when it comes to increasing the bonus to Knowledge checks. I can definitely look into Magdh and using her Fey Obedience, though this will mean I'll have to get rid of a feat.
I'm considering this as possibly a PC build... Though more likely she will be an NPC and have her used by being in charge of some great library yet have it be a massive dungeon with many levels. That the lower you go, the more difficult the journey gets to the point where it's very much advised to have a guide go into its lower archives with the party. What this character being the one in charge, who knows or can learn just about anything needed and knowing the library better then anyone else. Though slow to give such knowledge or aid without certain tests being pasted by those who come to her library. I can make use of the Research rules and Ultimate Intrigue, as well as perhaps the 3rd party book Ultimate Charisma in that for the grand library she will be built as the head of very large guild or organization made up of those calling themselves "Librarians" with her being the Grand Master or "Grand Librarian" in charge of such a network of mages, scholars, scribes, and specialists who care for the books, guide patrons, or study within. I might even throw in Mythic rules, and pick either the Archmage or possibly Trickster Path for her. Race: Catfolk
Knowledge Checks
I honestly didn't notice the hooves myself, so this detail is a surprise to me
the details involving a wolf's ability to trip an opponant and using dirty tricks does hold interest. Something I could considerfor perhaps an elf or half elf character, though I may go more a Druid or an Oracle of nature. Also, Horsemaster is worth considering... especially since it seems to not specifically require the mount to be a horse otherwise the feat
Slim Jim wrote: Mammoth Rider can grant a HUGE dire cat, but it's a long wait.... Given how the prestige class is called the "Mammoth" Rider, I'd am almost scared to imagine a big cat that is huge size. Many say even a large mount can be an issue during a campaign, I wonder how much more trouble a huge one is. Toblakai wrote:
Heh, that could work though the mechanics are off as a whole. I'd even offer a vigilante/paladin might be closer. Thanks though.
I will note, since I can't see any rule but says I can't take an animal companion archetype, I probably definitely pick making the mount a Charger. This feel appropriate. Now one thing that can be remembered, is that a Paladin's bonded mounts have an Intelligence of at least 6. This making it so that despite being an animal they qualify for many more feats. This could possibly open things up when it comes to what feats can be taken, and if one were to take the boost from the Eye for Talent alternate racial trait for human characters even more so. Oh, a 4th level animal companion adds +1 to any one of its ability scores. If I'm not mistaken that would come up to 9 intelligence correct? With 6 base intelligence, +2 Eye for Talent, +1 for 4th level animal companion.
Actually I noticed that myself when it comes to the Paladin Mount. More, that for big cats and wolves they seem to grow to large size, with stat boosts and other bonuses, at 7th level. I guess I could simply have it that I either take the Undersized Mount feat or it could be that I need to let them "grow a bit" before riding them. Did the changes at 7th level of animal companion count is them equivalently becoming dire versions of the regular animal? Especially confusing because there are a few that are specifically called out as being dire versions of an animal, like dire bats and dire rats. I will say though they gained an impressive amount of strength 7th level. Also a few other details I noticed is that since a paladin gets their mount at 4th level, I'd only have to wait three levels before my character can actually ride their lion or wolf companion. Again, unless I take the Undersized Mount feat. All in all, this with the Beast Rider archetype for the Cavalier, it seems I'm covered if I can get my DM's agreement.
And now, to kind of expand on my question, what feat recommendations could be offered to help improve overall mounted combat ability and using large wolf or lion mounts in battle? Or other such Feats that could allow them to be more useful.
More to the point, for a paladin and very much like the image here. You see for the longest time I've considered the imagery invoked and the mounts made available in other fantasy series. Whether giant wolves, lions, or birds all the way to more monstrous mounts such as griffons, pegasus, or unicorns and even dragons. Now there some support for a few of these ideas, though notably not for all of them. Dragons especially seem difficult to balance though this is largely for the fact that D&D and other settings making them so powerful, though a few resources gave done a fairly decent job of such... Especially third party. The Dragon Knight archetype from Final Fantasy d20 setting being my favorite. Back on track though I am looking for a way of getting a large dire animal, though particularly a dire lion, as a mount or perhaps animal companion that is then turned into a mount by other feats. Any suggestions that could allow a medium sized humanoid Cavalier or Paladin the means of acquiring a Dire Lion mount?
I cannot help a scratch my head at all the uncertainty, debate, and considerations or interpretations being offered. I guess personally I never found the occult classes to be all that overly complex or confusing. When I browsed through the classes one originally having a chance to see them nothing really stood out is not making sense. Shrugs
I was wondering what advice, suggestions, or ideas can be given when creating a character following the path of a Magaambyan Initiate which goes into that of the Magaambyan Arcanist. Advice or suggestions when it comes to class advancement, when to go into the prestige class, which eats to take and when, to even the race and traits to take the person I am strongly considering a human character so that I can get that Scholar feat out of the way.
As the mantra has often been repeated, "If you stat it, they will kill it" or try to anyway. It's one of the reasons why the Lady of Pain was so unique for the Planescape setting, and that she was never stated or given any hard mechanics. Instead the general idea is that you don't f$#! with the Lady of Pain, and it could even be said that she was there just in case anyone decided they wanted to try to become a little too big for their britches one Sigil or cause too much of a ruckus in the city. That there was generally two results if you encountered her, in that they were either flayed alive or sent to an extra-dimensional maze without excape. All in all, an NPC like her worked very well in the setting and her presence in Sigil made a lot of sense to keep the city neutral ground from any direct meddling of a divine power apart from sending outsiders or followers. I mean it's notable that she has the power to prevent any god or goddess from stepping foot in Sigil, that no deity had the to power to counter her control over the City of Doors. Hence, again, why you don't f$*& with the Lady of Pain. Chuckles
Well if a campaign is ever brought together and I had the chance to join, it would be with either a Erudite Bard, Espial Voyageur, or Divine Exemplar. I have wanted to try out a fair few MCAs, but haven't had the chance even in all this many years since I first found the group. Sadly, I haven't joined a campaign where such was allowed.
Ssalarn wrote: From an out of game perspective, firearms are really wonky... My advice is to come up with your own rules for how guns work, as I honestly don't think Paizo did a very good job with such. Simply to many issues I've seen when it comes to comparing them to others rules both with spells and in combat.
Sauce987654321 wrote: I feel like there are too many similarities to say he should be anything else. I don't know about Bruce, but this would be the Hulk. Well I am keeping in mind both Bruce and the Hunk, as they are one and the same, and with this Bruce is a scientist. That, and Master Chymist screams the Hulk to be.
Also, for the Hulk, wouldn't it make more sense to go Ragechemist (Alchemist)/Master Chymist?
I'm sorry, for for Spiderman, it should be obvious that he'd be a Arachnid Wildsoul (Vigilante). Given how it offers the abilities Heightened Senses, Shoot Webs, Web Specialist, and Web Master. |