[Fire Mountain Games] Throne of Night


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Grand Lodge

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Thanks, everyone. I appreciate all of it.

GM Rednal wrote:

I may be wrong here - I didn't back this project - but I remember hearing something about Way of the Wicked being offered to some backers (as an add-on?) of ToN, and those people not getting that even though it was already done and could easily be distributed.

For those who aren't involved with that, Way of the Wicked is fully available here on places like Paizo.com if you decide you'd like to support Fire Mountain Games.

It definitely wasn't for free that they were going to get Way of the Wicked. Some people paid through the nose to get access to the printed books. Even more if they weren't American because at the time the US dollar was doing way better than it is now, and some of us had to pay an extra 20-40% due to exchange rates. These book, we were originally told, would take a little longer because Gary was first supposed to edit them all. Just the basics: spelling errors, punctuation, incomplete sentence structure, add missing words, etc. Especially to books 2 and 6 since they were the worst. All of this was said to be getting fixed up. Never happened. And not over hard considering back then I had sent him numerous emails, which he'd responded to with thanks, containing each book's required corrections that he'd need to work on.

The idea that was being played around with was, because some of us were pushing for it, was an anthology tome like Rise of the Runelords and Curse of the Crimson Throne Anniversary Editions. He said he'd think about it in 10 years time if Fire Mountain Games was still a thing. I was especially looking forward to this because he was supposedly going to add in sidebars with answers to questions he'd been asked on the forums, and was even teasing to add in my Clifford Gates NPC that he praised and even added to his own home game. In the meantime his goal was to complete Throne of Night and then work on his third AP, a direct sequel to Way of the Wicked.

I got side-tracked there (yay for ADHD), but the point I'm making is they already supported Fire Mountain Games back then, and some didn't even receive the pdf codes they were supposed to get. No one's going to spend twice the cash to get them.

Silver Crusade RPG Superstar 2014 Top 16

I supported the Kickstarter, and I did the add on for the PDFs for Way of the Wicked. I count myself lucky to have received the PDFs as promised!


Kev, if you are interested in the setting of Fallen London, how would you stat up Mr.Eaten as an evil being? Deity? Genus Loci?

Grand Lodge

MannyGoblin wrote:
Kev, if you are interested in the setting of Fallen London, how would you stat up Mr.Eaten as an evil being? Deity? Genus Loci?

Everything I've looked up is locked for secrecy and not allow any spoilers. I'll be doing the same thing.

Mr Eaten:
I actually didn't know about Fallen London until you asked. Looked the game and Mr. Eaten up, and I think he's someone that shouldn't actually get stats. Definitely a lesser deity. One whose portfolio becomes known to you only after you start searching (ie. candles). For domains, Fire makes sense due to his former name. The Knowledge domain with Memory subdomain could fit. Whether he wants it or not, the Water domain is now a part of him. Given what you go through, Madness domain and Truth subdomain also makes sense. That's it for Paizo stuff. Only 3pp has the Dream domain, which would be a must.

However, if you really wanted to see him stated up, I'd probably go with Azlanti human (+2 to all stats) with the ghost template, Dream Eater template and the divine mythic simple template. You could ignore the CE aspect of the template, but keeping it might explain the madness your character has to go though to find his name. Beyond that, I'd add an ability that would allow him to use magic mouth or ventriloquism using water as a focus. As for a class, I couldn't really say. I know he was a mercenary like the others, so a tactician fighter, slayer, or even a rogue would make sense.

That's about all I could think of.


Thanks for the input

Munch:
Check out TV tropes? I was thinking deity/Loci since where there is a well, there is Eaten who can speak through it. He does seem to have a kind of Daemon taint since anyone who scars their soul by becoming a Seeker will get their heads stomped by devils. Divine obediences would entail destroying valuable personal possessions and betraying friends.
Further along you start doing things like breaking your teeth and swallowing them.(So you have a mouth in your tummy for double the eating.) Plus whacking your head off in a special ritual to become a candle.

Edit: Now that I think of it, this might be something to transplant into Katapesh. The Pactmasters are excellent replacements for the Masters and having Candles/Eaten wanting to crush them in revenge fits right into a certain inhabitant of the House of Oblivion(sp) There are

Grand Lodge

MannyGoblin wrote:

Thanks for the input

** spoiler omitted **

Stuff:
I agree with your obediences. Maybe add the Destruction domain, and the Hatred subdomain. The tropes link helped. But yeah, as I pointed out my initial response, the lesser deity thing makes more sense. However, players like killing things. If they’re really keen on it, then having an “aspect” they can fight isn’t the worst idea.

Let’s not go too far from the original topic of the thread. The posts might get deleted.

Grand Lodge

Zahir ibn Mahmoud ibn Jothan wrote:
Why would it? WotW is fully released.

I understand it's fully released, it's more the fact that in the eyes of so many the adventure path has been greatly soured because everything that has gone on with the Throne of Night. It might be a little difficult for me to find a campaign to join as a player... especially after so much time has passed since it was released.


Duiker wrote:
Check out AAW's Rise of the Drow AP. It's less AP than enormous world book set in the Underdark (or Darklands, whatever). And it has an enormous hugely populated Dwarven city with a lot of interesting culture and detail.

I tried to like Rise of the Drow, back when ToN went dark. It really didn't do much for me. Maps were vague, with the city map being labelled colored blobs. It also felt really railroady. Some of the artwork was amazing though, including the main city pic.

Years ago I had layered the ToN map under Kingmaker, but ended up abandoning that idea.


Well well well......what have we here? I´d never have thought I´d see this thread necro-ed ever.

I also never thought I´d at this moment in time meet people who still think/hope that come May Gary McFraud will rise from the ashes like the phoenix of old to deliver Part 3 of ToN. I´m not sure whether I should ridicule you for your naivete (no offense intended) or turn green with envy for the strength of your faith in all that is good. Lol. I guess I´ll go with the latter.....

Imo, yes, something will be released come April or so but not Part 3 but some halb-baked, stitched together piece of crap encompassing parts 3-6 (pdf only mark you) in a thinly veiled attempt to ward of possible law suits. Just my two cents and yes, I´d be happy for you guys if I were dead wrong.
Personally I don´t care as 1. I don´t do Pathfinder anymore (the now byzantine ruleset made me stop) and 2. even if I did I couldn´t touch ToN (or WotW) without the bile rising in me. Though I´ll admit if I did get what I payed for (ToN AND the WotW physical books) I might at least be able to sell them off and get some of my money back. Still.....I don´t really think that will happen.

That said I´d like to throw in with the thanks to Kevin who did his utmost best to keep this alive as long as possible. Great job dude.

As Rise of the Drow isn´t for me (going with Guang here) I can only hope someone might someday publish a great sandbox Underdark campaign. Again......not too likely I guess. I liked some of the Underworld stuff in Out of the Abyss but not the demon lords driven theme. Ah well......

Grand Lodge

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I’ll admit that I wish I knew other systems like 5e and lived somewhere that I could sit down and play. Unfortunately, it’s still pretty old school here. There’s a rabid 4e fan base that considers it the superior of all gaming systems in existence, advertised posts for 3.5 groups, and the local PFS lodge. At least I have Critical Role and Acq Inc.

I hadn’t thought of a compiled release of all the books left. That’s an interesting premise. One I hope doesn’t come about because that’ll just throw gas on the still burning fire. I wouldn’t consider it naivety, but practical sense. You can’t get blood from a stone, but people will definitely try come next May, if something doesn’t give way first.

Again, appreciate the thanks. It’s a rare experience for me so it feels rather nice to know my work and effort wasn’t wasted.

I personally can’t think of the last time I enjoyed a good underground adventure. Every one I’ve played or been exposed to has left a terriblely bitter taste in my mouth. I’m sure a large part of it has to do with the GM/DM running it. Maybe someday I’ll experience something good enough to make me give it an honest chance again.

Scarab Sages

Pathfinder Battles Case Subscriber

I've pretty much given up hope at this point. I sent him a couple of KS messages and offered (politely) to pay the shipping for the WotW books.....but no responses. That what is the worst thing about this, since it's just DTRPG fulfillment for those and would be an easy "win" for him in terms of PR.

Paizo Employee Customer Service Manager

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Speculation and gossip is not helpful or welcome here.

Grand Lodge

Looks like I missed an interesting conversation.

Grand Lodge

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Off topic, but I wanted to share my first reviewed adventure with you guys. It was Part 6 of 6 of an AP. I don’t have Hero Lab so the one encounter’s AC is definitely on me.


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I am currently still running Throne of Night. Actually started off with two groups (one dwarf, one drow) because I liked both angles and wanted to explore them both (separate versions of the world though, so no pvp). The drow have since fallen into hibernation due to time constrains on my part, but the dwarves are still standing tall, despite the fact that due to people being spread out, we are only able to sit down together every two or three months. Consequently, we are still in part 1.

With the drow, I decided to go with the seven demonic siblings being banished to Vothys. I had the young drow arrive at the outpost as small children, protected by the last influence and wealth of their collapsing house being used to buy them the time to grow up. We then went through the years until they reached maturity in intervals of a decade and used a very simple system to see how well their training was going and how well the seven managed to establish their house in Vothys, basically doing appropriate skill checks in a turn-based resource management game. The main idea was to give the players time to get to know the characters in Vothys (many of them were actually trained by the named drow mentioned in the AP) and allow them a first taste of leading the political entity of a noble house.

All of this took place under the "previous baron" that is mentioned in the AP, so the group was actually there when Satha arrived at the outpost (she too became the teacher of the group's magus, leading to some tension within the house because they were beginning to doubt his loyalties). After dealing with a couple of other outcast houses/families in Vothys and making and breaking some alliances, the prelude eventually ended with the group's rogue being "tested" by Zethra Morgus by being tasked to place some jewels throughout the Baron's tower, which turn out to be the very same fire jewels that are later used in the AP. In the chaos that errupted, the Baron was slain and Satha finally took over Vothys, leaving the group quite angry with her. Sadly that is pretty much where we stopped, with the group being summoned by the new baroness.

As I said, the dwarves managed to keep going. They won the battle of Fasturvalt a couple of sessions ago and are currently about to head into the fungal jungle, while simultaneously trying to navigate their way through the politics of Kladdenvalt, dealing with the conservative religious factions too timid to realise that the drow are a threat that cannot simply be ignored any longer.

So, despite everything that is going on (or not going on) with the AP, I have to say I am still very much enjoying the campaign. Naturally, I have started collecting my own ideas for how things might continue, as well as what is actually going on in Dammerhall. One character in the dwarf party is an oracle with a custom apocalypse/fire mystery that is dealing mostly with the dwarven deity of Dorosdwantar, the lord of the black flame that is the dwarven god of ruin, decline and misfortune and that is strongly connected/associated with the fall of Dammerhall, which made it kind of necessary for me to have a vague notion of what is going on due to the visions the oracle is receiving.

Grand Lodge

Glad your games are still going well. Especially the dwarf one.


So I'm running this game as a D&D 5E game and i'very almost run out of book and map. I have 2 questions 1) where can I get my hands on a copy of the poster map and 2) I'm not really inspired by the Star God final boss so what can I replace it with? I'm actually thinking about replacing it with a couple of different threats so the players can choose the one that interests them the most. Suggestions would be appreciated.

Grand Lodge

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Panticles wrote:
So I'm running this game as a D&D 5E game and i've almost run out of book and map. I have 2 questions 1) where can I get my hands on a copy of the poster map and 2) I'm not really inspired by the Star God final boss so what can I replace it with? I'm actually thinking about replacing it with a couple of different threats so the players can choose the one that interests them the most. Suggestions would be appreciated.

You can't get a copy of the map, unfortunately. It was only made available to the backers. You'd have to get into contact with one of them and see if it's possible for someone to get you a direct link.

I actually suggested to people to completely ignore the other books, and do a 2nd Edition adventure called The Long Mine of Klangdensturm.

The final boss is:
a drow vampire wizard.
The gear on each of the encounters you'll probably have to play around with, but I know a few of them were automatically converted over because they're in every edition. They're pretty much Core staples of D&D. I don't know the first thing about 5th edition so I have no idea how easy or hard it'd be to do any kind of conversion. I did it all with Pathfinder. All I do know is that 2nd and 5th aren't supposed to be all that different. Or so I'm told by those who've played and ran both.

Afraid that's the best I've got.


kevin_video wrote:


You can't get a copy of the map.

Suck. It's alright though I've been working on my own version but it's pretty basic. Like created in Paint basic.

I looked over the adventure you suggested but it doesn't really fit my idea of how the campaign should go so I will do my own thing. I appreciate the suggestion though.

5th Edition is definitely a lot of fun worth a try if you can find a group who runs it.

OK so my current campaign is a surface Explorer campaign with no actual dwarfs in the party. They aren't interested in running the kingdom so I'm kind of doing that in the background to amuse myself. I actually read through this entire thread a while ago and came across that post about 'Doing it right' and changed the adventure up so that they ended liberating an old Dwarven fort inhabited by Dark Folk and their slaves starting their underground kingdom.

They wiped out the Skisral, allied with the Xan, drove the drow out of Fasturvault, infiltrated Vothys, murdered the drow again, and have now travelled down the great throat of the world where they have come across the Earth sprite Tassius.

We start up again next weekend so I want to make sure I have everything prepped. I'm planning on the Dammerhall being wiped out by the opening of some kind of Negative plane that explains the black fire which literally sucks the life out of people that venture into its zone of effect. Might have them become some kind of negative plane creatures so they can explore the city. Still thinkino about that though, might go with something different if I can find something I like.

Grand Lodge

Wish you all the best. Maybe there’s something in Volo’s monster book or a monster conversion on Tumblr that will help. Sounds pretty epic.

Grand Lodge

Panticles wrote:
2) I'm not really inspired by the Star God final boss so what can I replace it with? I'm actually thinking about replacing it with a couple of different threats so the players can choose the one that interests them the most.

Going through Volo's bestiary, what about an elder brain? Instead of aboleth you could go with mind flayers. Might seem a little cliche, but that's a perfect villain swap. Unless you want to go ultimate and do a mind flayer lich instead.


Has anyone elaborated on the background and culture of the Skis'raal? I feel like we got enough to get going when it comes to the Xan, but the Skis'raal seem a bit bland to me. Yes, they are spider people, but where do they come from and what do they want? If they are the apex predator of the jungle, why are they in decline? What happened to the other females, how where their other caves/settlements destroyed/abandoned. The AP indicates that their latest settlement is only about 220 years old. Does that mean the Skis'raal have only been in the fungal jungle such a relatively short period?

I am also curious about how people have dealt with the marble shipments from Fasturvalt to Vothys. If the dark road is held a secret by the Drow, I would assume they would not use it to transport the marble back to Vothys, and it also does not seem particularly evil for them to make it easy for the Svirfneblin, so I would assume the Svirfneblin were responsible for getting the marble to Vothys as part of the deal, which would mean they would regularly have to travel through the Fungal Jungle with a trade caravan. Unfortunately, the way it is written, none of the entrances to the jungle are at all suited for such a caravan, requiring climbing, and there is also no indication of any Svirfneblin trade routes or structures along the week-long track they would have to travel for each shipment. Or am I missing something?


kevin_video wrote:
Panticles wrote:
2) I'm not really inspired by the Star God final boss so what can I replace it with? I'm actually thinking about replacing it with a couple of different threats so the players can choose the one that interests them the most.
Going through Volo's bestiary, what about an elder brain? Instead of aboleth you could go with mind flayers. Might seem a little cliche, but that's a perfect villain swap. Unless you want to go ultimate and do a mind flayer lich instead.

Mindflayers are a good choice. Also thinking about a race of intelligent giant insects that attempt to wipe out the underground kingdom. Possibly unleash a demon horde on them? Maybe some giant monsters aka godzilla


Deckenpuppel wrote:

Has anyone elaborated on the background and culture of the Skis'raal? I feel like we got enough to get going when it comes to the Xan, but the Skis'raal seem a bit bland to me. Yes, they are spider people, but where do they come from and what do they want? If they are the apex predator of the jungle, why are they in decline? What happened to the other females, how where their other caves/settlements destroyed/abandoned. The AP indicates that their latest settlement is only about 220 years old. Does that mean the Skis'raal have only been in the fungal jungle such a relatively short period?

I am also curious about how people have dealt with the marble shipments from Fasturvalt to Vothys. If the dark road is held a secret by the Drow, I would assume they would not use it to transport the marble back to Vothys, and it also does not seem particularly evil for them to make it easy for the Svirfneblin, so I would assume the Svirfneblin were responsible for getting the marble to Vothys as part of the deal, which would mean they would regularly have to travel through the Fungal Jungle with a trade caravan. Unfortunately, the way it is written, none of the entrances to the jungle are at all suited for such a caravan, requiring climbing, and there is also no indication of any Svirfneblin trade routes or structures along the week-long track they would have to travel for each shipment. Or am I missing something?

The Skisral got wiped out in my game so they were a non-starter. As for trade I think the majority of underground caravans are made up of giant lizards which have a climbing speed. So going up and down ridges and cave walls shouldn't be to much of a problem.

Grand Lodge

Panticles wrote:
Mindflayers are a good choice. Also thinking about a race of intelligent giant insects that attempt to wipe out the underground kingdom. Possibly unleash a demon horde on them? Maybe some giant monsters aka godzilla

Be careful of that last one. There's only so much space in there. Godzilla can smash through buildings and walk fields easily, or even swim or fight in the water. Underground? Yeah, that's not nearly as easy. So many chances for a total collapse and cave-in.


Unless you're using Chemnosit, I suppose... XD But that might be a little mean to the players.

Grand Lodge

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This comes from Superbacker Kēvin Zoren today; written in the KS comments:
I filed a complaint with the FTC today; you if think it's futile I'd point you to what happened with the Doom that Came to Atlantic City kickstarter. The FTC agent that I talked to stated that the more of us that call in about the project, the more likely they are to launch an investigation. For reference my case number is #91801780. I'm guessing you can tell them these cases are for the same incident. The timeline for the FTC to take action is much more flexibile; there is no need to wait until May. My phonecall with the feds took 5 minutes and I wasn't on hold at all this morning; if this project was worth the 120 to you, I hope you'll consider 10-15 minutes of your time worth making sure this sort of thing is addressed appropriately.

Also the number is 877-382-4357.


Panticles wrote:
The Skisral got wiped out in my game so they were a non-starter. As for trade I think the majority of underground caravans are made up of giant lizards which have a climbing speed. So going up and down ridges and cave walls shouldn't be to much of a problem.

Hmm, I don't think that will work for me. The lizards by themselves might have no problems, but if Gunther's caravan is the example, they were using carts for which climbing simply is not an option. Even if they make the lizards carry the supplies in a different fashion, the guards still would have to make their way down. Sure, the lizard could be forced to make multiple trips, but with large shipments of marble of all things, I can't really see that working out so well.

In my game, I have simply added some ramps there. Surely with Vaustenstad being a major city at one point, there should be what is left of formerly established trade routes.

The Skis'raal in my game escaped from another plan, where a sinister overlord kept them as a slave raise to do his bidding and supply him with silk. To keep them in check/bound to him, he put a curse upon them, making them all but infertile, and only he knew to how to suppress that curse. Eventually, the white spider led the other Skis'raal in rebellion anyway and they escaped, but not without her mate having to sacrifice himself keep the overlord from following. That's why they are in decline. They simply can't reproduce in enough numbers to maintain their population, and every Skis'raal lost is a serious blow.

Now I just need a better reason why the Skis'raal and Xan are in opposition.

Grand Lodge

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I've been on and off sick for the past month. Today I finally started feeling more human, but hadn't actually written anything of value for quite a while. Needing to get back into the swing of things, and also get ready to start running home games again, I did played around with the idea that maybe a scorrow-like creature could have been part of this AP. It was more for myself as I needed to know that my brain was finally firing on all cylinders. I've unfortunately gone way past my deadline for a races book, but at the same time I have never been this sick, ever. I hope no one here gets what me or my buddy got (he was in the hospital all of Christmas and New Year's during the initial onset). That said, probably a good thing I'm not working on my own AP or anything like that at the moment.

At any rate, I thought I'd share it here with all of you whether you're still doing the AP or not. I like sharing my work. You guys actually appreciate the effort, and I appreciate the comments. Enjoy.

And if you get the chance, I hope those of you living in the US read my spoiler comments and called the number. Something needs to get done.


My impression of the Gnome kings highway is that it is broad and stable enough to use carts... evidenced by the fact that they have a cart on it. Vothys is a different kettle of fish. A typical large pack lizard (monitor) with Str 17 could Carry 500lbs as a medium load which would allow for a single block of marble 1’ x 1’ x 3’.

I imagine this would be made up of small bricks that that are carried in packs. That drow would use magic to shape smooth. So a 10 pack lizards would carry enough marble for just over 3 cubic feet of marble. Not a lot to be fair. That leaves the choice of either multiple trips, larger caravans, or magical means (bags of holding, transmuting).

In my campaign the gnomes will do most of their trade by cart allowing much more practical weight carrying. Up to that point the tribute to Vothys has been relatively small - mainly for repair and decoration work so 10 pack lizards would suffice. Once fastervalt is added to the empire the PCs will have to come up with their own approach - the dark road being the most practical - maybe altering it enough to allow small carts.

On a separate note I would make it clear that trade in the underdark is usually made up of portable expensive items. Otherwise you use what you have nearby. Weapons, cloth, magic, exotic foodstuffs, wood - all rare and expensive.

Grand Lodge

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Was just thinking how cruel an April Fools joke it’d be to announce Throne coming out today. Glad that didn’t happen.

Silver Crusade

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

*head pats*

Grand Lodge

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My new race book will be coming out soon. I’ll link it in my profile once it’s ready. It won’t be sold on this site, however. Just DriveThruRPG. I know for some that’s a no-no.

Feels weird to bring up the book when it’s a thread for something else entirely.

Grand Lodge

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kevin_video wrote:

My new race book will be coming out soon. I’ll link it in my profile once it’s ready. It won’t be sold on this site, however. Just DriveThruRPG. I know for some that’s a no-no.

Feels weird to bring up the book when it’s a thread for something else entirely.

It's out. Check my profile for Anpur of Porphyra. It's written for the new Pathfinder 1.5 edition that PDG is going with. I have conversion notes on my computer for those who want it.


Deckenpuppel wrote:
Panticles wrote:
The Skisral got wiped out in my game so they were a non-starter. As for trade I think the majority of underground caravans are made up of giant lizards which have a climbing speed. So going up and down ridges and cave walls shouldn't be to much of a problem.

Hmm, I don't think that will work for me. The lizards by themselves might have no problems, but if Gunther's caravan is the example, they were using carts for which climbing simply is not an option. Even if they make the lizards carry the supplies in a different fashion, the guards still would have to make their way down. Sure, the lizard could be forced to make multiple trips, but with large shipments of marble of all things, I can't really see that working out so well.

In my game, I have simply added some ramps there. Surely with Vaustenstad being a major city at one point, there should be what is left of formerly established trade routes.

The Skis'raal in my game escaped from another plan, where a sinister overlord kept them as a slave raise to do his bidding and supply him with silk. To keep them in check/bound to him, he put a curse upon them, making them all but infertile, and only he knew to how to suppress that curse. Eventually, the white spider led the other Skis'raal in rebellion anyway and they escaped, but not without her mate having to sacrifice himself keep the overlord from following. That's why they are in decline. They simply can't reproduce in enough numbers to maintain their population, and every Skis'raal lost is a serious blow.

Now I just need a better reason why the Skis'raal and Xan are in opposition.

Hmmm maybe the Xan really need the Skis'raal spidersilk for some reason?


The Sword wrote:

My impression of the Gnome kings highway is that it is broad and stable enough to use carts... evidenced by the fact that they have a cart on it. Vothys is a different kettle of fish. A typical large pack lizard (monitor) with Str 17 could Carry 500lbs as a medium load which would allow for a single block of marble 1’ x 1’ x 3’.

I imagine this would be made up of small bricks that that are carried in packs. That drow would use magic to shape smooth. So a 10 pack lizards would carry enough marble for just over 3 cubic feet of marble. Not a lot to be fair. That leaves the choice of either multiple trips, larger caravans, or magical means (bags of holding, transmuting).

In my campaign the gnomes will do most of their trade by cart allowing much more practical weight carrying. Up to that point the tribute to Vothys has been relatively small - mainly for repair and decoration work so 10 pack lizards would suffice. Once fastervalt is added to the empire the PCs will have to come up with their own approach - the dark road being the most practical - maybe altering it enough to allow small carts.

On a separate note I would make it clear that trade in the underdark is usually made up of portable expensive items. Otherwise you use what you have nearby. Weapons, cloth, magic, exotic foodstuffs, wood - all rare and expensive.

Yeah I struggle with the idea of trade in the underdark. Transporting stuff is a problem, but I'm solving it by handwaving it. I was figuring that the dwarves create a rail track and ship everything on carts, using magic elementals or something.

At the moment my campaign is pretty slow because I haven't been aboe to play much but it's taken a weird turn. They have finished about a quarter of book 2 but then my eye got caught by the Serpents Skull series so now they are exploring a ruined psychic orc city based on Saventh-Yhi while fighting off a bunch of yuan ti so they can finish off a coven of green hags that have been plaguing them throughout the Earths Wound.

My plan is to have the psychic orcs return in their "spaceships" to fight the resurgent yuan ti and their god after the players activate the seven spears, which instead of burrowing into the earth sends out a psychic pulse of energy into space. This should take about the next 3 levels and then we'll get back to the campaign proper.

Grand Lodge

Two weeks left before the project date is completely up. May 7th is the deadline, one way or another. I’m even willing to give him until 11:59 pm his time.


I'm expecting nothing to occur at that point, given how things have gone... but at the same time, I'm interested to see how things progress afterward.

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