Crown of Shadow ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of unlikely heroes and their fight against Izrador.


Crown of Shadow

No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant but caged in their mountains. The elves are skilled but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples.

And those few are hunted.

Crown of Shadow is a desperate quest across Eredane, ranging from the depths of the Kaladrun Mountains, across the grim expanse of the occupied plains of Erenland, through the secretive underground of the Eren River, and finally into the heart of the Whispering Wood itself. The players, inexperienced rebels in the fight against Izrador and the Night Kings, become the unintended recipients of a valuable prize, the unwilling charges of a deadly quest. The forces of the Shadow have uncovered a prize of their own, however, and have given it to one of their most devious champions. The party must elude this tireless pursuer and reach sanctuary a continent away, lest they fall prey to the Crown of Shadow.

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MECHANICS

This game will be run using 5e rules. I have prepared a document that converts races (stronger than regular 5e races) and classes (some not available and some changed). There is a new spell casting system for bard, druid, and wizard; the monk is replaced by defender; and the ranger is replaced by a combination of UA revised ranger and UA spell-less ranger. Healing works a little different than normal 5e.

The Heroic Paths were provided courtesy of Deedlesndeedles from Againsttheshadow.org.

The documents can be found here.

The idea of the conversion is to keep it simple (which is what I really like about 5e) and allow us to concentrate more on the RPing. The conversion was never intended to be all inclusive and we will convert other things as they become necessary for the game.