Storyteller Shadow's Multi-Game Recruitment VII


Recruitment

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The Games People Play:

1. v20 Dark Ages - Bloodlines

2. Star Wars Legacy Era - Tempest Feud - Empire in Exile

3. Star Wars Legacy Era - Tempest Feud - the Sith Empire

4. 5E Ravenloft - Ill Met in Kartakass

5. Call of Cthulhu 5/6E

6. Way of the Wicked AP

7. Hell's Rebels AP

8. Skull & Shackles AP

9. Rise of the Runelords AP

10. Eberron - Echoes of the Past - Secrets of Khorvaire

11. Eberron - Echoes of the Past - Secrets of Sharn

12. Hell's Vengeance AP.

13. By Fang, Fur, Claw, Feather, and Scale! - A Classic Greyhawk Lycanthrope Pathfinder Campaign

14. When Will You Rage!? - A 2nd Edition Modern Werewolf the Apocalypse Campaign

15. DRAGONLANCE - LEGENDS OF THE THIRD DRAGON WAR

16. Strange Aeons AP

17. Shattered Star AP

18. Gamemaster Zimovat Vyetyer's - Reign of Winter

19. Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP

20. Vampires of Golarion - Shadows of the Darklands a Second Darkness AP

21. Council of Song - DM Guild Master's All Bards Council of Thieves AP

22. Discover the Lost Continent! DM Decemvirate Emissary's The Ruins of Azlant AP

23. Forged in Steel - Chicago & Gary by Night - A Second Edition Vampire the Masquerade Story

24. Forged in Steel - Milwaukee by Night - A Second Edition Vampire the Masquerade Story

25. The Magnificent 7 - All Gunslingers Kingmaker/Iron Gods

26. Wanderers of the Waste

27. Tyrants of Zhentil Keep - A Forgotten Realms Pathfinder Mythic Campaign

28. Discover the Lost Continent! DM Ruins Master's The Ruins of Azlant AP

29. Discover the Lost Continent! DM Ends of Golarion's The Ruins of Azlant AP

30. Furry Fury - All Familiars PbP

I have no opening at the moment. Just setting up the thread.


Dot.


You sir, are suspicious!!


That's a lot of games! Will try get into one of the upcoming ones. I have LOTS of character concepts i wanna try out.

Dark Archive

Ghostly dot from another dimension... With a slight hint of Cthulhu.

Grand Lodge

Dotting.


Goodness, that's a lot of games. Dot.


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YOU ARE CUT OFF. NO MORE GAMES. YOU WANT ANOTHER GAME, YOU PUT 'JACKS GAME IN THE ROTATION TWICE. OGRES NEED MORE ATTENTION THAN THESE PUNY MEATWASTES.


Grumble Jack wrote:
YOU ARE CUT OFF. NO MORE GAMES. YOU WANT ANOTHER GAME, YOU PUT 'JACKS GAME IN THE ROTATION TWICE. OGRES NEED MORE ATTENTION THAN THESE PUNY MEATWASTES.

Ah but I put the map up last night, that's progress! And PMed Soren who shall be posting today if she did not post already. Then you can get back to eating Mitran soldiers :-)

Oh and I am not running any more new games. This is solely a thread for existing game Recruitments of which there currently are no spots.


Recruitment Open for - Forged in Steel - Chicago & Gary by Night - A Second Edition Vampire the Masquerade Story

Lost a few PC's, looking for 1 more. Anyone interested in playing a Neonate in Chicago circa 1993?

All Camarilla Clans legal.

I'll leave this for a week, if no interest I'll close it.

I am just looking for concepts at this time. Current group is comprised of a Ventrue, two Gangrel, a Toreador, a Brujah, and a Malkavian.


Dot. (I can’t post plain dot in this thread. Tanner nielson already did that)

Dark Archive

I was just about to post I'm interested in any V20 games.

Dot for the Chicago game.

Any particular clan you're looking for? How about a Nosferatu?


No particular Clan, whatever you want to play.

Dark Archive

Concept - Harry the Nosferatu:

Harry was just another young man with the prospect of a good life and a chance at the American dream in front of him, that was until the draft got him. Sent to Vietnam to fight a war, that it was quickly becoming apparent couldn't be won but had to be fought. The war finally ended. His body survived but his mind didn't. The nightmares haunted him and could barely sleep.

He returned home to find his dad had died in a car accident, hit by a drunk driver leaving his mum with a mortgage and bills to pay and no way to pay them. She had started living with a guy who Harry didn't like and he didn't like back either. Struggling to hold down a job and falling too far behind on rent he ended up on the street like many other vets.

He did what he needed to survive. Between hand outs and mugging people when he was desperate, he survived. His companions were the strays just like him. He took care of them and they took care of him. Eventually, his luck ran out and he ended up serving a couple of years for armed robbery. That's when he really learned the trade. He fell in with a bunch of career criminals who were happy to use Harry's skills and teach him what he didn't know. Home robberies, breaking into stores after hours was how he began to spend his nights and Harry got pretty good at it.

All until that one job. It was a simple enough job and the money was too good to pass up. Break into a guys office and steal a bunch of papers. The pay was good and the work was easy. Little did he know his mark was a Nosferatu who prided himself on his security. Harry managed to make it past the security but not the Nosferatu who was enraged to discover some lowly kine going through his documents. He was furious and was about to kill Harry, but being impressed with the way he had managed to make it past his security he decided to embrace him instead.

That was over a decade ago. The streets are still his home and his two closest friends are a large stray dog named Ben and a raven named Jerry. Two loyal ghouls who watch over him, keep him safe and informed.

Grand Lodge

dotting for v20...got an idea for a toreador...which is new to me cuz ive only played brujah or gangrel before....


Wow, that's quite a lot of dedication!

This may or may not be a dot for when a spot opens


grimdog73 wrote:
dotting for v20...got an idea for a toreador...which is new to me cuz ive only played brujah or gangrel before....

Just to clarify, Chicago is 2ed rules :-)

Grand Lodge

*facepalm* I guess i failed that check...i saw the v20 on the first game listed and that stuck in my head...derp!


grimdog73 wrote:
*facepalm* I guess i failed that check...i saw the v20 on the first game listed and that stuck in my head...derp!

Tis alright, I've a lot of games :-)


Dotting in just to follow along.

Dark Archive

I thought it was V20 at first. Didn't matter much for the Character Concept, but I went out and Ordered a PDF of 2nd Edition Rules. Need to brush up on the differences. Honestly though it's just a system that's slightly different, the RP is basically the same so not much should change.


Lord Zekk wrote:
I thought it was V20 at first. Didn't matter much for the Character Concept, but I went out and Ordered a PDF of 2nd Edition Rules. Need to brush up on the differences. Honestly though it's just a system that's slightly different, the RP is basically the same so not much should change.

Correct.

I'll take concepts till next Monday. Then review all submissions and make my choice that night. Just an FYI. :-)


Right now I've got 1 submitted concept. I'll give anyone else interested till 8 PM tomorrow to get something in to be considered.

Dark Archive

Looks like you might be stuck with me by default.

I also have a few other ideas in mind, but I'd like to do a concept that isn't' covered by / overlapping too much with what all the other players have going on.


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Dotting to see how long you can resist before starting a new game. :D


Lord Zekk wrote:

Looks like you might be stuck with me by default.

I also have a few other ideas in mind, but I'd like to do a concept that isn't' covered by / overlapping too much with what all the other players have going on.

Yes but you're a great player so I don't feel "stuck" :-)

I'll PM you later regarding the build for your new character. Been a busy set of days here since late last week.

Recruitment CLOSED for - Forged in Steel - Chicago & Gary by Night - A Second Edition Vampire the Masquerade Story


Almonihah wrote:
Dotting to see how long you can resist before starting a new game. :D

Unfortunately I am at max capacity and these days barely able to keep up with what I already have on my plate. :-(


You know adicts always end up falling 'only once more' :P


Recruitment OPEN - Way of the Wicked

The PCs are nearing the end of BOOK I. One of the characters, a divine caster named Lothryn's player has disappeared.

His RP with respect to the PC was sparse so there is plenty of room for your own spin on personality. The build MUST be Divine.

You can also simply assume the current build if you so wish, I'll look upon that favorably.

This is a game I took over from a disappeared DM so the build rules are not my own:

1) 25 point buy
2) The PC is an Ifrit, that cannot change.
3) All content allowed.
4) Two traits, one of which must be a crime trait taken from the list further down. You may take a drawback to gain a third feat.
5) Starting gold and equipment will be as per the current PC
6) The PC's alignment is NE but you can be LE if you wish.

7) Gestalt is FREE at 1st level. The characters are currently 5th level.

(At 5th, 9th, 15th, and 19th level instead of a feat the Villains may take a Gestalt Level if they so choose).

Crime Traits:

Each character chooses one heinous crime that has earned them a place in Branderscar Prison. Each crime grants a different benefit, similar to a trait. You may have committed many crimes during your lifetime, but this is the crime that finally got you branded and condemned.
Besides simply choosing a crime, you should also consider how the crime was done. Was this a well planned criminal enterprise or a crime of passion? Did you do it alone or did you have accomplices? Was this the first time you did this crime or are you a repeat offender? Answering these questions will help flesh out your character’s background.

This has been said before, but it bears repeating. Your character actually perpetrated this crime. You may have done it for what seemed like noble reasons. You may have gotten entangled in this criminal enterprise unwillingly. But there is no doubt that you are guilty. You have not been sentenced to the worse prison in Talingarde unjustly. You are here because you deserve to be.

Arson
You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself.
Punishment: Death by burning
Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.

Attempted Murder
You tried to kill someone and botched the job. To be sent to Branderscar Prison, you did not try to kill just anyone. You likely assaulted someone of great importance and prominence.
Punishment: Death by beheading
Benefit: You gain a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.

Blasphemy
Either you have defamed the great god Mitra or you have been found guilty of worshipping one of the forbidden deities (who preeminent among them is Asmodeus).
Punishment: Death by burning
Benefit: +2 trait bonus to Knowledge (religion) and Knowledge (religion) is always a class skill for you.

Consorting with the Dark Powers (Witchcraft)
You have been found guilty of summoning an evil outsider. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was, “May Mitra have mercy upon your wretched, damned soul.” If only you could get a chance at revenge!
Punishment: Death by burning
Benefit: You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks, and one of these skills (your choice) is always a class skill for you.

Desecration
You have violated one of the churchs, cathedrals or holy shrines of the great god Mitra. To be sent to Branderscar this was no minor act of vandalism. Instead you have done something flagrant and spectacular to dishonor the Shining Lord.
Punishment: Death by burning
Benefit: You receive +1 trait bonus on all saving throws against divine spells.

Desertion
You have deserted from the Talirean military and been recaptured. To get sent to Branderscar this was not some minor or routine dereliction of duty. Instead, you abandoned your post during a time of crisis — perhaps battle or while defending the Watch Wall. Regardless of the exact circumstances, your laziness and cowardness must have caused loss of life.
Punishment: Death by hanging
Benefit: You receive one bonus skill point per level that must be spent on the Profession (Soldier) skill. Profession (Soldier) is always a class skill for you.

Dueling unto Death
You have engaged in a duel to the death and mortally wounded an opponent. The opponent was honorable enough to say nothing before he expired. Alas that his family or companions was nowhere near so honorable. Dueling was once common in Talingarde before the House of Darius came to power. The House of Barca all but encouraged duels of honor. Now, dueling of any sort is punished severely. Dueling to the death is a sure way to be sent to Branderscar Prison.
Punishment: Death by beheading
Benefit: You gain a +1 trait bonus to Fortitude saves

Extortion
You have defrauded money from someone by holding information of their wrongdoing over their heads. To end up in Branderscar, this was no minor act of merely threatening to expose someone. Instead you ave attempted extortion against someone of great prominence and for exorbitant stakes.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +2 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.

Forgery
You have forged documents issued either by the crown or by the Church of Mitra. Alas, that your forgery while competent was not entirely undetectable. To be sent to Branderscar, this was no minor finagling of paperwork. This forged document could have cost lives, undermined the reputation of the Church or endangered the security of the realm.
Punishment: Life at hard labor in the salt mines
Benefit: You gain a +3 trait bonus to Linguistics skill checks to commit forgery and Linguistics is always a class skill for you.

Fraud
You tried to bilk someone out of their cash. To end up in Brandescar Prison, this was no petty con job or penny ante racket. Instead, you brazenly tried to defraud someone important of a huge sum of money. And it almost worked too!
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +2 trait bonus to Bluff checks and Bluff is always a class kill for you.

Grave Robbery
It is forbidden by sacred law to dishonor a corpse after it is been sealed in its tomb by a clergy of the Mitran faith. Some may not honor this ban: necromancers, golem crafters, self-styled scientists, and alchemists delving into the forbidden secrets of life and death. These ghouls can expect no mercy from the Talirean Magistrates. And by sending you to Branderscar Prison, you have received none.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to confirm critical hits.

Heresy
You have denied the supremacy of Mitra and been condemned for it. For this to be a crime, you were not content to keep your heresy to yourself. You tried to sway others. Likely you were captured by the famed witch hunter Sir Balin of Karfeld. The last thing he said to you was: “Mitra may forgive you yet for your lies. Talingarde will not.” If only you could get a chance at revenge!
Punishment: Death by burning.
Benefit: You receive a +1 trait bonus on all saving throws against divine spells.

High Theft
You had a foolproof plan to steal some great treasure. Alas, the scheme had a fatal flaw and went horribly awry. To be sent to Branderscar prison, this was no ordinary robbery attempt. You tried to steal something of great value or religious significance.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +1 trait bonus to Reflex saves.

High Treason
You have willfully worked to bring down the current Monarch of Talingarde — the beloved King Markadian V called the Brave of House Darius. To be successfully tried for High Treason you have done more than merely dislike the king, you did something tangible to undermine his rule. Alas, that you failed at your plot and are now headed to Branderscar Prison. Treason is the only crime that is still punished by the gruesome ritual of being drawn and quartered. Your stay at Branderscar will be brief.
Punishment: Death by drawing and quartering
Benefit: You receive a +1 trait bonus to Will saves.

Kidnapping
You have abducted someone perhaps to ransom them or do unspeakable things to them. Unfortunately, you were caught and your victim was rescued (if they weren’t rescued — you would be guilty of murder instead). To be sent to Branderscar Prison, you must have abducted someone of great importance or in a particularly gruesome manner.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts.

Murder
You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgiveable act. You may also have killed someone with powerful friends. Note: You are not allowed to have killed someone in the royal family of Talingarde. You may have tried (his would instead be High Treason — see above) but ultimately they are too well protected.
Punishment: Death by beheading Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.

Piracy
You have been caught in the act of piracy on the high seas. This is a rare crime these days since Markadian I called the Victorious burned the last major pirate fleet to threaten these isles. Still the crime is punished harshly. Likely you are the sole survivor of your ship.
Punishment: Death by hanging
Benefit: You may select either Bluff or Intimidate. The selected skill receives a +2 trait bonus and is always a class skill for you.

Sedition
You have attempted to covertly stir up rebellion against your rightful sovereign. This differs from high treason in that you attempted to convince others to make war against Talingarde instead of taking direct action yourself. A subtle difference to be sure. But it is the difference between receiving the swift justice of the axe instead of the slow suffering upon the rack.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Slave-Taking
Slavery is illegal in Talingarde and a very rare crime. Still, once in a great while, slavers from the mainland will foolishly make an incursion into Talirean protected territories. When they are captured alive they are always made an example of.
Punishment: Death by beheading
Benefit: You receive a +1 trait bonus to both Disarm and Grapple attempts.

Slave Trading
Slavery is legal in other parts of the world and it can be tempting to the most decadent of Talingarde’s nobility to acquire a “souvenir” when traveling abroad or to purchase the object of their desire from a less reputable merchant. However you ended up trading slaves in Talingarde, you were caught red handed and now you will lose more than simply your freedom.
Punishment: Death by beheading
Benefit: You receive one bonus skill point per level that must be spent on the Appraise skill. The Appraise skill is always a class skill for you.

I'll leave this open until next Friday 11/24.


Shadow, while I am currently in a different WotW, it's a game I love the concept of, so if nobody else applies, and you don't mind, I can make up a PC.


Monkeygod wrote:
Shadow, while I am currently in a different WotW, it's a game I love the concept of, so if nobody else applies, and you don't mind, I can make up a PC.

Sure.

Grand Lodge

Haven't played way of the wicked before. I'll throw my hat into the ring.


Dotting for dot-ness!

Very best of luck filling your space, Master D Sir... Unless, you are a woman.... (>_>)

In which case Very best of luck filling your fallen player Mistress D, Ma'am. (^_^)


Two more days for Way of the Wicked opening before I close it. Wide open as there's no Applications as of yet.


I know nothing of Way of the Wicked but would enjoy playing a villain. I'll get something together.


Question for you, Storyteller Shadow.

When you say the character must be divine, what portion/percentage are we talking? A full divine spellcaster like a cleric or oracle? A partial divine spellcaster like an inquisitor or antipaladin? A non-spellcaster who is devoted and pious?


Tanner Nielsen wrote:

Question for you, Storyteller Shadow.

When you say the character must be divine, what portion/percentage are we talking? A full divine spellcaster like a cleric or oracle? A partial divine spellcaster like an inquisitor or antipaladin? A non-spellcaster who is devoted and pious?

I'll answer since SS is running a bazillion games and it's a holiday weekend. (I'm in the game that needs a replacement player)

The character being taken over is an Oracle of Asmodeus with an emphasis on fire magic. What we are hoping for is to keep the generalities of the character similar enough that it doesn't screw up story continuity, so a cleric, oracle, or shaman is preferred.


... It's Shadow. I cannot resist dotting.


Doomed Hero wrote:
Tanner Nielsen wrote:

Question for you, Storyteller Shadow.

When you say the character must be divine, what portion/percentage are we talking? A full divine spellcaster like a cleric or oracle? A partial divine spellcaster like an inquisitor or antipaladin? A non-spellcaster who is devoted and pious?

I'll answer since SS is running a bazillion games and it's a holiday weekend. (I'm in the game that needs a replacement player)

The character being taken over is an Oracle of Asmodeus with an emphasis on fire magic. What we are hoping for is to keep the generalities of the character similar enough that it doesn't screw up story continuity, so a cleric, oracle, or shaman is preferred.

Yes THIS.

Thanks DH!

Grand Lodge

Greetings, I was told you might be looking for a cleric or Divine class character for your Way of the Wicked Campaign. Perhaps that slot is still open?

I have for quite some time wanted to play this adventure path, and if you are in need of a cleric, oracle, or shaman I could perhaps offer such.

A Oracle of Flame actually sounds most interesting, perhaps with the legalistic curse. Though another consideration is what days and time do you run your sessions.


Definitely read the entire post about the opening. It's more than just 'a Divine'.

Grand Lodge

An Ifrit is fine, as well other requirements, no issues with that. Many other details I can see using of the previous player's build and in the choices made.

Though I will ask i how important the gestalt detail is in this campaign, is every player doing so? I have never been a part of a campaign with gestalt characters.


Jonathon Wilder wrote:
Though I will ask i how important the gestalt detail is in this campaign, is every player doing so? I have never been a part of a campaign with gestalt characters.

It is an option. Most of us are using it. It's not a standard gestalt though. It's only an option every few levels, and it costs a feat.


Way of the Wicked has been open for a week and no actual submission.

First person to post a submission gets the slot.


Thanksgiving might have something to do with that Shadow.


Psssh. People and their silly "families" and "holidays." They obviously have their priorities all wrong.


Monkeygod wrote:
Thanksgiving might have something to do with that Shadow.

I am sure that is the case though not every person on the boards is from the US.


I would love to play in a WotW game. I have a build in mind that is in the same thematic neighbor as your departed PC.

How about an ifrit warlord, specializing in Solar Wind maneuvers, with gestalt levels in oracle?

That way he is (1) still an ifrit, (2) still uses fire all the time, and is (3) still an oracle of Asmodeus.


Tanner Nielsen wrote:

I would love to play in a WotW game. I have a build in mind that is in the same thematic neighbor as your departed PC.

How about an ifrit warlord, specializing in Solar Wind maneuvers, with gestalt levels in oracle?

That way he is (1) still an ifrit, (2) still uses fire all the time, and is (3) still an oracle of Asmodeus.

Build it ! :-)


Building...

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